Make Wisdom and Treasure Hunter titles account based

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by MithranArkanere
No. It doesn't that's why people come here to suggest this.
Umm... How exactly does it "Not Work?" So far, the ONLY justification given in this thread is "I want the title to be easier to get." Look, if it was too easy to get, everybody would have it and it wouldn't be as big of an achievement. There is no reason to need these titles. How is it broken? How does it NOT work other then you being upset that you don't have it?

/notsigned

There is no reason to implement this now. Its fine as is. I'm happy with my main character only having level 1 wisdom and treasure hunter titles (instead of like, rank 3 if I pooled all my characters together).

Enix

Enix

Krytan Explorer

Join Date: Mar 2005

I am in a transitional period.

GRE

Account wide, maybe a little higher req. Sick of using my tank as an ID/salvage mule.

Firebaall

Firebaall

Krytan Explorer

Join Date: Sep 2006

I'd support the treasure hunter title being account wide, but not the wisdom. I kinda like having the one ol wise monk in my PvE stable.

ACreator

Lion's Arch Merchant

Join Date: Sep 2006

Mo/

/signed for both

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

though it is easier/convient to make this account based, you would have to have cartograph title account based too. which that, by logic dosnt make sense, nor does wisdom/hunter. your char has learned how to "open chests" along with exploring a map, so when you are on a differnt char, should the new char beable to "know" how to open chests as well? logcially no. which is why its not account based.

i do think it should be account based, but the logic isnt there.

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

10k high-end chests is still pretty much ridiculously high. Don't up it!

Also, add the chests opened from all chars so not to lose any progress done. I've got rank 2 on both titles on 2 different chars. Adding them up would make me r3 on both.

As it is, everyone just gives un-id golds to their "identifier character" for the title and chest run with that same char, so it won't really hurt anyone. Also, this would let me play my other chars which I don't play anymore due to me being busy building those titles.

/signed on account wide

/not signed on increase

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by HawkofStorms
Umm... How exactly does it "Not Work?" So far, the ONLY justification given in this thread is "I want the title to be easier to get." Look, if it was too easy to get, everybody would have it and it wouldn't be as big of an achievement. There is no reason to need these titles. How is it broken? How does it NOT work other then you being upset that you don't have it?

/notsigned

There is no reason to implement this now. Its fine as is. I'm happy with my main character only having level 1 wisdom and treasure hunter titles (instead of like, rank 3 if I pooled all my characters together).
You get 4.5 mil (selling ALL items you find that average 150 gold) or less if you find decent golds, find a High End Chest that spawns near by that doesn't have monsters ripping enchants/crippling/attacking way to hard to outrun (chests probably won't have items that are decent golds in today's economy). Yeah Shadow Form stops most of that, but not all. And who wants to SF for 104 days straight (finding two chests in three minutes).
If there's one map with one close chest, then you run that map 10,000 times on one character. You're not allowed to open chests with any other character, else you waste your money on a key since this is not your treasure hunter.
If you're happy, good for you. You don't want to max the title, so your opinion is null. Now I'd be happier if I could get better salvage rates. I bet you have a Warrior/Sin/Monk as a main. And if you don't, then you just opened chests with your main character which can be anything.
What is wrong with everyone having a title? Are you someone who doesn't want people to have nice things? You like a lesser chance at salvage? Wow, someone who likes to have LESS things than every one else. Yeah it'll drive the economy for upgrades down, but with it in the state already, I don't think anyone would care.

/signed for anything, as long as it is account wide

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

/signed for account-wide

its really annoying having to do it on EVERY character. Those are some pretty big titles...

Damus

Damus

Krytan Explorer

Join Date: Mar 2006

Seattle

/signed for account wide

Crusheer

Crusheer

Lion's Arch Merchant

Join Date: Jun 2006

Europe

Friends Of The World [FTW]

E/

/not signed for both.

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

Quote:
Originally Posted by dts720666
Yes please!

/signed for account wide benefits.

/unsigned for increasing requirements.
I'll /sign this statement too.

ibex333

ibex333

Desert Nomad

Join Date: Jun 2005

Brooklyn, NY

[EYE]

Rt/A

/signed for making them account wide

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Scary Raebbit
You get 4.5 mil (selling ALL items you find that average 150 gold) or less if you find decent golds, find a High End Chest that spawns near by that doesn't have monsters ripping enchants/crippling/attacking way to hard to outrun (chests probably won't have items that are decent golds in today's economy). Yeah Shadow Form stops most of that, but not all. And who wants to SF for 104 days straight (finding two chests in three minutes).
If there's one map with one close chest, then you run that map 10,000 times on one character. You're not allowed to open chests with any other character, else you waste your money on a key since this is not your treasure hunter.
If you're happy, good for you. You don't want to max the title, so your opinion is null. Now I'd be happier if I could get better salvage rates. I bet you have a Warrior/Sin/Monk as a main. And if you don't, then you just opened chests with your main character which can be anything.
What is wrong with everyone having a title? Are you someone who doesn't want people to have nice things? You like a lesser chance at salvage? Wow, someone who likes to have LESS things than every one else. Yeah it'll drive the economy for upgrades down, but with it in the state already, I don't think anyone would care.

/signed for anything, as long as it is account wide
You see, but you'll still get the title for your main character. Grinding for chests is no worse then the farming I did to get my FoW or the time I spent to get ale-hound/cartographer. You have to choose a character to invest in. The fact is, these titles are very much meant as presitige items. Thus, they are meant to be showed off with a character (my main is an ele by the way as said under my arvatar). I do want a title for all of my characters, thus why I have level 1 treasure hunter on three of them (to spread it around). I feel it is more of an accomplishment to me, which is really what this is all about (how an individual feels and their style of play).

It's not about getting the title. It's about the time and effort and love you put into your character(s). Its about the feeling of achievement and accomplishment when you finish. Its meant to be hard and ridiculous. Mount Everest is climbed because it is tall, steep, and icy. People open chests day in and day out because the title is difficult to obtain.

The economy for upgrades is already in the tanks, and that isn't my reasoning for this. My arguement is that people think they know what they want, but do they really? Do you think having that title on your level 3 Shing Jing storage mule character won't make you think that that title is less of an accomplishment? I'm against devaluing something that is a goal for so many.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Any title that takes ludicrous amounts of time to get should be account-based. Which is basically anything other than the Protector and Guardian titles.

However, isolating Treasure Hunter and Wisdom above the others is grossly unfair and should not be done. Either make every title that takes ludicrous amounts of time to get be account-based (anything but Protector and Guardian), or leave Wisdom and Treasure Hunter as is.

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Yes I would like all stuff account wide, lets me have more freedom to choose what is most appropriate at the moment. Don't up the levels as such, as you don't have more time to play then with a single char attaining the titles. 10k chests is a hell lot.

Scary Raebbit

Scary Raebbit

Krytan Explorer

Join Date: Sep 2005

Quote:
Originally Posted by HawkofStorms
You see, but you'll still get the title for your main character. Grinding for chests is no worse then the farming I did to get my FoW or the time I spent to get ale-hound/cartographer. You have to choose a character to invest in. The fact is, these titles are very much meant as presitige items. Thus, they are meant to be showed off with a character (my main is an ele by the way as said under my arvatar). I do want a title for all of my characters, thus why I have level 1 treasure hunter on three of them (to spread it around). I feel it is more of an accomplishment to me, which is really what this is all about (how an individual feels and their style of play).

It's not about getting the title. It's about the time and effort and love you put into your character(s). Its about the feeling of achievement and accomplishment when you finish. Its meant to be hard and ridiculous. Mount Everest is climbed because it is tall, steep, and icy. People open chests day in and day out because the title is difficult to obtain.

The economy for upgrades is already in the tanks, and that isn't my reasoning for this. My arguement is that people think they know what they want, but do they really? Do you think having that title on your level 3 Shing Jing storage mule character won't make you think that that title is less of an accomplishment? I'm against devaluing something that is a goal for so many.
Yeah they were prestige (a high standing achieved through success or influence or wealth etc.; "he wanted to achieve power and prestige") items UNTIL they made salvage rate tied to it. Salvaging at higher rates (with an additional 3% chance for each rank in the Treasure Hunter and Wisdom titles.) shouldn't be linked to a title limited to one character. Effectively, you want me to:

ID with only one character
Chest run/open chests with one character
Salvage with only one character

The one italicized pisses me off the most. If I'm soloing with my Monk, I can't use the chest unless I want to sacrifice one-three uses of my Lockpick (since my Monk has lower Treasure Hunter). It also means if it breaks, I lose 1.2k and have to chest run one more time with my Ranger to make up for that loss of money and one less point on my title.
Sounds like a lot of BS

Sorry, but my storage is full of armor/weapons/things I want to sell (since the selling methods suck so much).
Tying the titles to salvage was a nice incentive I thought until I saw it was linked to characters.
If you want to take all that lovey dovey crap, go RP with your Ele, but I play multiple characters. I can't just love one character enough to play it all day, doing one thing (chest run/salvage/ID), then go on a different character and do everything else.
I have FoW, which I thinks looks good, and was worth the money. But it does nothing. Cartographer and Ale-Hound DO NOTHING. DO NOTHING. You get a little word that displays under your character that shows you wasted a lot of time pixel hunting or sitting in town double-clicking every 3 minutes while platinum flowed from your fingertips. Cartographer might help you get into a party, but that's it. Doesn't sound like a lot of something. You can turn off a title and it would seem like you did nothing.
I don't really care about the "value" of having some virtual words display under my character's name, with a different number and maybe one different word when I spend more money. "Oh noes, teh numbarz and werdz don't mean anything, I must go against this true blasphemy. My Ele that ran all around the three continents and opened 100 treasure chests does not want to let his friends on the same account have the benefits of 3% increase in salvage rate."
At least I can salvage things with more success with the title account-wide, but with people like you trying to compare getting a better title on only one title on only one character to conquering Mount Everest, I don't think I'll have the luxury.
It seems that the majority of people want it to make it account-wide. Again I repeat myself, there is no logical reason why it shouldn't be account-wide.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by NavarosHowever
, isolating Treasure Hunter and Wisdom above the others is grossly unfair and should not be done. Either make every title that takes ludicrous amounts of time to get be account-based (anything but Protector and Guardian), or leave Wisdom and Treasure Hunter as is.
Except that the Treasure Hunter and Wisdom titles are isolated from the others because they improve salvage and lockpick rates, unlike the other character based titles. If they didn't do that, I think that most people supporting this idea wouldn't care about it.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

its still the amount of gold and time that you have to spend iding/finding chests. and your spending a crapload of gold doing it...so i am /signing for accout wide Wisdom (wtf is the point of swapping characters to ID?) and Treasure Hunter (mesmer CR ftw!)

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Been thinking it over, and this is what I have gathered:

Most people like the idea of making the title account based, as they offer benefits to game play. The ability to get these titles is extremely difficult, as it requires large amounts of time and money. Having them account based allows for people to get the benefit on other characters without spending the insane amount of time and money required to get these titles.

Now, as many have noted, the Wisdom title is gotten by transfering gold items from all characters to a set title seeking character. This just makes it a hassle, as you have to put the items in storage, change character, ID the items or salvage the items, then put the salvaged stuff back into storage for another character to use. Treasure Hunter allows people to have a better chance of keeping a lockpick. This means that a different character may never open a chest, as that loses the title point for another character and may lose the lockpick as well, which is lost money.

Because of these issues, I have come up with an idea to make these 2 titles account based, without making them unbalanced. Originally I thought increasing the points needed would balance this, as more characters means more points. However, more characters does not mean more time available. I am now no longer promoting the increase, as I think it is a poor option. So, my new idea:

1) Make both titles account based, with the exact same requirements per level.
2) Make ONLY the benefits of the title useful for the other characters. This way, a W/Mo who chest runs and has rank 6 Treasure Hunter cannot switch to a level 5 Me/N and have full use of the lockpick retention aspect.
3) Make the benefits available to all characters that have rank 1 of the title open (have to be able to display the title). This means a W/Mo with rank 6 Treasure Hunter can now have rank 6 benefits for lockpick use on his level 5 Me/N as soon as the Me/N opens 100 chests.
4) Make all chests/items count for the benefits, but make each character have a separate tally for the individual title. So if someone has 5 characters that each identified 100 items, they would each be allowed to wear the title Seeker of Wisdom. However, when salvaging an item, they would get the benefit of 6% from the Collector of Wisdom. If the start a 6th character that identifies 60 items, they would not be able to use the title on that character, but the 60 extra IDs would allow the other 5 characters to get the benefit of 9% when salvaging from Devotee of Wisdom.

This makes the 'grind' still required, but not nearly as much. It also allows people to get benefits the game offers without investing insane amounts of time and money. All chests opened by all characters put points towards benefits, but only chests opened by each character go towards the ability to use the title.

I wouldn't mind seeing this put to use for titles like Sunspear and Lightbringer, but those are rather easy to obtain on multiple characters. If you think about it, this is the way Luxon/Kurzick title work, except that when 1 character reaches those titles, all do.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

/signed

Honestly the people who've "ebayed" their gold and already purchased their title ruined keeping this title "fair" imho... it may sound bad to the few people who worked hard legitimately for the titles already, but I been playing since GW started and I opened/ID'ed literally thousands of chests/items before the titles were implemented and all that was wasted as i get no credit for them twards any characters title track ^^... so no real way to keep it fair since the time dang titles were implemented. Im all for making it account wide its too hard to make money in this economy for these huge gold sinks.

did i mention /signed

3D House of Beef

3D House of Beef

Ascalonian Squire

Join Date: Dec 2005

/signed to making the title account wide.
/not signed to increasing the requirements
/not signed to RedMagma's new, overly complicated and highly inelegant solution


To the few who think that this would somehow affect the game in a negative fashion:

The current situation just means that anyone serious about farming chests does it all with a single character so that they can utilize the bonus of the title. As stated above by Scary Raebbit, it simply forces us to:

"ID with only one character
Chest run/open chests with one character
Salvage with only one character"

...and this is what is being done already. So the change would have little effect on the economy.

I think making it account wide would be great. As it is, people like me who enjoy making new characters and trying new classes end up getting burned for trying the new classes that Anet builds for us. With all of our achievements spread out over 8 characters, the titles that give in-game bonuses don't reflect the effort at all. Compare the effort involved in the following example:

Player A makes one character, develops him enough to gain the skills needed, and get to an area required to unlock chests for title, unlocks 800 chests. He has a 9% bonus from the title. (gained at 550)

Player B makes 8 characters, develops all of them enough to gain the skills needed, and get to an area required to unlock chests for title, unlocks 800 chests, 100 per character, No character gets better than 3% (gained at 100).

The effort required for player B is huge compared to player A, yet Player A gets the 3 times the benefit for 1/8th the effort. With the addition of titles to Guild Wars, the winning strategy if you are motivated by titles, is to make one character, and do everything with that single character. Any branching out to try new classes, punishes the player titlewise.

Simply making the title account based would be a nice step in not punishing us so badly for wanting to actually play more of the content that has been developed for us.

-3D House of Beef

Beck

Ascalonian Squire

Join Date: Jul 2006

/Signed for account wide

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

An argument I came up with in another thread that also applies here:

Personally for things like this I divide titles into two groups:

- Task based titles where they have a list of tasks you need to complete, but you only need to complete each task once. Eg vanquisher, explorer, mission completion.

- Grind based titles where you need to keep doing the same task over and over until you max out the title. Eg treasure hunter, SS, LB, any PvP title. You should note that the hardest of the grind titles are PvP ones, which are all account based. Compared to getting them all the PvE grind title are very easy to acquire.

For the task based ones I can see having the title character based because they show you did those things on that character. But for the grind based ones, I can't see why they shouldn't be account based.

IceQ

IceQ

Ascalonian Squire

Join Date: Jan 2007

Pretoria, South Africa

Seraphim Guardians

E/

/signed making both these account based.

Quote:
Originally Posted by 3D House of Beef
/signed to making the title account wide.
/not signed to increasing the requirements
/not signed to RedMagma's new, overly complicated and highly inelegant solution


To the few who think that this would somehow affect the game in a negative fashion:

The current situation just means that anyone serious about farming chests does it all with a single character so that they can utilize the bonus of the title. As stated above by Scary Raebbit, it simply forces us to:

"ID with only one character
Chest run/open chests with one character
Salvage with only one character"

...and this is what is being done already. So the change would have little effect on the economy.

I think making it account wide would be great. As it is, people like me who enjoy making new characters and trying new classes end up getting burned for trying the new classes that Anet builds for us. With all of our achievements spread out over 8 characters, the titles that give in-game bonuses don't reflect the effort at all. Compare the effort involved in the following example:

Player A makes one character, develops him enough to gain the skills needed, and get to an area required to unlock chests for title, unlocks 800 chests. He has a 9% bonus from the title. (gained at 550)

Player B makes 8 characters, develops all of them enough to gain the skills needed, and get to an area required to unlock chests for title, unlocks 800 chests, 100 per character, No character gets better than 3% (gained at 100).

The effort required for player B is huge compared to player A, yet Player A gets the 3 times the benefit for 1/8th the effort. With the addition of titles to Guild Wars, the winning strategy if you are motivated by titles, is to make one character, and do everything with that single character. Any branching out to try new classes, punishes the player titlewise.

Simply making the title account based would be a nice step in not punishing us so badly for wanting to actually play more of the content that has been developed for us.

-3D House of Beef
This is sort of the scenario I find myself in. More than one char but getting raped for it.

---

Also I have read in this thread, people talking about "unfairness" about having a level 5 with a better salvage rate... ok. how about this:
1) where can a lvl5 go? noob island? what are they going to get that that is worth anything?
2) they should remove elite tomes then. (I just KNOW I am going to get flamed for this ) "WHY?!?" "ARE YOU MAD??!?" no... unfairness is the Spitefull Spirit on my necro... Who had it at lvl2. Having elites on a new lvl2 char seems bit off don't you think? then why not better salvage rates? why not make them account based?

I am agreeing with this purely out of a practical standpoint. I Work about 40hours a week (this is without overtime) I sleep 56 hours a week, there are 168 hours in a week. That leaves 72 hours. In that time Most of us have to cook, do washing, do the shopping, entertain friends/family/girlfriends/boyfriends/husbands/wives. Personally I only have a few hours a week to play. Making the title account based will make it less of a grind. All of those that do not agree with making it account based, obviously have more time to get the gold and to do runs. Mostly students ( I was one too, you have time ) & school children.

( I am SO dead for that last line ) Don't care really, but that is what alot of us need to deal with. Real life does exist. And mommy or daddy doesn't pay my bills so I can grind titles.

My 2c worth.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

These are the two titles not currently account-wide that I feel should be. So:

/signed

I just wonder if Anet would ever go to adjusting these, their being this way for so long.

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

Quote:
Originally Posted by Sophitia Leafblade
/signed for making them account wide,

/unsigned for increasing the requirements.
/Signed for this statement

Lord High Pwner

Lord High Pwner

Lion's Arch Merchant

Join Date: Dec 2005

Arizona

KGOA Knights of GOA

D/

/not signed....again sadly another post like this. we have years till gw2 guys how many other MMO's offer you a chance at 10+ chars to make your mains.

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

Quote:
Originally Posted by Lord High Pwner
/not signed....again sadly another post like this. we have years till gw2 guys how many other MMO's offer you a chance at 10+ chars to make your mains.
"Other MMO's" ?
Quick, somebody tell him that GW isn't a MMO!

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

/not signed for making this game any easier then it already is.

Abnaxus

Jungle Guide

Join Date: Nov 2005

Europe

Keepers of Chaos

Quote:
Originally Posted by MirkoTeran
/not signed for making this game any easier then it already is.
So for you:

1000 chests with one character = already easy

125 chest x 8 characters = dumb easy, no effort required at all


Never realized this before

Alicendre

Lion's Arch Merchant

Join Date: Apr 2006

What if we could transfer all titles of an account on one character ?
I mean, there's no difference between someone who worked one title for each of his 10 chars, and someone who has one char and worked 10 titles for him/her, but the last one will get his Pantheon full, and probably more rewards on his/her GW 2 char...

Randvek

Randvek

Krytan Explorer

Join Date: Sep 2006

Rise From the Ashes [phnx]

W/

My first thought when someone wants to do someplace hard is "can I take my main character along?" If I take some other character along, any chests I get won't really do me any good, and all the golds will have to be transfered to my main, anyway. I would play my other characters much more if the things I did with them actually mattered to my main.

/signed

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by BlackSephir
"Other MMO's" ?
Quick, somebody tell him that GW isn't a MMO!
Massively Mulitplayer Online Game. How is it not an MMO? It may sway more towards the RPG aspect, but it is online and it doesnt contain a massive multiplayer aspect.

Anyway /signed for wisdom and treasure being account based. The max levels are just unrealistic for even a single character to max out easily.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

I will always agree with Wisdom, but not for treasure.

A PvP character or a level 2 that has never left town can get Wisdom title, but can't get it. So, it doesn't matter who identifies the items, and it should change it to account-wide. It's the player who decides who identifies the items, regadrless of characters, level, type or profession.

But not for Treasure since are the characters, not the account, the ones that has to get to the items. Getting to the treasures (either running or fighting)it's not as easy for all professions.

ironox

ironox

Ascalonian Squire

Join Date: Apr 2006

NY

Katzengard

Quote:
Originally Posted by MithranArkanere
I will always agree with Wisdom, but not for treasure.

A PvP character or a level 2 that has never left town can get Wisdom title, but can't get it. So, it doesn't matter who identifies the items, and it should change it to account-wide. It's the player who decides who identifies the items, regadrless of characters, level, type or profession.

But not for Treasure since are the characters, not the account, the ones that has to get to the items. Getting to the treasures (either running or fighting)it's not as easy for all professions.
/signed for Wisdom
/notsigned for Treasure

For the reasons above.

It's stupid to have to save all your golds for ID'ing by one character - one more timewasting hassle too annoying to be worth the title. Account-wide makes sense, especially since people who already have the title/single character players aren't hurt. After all, it took just as much time and adventuring to find all those golds on many characters as on one. That's why it makes no sense to up the requirements. It's not like you could be running all 8 characters out there at once.

For Treasure, what MithranArkanere said. Though now with EotN there are so many treasures around I'm not sure it makes a difference anymore. The real tricky part is affording lockpicks now.

Lil Ferk

Lil Ferk

Academy Page

Join Date: Nov 2007

Texas

[GORD]

P/

/SIGNED SIGNED AND SIGNED
I didnt even read this thread and i already agree with it

杀TanK杀

杀TanK杀

Frost Gate Guardian

Join Date: Oct 2007

W/

Make the title and ability to show character based, but the benefits account wide...

Effendi Westland

Effendi Westland

Wilds Pathfinder

Join Date: Dec 2005

Isle of the dead

[DVDF][LDS]

P/W

/signed for making them account wide,

/unsigned for increasing the requirements.

Mangione

Lion's Arch Merchant

Join Date: May 2007

I like this idea.
There are so many threads about making some pve titles account wide that I don't remember which ones I signed and which ones I forgot to sign...

anyway if I didn't sign this one, then
/signed.

I see that atm in Sardelac there are at least 4 threads in the first page about different suggestions on making some pve titles account wide... This means that a good part of the community is asking... will Arena Net give us an answer on this issue?

wu is me

Krytan Explorer

Join Date: Oct 2007

lol i'd like to b the optimist and think no answer = theyr considering, since their answers generally involve "no" =P