Does anyone even bother "questing" anymore?

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T
Tadpole Lord
Academy Page
#1
I think the main reason GW suffers from the "I don't have anything to do" syndrome so bad is that quests are simply useless. Anet, wake up and realize that experience points are absolutely meaningless to anyone not going for the survivor title. Make some sort of incentive to actually go "questing" with friends, because as far as I'm concerned questing is dead in GW. Questing is one of the most casual ways to have fun in the game, but the rewards are absolutey laughable.
Think about this, a 'good' quest reward is something like
-200 gold
-~2000 exp
-Generic trade in item (ie luxon totem, battle commendation, etc.)

Ok, since a quest actually takes some time to complete, the 200g is the worst way to waste your time unless you were standing in your guild hall for 15 minutes... Why can't Anet actually give us a reason to do quests, because there is no way you can tell me the insane quests in the realm of torment are meant to help you level up. Why not give cool items, a decent amount of gold (~750g minimum), or maybe more trade in items besides freaking salvage kits. Maybe Anet could do something else, like add a title to number of -non repeatable- quests your character has completed? An adventurer title of some kind, maybe give you access to "elite quests" with better rewards that can only be undertaken with a certain rank of adventurer title. All I am saying is PLEASE Anet take this into consideration and give us something to do with those millions of quests we have long since given up on... honestly...
L
Lotrfish
Krytan Explorer
#2
This has been complained about a lot. I still do all quests because I can't stand having things uncompleted. However, I do hate doing them because It'd be a lot moe productive doing something else, I just have to do them because I hate not doing them more.
pork soldier
pork soldier
Krytan Explorer
#3
You mean abusing reward XP to level some random hero? .... only if the quest is fast
Meat Axe
Meat Axe
Wilds Pathfinder
#4
I quite enjoy doing some of the quests. I mean the ones that aren't simply FedEx quests. It would be nice getting a bit extra for doing them, like better rewards or a title, but what I would really really like to see is some quests that really make you think. Ones that don't just tell you where to go, but you have to figure out for yourself (like those wintersday ones where you have to go to all those towns to get items, except they should actually give hints as to where to go).
Miral
Miral
Jungle Guide
#5
yep that is precisely the problem with quests, the rewards are stupid. prophecies had it right with skill and weapon rewards, I don't know why they killed in in factions and nightfall
EPO Bot
EPO Bot
Desert Nomad
#6
I take trade contracts any day tx.
And no, i'm not going to sell them to anyone.

I thinks all quests are fairly amusing, exept maybe "Bushel of trouble" wich is boring.
s
spellsword
Frost Gate Guardian
#7
Once I reach level 20, and don't need to level any heroes, the only quests I do are the ones that give trade contracts. The rest are a waste of time. Anet needs to drasticaly increase the rewards, at least 500 to 2000 gold.
Cebe
Cebe
The 5th Celestial Boss
#8
lol @ Bushel of Trouble.

I do quests quite frequently, I tend to do Vabbian ones in preference to others for the Trade Contracts...now I've bought one set of Vabbian it's time to save for another.

I don't find the quests in the realm of torment too bad tbh, the one Masters Level quest where you get Lynched when you go into Nightfallen Jahai is a bit harsh...but I've spent an hour or so going through the Domain of Fear completing quests, incluidng Master Level ones and they're not hard, or take any more time than some other quests really.

Greater rewards would be nice I s'pose...not sure about a title for it...since "Mallyx the Unyielding" is technically a quest, which I highly doubt I'll ever be able to do.
A
Abarra
Academy Page
#9
I agree that skills and weapons would be a good reward, without increasing the amount of gold in the game which is something they don't want to do. If you had skills as rewards, I would definately do more quests, as it stands I can't be bothered unless I want Jadite or amber then I'll occasionally do some of the faction quests, or if I need to get faction for one side or the other up if I"m going through factions.
R
Razorwood
Frost Gate Guardian
#10
Or instead of giving up a pre-set skill, a "skill token" which you trade with the skill trader for a skill of your choice would be nice.

Little bit like a tome I suppose but it would allow you to get a skill that you don't have unlocked, since it would be a trade with the skill trader.
cosyfiep
cosyfiep
are we there yet?
#11
questing....do it everyday.
With 12 active toons I dont have the cash to buy all those skills and thru questing I get the cash and the xp so I can get all the skills.....currently I need another 500plat to finish off all the skills I need to buy....so quests are the way to go. And my newest toons always do the tyrian skills quests when possible--thats another 16 skills per profession plus the xp and junk they pick up along the way, every little bit helps!


so yeah, questing all the way....
Dfx Gladiator
Dfx Gladiator
Frost Gate Guardian
#12
Yeh, something should definitly be done to quests... I think the title is a very nice motivation for ppl to do more quests, and definitly a better reward would help too. Since there are so many quests, the activity of players would for sure go up, not only because of the title, but also because of the rewards.

For example... We are in Droknar's Forge... So all the quests there should give (as a reward) materials that could be used to forge the armor in Droknar's Forge. And in every city with an armor/weapon crafter should go like this. About the other citys, maybe adding some more gold and variable inscriptable weapons in the reward?
Miral
Miral
Jungle Guide
#13
Quote:
Originally Posted by Razorwood
Or instead of giving up a pre-set skill, a "skill token" which you trade with the skill trader for a skill of your choice would be nice.

Little bit like a tome I suppose but it would allow you to get a skill that you don't have unlocked, since it would be a trade with the skill trader.
naah i'd rather get pre-set skills... taking a new quest and going "oooh i wonder what skills this will give me" was quite enjoyable back in prophecies
N
NJudson
Krytan Explorer
#14
I played Prophecies for 1 1/2 years before finally getting Factions a month ago. One difference I see and don't care for in Faction's quests is that there is very little skill reward quests. I think there's only a few here and there on Shea Jing Monastary.

Skill reward quests were my main incentive for doing them in Prophecies. Of course by the time your taking your 2nd, 3rd, 4th....nth character through the game it becomes more "ho hum", but those are the types of quests I miss. Factions quests are a sort of a joke with all the 2000XP quests. I miss prophecies and the slow leveling. It seems ridiculous to level up to 20 so fast. So of course quests are gonna seem so lame if you max out so fast.
Sophitia Leafblade
Sophitia Leafblade
Desert Nomad
#15
I have to agree the Quests that gave skills were considerably more appealing to players to do, Anet should really allow more free skills, i understand the core professions dont get many in Factions or NF but the new professions for that campaign should still get a good number of Free skills.

I still enjoy doing quests and although i often dont have time to do them anymore i still managed to do the odd few here and there and the rewards from them (the xp, items and money) are pretty good except from some of the Masters Quests that really need their rewards increased.
VitisVinifera
VitisVinifera
Banned
#16
a nice balance between gold rewards, things like cournan coins/battle commendations etc, and skills would really be nice. I'm taking my derv through proph and everything is like 400 exp and some junk weapon (which sucks) and the occasional skill (yay)
going through vabbi is pretty sweet -- I have over 200 contracts saved up, and the gold rewards are nice.
Skuld
Skuld
Furnace Stoker
#17
Quote:
Originally Posted by Miral
yep that is precisely the problem with quests, the rewards are stupid. prophecies had it right with skill and weapon rewards, I don't know why they killed in in factions and nightfall
It was to get people to make their own choices of skills and not just use the ones given to them.
EPO Bot
EPO Bot
Desert Nomad
#18
Now what if they added an NPC in the sanctuary, the gate to the desolation and the gate of torment to trade kournan koins, anciend relics and inscribed secrets for gems?

And if that would inflate the number of rubies to much, make it something else.

Ecto's in ROT anyone?
Miral
Miral
Jungle Guide
#19
Quote:
Originally Posted by Skuld
It was to get people to make their own choices of skills and not just use the ones given to them.
*shrug* if all skills are obtainable through a quest, and theres only 8 skill slots... i'd say theres still a lot of choice involved eh?
T
Torqual
Lion's Arch Merchant
#20
Skill rewards for quests was (and is) exactly the way to go.

Prophecies got it right with slow levelling, and gradual introduction of skills. You'd play for a few hours with one bar, you'd be given a new skill, you'd try it out and see how you can develop your build with it. Maybe it would stay and maybe it would make way for something else, but you'd have at least learned how to use it. In this way, you really learnt to play the class.

Factions and Nightfall were pitched at people making perhaps their 3rd, 4th or 5th characters and have been made so you advance quickly, and most of the content is Level 20 so you can use your existing maxed-out characters. This is very understandable.

The only annoying thing is that I've made a Dervish in Nightfall, a completely new class, and rather fiddly and not for newcomers IMHO. I've been given very few skill rewards so have had to buy almost everything (and it isn't long before you hit that dreaded 1 Platinum per skill). This really doesn't encourage you to try stuff out, in fact you are picking skills off a list at a Skill Trainer, trying to imagine them and how they might synergize with others (always a bad way to do it - nothing better than having the actual skill in your bar). To get a few skills you're burning up 5 plat and may just keep one or two of them for regularly-used builds. As a result, you are disincentivised to learn the class, the potential of the class, and to invent your own builds - instead the natural reaction is to fire up wiki and pick a cookie-cutter build, just buy the skills you need for that, and use it for ever and ever. Boooo! This is not good! Skills are too freakin' expensive!

Overall in response to the OP, I would tend to agree, although like a subsequent poster, something obsessive with me makes me want to obtain, complete and never abandon quests. I do have a Legendary Survivor and that character tends to have a nearly-empty Quest Log. The only thing that sticks in there is Villany of Galrath which I am kind of thinking of doing on Hard Mode for a laugh. :P

The quests that give Faction, Sunspear/Lightbringer Points, Trade Contracts or Unlock Heroes are indeed worthy. The ones like the OP says that are in high-level areas, and just give XP and a pitiful amount of gold...well these really are only of interest to the completists. It would be nice to make them more worthwhile, and something like Skill Rewards wouldn't hurt. Maybe even Elite skills? Although this would be a major change.