I think the main reason GW suffers from the "I don't have anything to do" syndrome so bad is that quests are simply useless. Anet, wake up and realize that experience points are absolutely meaningless to anyone not going for the survivor title. Make some sort of incentive to actually go "questing" with friends, because as far as I'm concerned questing is dead in GW. Questing is one of the most casual ways to have fun in the game, but the rewards are absolutey laughable.
Think about this, a 'good' quest reward is something like
-200 gold
-~2000 exp
-Generic trade in item (ie luxon totem, battle commendation, etc.)
Ok, since a quest actually takes some time to complete, the 200g is the worst way to waste your time unless you were standing in your guild hall for 15 minutes... Why can't Anet actually give us a reason to do quests, because there is no way you can tell me the insane quests in the realm of torment are meant to help you level up. Why not give cool items, a decent amount of gold (~750g minimum), or maybe more trade in items besides freaking salvage kits. Maybe Anet could do something else, like add a title to number of -non repeatable- quests your character has completed? An adventurer title of some kind, maybe give you access to "elite quests" with better rewards that can only be undertaken with a certain rank of adventurer title. All I am saying is PLEASE Anet take this into consideration and give us something to do with those millions of quests we have long since given up on... honestly...
T



