I am a PvPer and a long time ANet fan. Things have been pretty frustrating of late, but I would like to direct you all to some thoughts I had about this a couple months ago:
http://www.guildwarsguru.com/forum/s...php?t=10135994
In this article I mention about how Guild Wars is a type of proof of concept test for a new game model. As such, I really don't think they have the backing and resources that you might expect for a much more mature and developed game, such as WoW. Even so, the game has done remarkably well - but there have been a lot of things that could have been done better. Somethings get addressed, some things seem to be ignored. All of it seems to take some time. Why do you suppose this is?
Guild Wars was 5 years in development. Since GW2 is slated to be released in 2010, it should be around 2+ years in development now. My guess is that Izzy and a lot of other resources have started turning their attention not only to GW:EN but also GW2. This is one reason why we probably see other devs like Morello doing more of the skill balancing work. This is also probably why things are really slow to get done now. The devs are busy working on GW:EN, they are busy working on GW2, and they have GW to work on as well. All of that and you don't see a lot of additions to the list of people working at ANet posted on their site.
My take on things is that GW is not going to change a whole lot as more and more resources get shifted to GW2. GW:EN will be a nice diversion, but probably not a major overhaul. Guild Wars is not the end all and be all of the franchise. Probably GW2 is not either. Just like WoW took multiple iterations to get to where it is now, GW will as well. The difference though is that the starting point for GW, where we are at now, is so much better than that of a lot of other games.
So I think it's important to consider the context in which the game and its developments exists. ANet has finite resources that are getting stretched in order to push the franchise forward. Even though additional revenue is not coming from GW now, they are still doing their best to support it. Like you all I have committed a lot to GW with all campaigns on several accounts. Even so, I still would prefer they do a bang-up job on GW2 and get it ready as soon as possible rather than address every little thing in GW immediately.
Anyway, to get this to the topic at hand, there are a lot of things going on that Gaile probably cannot talk about for a variety of reasons. We as players tend to be very nearsighted, while the company is going to typically have a much longer range view - a view though that cannot be shared. Given these opposing forces, I think that Gaile does the best she can given the constraints. She cannot talk about things until given the okay by the developers, and because of past experiences the devs are becoming ever reluctant to release information until they are absolutley sure things are done and will be in place.
Finally I pose this question:
Would everyone be happier if Guild Wars was released and nothing afterwards was balanced or changed? Basically if there was no dev response other than bug fixing and server maintenance? I spend a lot of more money on other software packages that don't get the kind of attention that GW has gotten over the past two years. Instead I just have to buy the next version when it comes out every one to two years.