Originally Posted by Mr. G
im not happy, im sad BOTH skills rely on spirits...the rit skills arnt at all flexable...ill shut up about rits now ^^
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EDIT: Thanks Pingu!! Ohhhh Ether Nightmare rocks!!!
Terra Xin
Originally Posted by Mr. G
im not happy, im sad BOTH skills rely on spirits...the rit skills arnt at all flexable...ill shut up about rits now ^^
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Bryant Again
-Loki-
GloryFox
posted by -Loki- The ranger skill is so disappointing. |
darktyco
Originally Posted by Series
What? Anet finally does something great... and then decides to go change it? GG anet. Just when I was thrilled with you guys "Oh btw, we made these skills overpowered so we can have fun nerfing them lol". Come on. Just. Come on.
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pingu666
Tactical-Dillusions
Neo Nugget
The Great Al
Originally Posted by Gaile Gray
Quick comment from James Phinney, the lead designer:
The PvE-only skills are guaranteed to change. Necrosis, for instance, is not going to stay as it is. So, don't get to attached to them just now, and DO share your feedback, please. Also, Luxon and Kurzick skills are not incompatible -- you can learn both. However, you cannot have both on your bar at the same time. |
AlienFromBeyond
defrule
Originally Posted by Tactical-Dillusions
Here's feedback Gaile...
Please don't nerf the new sunspear skills. People have just been given a new reason to play PvE. Please don't nerf the factions skills. People have just been given a new reason to play PvP and PvE in Cantha. The skills are fun, and that's what a game is supposed to be, right? |
XvArchonvX
LifeInfusion
Originally Posted by D8tura
IMO a interrupt that damages a whole group kix A$$
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Vahn Roi
acidic
undeadgun
Kook~NBK~
Originally Posted by Guldur
Most of them are very nice, but i felt specially sorry for the mesmer one, which in my opinion is no big deal and got a high energy cast.
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Nukey
Originally Posted by Neo Nugget
I bet theyre gonna make the dervish one sao it doesnt affect avatars:P
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Bryant Again
D8tura
Originally Posted by LifeInfusion
IMO it is cry of frustration.
I mean come ON! It is a PvE only skill... |
Fossa
Originally Posted by GloryFox
I disagree many BP teams will benefit from this since its an IAS skill that has NO drawbacks unlike Tigers Fury, plus it has a longer duration with some healing attached to it.
Furthermore you don't have to use it with a Pet. It's can still be a pure IAS for Marksmanship and that was needed a long time ago. Overall a great skill. |
Series
Originally Posted by acidic
After thinking about it a bit and playing with the new skills on my characters, I have reached a new conclusion: Primary and secondary should be allowed to use these skills, but only if there is a reduced benefit in using one of these new sunspear/faction skills from a secondary. Anet can tie it to a secondary attribute like current skills do, or they can simply put in a hard limit as to the effectiveness of a sunspear skill from a secondary class. In the first case, the secondary sunspear skill should be AS effective as a primary IF they invest in that particular attribute line (Not including runes). This is a sacrificial cost that all current skills from a secondary class must go through, so why not sunspear skills?
Look for example at the current Warrior/Monk. You have some benefit of self healing, but its never as good in healing as a primary monk. This is the point some people are arguing. The current sunspear skills have no distinguishment on secondary and primary, so a Warrior/Mo can have a sunspear skill just as effective as a Primary Monk. Anet has stated that they want some of the underplayed classess to be more accepted in PvE. Well If there is no difference in the effectiveness between a primary and a secondary, the underplayed class still will not be accepted in any meaningful way. So it comes down that Anet have three choices, 1). Restrict to primary profession 2). Tie the skills to an attribute (non primary attribute) 3). Hard limit the effectiveness of sunspear skill from a secondary I'd prefer #2, |
Bryant Again
Originally Posted by Series
The whole point of these skills is to make unwanted professions DESIRABLE.
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ca_aok
Series
Originally Posted by Nukey
I really hope they don't. It's a really nice skill since it does recharge the avatars, but a pretty bad skill if it doesn't. There aren't many long recharge dervish skills that would benefit from it. It also has a 30 second recharge. I'm sure there's some obscure combination that would make it useable but then it's just an iffy normal skill and nowhere near the "super PvE" skill it's supposed to be. The holy damage is also similar to Heart of Holy Flame and that has additional benefits. So there isn't much of a reason to take this skill if it doesn't recharge avatars, and it certainly isn't worthy of being one of the sunspear skills if that's the case.
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nugzta
icymanipulator
Series
Originally Posted by nugzta
PVE is all about overpowered and imba skills. Clearly they dont like the real skill balance. So better leave it like this, less people whine about skill balance.
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The Great Al
Originally Posted by VitisVinifera
Anet, you keep lowering the bar for incompetence. The SS skills have been out, what, 2 hours and you already nerf one, then this message? These skills were 2 months late, and you tell us that they aren't even playtested and 'are guaranteed to change' (of course you meant nerf)?@?@??!!@$
as requested, here's my feedback: you guys seriously need some [new] management |
Francis Demeules
Bryant Again
Series
Originally Posted by The Great Al
This honestly blows my mind. HM came out 2 months ago, these skills were mentioned in the HM announcement (which came a few weeks before HM was implemented, IIRC). Weeks and weeks of "they're coming soon!", until finally an announcement on Tuesday was made that we'd be getting them this week. Even if the skills weren't in their current form until this past tuesday, you mean to tell me that it wasn't until the build was going live that someone said, whoops, this skill needs to be nerfed!
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Nebuchadnezzer
Originally Posted by Series
Bah probably right. I was always wondering why PvP'ers would make the "QQ more you just want to run through everything" argument. I guess it is true
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Miral
Originally Posted by Gaile Gray
Quick comment from James Phinney, the lead designer:
The PvE-only skills are guaranteed to change. Necrosis, for instance, is not going to stay as it is. So, don't get to attached to them just now, and DO share your feedback, please. Also, Luxon and Kurzick skills are not incompatible -- you can learn both. However, you cannot have both on your bar at the same time. |
Bryant Again
Originally Posted by Miral
oh one more thing, any chance we could get a third set for prophecies? those tyria-only people must be feeling pretty left out right about now
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Nebuchadnezzer
Originally Posted by Miral
wait, aren't luxon and kurzick skills the exact same thing? so we can have two versions of the same spell in our skill list, but can only have one on the bar? Am I missing something, or is this completely useless to all? or do you mean faction skills and sunspear skills can't have both on the bar?
oh one more thing, any chance we could get a third set for prophecies? those tyria-only people must be feeling pretty left out right about now ![]() |
Miral
Originally Posted by Bryant Again
Buying incentive, imo.
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ryanryanryan0310
Bryant Again
Originally Posted by Miral
i kinda doubt 1 new skill in each class would sway any non-buyers into buying it... but then again, theres also people that have factions or nightfall and not prophecies, so a set for proph would work the same way for them... as long as the skills arent copies or anything
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GloryFox
posted by Fossa Wrong, you have to have a pet to use it. This restricts rangers to a number of builds if we want to use it. If you look at the rest of the sunspear skills not one restricts a skill bar like this one does. Add to it the 25 energy cost and you got a pretty bad skill there IMO. |