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Originally Posted by Phantom Gun
/Unsigned
You should be able to use both. It doesn't make much sense to not be able to use the new skills for your second proffesion. I mean you can use all of the others, even the primary ones. Why change these? Besides aren't these PVE only skills? It's not like it affects you. Or at least I don't think so.
Oh yeah I agree that this "OMG Nerf teh guy that owned me" mentality is getting very old. At this rate GW future will be like *all skills do 1 dmg*. Ok maybe not but still.....
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By the same argument people like you would want *all skills do 99999 dmg* and instant kill anything. "OMG Buff ME cuz that creep owned me" and "how dare you even suggest to discuss any changes" mentality is getting old.
Now that was unfair. Arguments like those are irrelevant and does not belong in a thoughtful discussion.
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Unsigned, I mean really! Nerf our new skills? Are you high?
These skills should be able to be used by secondary professions.
Please stop this nonsense. If it bothers you that bad just don't play.
This nerf shit is really getting on my nerves, I have half a notion to stop reading these forums, its all depressing nerf crying etc..
ENOUGH!
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Lets make a game that caters only towards you, if it bother anyone else it doesn't matter. Lets buff everything you have and let other players either make the same characters and the same builds that you make or they can quit the game.
Is it depressing because other players want to argue for their point of view? Maybe you should go live in a bubble.
After thinking about it a bit and playing with the new skills on my characters, I have reached a new conclusion: Primary and secondary should be allowed to use these skills, but only if there is a reduced benefit in using one of these new sunspear/faction skills from a secondary. Anet can tie it to a secondary attribute like current skills do, or they can simply put in a hard limit as to the effectiveness of a sunspear skill from a secondary class. In the first case, the secondary sunspear skill should be
AS effective as a primary
IF they invest in that particular attribute line (Not including runes). This is a sacrificial cost that all current skills from a secondary class must go through, so why not sunspear skills?
Look for example at the current Warrior/Monk. You have some benefit of self healing, but its never as good in healing as a primary monk. This is the point some people are arguing. The current sunspear skills have no distinguishment on secondary and primary, so a Warrior/Mo can have a sunspear skill just as effective as a Primary Monk.
Anet has stated that they want some of the underplayed classess to be more accepted in PvE. Well If there is no difference in the effectiveness between a primary and a secondary, the underplayed class still will not be accepted in any meaningful way.
So it comes down that Anet have three choices,
1). Restrict to primary profession
2). Tie the skills to an attribute
3). Hard limit the effectiveness of sunspear skill from a secondary
1&3 are hard and easy to implement, but #2 is elegant and could lead to more variety.