they call this balance?gg anet...
Stormlord Alex
Playing around with it, and TNTF works exceedingly well on a Mind Blast bar, for HM. Not only does MB fuel TNTF, but the areas where I'd run Mind Blast over SF - Ascalon, I'm looking at you - being able to add such a powerful defensive skill in a small team really helps.
Moloch Vein
@Archon: I am familiar with the general build. I was asking for the specific Ele tank build.
Ensign
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Originally Posted by Moloch Vein
Quote: Originally Posted by XvArchonvX Personally, I'd rather have my eles working as a SF Steamroller. If you're playing on easy mode, sure, run SF packs. But why do I want a Paragon in a SF pack? On normal mode I'd run 6 SF eles, 1 MM with Godmode, and 1 Monk.
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[skill]"They're On Fire!"[/skill]
Originally Posted by XvArchonvX
A Paragon is single target damage in the first place and not only gives support damage with a spear, but the spam of GFTE will also assist the party in another way to increase damage output.
If you're running gobs of SF Eles why does GftE help? Paragons are characters you break out for physical-heavy builds, not for general usage.
If you have lots and lots of Warriors and Dervishes, then the Paragon makes sense since your offensive buffs start to have a lot of value. Of course you run Godmode on it. The magic question really is if you want to run a ton of physicals. My point about that skill is that I don't think it shifts any sort of balance of power in PvE between the classes. You will run one copy of that skill, on an Ele, on a Necro, on a Paragon - on a character that you would have in the build anyway. You add a Paragon to a build because you wanted one to buff all your melee, not because they have a new shout that a bunch of characters can run. Peace, -CxE XvArchonvX
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Originally Posted by Ensign
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Eles are squishy.
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Originally Posted by Ensign
If you're running gobs of SF Eles why does GftE help? Paragons are characters you break out for physical-heavy builds, not for general usage.
If you have lots and lots of Warriors and Dervishes, then the Paragon makes sense since your offensive buffs start to have a lot of value. Of course you run Godmode on it. The magic question really is if you want to run a ton of physicals. It depends on whether you are running a team full of SF eles or a team with a few SF eles. If you are running a team full of SF eles and little else, then there is not much reason to run GFTE. An alternative to this however is a focused anger Para with TNTF as well as "Save Yourselves!". If a team is running with a mix of SF eles and physicals, then Anthem of Flame has some good synergy with the build. If TNTF was the only reason to bring a paragon, then I they wouldn't be that necessary, but there are other buffs that a Para can run that I believe make them worthy of running in a group as the one packing the skill. *EDIT* Looks like today's update nullified our discussion. Xpl0iter
for all i know, if intensity had the issue of boosting every spell's damage by 25%, how about we do exactly what happened to assasin skills? increase duration based on energy storage attribute above 10 duration given?
for now, intensity is surely off my bar. Sames goes to elemental lord. i rather take another skill do be more flexible than adding +1 boost to my elements or waste my energy on an enchantment which last 10 seconds and rehcarges in 45 seconds... just so i can get a boost to wet my pants. As i said in an other thread, I believe monsters were calling out for nerfs too. Darkest. xDusT II
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Originally Posted by Xpl0iter
for all i know, if intensity had the issue of boosting every spell's damage by 25%, how about we do exactly what happened to assasin skills? increase duration based on energy storage attribute above 10 duration given?
for now, intensity is surely off my bar. Sames goes to elemental lord. i rather take another skill do be more flexible than adding +1 boost to my elements or waste my energy on an enchantment which last 10 seconds and rehcarges in 45 seconds... just so i can get a boost to wet my pants. As i said in an other thread, I believe monsters were calling out for nerfs too. Darkest. Agreed, nerf ritualist bosses with 522 damage spirit rifts. Dunkoro: "Oooh look at that glowing light" ZAP *Dead* XvArchonvX
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Originally Posted by Xpl0iter
for all i know, if intensity had the issue of boosting every spell's damage by 25%, how about we do exactly what happened to assasin skills? increase duration based on energy storage attribute above 10 duration given?
The difference between the TNTF nerf and the Intensity nerf was that TNTF was nerfed to prevent other classes from using the skill, but Intensity was nerfed because it was considered overpowered by A-net on the class it was specified for.
That being said, I didn't think Intensity was that great to begin with since it required a frequent recast and didn't even last it's full duration as it was. I honestly don't see it coming back to my bar now at all. GeniusLoci
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Originally Posted by Water Angel
right.better be a pve nab liek you who's only happy cause game even more lame and easy it already was.
if for you revigorate = make it easier and more boring than gg. pve is already full of shiet, cus fukin easy.right lets make it even easier and purpose less, buffing more skills of all leeerooyy jenkiinnsss eles, for who dmg make it all and go on with 8 atack skills no using brain. you can re vigorate game adding new skills but no making by the same some classes uber powered. it's u the short sighted if of all my post, you only understood i moan for new skills....sighs. explanation for you slow mind : it's not about new skills it's about giving much more advantage to a specific class than to others, making others unwanted or less used. You own. Really. Not much sarcasm here. They are not uber at all. It's just people who don't like standard groups with tank-heal-nuke have a dificulties to make it through places designed for such groups. And I don't find the new skills are overpowered (not to mention there is an update) as Ele's damage is before armor anyway. No need to be rude now, try again. New Buddha
Balance=ppl forming in a circle holding hands signing lalalalalalalalalala.
Xpl0iter
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Originally Posted by XvArchonvX
The difference between the TNTF nerf and the Intensity nerf was that TNTF was nerfed to prevent other classes from using the skill, but Intensity was nerfed because it was considered overpowered by A-net on the class it was specified for.
That being said, I didn't think Intensity was that great to begin with since it required a frequent recast and didn't even last it's full duration as it was. I honestly don't see it coming back to my bar now at all. totally agreed, not to mention... Searing flames is fine, burning duration needs to be increased back to 7. Mark, well i can still use it like i used to. Darkest. xaleo21
I think ArenaNet is doing just fine.
XvArchonvX
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Originally Posted by xaleo21
I think ArenaNet is doing just fine.
Hehehe, I couldn't resist:
http://www.youtube.com/watch?v=UVNZvZvzWak (for those of you cautious of wierd links to YouTube, this is a link to a vid of the Therapy Buddy from American Inventor. Nothing inappropriate.) Ensign
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Originally Posted by XvArchonvX
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Quote:
Originally Posted by XvArchonvX
It depends on whether you are running a team full of SF eles or a team with a few SF eles.
A team with a few SF eles is a bad team. Searing Flames was a 3+ or bust proposition. Now it's probably a 4+ or bust proposition. You either go all-in on your Searing Flames, or you ran different Ele builds.
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