Nightfall is a Singleplayer MMORPG

ajmorgan25

Frost Gate Guardian

Join Date: May 2006

Koss Stole My [WIFE]

Is it just me? Ever since Nightfall came out, Guild Wars has turned into a singleplayer MMORPG. When it was just Prophecies and Factions, you joined a party, and did Mission/Quests. It seems that ever since Nightfall has come out, that Guild Wars is a Singleplayer MMORPG. (Nightfall more than others). It seems that it is so hard to get into a party now because everybody is just using their heroes. Am I the only one that hates this? I wish I could do missions with a party instead of Heroes.

Across The Battle

Krytan Explorer

Join Date: Feb 2006

Jersey

W/

I have pretty much always used henchmen instead of pugs. Now its just easier. I think a lot of people have this same feeling.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Pugs have always sucked. I do my best to avoid them. I have no problem joining with my alliance for things... but say no to pugs!

johan the destroyer

johan the destroyer

Frost Gate Guardian

Join Date: Nov 2005

The Spirits of Vengeance [TSoV]

W/Mo

Quote:
Originally Posted by Evilsod
Pugs have always sucked. Thats just the problem. In early GW, you joined a PuG and usually succesfully completed what you were trying to do. Some bad players would go in from time-to-time, but, overall, it was good.

Then, people who are good at the game and will probably complete missions/etc well, saw that it was more reliable to go with guild/alliance groups, so no more PuGs.

If everyone was to go in PuGs, then they wouldn't be as bad, but, for now, the best thing to do if you want to go multiplayer is join a good guild/alliance and go with them.

deadmonkey4u

deadmonkey4u

Jungle Guide

Join Date: Nov 2005

Hoser Down[HD]

even in early gw pugs were at best kinda random. Hench/hero work efficiently and well in doing missions in PvE and you dont have to worry about pug/people issues. Now of course grabbing reliable people is fun and better but pugging simply isnt worth it when you deal with people that play poorly, have bad connections, or just leave.

Goast

Goast

Ascalonian Squire

Join Date: Jun 2006

Florida

Triadic Tribesmen

W/Mo

I think that you should try to use real people if you can,it makes the game alot more enjoyable.Yes there r personalty isues but if everyone tried to get along with everyone it would be such a better game for everyone that plays.

I know it's hard sometimes because people act like jerks,but all and all if you took the time to be nice to others it would be alot better for everyone in GW.

my 2 cents

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

missions --> pug easier because it has an outpost
quests --> don't bother
masters difficulty quests --> guild

Sol Deathgard

Lion's Arch Merchant

Join Date: Dec 2005

Shadows of the Dragon

W/N

Quote:
Originally Posted by Goast
I think that you should try to use real people if you can,it makes the game alot more enjoyable. Everytime i have ever pugged, I have wanted to shoot my computer because either 1 person over aggros, 2 people start arguing with each other & won't shut up, or that 1 person (who is really the weak link of the team) starts screaming at the entire team, cussing them, telling them how dumb we are because he's a moron. As stated before, I will play with Guild/Alliance, but I still tend to stay with the same group in my guild/alliance because we know how we will react to a certain situation.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

If I pug, I make sure none of my teammates are idiots, AFK'ers, or warriors. Problem solved. Also leading them strictly is necessary, otherwise they won't listen

red orc

red orc

Krytan Explorer

Join Date: Jul 2006

Hench are better than most pve player. They always were.
In NF Anet gave you better hench called "hero"s.
In difficlt mission i used hench, it trivial ppl.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

I also don't like playing with heroes all the time, but without alliance/guild that is the best there is.

For me, there are two main reasons to Hero/Hench missions.
First of all: time. Putting a full human team can take time. Heroes/hench can be set up in one minute.
Second: Player skill. I've seen some bad PUGs yesterday in Hell's while helping a friend. That mission is easy with heroes/hench!
The second attempt I put up my monk heroes and my SS hero and they still managed to fail because one player (yes, W/Mo) was playing very bad.
This on a character I have very much experience with and that has done Hell's numerous times because of skill caps, exploration and helping others.

Solving those problems:

Time: make something like a 'sign up' for a mission, where people get a notification when enough players have signed up. Accepting the notification brings them to the mission outpost.

Skill: you never know who you meet, but some encounters can be quite nice.
I had PUGed with several of my current guild members before I joined.
I've also got a number of people on my friends list that I teamed up with a few times in PUGs.
And sometimes when you wonder why things are going smooth for a PUG, the emotes start to appear and you know....

I still enjoy PUGs now and then, but the guild keeps me quite busy at the moment.

Alperuzi

Frost Gate Guardian

Join Date: Dec 2005

An/TR

Need One! :(

W/Mo

I agree to the original poster, however Guildwars was set to become something like this from the very beginning because of instancing.

Sophitia Leafblade

Sophitia Leafblade

Desert Nomad

Join Date: Nov 2005

Dragon Slayer Guild [DSG]

R/

Gw is a co-op game, but it allows u to continue playing solo while friends or guildies are offline or busy. I generally play with fiends or guildies most of the time (+ fill in heroes and/or hench), however since i play late into the evening past when most go to bed, i can still play Gw with heroes and henchies. Gw may not be a MMO, but its def a Co-op game, ive made many friends ingame through out my time on gw. The key is rather than a full PUG team is to play in half PUG half Hero/hench teams, Full PUGs are still fun on occasion but if u want success you go hybrid PUG/Hero/Hench teams

kosh

kosh

Krytan Explorer

Join Date: Dec 2005

hydrponic agriculture society [Herb]

Mo/

Quote:
Originally Posted by Sol Deathgard
Everytime i have ever pugged, I have wanted to shoot my computer because either 1 person over aggros, 2 people start arguing with each other & won't shut up, or that 1 person (who is really the weak link of the team) starts screaming at the entire team, cussing them, telling them how dumb we are because he's a moron. As stated before, I will play with Guild/Alliance, but I still tend to stay with the same group in my guild/alliance because we know how we will react to a certain situation. hey that sounds like my everyday pugging in Ha id1 ^ ^

wynoski

wynoski

Frost Gate Guardian

Join Date: Nov 2006

In a hot spot

United Vanguard [UV]

N/

well...honestly, I cannot sit down and play for a dedicated span of time like many people do. I have Kids, and a wife who thinks computer games are stupid, so in the end, I play solo so as not to have to go AFK for long periods of time or have to leave. I would love to PUG and do Urgotz runs all night , but telling my wife I cannot let the dog in because a lvl 28 dredge mob has been aggro'ed does not fly.

Also, I play late at night adn have been known to fall asleep at the keyboard.

But yeah, when I have played with others its fun

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Join a close-knit guild if you want group play.

PUGs are dying because:

a) heroes are consistent
b) discrepancy between skilled and unskilled bigger
c) as a result, no good player wants to take the risk

As a result, even if you do get a PUG, it's usually filled with new players who have no clue what they're doing, and proceed to get stomped in the mission. That in turn discourages those people from pugging again.

ajmorgan25

Frost Gate Guardian

Join Date: May 2006

Koss Stole My [WIFE]

Quote:
Originally Posted by holymasamune
Join a close-knit guild if you want group play.

PUGs are dying because:

a) heroes are consistent
b) discrepancy between skilled and unskilled bigger
c) as a result, no good player wants to take the risk

As a result, even if you do get a PUG, it's usually filled with new players who have no clue what they're doing, and proceed to get stomped in the mission. That in turn discourages those people from pugging again. That's the hard part, finding a good guild.

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

i agree Nighfall bringed some problems to normal GW way of game.

on past whe used to get used to parties and team play, even pugs and noobs to advance on game add to learn how to play in partie ...

... but now all is diferent game is full of heros with good builds that they use better then real people (or at least some of them) and this cause a big problem pugs and noobs advance on game thinking that saving the spam of skills that peeps chat before missions start and apply them in theyr heros and in themselves are gona turn them on good players ...

... yer this should work but problem is when they join human parties and all that crap builds thar work super on heros purelly dont work on human, sometimes i compare this to playback ... bad players with good heros where everything seems runing ok ... till ... a mission where theres no heros ...

...but then ANET created Hard Mode and all that falled down ... solo players with heros and henchs have few chances of do some missions and vanquish some areas .. so what can they do now? learn the game old fashion way or stay playing in playback mode normal mode

Nightmare dont ends here GWEN is coming and with it more heros, if its gona be so hard like im expecting its gona be fun watch the forum

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I PUGged all my way through the NF missions. The quests I do hero/hench. Same with all other chapters.

Last week I've been farming LB/SS points in hardmode, also with pugs.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

Quote:
Originally Posted by wynoski
well...honestly, I cannot sit down and play for a dedicated span of time like many people do. I have Kids, and a wife who thinks computer games are stupid, so in the end, I play solo so as not to have to go AFK for long periods of time or have to leave. I would love to PUG and do Urgotz runs all night , but telling my wife I cannot let the dog in because a lvl 28 dredge mob has been aggro'ed does not fly.

Also, I play late at night adn have been known to fall asleep at the keyboard.

But yeah, when I have played with others its fun I 100% agree with you. I also have a wife and kids, and I do not have the time to sit around and set a group. Hell, I usually go afk in the middle of a mission. So I don't pug at all due to this. I wouldn't want to start a thread of "AFK Mission Leechers"

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I think there are (as usual) many aspects to this. But first, let me say that overall, my experience with PUGs has been positive. There have been bad PUGs with all the bad things people mention, but the majority have been good.

Back when GW first started there was (of course) only one continent. There were more people doing more of the same things. Fewer people were in Guilds, so they PUG'd more. More people were trying to accomplish the same quests/missions, so when you went to a town/outpost, it was easier to form a PUG. More people in a town/outpost were at the same level.

Now, with three continents and more titles to shoot for, there are fewer people in each town/outpost. There is a much broader range of experience/levels in any particular town because some people are there to do quests/missions, some are there to 'map' an area, some to vanquish, some just to get Masters, etc. This makes forming a PUG harder/longer. Also, more people are in Guilds and Alliances, so it is easier to do things with people you know.

But, in the long run, I'd say that GW has become less of a MMORPG and more of a solo RPG with online cooperative mode.

Jedi Battousai

Frost Gate Guardian

Join Date: Jul 2006

[HEAT]

Mo/

Quote:
Originally Posted by SpotJorge
...but then ANET created Hard Mode and all that falled down ... solo players with heros and henchs have few chances of do some missions and vanquish some areas .. so what can they do now? learn the game old fashion way or stay playing in playback mode normal mode I solo or duoed all of hard mode (and filled the rest with hero/hench) except Gate of Madness (2 more wanted to tag along so we took them). PuGing is gone. Everyone with any sort of skill is already in a guild/alliance that does a lot of mission work or has a developed friend list to where they can easily get another one of their experienced friends and walk through anything with 2 sets of heroes.

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

Quote:
Originally Posted by Jedi Battousai
I solo or duoed all of hard mode (and filled the rest with hero/hench) except Gate of Madness (2 more wanted to tag along so we took them). PuGing is gone. Everyone with any sort of skill is already in a guild/alliance that does a lot of mission work or has a developed friend list to where they can easily get another one of their experienced friends and walk through anything with 2 sets of heroes.
What i was saying is that players very used to play with heros and henchs usualy are weak on FULL human partie, because 80% of theyr sucess come from heros advantage abilitty to run the builds and cast auto the necessery skills.
about vanquish and missions theres many situations most of the players will have big problems to complete in HM only with heros and henchs, duoed its a diferent situation where you can use 6 heros + 2 players, heros do good in HM but henchs have some problems there

i dont have nothing against pugs i even myself many times do it solo with heros and henchs, but you should agree that its more fun when theres only humans on partie ... and i still say that GW was more fun when there was only humans and henchs, heros and the 10000000 tittles whe have to reach have nothing to do with RPG game, and are making people playing alone instead of look for parties, who is not in a good guild have lots fo problems to find a party to join

Pande

Ascalonian Squire

Join Date: Jan 2007

In a 8man team VERY often i have failed many times missions easily completed after with master with my heroes and henc at teh first try...sometimes the straightforwarding stupidity of the bots is better than bad players... For this reason usually play with my guild/alliance or alone. Just in some situation looking for a good group in outpost is needed...

Calador Alaster

Lion's Arch Merchant

Join Date: Dec 2005

Toronto

Affliction of Embers

I think the problem lies in the fact that the game is very do-able with heroes and henchies alone. No one will bother spending 10-20 minutes to call GLF or LFG when they could simply click a few times on the mouse and obtain the same, if not better, results. If the game was made harder that required players to adjust their playstyle, builds, or even come up with strategies that simpleton AIs cannot do, then PuGs would surely revive, and i would also think that it will boost the level of play for these PuGs

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
If the game was made harder that required players to adjust their playstyle, builds, or even come up with strategies that simpleton AIs cannot do, then PuGs would surely revive, and i would also think that it will boost the level of play for these PuGs I doubt that.
Looking at the way PuGs fail in missions like Hell's, it's not going to work.
You don't want people that cannot even reach the bonus guy to play more advanced tactics.

The reason H&H works is because they focus-fire on the target till it's not moving anymore.
They also have better timing of their skills (interrupt heroes and interrupt hench in cantha).
They also don't AFK and don't split (except when you order them).

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

Quote:
Originally Posted by the_jos
I doubt that.
Looking at the way PuGs fail in missions like Hell's, it's not going to work.
You don't want people that cannot even reach the bonus guy to play more advanced tactics.

The reason H&H works is because they focus-fire on the target till it's not moving anymore.
They also have better timing of their skills (interrupt heroes and interrupt hench in cantha).
They also don't AFK and don't split (except when you order them). this reminds me a warrior in hells i joined to help do misison that was already with 2 healer hero monks (still asking to myself if he knew whats a prot), asked me to add 1 healer hero and when he showed his skill bar he was with mending and healing breeze ... then my conection droped (lucky me my dsl cable is near keyboard) so i could run out of there before mission started

Drakzel

Drakzel

Ascalonian Squire

Join Date: Mar 2007

Ring of Fire

The Drunkards Of Vabbi [TDOV]

R/Mo

Quote:
Originally Posted by SpotJorge
What i was saying is that players very used to play with heros and henchs usualy are weak on FULL human partie, because 80% of theyr sucess come from heros advantage abilitty to run the builds and cast auto the necessery skills.
about vanquish and missions theres many situations most of the players will have big problems to complete in HM only with heros and henchs, duoed its a diferent situation where you can use 6 heros + 2 players, heros do good in HM but henchs have some problems there

i dont have nothing against pugs i even myself many times do it solo with heros and henchs, but you should agree that its more fun when theres only humans on partie ... and i still say that GW was more fun when there was only humans and henchs, heros and the 10000000 tittles whe have to reach have nothing to do with RPG game, and are making people playing alone instead of look for parties, who is not in a good guild have lots fo problems to find a party to join I fully agree, I miss the old tyria days when everyone was working towards the same ends and people actually knew how to work as a team. Henchmen were alright to fall back on but certain quests and definetly missions required cooperation from the group (back when you couldn't tell the npcs where to go) and the npcs weren't the best level for taking the enemies on, nor did they have the right skills to deal with them.

Ever since factions I knew the days of experienced newcomers had ended, getting to 20 before leaving an island. Being able to do it with henchmen eliminated the point in having to depend on others and learn to use your role to help your team. This got the idea in new people's head's that they were very talented at this game, so even in human groups they felt they were invincible and didn't have to do what their profession was best suited to do. Especially since 1-20 was possible in a days work, you can't fully learn a game when they hand you everything right from the start.

Not to talk down to heroes, I think they are a great addition, hell I can solo nearly everything since they came around, except for Aurora Glade, damn pedestal capping. But the addition also led to some of the prominent loners given the end all reason to never try and play with a real team. I was always a loner in MMO's until I got prophecies at release, it didn't allow me to run through everything with AI help so I actually learned the values of real teams.

Bottom line is, the beginning of the series left me with fun experiences and valuable information that made my desire to play last these 2 long years, but the people fresh off the boat in factions and nightfall will never be forced to experience it for themselves. They will prefer the easy old heroes with the stock builds that make everything so much easier to the teams of actual players.

Lord Natural

Lord Natural

Wilds Pathfinder

Join Date: Jul 2005

Canada

Black Crescent [BC]

W/

I have to admit, some part of me gets nostalgic for those rare early Prophecy pugs which would power through what were once considered difficult areas. But now, with the remaining players spread over 3 continents and the introduction of heroes, it's just not worth the trouble of puging anymore in anything but elite-type areas. When H&H can complete most things quickly and easily (even a lot of hard mode), it makes a pug redundant. I also have to admit that when I do see players lfg in some missions now, a large part of me is thinking, if this guy is unable to H&H on his own, then I'd probably be worse off by dropping a hench and taking him. That's a poor attitude, as I'm sure there are still players who prefer to pug for the experience and not because they are unable to H&H, but NF sort of trains people to think that way.

LightsOut

Pre-Searing Cadet

Join Date: Jun 2007

Hell Bound Soldiers Clan

E/Mo

I'm going to have to agree with the view that Nightfall is very much more solo than Factions and Prophecies. I recently purchased NF, and not once have I been able to party with anyone from outside my guild, being D/R7 and P3. To be honest, I find the game harder and somewhat lonelier as it seems many players are less willing to help out or take notice of a LFP request than in Prophecies.

Obviously there are reasons for this, and as stated earlier, I believe this is because there are a lot more players doing a lot more different things!

Stupid Shizno

Stupid Shizno

Banned

Join Date: Jan 2006

Madison, Wisconsin, USA

[eF]

Mo/

its harder to hero/hench the endgame of nightfall compared to the other campgins, so id have to say its a double sided blade.

Zorgy

Zorgy

Frost Gate Guardian

Join Date: Jun 2007

Paris, France

[any]

W/Me

I play GW since may 2005 & its my first "online game", I own the 3 stand alones & I completed them all with ONE character ONLY. This is my way of playing as I hate doing again & again the same mission (same for movies, I hate watching 2, 3 , 4 times the same one, like many friends do).

After two years spent on GW, I only bought one other game during that time....Oblivion, that I uninstalled after "dropping" Azura sword & closing 6 oblivion gates. I spent two years on Morrowind & Oblivion is a piece of crap with nice graphics besides its elder. My favorite games being rpg, thanks Anet to enable me save money

I playHM with heros & henchies or guildies cause its the only reliable way to succeed. But I have great memories of PUGS in FoW or UW, when only Proph was available. When the whole team rocked, and it often happened, behind my screen I could feel the huge pleasure, we all were experiencing.

Unfortunatelly this time is gone, cause the freshness of the game is gone. We know the tricks, & almost everybody is in it for the money LOL. Do u read the buy/sell topics? "players" farm & make biz : "bought that 5k & re-sold it 7k, total profit of my day Xk" this means some ppl dont play but make biz ONLY biz always biz.....what a fun.

Do you PUG in FoW now? how many leave after droping a shard?.....dozens.....

Do you PUG in The Deep? how many leave after 30 minutes? 2...3....& u warned them before starting mish, explaining that 2 hours were needed to complete the map !!! As a warrior if u dont have a cold dmg weapon u cannot join a team......sad....

I was able to PUG in Nightfall for the final quests cause I bought the game the FIRST day it was released & cause I played with my lvl20 Proph charac.

I solo smites in UW as w/rit cause I need $ to buy locks when i play NF HM......but soloing is so boring, no fun at all except when u drop an ecto or open a chest & u get a gold gloom shield, which occured ONCE for me.

When HM was implemented I re-started Proph missions with PUGS. But its so hard to find ppl now, u have to wait & to wait. I can do them with guildies but its boring to play with the same ppl again & again.

I am waitin for GWEN cause I know it will possible to PUG for a short time, so hurry up & dont miss it.

PUG is definitely the best way to explore a map & complete a mission. I always push ppl to have THE winning spirit & to think in a POSITIVE way, cause the more positive u are the more u increase your chances to win or to drop what u need/want

lazyrussian

Frost Gate Guardian

Join Date: May 2007

D/

Heroes were a curse in disguise - I think that's the point of this topic.

I just made an assassin - I'[m making it my main character (no more monk ) - Anyway, I got my assassin to lvl 14, took it to NF, got heroes, then quickly and I mean in like 2 hours, got to lvl 18 soloing with heroes outside of kaneing.

But I do miss the PUG experience that I had in prophecies. I think if you still want that experience, the southern shiverpeaks, crystal desert, RoF Islands, and a few Farm Zones are the best place to find it.

Vagrant

Vagrant

Academy Page

Join Date: May 2007

Belarusian Standard Time

A/Rt

With heroes you can synergize. With PUG's, sometimes you find you may actually be thwarting your own teammates.

Wolydarg

Lion's Arch Merchant

Join Date: Mar 2006

I Excentrix I [PuNK]

R/

I think the cooperation part died when factions came out and there was suddenly an influx in terrible playings in the form of the assassin class. I'm sure many of you all remember the "look I'm a ninja I can teleport but I can't take damage" phase which led most pugs to see an assassin in factions and immediately disregard him/her. Add to this some henchies actually had roles such as interrupter, stance tank(well, prot defense on lukas counts, right?), or illusion mes, people are like "wtf, we don't need sins when we got talon and his silverwing". For me, that's when I stopped trying to get in groups with a sin and just started grabbing henchies since you couldn't finish a mission(or it was very hard to) with a group of 6 reject sins+healer henchies.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Really it's a double edged sword. I used to feel the same way as you. However i'm very glad I have can use my heros when I need to. Usually for quests. I try to group with real players for missions.

For some people though it's not that much different from when only the first 2 games were available. A large portion of the GW popultion would not accept unique builds into their groups. You had to be a tank, MM, Nuker, or a monk. If you weren't then you would either end up henching it, or grouping up with other outcasts. *As a side note it's awesome when you get masters with a bunch of people that none of the "by the book" groups wanted*

So in a way I find heros a good thing. I mean I understand what you are saying, but they have come in handy. Especialy in situations like this..

Group looking for monks

Me: I don't even see any monks....
Me either. Group looking for monks
Me: /sigh
Group needs two monks
Me: Well I got 2 level 20 hero monks if you want me to bring those..
GLF Monks and we leave

*10 minutes later*

Ok yako grab your dunkoro
*Insert Name/Names Here* Sorry guys I gtg.
Group looking for more 4/8

Anyway you get the idea. Well that's been my experience. Can't say the same for everybody else. Groups are still possible in most areas, but it takes time, and a open mind when it comes to what proffesions you have in your group. I've been in several groups that by a popular vote, should of failed, but did really well. I've had complete disasters to, but that doesn't bother me. I enjoy having company when I play a game, and heros and henchies just don't cut it lol.

strcpy

strcpy

Desert Nomad

Join Date: Jul 2005

One of Many [ONE]

I do agree that the "problem" is Nightfall, yet I do not think it is heroes.

While there are some, few people suddenly decided to play a single player game once they came out that hadn't already decided it. People who enjoy human groups aren't going to hench/hero and people who hench it are not going to join human groups.

What has happened is that the player base has aged - few newer players and people are where they are happy. If you like humans you are in a guild and most likely an alliance - you play with them. If you AI, well, you have a better gaming experience. There are VERY few missions that are hard with the hench but simple with heroes - if you can do one you can do the other.

That leaves a very few people (compared to the rest) who really want to PUG and they are now spread over three campaigns. With one there *had* to be a concentration of them, with two you had choke points and fun missions, with three you just do not have the needed populace for even that. The only way heroes have impacted PUGS is that many will sit and try and fill up to 4 or 5 people and fill the rest with heroes.

When the campaigns are new PUGS are common - heck if you are one of the good players and stay out in front of the wave of "others" PUGS are even almost always great experiences (the ROT in Nightfall was a totally different place the first few weeks - it was...interesting to read local chat). But most of those people beat the game and leave - we are now far enough after the last release that mostly long term players are there. I generally expect GWEN to have another spurt of PUGs.

What killed PUGs are PUG's. Elitism and crappy players is the problem. You need to be a cookie cutter build and/or have a high rank in some title before a group will even *think* of taking you and then they aggro everything in sight and die. It also fragments the community further - I can not tell you how many times I notice well over 20 players in 5 or more different groups spamming "lfg" - well, why are you not forming them (usually <profession> sucks, have to have r9 SS, must have 15k armor, etc, etc)? You are going to most likely suck anyway, might as well form the group and maybe that r1 SS assassin has been playing for 2 years now and knows what they are doing - worst case scenario is that you get the normal PUG anyway.

The only time I PUG is when I have no real interest in beating a mission. That is not to say that I do not play to win - just that failure isn't frustrating. Both Vizunah Square and Unwaking Waters are great examples of this - when I just want to advance a character through the game they are hated enough I only bring characters through either one if there is a pressing reason too (titles or elite skills). If just goofing off the escapades are quite funny and enjoyable. However, when I just want to get to Raisu Palace to meet some friends with a particular class (who has not made it there yet) over an hour of the other team having no ranged damage characters and aggroing all the afflicted they can is an exercise in frustration - when goofing off it is fodder for making fun of people. Since I play games to have fun that normally means that I avoid PUGs at all costs.

nexus1614

nexus1614

Ascalonian Squire

Join Date: Apr 2007

Knights of Flaming Order

D/Mo

I have just played NF for two hours straight ( i know not a lot) but I wanted to try PUGging masters on Ruins of Morah and Gate of Pain. I wasn't so bothered about Ruins of Morah, but I really wanted to get Gate of Pain done masters first time. This was with my mesmer, and for some reason I didn't have any didn't have much trouble finding a PUG for Morah, but they decided that they wouldn't listen to a word anyone said. Idiots. As you probably know, there are two easy ways to do it....not aggro the mobs xD. So I said everyone got res? Yes they all replied. So all was going well and we got to Commander Varesh and two other monsters. I was attacking the other monsters, leading with SS and empathy, as you do xD, but they decided to aggro varesh too, ignoring the monsters. My attempts at target calling were rebuffed, and so a more or less total party wipe. The people left didn't even have a res signet between them -.-.

Then it was the Gate of Pain.We set off and all things were looking good, we got over the bridge and stuff without much trouble. Then it got to the point where in the NE there is a Terrorweb Dryder, a mob of torment monsters and then two tortureweb dryders. The Monk torment monster was killed....then they decided to aggro the Terrorweb, just cos this dude can't control his Koss -.-So we were getting screwed. I saw that the necro torment creature was making loads of minions which were overwhelming us so naturally I assumed we should kill it. Ofc I was wrong -.- So we got totally wiped.

My conclusion? Take trusted guildies or alliance members, or else HnH it. I think that all three are single player but thats probably cos I got NF first and Proph last

Well99

Frost Gate Guardian

Join Date: Jan 2006

Nix Guild (NG)

N/E

The problem isnt Nf or heroes and hench.The problem was people in pugs.Between AFKers,rage quitters and I know everything people it got old.
You join a pug and you have 3 people out of group of six trying to lead people this way and that way.Too many I know everything people.If you were lucky enough to find a group that would actually work together it was great.But those pugs were rare.It was fun to play thru a mission where everyone work together.Just didnt happen enough.
As far as NF I completed the game with 2 chrs strictly H/H and have 3 others in ROT near the end with me only joining a pug once.Not that I am the lone ranger.Alot of folks have done the same.If your guild has some folks you can do missions and quest with then your set.
Bottom line is it is people that screwed up pugs.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

i dont know if this is just me (reading these posts yes it is) but just playing by yourself gets extremely boring, i usually grab a pug for every mission if i can..