Auto-Targeting, Thoughts...

Emik

Emik

Jungle Guide

Join Date: Nov 2005

Belgium

[FaRM] Farm For The Win

N/

A clear sign of how Anet put in things in the game without actually thinking it true.
If this is going to be the case with GW2 I'm NOT buying it.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

/toggle please for the love of all that's unholy.

Just been doing the 'rescue the baby turtles' quest on my ranger and everytime she got into a fight I'm hitting barrage and oh...wait.. why can't attack? 'Cos I just picked up that damn chest for the umpteenth time!

I can see why some would like, but a toggle ...pleeeeease !!!

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

The close target button is just plain annoying. Makes me keep thinking I've alreadly DW them. It should be got rid of asap. I don't even know why they put it in. Couldn't you turn off enemy health bars already with the interface options anyway?

The auto target should definately be toggle or got rid of. It's fine as a warrior, I'll just charge adren up on whoever before I go find a real target, but for casters it's a PITA. Any spell with recharge, especially interrupts that have long recharges, well... We should always have full control of who we're targeting. If someone wants it automated, then let them go switch it on.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Lol. I like how Anet have completely wasted there time on this when it seems nobody actually likes it.

I don't get why they changed all Xunlai Agents to give us upgrades either... we've had ONE upgrade since GW was released and now we get a dedicated NPC for it in every outpost?!

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Yeah, that is pretty weird. Can't seem to remember anyone ever complaining that there weren't enough upgrade agents around, or that the xunlai agents should be chests. I mean, it made sense when they first changed it for the desolation areas, but hardly needed for the rest of the world was it?

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

That's not really something to fret about though is it? I can't imagine it must have taken long to implement, and it made purchasing upgrades slightly less ambigious, since the upgrade and storage agent were both named the same.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Still MrFuzzles, it does show that a.net is slowly losing their grip on what their customers want.

I really hope Destination Games (who is also owned by NCSoft) doesn't do stuff like this with Tabula Rasa.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

Auto Target causes way to many problems for it's "ease of use" factor - Make it a toggle (default off), or remove it completely.

The Close Target button serves NO purpose whatsoever other than to confuse the players - remove it.

sixdartbart

sixdartbart

Forge Runner

Join Date: Jun 2005

Peace Machine GRRR [DiE]

W/N

I've been perfectly able to target who I want to kill on my own since the BWEs and am still able to, Let me turn this stupid thing off!!!
kthxbye

Just another step in dumbing down the game,sure does tell you what they think of their players.
Can you guys toss in an auto attack after the auto targeting and I'll just go watch TV while I GvG.

Nebuchadnezzer

Nebuchadnezzer

Lion's Arch Merchant

Join Date: Aug 2006

bish

The Carebear Club [care]

N/

I like how they say a list of things they are working on would ruin it. Then they put out this awesome pile of garbage. GG anet.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Please make it a toggle. Its REALLY annoying for casters since you cast spells uselessly on the next target in line.

Whispering Siren

Whispering Siren

Wilds Pathfinder

Join Date: Aug 2005

Maryland

/signed a hundred thousand times over, on both threads. we can disable mouse-walking and the like, allow us to disable this please.

Muspellsheimr

Muspellsheimr

Lion's Arch Merchant

Join Date: Feb 2007

Mouse walking...

It's been about two years sense I last used that - I had honestly forgotten it was even in the game

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

heh I'm a mousewalker user myself. I need my left hand for the skillbar. I honestly don't see how you guys manage to use wasd, 8 keys for skills, and targeting/calling. Heck, I've even bound keys to every single button on my mx518 and I still feel I don't have enough.

Brother Andicus

Lion's Arch Merchant

Join Date: May 2005

Scotland

The Illuminati

/signed for toggleable auto-target(default off)

/signed for remove cancel button.

Nightmare Venom

Nightmare Venom

Ascalonian Squire

Join Date: Apr 2007

Bonnie Scotland

N/Mo

I'm fine with the update for the Auto-Targeting when it comes to the nearest enemy. But I understand how some people might see it as a rubbish update, and how they would like to be able to toggle it on or off. Because it can become annoying sometimes

Cass

Krytan Explorer

Join Date: Nov 2006

Ridiculous forced change. NEEDS a toggle option or just get rid of this useless thing already. I'm sure Anet's favorite players (i.e., those with minimal cranial capacity) can still target stuff by using the C key. Really, C is pretty close to the spacebar as well. Easy.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by arcanemacabre
You can actually keep playing the way you used to - all the old targeting is still there. Try this, walk near some enemies and keep an eye on your radar. Watch as you get closer and get them near or in aggro range and scroll around to look at all the nearby enemies. Without targeting, an enemy will light up and change depending on what you're looking at. All you have to do now is hit a skill that targets a foe, or spacebar, and you will auto-lock and begin the attack/skill. It does this automatically if the target you had previously dies, too, since it is no longer among selectable targets.

Also, it works on NPCs and loot! Seriously, try it out, get near a pile of gold or dropped item and center it in your view - it will automatically highlight and you can hit spacebar to snatch it up. Really cool, IMO.
hooray! got it to work!
the main problem was that i always keep my eye on the radar for the foes and i always press "c" and select the target ages before we aggro. so there was nothing for the game to select for me.
while fighting - one foe went down and i pressed "c" and selected the target or pointed to it with the mouse - so also the thing didn't trigger.

once again - it took me two days to trigger it and it really isn't that much of a big deal. but since ppl have problems with it - just give us the option to toggle it.

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

I haven't decided yet whether I like it or not, but I'm leaning towards not liking it. I think a toggle option would be great or if it's doable instead of a toggle some checkboxes on what items/people to auto-target.

Many times during a fight, I'm auto-targeted off of my enemies and onto the shortbow that just dropped for me so that instead of finishing off the bad guys, I'm instead picking up loot. It would be nice to have the option to auto-target red dots only.

The worst was when I was fighting a mob near a collector. I got auto-targeted onto his weapon shop in the middle of the fight and it was very inconvient to try and close out of that and continue fighting. Again, an auto-target red dots only would come in handy there.

On the plus side, it did make picking up the loot quicker. Several times, I thought my henchies had picked up the gold for me until I realized what had happened.

dmmacs

Ascalonian Squire

Join Date: Jan 2006

RFE

N/

Quote:
Originally Posted by arcanemacabre
You can actually keep playing the way you used to - all the old targeting is still there. Try this, walk near some enemies and keep an eye on your radar. Watch as you get closer and get them near or in aggro range and scroll around to look at all the nearby enemies. Without targeting, an enemy will light up and change depending on what you're looking at. All you have to do now is hit a skill that targets a foe, or spacebar, and you will auto-lock and begin the attack/skill. It does this automatically if the target you had previously dies, too, since it is no longer among selectable targets.
It is not the same. In the past when a target died, you current action would be canceled allowing/forcing you to choose the next target to cast on. Now you cast on the nearest enemy which is likely not the target that you want to choose. The c+space mentality is almost always a bad way to play the game. Priority targets are rarely the nearest targets.

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

Quote:
Originally Posted by SotiCoto
Royal pain in the arse.... that is what it is.

Scenario #1. I'm fighting a group of enemies, tab twice to get to the second-nearest enemy... and end up attacking the third-nearest because it already auto-targetted the nearest. I end up using the wrong skills on the wrong enemy before I even notice (my fingers work faster than my eyes do often enough).

Scenario #2. Fighting a selection of three bosses in Dejarin Estate with my Assassin... quite used to C+Spacing, but more importantly instinctively attacking whenever the next name pops up. End up auto-targeting a freakin chest. No, I don't want to open the chest in the middle of combat. Kill the next enemy. Auto-targets the chest again. No, I definitely don't want to open the stupid chest!

Scenario #3. Doing the earliest few missions in Elona for the Protector of Elona title. Complete walkover... but I don't pick up the loot because it is low-level crap and not worth my time. WHAT does the auto-targeter decide it wants to target next? No... not the next enemy, but the nearest drop of a min-levelled vabbian scimitar worth about 9 gold or somesuch. I open my inventory and promptly throw it out. Next time it does it I'm ready and avoid picking it up in the first place... which isn't easy with conditioned reflexes.


In a word: NO!
The auto-targeting system is totally unnecessary. Everyone managed just fine before... but now it just gets in the way. It is like those bloody microsoft help wizards all over again, taking control away from the player and making it a sub-par automated process. SCRAP IT!
To this I say yep! I think what people are missing is that Anet is not 'wasting' time putting stuff in. They are making us a pseudo beta testers by testing things in GW1 to see if it will work for GW2...

agrios

agrios

Krytan Explorer

Join Date: May 2006

South America

Naked Stalkers of America[Nude]

W/

It looks that Anet is making more mistakes than usual lately.

This autotarget stuff is brainless and, above all things UNREQUESTED.

IMNSHO, that update was a total waste of resources by the Devs.

In a game that praises "SKILL over time played", if a player is so poor skilled that can't even select a target by his own, there's no point in playing the game at all.

No, no and no. Bad Anet, bad Anet. Take this out ASAP.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Its AWFUL. Sorry for the caps and the bold, but seriously, please remove this "feature" or make it optional. Its horrible for casters. Horrible for melee.

When monking and trying to save a hero or player from a spike in hard mode, I might toss on RoF and/or PS, maybe SoR on them. And then they die, due to either a bit of lag or simply it was too late relative to the further amount of damage they received. So what happens? I stack that on a perfectly safe character to no benefit and the energy is all spent. Its perfectly awful.

How can this have ever been seen as an improvement? Who had problems using tab to target what they wanted or pick them directly out of the party menu? The only reason I need the "option" to deselect is because I am being forced to auto target and dont for a miniute think I can take the time during a spike save to try and figure out if my target will live or not and deselect it. It is a problem that created itself. It wasnt a problem before.

Where is Anet on this? Comment please. Do something please.

ForgeWhelp

ForgeWhelp

Krytan Explorer

Join Date: Jul 2006

TGW

N/Mo

They are trying to appeal to larger audience by simplifying the game. This is pretty common in sequals. There have been a number of games that turned into 'console' games on PC so as to make it 'easier' to play and appeal to more people. Create less effort for the player with more reward, I think is the theory.

I say it's rubbish.

zerohaste

Ascalonian Squire

Join Date: May 2005

/shrug I like it. It could use some tweaking, sure, but overall it's nice to be able to just be lazy and run up to a NPC or something and hit space to start the conversation, or to pick up that item on the ground next to you.

The only change for auto targeting that needs to be made, regardless of whether or not they make it an option in the options menu, is that it shouldn't use skills on the next available NPC/PC if the target one dies. It should just cancel the skill.

Not being able to deselect your targets is something that has been bugging since Prophecies was released. Heck, even before that in the beta. I'm glad they finally added the option. Though I would like to be able to bind it to a key.

Psychic Watch

Psychic Watch

Ascalonian Squire

Join Date: Jan 2007

Quote:
Originally Posted by agrios
This autotarget stuff is brainless and, above all things UNREQUESTED.

This. What possessed them to make such a change, instead of the years-old requests like a 50% mark on the health bar or being able to see party energy levels??

Diablo???

Diablo???

Forge Runner

Join Date: Jun 2005

Seattle

SPQR

N/R

Just for the record, I like this change.

Pynne

Frost Gate Guardian

Join Date: Oct 2006

Canada

Disciples of Sunset [Dusk]

Me/E

I love it! Picking up loot is easier if it's all nice n close, just mash the space bar. And when my target dies, my character moves right on to the next one. Great stuff!

I don't really care about the cancel button, it doesn't bother me.

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

I am including this thread in this weeks community summary. I am also forwarding your request to add an option to turn auto-targeting on and off. I will have to wait to hear back from the designers, but they are being made aware of your concerns.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Thank you, Andrew !

It's surprising how much this has been bothering me. I do use tab space, but prefer to control it myself, and as I play a caster 99.9 % of the time I choose my AOE victims based on clump formation and profession... never just because they're closest.

TheOneMephisto

TheOneMephisto

Forge Runner

Join Date: Nov 2005

Quote:
Originally Posted by Aera Lure
Its AWFUL. Sorry for the caps and the bold, but seriously, please remove this "feature" or make it optional. Its horrible for casters. Horrible for melee.

When monking and trying to save a hero or player from a spike in hard mode, I might toss on RoF and/or PS, maybe SoR on them. And then they die, due to either a bit of lag or simply it was too late relative to the further amount of damage they received. So what happens? I stack that on a perfectly safe character to no benefit and the energy is all spent. Its perfectly awful.

How can this have ever been seen as an improvement? Who had problems using tab to target what they wanted or pick them directly out of the party menu? The only reason I need the "option" to deselect is because I am being forced to auto target and dont for a miniute think I can take the time during a spike save to try and figure out if my target will live or not and deselect it. It is a problem that created itself. It wasnt a problem before.

Where is Anet on this? Comment please. Do something please.
You do know that if you had reacted to a spike too late before the auto-targeting you would have self-casted it? Or if it was a other-only spell it would've stopped and you still would've used the energy? So basically, your reason is worthless, as there's no change. Self-casting vs casting nearest ally, meh.

The biggest change for this is offensive casters IMO. I try to shatter on a spike and the target dies, BAM, I have to wait for the recharge before using it again. either way I waste the energy, but at least the old way I could've immediately used it again if I wanted to. Warrior attack skills are also similar, but usually you can stop running before you reach the nearest target (unless the enemy is bunched).

Yggdrasil

Academy Page

Join Date: Apr 2005

Mark me down as not-too-impressed, it could be ok I guess, but I don't want to use it; so, toggle-able please.

EDIT: that goes for both the auto-target, and especially the target close button, or whatever it's called; I hate that thing.

Aera Lure

Aera Lure

Desert Nomad

Join Date: Aug 2005

In Baltar's head

Bring Out Your Dead [BOYD], former officer [LBS]

Mo/

Quote:
Originally Posted by TheOneMephisto
You do know that if you had reacted to a spike too late before the auto-targeting you would have self-casted it? Or if it was a other-only spell it would've stopped and you still would've used the energy? So basically, your reason is worthless, as there's no change. Self-casting vs casting nearest ally, meh.
Thanks for pointing that out and I will look closer to see if I in fact jumped the gun on what was going on. I have been experiencing on and off lag issues the last couple weeks and I suppose there is a chance that I got spells onto a player or hero even though the cast animation seemed to go off after they had already died according to the visual in my party menu, if that's possible. At any rate, the times this has happened the queued spell did not end up cast on me (SoR, very easy to tell). I assumed it was going on the next nearest ally and therefore need to look into it to see where it is in fact going if not there. I'm still annoyed by it as its not cancelling and its not going on me (not that I would want it to).

Doesnt change the fact that I dont like the auto target and wish to turn it off. If its not affecting my case fine, its affecting others.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

meh its a decent change. It works well for my ele and ranger with certian builds, but otherwise its meh.....

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

I don't know what all the commotion is about, Evilsod. I was halfway through an LB run before the guy I was with pointed it out to me - until then I didn't even notice anything because I was either directly targeting things or using C (or mouse4) & Space the whole time anyway.
As near as I can tell, it works like this. If you don't have a target, it will automatically target the nearest enemy, within your weapon's range. Basically it works much the same as hitting C-spacebar, except C-space will target enemies anywhere on the compass. It doesn't auto-target anything until you attack or use a spell, and it doesn't override any target you already have, or make. So you can still use whatever targeting method you want.
I've never seen it target a chest, so I don't know if that's even possible. If it does, you weren't going to use auto-targeting anyway, so just don't attack it, and use whatever else you were going to anyway. (If you do use AT, just hit C )

Gimme Money Plzkthx

Jungle Guide

Join Date: Jul 2006

I haven't even noticed what it is yet, so I guess it's not really bothering me (although I haven't played very much). I don't understand what they're saying about talking to NPCs without targeting them, because to me it seems like I am. Also, according to guild wiki, you can now auto-target nearest loot with a keystroke, GO GO BOTS!

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

Quote:
Originally Posted by Andrew Patrick
I am including this thread in this weeks community summary. I am also forwarding your request to add an option to turn auto-targeting on and off. I will have to wait to hear back from the designers, but they are being made aware of your concerns.
Greatly appreciated Andrew, thank you.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

No sir, I don't like it



Its turning bodyblocking into a trial.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Pretty dandy for Warriors, I must say. Haven't tried it with much else.

cellardweller

cellardweller

Likes naked dance offs

Join Date: Aug 2005

The Older Gamers [TOG]

Quote:
Originally Posted by Bryant Again
Pretty dandy for Warriors, I must say. Haven't tried it with much else.
When you're standing on a corner holding back 4-6 warriors/sins/dervishes, the last thing you want is for the auto target to make you go running at a necro standing off to the left. At least thats where my "im a warrior and I hate it" reasoning comes from.