As I see it, you gain Sunspear Rank as part of the game, lets face it, for a NF born character you need 2,500 to get past the Sunspear Sanctuary and are well into the title track. For foreign characters, you accumulate SS rank as well when you run through the NF campaign. So for Sunspear Skills, anyone playing the pve game normally has access to them.
Now lets turn to Kurzick/Luxon Skills, the starting point is 100,000 faction before you can access the new skills. The game content only requires 10,000 to befriend a particular faction. The casual PvE'er stops there, at the 10,000 mark, that’s all they need to progress in the game. Hit the requirement once on one character and you don’t need to do it again across the whole account. With the introduction of faction based skills we are now seeing the introduction of a "requirement" outside the normal PvE game.
Simply put, just by playing through the Nightfall campaign you will get enough Sunspear points to unlock the SS skills, in factions however you can not get the required level by playing through the quests and missions ordinarily, you have to repeat quests and farm in AB etc etc to be able to access them (let alone use them efficiently).
Every single one of my 11 PvE characters has access to the Sunspear skills on a per character title, simply by following the story line, not one of them can currently access the Faction based skills even though faction is account based (only banked 50,000 Luxon, and I'm now in a Kurzick guild where I've banked 5,000).
While I currently have 10,000 of each in hand to allow easy progression of new characters, that would still leave me woefully short of even being able to "see" the faction based skills without an element of repeat grinding. To unlock them all on one character would require what, another 50K to get to the 100k requirement on Luxon, and a further 30K for the skills themselves. A total of 80K for the first character to be able to get them, and 30K for everyone one after that. On all 11 characters that’s what? A need to farm an additional 380K faction for one side of the divide only? I’d then need another 95K for the Kurzick side to reach 100,000 as well as the 3K per skill per character. Someone tell me this is not going to be pure grind for the sake of grinding.
OK, so I'm a self confessed PvE'er, I've played many characters through each campaign, I have (and no big deal, pardon the pun) People Know Me, from protector, cartographer, LB, SS, and Skill Hunter titles. With all of these titles there was a goal in sight, with Faction titles there was no objective in getting more faction for any particular alliance.
Before people turn round and say well, you grinded you way to max titles on SS and LB, the SS wasn’t intended, it was a consequence of going for the LB title track, to assist my guild mates in the RoT (read: it gives an inherent bonus the higher your rank). There was a purpose to it in the game as released, not forgetting DoA when it came out. Faction, for over 12 months, was only relative to a guild owning a town after you befriended one of the two factions, it had no other inherent benefit.
Even within a guild that purely plays for fun, I can see the way this is going. All of us having spent the time and effort to get together builds for a balanced DoA team within the guild, now face the question, do you have the Kurzick/Luxon skill? If the answer is no, we face the prospect of not being selected for a team within our own guild, all because another player in the guild is better equipped to do so. It doesn’t take much to extrapolate this scenario to that of a general PUG does it?
I already hear the cry in response, "if you are in a guild, just AB the faction". well, it may come as a surprise to you, there are PvE only guilds out there, who don't care to AB it; that want to play the true PvE content for fun, as a group, on an even foot hold.
Oh, and before anyone says I'm just whining, take this on board, I fully appreciate that a-net has introduced PvE only skills. I actually like the majority of the latest update as a whole, but, and there is always a but, whilst I can understand the link of the NF skills to the Sunspear title as part of the journey through the campaign, I fail to see the logic in linking the Factions skills to Luxon/Kurzick faction, other than those are the only campaign specific titles they could use.
Sunspear Title always had a purpose, Sunspear Rebirth Signet anyone? Light bringer had a similar purpose with its own associated skills and inherent bonus against damage in RoT. As part of the game you would reach the required level to obtain these (and the new SS skills). The same is just not true of the Luxon/Kurzick. The only purpose to the majority of PvE'ers (before this week) was to befriend each faction at 10,000, or to get the crafting materials for your 15K armor sets.
Lets look at this from another perspective. You max out SS at 50,000, and say on average for a quest completion you got 100 SS points, along with the points picked up by killing the AI. So lets say 500 points on average per quest. That’s 100 quests before you max the title out. Just how many times do you need to repeat a quest to get to the Faction requirement of 100K to get the skills? After the first 10K, 90,000 is needed at what 400K a throw, that’s 225 times, more than double the grind. Utlimately, if you want these faction based skills, you are now almost forced to AB or repeat the challenge missions. This is simply not true for the SS based skills.