Why balance everything? Please help me understand.

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Karia Mirniman
Frost Gate Guardian
#1
Having played for a while and seen numerous skill balances take place, I find I have lost the plot on why the game producer has to keep changing things.

e.g. I’m a ranger and use Mark of Rodgort. It’s been ok all this time. Why change it!

I’m not being funny here. I really don’t understand why every few days skills that have been perfectly ok for ages have to be changed.

Is it a case that someone is fiddling with the game because they can and not because they need to.

Again in guild I hear people angered by this anarchistic approach to a game. You don’t change the size of tennis balls every few weeks because someone hits it harder than the next player.

Any clue as to why this takes place would help me keep my guild members from defecting to wow.

Karia
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FoxBat
Furnace Stoker
#2
There's this thing called PvP that 80% of the GW populus hasn't heard of. Shame eh?
TiNkLeR
TiNkLeR
Krytan Explorer
#3
Player Versus Player...


Get it? It's needed.
Miral
Miral
Jungle Guide
#4
Quote:
Originally Posted by FoxBat
There's this thing called PvP that 80% of the GW populus hasn't heard of. Shame eh?
shame that they nerf pve based on the habits of the minority in a metagame? definitely
G
GodofAcid
Frost Gate Guardian
#5
It's called poor planning. PvE and PvP are 2 different animals, yet they use the same skills. When you change skills for the sake of one side, it messes them up on the other. I just hope they learn from this for GW2. This certainly doesn't work.
K
Karia Mirniman
Frost Gate Guardian
#6
Sorry. My question didn’t explain things properly. I know the changes are to keep the PvP group happy. What I meant was why is this going on all the time. These are not new skills.

I don’t think there are any other competitive games where this sort of thing happens. Footballs are round and x big and the pitch is so big and it stays that way. Skill is what makes the team win – not making football boots bigger or smaller.

Is it like some sort of happy liberal state where everyone has to be as able to win and if you excel your going to get cut down?
Ecklipze
Ecklipze
Lion's Arch Merchant
#7
WTB Thread without PvP and PvE bashing flames.
Miral
Miral
Jungle Guide
#8
Quote:
Originally Posted by Karia Mirniman
Sorry. My question didn’t explain things properly. I know the changes are to keep the PvP group happy. What I meant was why is this going on all the time. These are not new skills.

I don’t think there are any other competitive games where this sort of thing happens. Footballs are round and x big and the pitch is so big and it stays that way. Skill is what makes the team win – not making football boots bigger or smaller.

Is it like some sort of happy liberal state where everyone has to be as able to win and if you excel your going to get cut down?
because when they nerf one popular skill, pvp people find another skill to abuse, so they feel that skill needs nerfed too.

and Ecklipze, no one has bashed or flamed anything in this thread so far. Just simply stating that PvP and PvE need to be separated, without any inflamatory dialog.
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Patrick Smit
Jungle Guide
#9
1 PvP imbalance requires it
2 farm nerfs to annoy botting persons
3 It needs being a challenge in PvE

PvE being the least important, but even there i think its good the balances are introduced, no challenge means u are gonna loose interest, or u don't learn anything to improve. It would mean that any stupid build could end the game. Maybe it can?

I would suggest PvE and PvP should come closer together, with PvE mobs being present in balanced groups (there was a nice ironic thread about it, but I can't find it anymore.)
ensoriki
ensoriki
Forge Runner
#10
Because if they don't balance it, youll run rampant.
Change your build if the nerf was that bad and move on. The game will feel fresher in new shoes.
-Loki-
-Loki-
Forge Runner
#11
Quote:
Originally Posted by Karia Mirniman
Sorry. My question didn’t explain things properly. I know the changes are to keep the PvP group happy. What I meant was why is this going on all the time. These are not new skills.

I don’t think there are any other competitive games where this sort of thing happens. Footballs are round and x big and the pitch is so big and it stays that way. Skill is what makes the team win – not making football boots bigger or smaller.

Is it like some sort of happy liberal state where everyone has to be as able to win and if you excel your going to get cut down?
Changing a skill can have adverse affects on other skills. However, in football, if a rule is changed, the football doesn't magically grow spikes and gain 3kg of weight.
Surena
Surena
Krytan Explorer
#12
PvE needs balance too to maintain a certain challenge level. Give people an instawipe skill and they'll kiss your ass. Once they notice the lack of challenge though they'll post on guru and cry rivers that there wouldn't be anything to do anymore and everything would be so easy. People are hard to please.
arcanemacabre
arcanemacabre
Grotto Attendant
#13
Because constantly balancing everything for an e-sport is serious business!

It's also apparently ridiculously difficult, which is why there are so many, most of which happen within a day or two of new skill/attribute/class releases. This is also why anything new can cause ripple effects among older mechanics, such as Soul Reaping and the Rit Spirits. Because we, the players, are pretty much the beta testers now, look for lots of frequent balancing like we've seen recently. It seems that all balances are simply sketched out on paper, coded into the game, possibly seeing "light" testing, and then slapped into the live build for all of us to figure out what's broken.

I'd love to see a medical doctor, auto mechanic, or computer tech operate like this...

"So we set your leg fracture, and slapped on a cast. Never really done that before, but it looked good on paper, so just let us know how it goes, will ya? Maybe try jumping around a little - really see if you can break it."

"There was some knocking sounds coming from your radiator, figured we'd try and tighten the cap, and added some more water. Go ahead and drive into the middle of a hot desert and see if it blows."

"Yeah there were some viruses, real nasty ones, too. I deleted something that didn't look right in the Windows folder. Should be okay to do your online banking on it, now, I guess. Let us know if anyone steals your identity or anything."

Like I said - serious business.
Miral
Miral
Jungle Guide
#14
Quote:
Originally Posted by Patrick Smit
1 PvP imbalance requires it
2 farm nerfs to annoy botting persons
3 It needs being a challenge in PvE
1. yes... for pvp ( though a lot of the supposed imbalances are just cases of people refusing to bring counters O.O )
2. eh until they topple the king, 55, I see most so called farming nerfs as just spiteful things that really have no place... they need to fix the issue of farming itself (increase drops for everyone and institute full loot scale system so you get the same drops whether yer solo or in group of 8 henchmen) instead of just nerfing skills based around botting.
3. challenge can be self imposed in pve... take a pug into gate of pain with no heroes but dunkoro, and that's a challenge fer sher without nerfing anything. the more you nerf, the more it just becomes all hero play without challenge...
x
xDusT II
Wilds Pathfinder
#15
PvP takes priority over PvE because in PvP, you have tournaments and cash on the line, meaning the need for balance is crucial to keep people playing proffesionally.
PvE has a more "casual" atmosphere. I can agree that constant changes to skills can be annoying however it's not too difficult to adjust to changes.

Hopefully in GW2, PvP and PvE will be seperated so that some skills will function differently in each gameset. For the meantime we have the pvE skills which are designed to fix this problem, however these skills have recently been subject to "balancing" as well.
the_jos
the_jos
Forge Runner
#16
Quote:
e.g. I’m a ranger and use Mark of Rodgort. It’s been ok all this time. Why change it!
I’m not being funny here. I really don’t understand why every few days skills that have been perfectly ok for ages have to be changed.
I do understand your feeling, but a skill seeming ok for you might not be ok for others.
Also, changes to one skill affect others.
Since this is a (AoE) hex spell, I think it was changed because of hex-teams in PvP. Same reason they buffed the Hex Removers in this update.
Other recent changes have similar reasons.
Miral
Miral
Jungle Guide
#17
Quote:
Originally Posted by xDusT II
PvP takes priority over PvE because in PvP, you have tournaments and cash on the line, meaning the need for balance is crucial to keep people playing proffesionally.
PvE has a more "casual" atmosphere. I can agree that constant changes to skills can be annoying however it's not too difficult to adjust to changes.

Hopefully in GW2, PvP and PvE will be seperated so that some skills will function differently in each gameset. For the meantime we have the pvE skills which are designed to fix this problem, however these skills have recently been subject to "balancing" as well.
ya I wish they'd just stop with the tournaments and stuff. this was supposed to be a fun online RPG, not a professional sport. the occasional tournament under monitored conditions was fine. but this ATS and resulting balance madness is just plain stupid, in this gamer's opinion.
Yanman.be
Yanman.be
Banned
#18
Everything still works in PvE, so why cry?
glountz
glountz
Jungle Guide
#19
I really don't think the recent SF/MoR was aimed at PvP only.
Balance is needed in PVE only.
Not between players and monsters, but between player class.
When some builds become so prominent and powerful that PVE challenge is reduced to nothing, when some classes outclass completely others, then it's time to do something.
For example, the pre-nerf MM. Remembering it, when Verata was so powerful and no minion limit, it was insane. Other players were only doing figuration compared to the MM and its army.
Dev121
Dev121
Forge Runner
#20
Anet are going the right way of ruining everything , alot of builds get ruined every week now and they dont care about the pve side. I laid of them awhile back after they seemed to change some things back and re-considered some of the their updates but this is stupid.

Question:
Fire Eles are meant to deal HIGH DAMAGE AOE DAMAGE YES? So why nerf every skill , why should a SS necro do more damage than whats supposued to be the main damage dealer in the game? The new sunspear skills for eles are crap aswell , +1 is useless and not even worth carrying . All I see if anet just sucking up to the pvpers once more , its like if a pvp guild said oh we dont like eles remove them , anet would probably consider it , its getting too much now.

Searing Flames did not need to be reduced in damage , its a good skill for eles but I can see it getting further nerfed in the future , why because its overpowered in PvP? Not true , I dont pvp at all , I think its boring and not worth the effort but thats just me , my game shouldnt be reducded in enjoyment because somerone who plays a game thats nearly completley different wants it their way. Pack it in A-Net , in a few days theyll probably release another press release saying how they cant please everyone , well why is it always the pvpers they please. Then they will say well weve added 10 new skills , which arent anything unique or special , just a lame rip off to show that they are doing some , which it probably took 1 guy to make .

`Thanks Alot .