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Originally Posted by Omniclasm
By the way, loot scaling is based on how quickly you kill.
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I'd say that is
one factor in the calculation, yes. Slip an 'also' between your 'is' and 'based' and then we are getting somewhere i reckon.
I dont have hard figures, but from my observation over a few weeks i can say that when i party in a group of 8 i get roughly the same amount of gold coin drops, whites and blues as when i am the only member of a party.
In terms of soloing, I have found that i tend to get more overall drops if i kill 8-10 beasts individually in HM, compared to killing them at once while 55'ing. I am guessing this was factored in specifically to counter people 55'ing.
I may get 3-4 drops killing them one at a time, compared to 1-2 drops taking them at once. These numbers are not facts and could be wrong as i havent tested the individual method scientifically yet, I will endevour to gather statistical evidence of this tonight and let you know.
edit- sorry, only noticed this now.
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Originally Posted by manitoba1073
Now as far as the AoE killing at same time IT IS A BUG, its more of a proximity bug than a timed kill bug. And for not getting stuff outa the first 12 or so heres a little help. Wait 1 minute before you start killing things, and you will get drops from them also.
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I will try and test this also. Going with your thoughts that it is proximity related..then i have to assume that even in a group, if we are strongly offensive and can kill a group of tightly packed beasts very quickly, that they will also drop in proximity to each other at the same time (or near to) and thus we could end up with 'missing' drops based on this 'bug'..? If you are correct, and it is a bug, then it will be impossible to scientically test this. If it is a timing related feature of the calculations, then the stats should still be valid.