How do you think Heroes from the new races will differ from the current ones?
The Great Al
Not only the current heroes, but the current professions as a whole? Obviously it won't be just looks...will they have race-specific skills? Will they have some innate bonus? Like maybe the Norns (I think the Norns are the melee fighters) will have an innate armor and attack damage bonus? Also, do you think that however they do differ, will just be a more simplified version of how they will really be in GW2? I think they will probably have to simplify their differences in order to avoid unbalance, and every group JUST using the new heroes. I don't think this has really been discussed..post your thoughts
Series
I don't think so. Zhed was a different race and behaved the same. I expect the others to be the same.
The Great Al
I think that's a little different..these guys are being advertised as being from a different race...after all, they're trying to give us a feel of GW2. if they're not at ALL different from the current heroes/players, that'd be a big disappointment.
assassin_of_ni
i think the only difference is that they wont be able to transfer disease amongst the other players lol
The Great Al
I was even thinking, that the Asurans would maybe have something like, an innate skills recharge 20% faster, or for an ele, +1 to all elemental attributes...but if something like that were to happen, I guess it'd render all of the other heroes of that profession useless.
Mordakai
Quote:
Originally Posted by The Great Al
I was even thinking, that the Asurans would maybe have something like, an innate skills recharge 20% faster, or for an ele, +1 to all elemental attributes...but if something like that were to happen, I guess it'd render all of the other heroes of that profession useless.
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I think Races will be like new Professions in GW 2: They'll have unique skills, but hopefully not unique abilities so that the only way you could make an effective Ele was to make an Asuran Ele.
That would be the worse idea of all time.
Hopefully the GWEN heroes will have unique skills to show off some of the things to expect in GW2.
Dev121
If anet dont sort out the crappy AI , then it doesnt matter how many heroes they have . Quality over Quantity.
MSecorsky
I wonder if there could be a plus/minus thing here? For example, Norn may have more health and deal more damage in melee but be susceptible to additional damage from spells... something to balance out any buffs? It opens the door to a whole new world of balancing issues, but just a thought.
The Great Al
Quote:
Originally Posted by Mordakai
No, I don't think so.
I think Races will be like new Professions in GW 2: They'll have unique skills, but hopefully not unique abilities so that the only way you could make an effective Ele was to make an Asuran Ele. That would be the worse idea of all time. Hopefully the GWEN heroes will have unique skills to show off some of the things to expect in GW2. |
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I wonder if there could be a plus/minus thing here? For example, Norn may have more health and deal more damage in melee but be susceptible to additional damage from spells... something to balance out any buffs? It opens the door to a whole new world of balancing issues, but just a thought."
This idea is probably most likely; I like it.
Vagrant
I don't think the GW1 system will change. They should be standard heroes.
GW2, however, will definitely add racial bonuses, as it has already been mentioned.
GW2, however, will definitely add racial bonuses, as it has already been mentioned.
Mr. G
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If anet dont sort out the crappy AI , then it doesnt matter how many heroes they have . Quality over Quantity. |
assassin_of_ni
well if come GW2 if they decided to go full blown WoW replica then certain reaces would get additional resistance to certain forms of magic while others do more dmg vs whatever or another may have more health. while there are obvious benefeits the downfall may be cookie cutter professions under certain races.
assassin_of_ni
Quote:
Originally Posted by Vagrant
I don't think the GW1 system will change. They should be standard heroes.
GW2, however, will definitely add racial bonuses, as it has already been mentioned. |
The Great Al
it wouldn't be a full blown WoW replica, this is how most standard RPGs are as well.
Mordakai
Quote:
Originally Posted by Vagrant
I don't think the GW1 system will change. They should be standard heroes.
GW2, however, will definitely add racial bonuses, as it has already been mentioned. |
As for GWEN heros, the http://pc.ign.com/articles/800/800521p4.html article says this:
Quote:
IGN: What are the new heroes like? Ben Miller: The sexy blonde girl that we're using for all of our marketing, her name is Jora, she's a Norn. You meet her fairly early on in getting to the Far Shiverpeaks and through helping her enact some retribution against a terrible beast that's ravaging the countryside, she'll join you as a hero. Chris Lye: She's one of the first new race heroes that you get. Ben Miller: You get to see the Asura hero, there's a dwarf hero that you get right off the bat. IGN: Jora's the one in the picture with the giant bear behind her? Ben Miller: That's her. Part of the cool thing about being a Norn is they shapeshift into giant bears. |
EDIT: Why do I think everyone will have Jora, the Asuran and Dwarf hero with them at all times?
The Great Al
what would be the point of having classes if there were no racial bonuses? There's more to different races than just different skins. Without a doubt, an asuran ele should be better than a dwarven ele.
aaje vhanli
Tengu and Charr heroes for the win!
And to stay on topic: Yes, I think that heroes might have race-specific skills because they already said there would be. This might even be coordinated with the PvE-only skills that aNet mentioned that are distributed by the different nations.
And to stay on topic: Yes, I think that heroes might have race-specific skills because they already said there would be. This might even be coordinated with the PvE-only skills that aNet mentioned that are distributed by the different nations.
MSecorsky
Quote:
Originally Posted by Mordakai
So, we have confirmed Norn hero Jora with the Shapeshift skill. I would suspect the Asura hero will have a unique skill as well...
EDIT: Why do I think everyone will have Jora, the Asuran and Dwarf hero with them at all times? |
lyra_song
EoE and Disease need to be rethought then
Mordakai
Quote:
Originally Posted by The Great Al
what would be the point of having classes if there were no racial bonuses? There's more to different races than just different skins. Without a doubt, an asuran ele should be better than a dwarven ele.
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Why should all Asurans be better at Magic?
That seems like a racial stereotype...
(we don't even know if Dwarves will be playable in GW2...)
And if all the different races are better at something, where does that leave Humans?
Mordakai
Quote:
Originally Posted by lyra_song
EoE and Disease need to be rethought then
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For GW2, all Skills will be rethought.
assassin_of_ni
wait....he called that blonde she-man lookin thing sexy? o_O wtf
prism2525
I wanted a Sylvari hero :'( They're my fav!
Oh well... my 1st char in GW2 is going to be a human descendant of my ele while the second will be a hybrid human/sylvari sort (no dual race thing would make me opt for a full sylvari which i'd just say she's "mixed up").
Oh well... my 1st char in GW2 is going to be a human descendant of my ele while the second will be a hybrid human/sylvari sort (no dual race thing would make me opt for a full sylvari which i'd just say she's "mixed up").
MSecorsky
Quote:
Originally Posted by assassin_of_ni
wait....he called that blonde she-man lookin thing sexy? o_O wtf
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Even if you wanted to.
assassin_of_ni
more or less couldnt....prolly 4 feet taller than me and by then broke my pelvis from snoo-snoo o_o
The Great Al
Quote:
Originally Posted by Mordakai
The difference would be unique skills.
Why should all Asurans be better at Magic? That seems like a racial stereotype... (we don't even know if Dwarves will be playable in GW2...) And if all the different races are better at something, where does that leave Humans? |
You people are acting like this is some sort of racism or a completely new concept...GW is a VERY, VERY simple rpg...
Mordakai
Quote:
Originally Posted by The Great Al
have you never played a real RPG before? Most races are normally strong at one area, and weak at another. For example, dwarfs have extra attack bonuses and melee defense bonuses, but are weak to elemental damage. Humans aren't particulary strong in one area, but aren't weak in another area.
You people are acting like this is some sort of racism or a completely new concept...GW is a VERY, VERY simple rpg... |
OMG. Dude. Yes, I've played D&D, Shadowrun, GURPS, and a bunch of other games you've probably never heard of.
Just because other games do it doesn't make it right. For the record, I loved going against the grain and playing Elf Fighters and Dwarf thieves. But you know what? That role-playing stuff works with your friend, but in a MMORPG with PvP, it's stupid to put yourself at a disadvantage.
So, if Anet implements this idea, we will see nothing but Asura Eles, Norn Warriors, and Sylvari Monks. Great. I'm bored already.
Think outside the box for once and at least try to understand why this would be a very bad idea.
lyra_song
Quote:
Originally Posted by Mordakai
And if all the different races are better at something, where does that leave Humans?
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The Great Al
Quote:
Originally Posted by Mordakai
Have I....
OMG. Dude. Yes, I've played D&D, Shadowrun, GURPS, and a bunch of other games you've probably never heard of. Just because other games do it doesn't make it right. For the record, I loved going against the grain and playing Elf Fighters and Dwarf thieves. But you know what? That role-playing stuff works with your friend, but in a MMORPG with PvP, it's stupid to put yourself at a disadvantage. So, if Anet implements this idea, we will see nothing but Asura Eles, Norn Warriors, and Sylvari Monks. Great. I'm bored already. Think outside the box for once and at least try to understand why this would be a very bad idea. |
Also, how are asura eles, norn warriors, and sylvari monks more 'boring' than human eles, warriors, and monks?
nugzta
I just want to be able use 7 heroes if we have GWEN, at least just for HM.
assassin_of_ni
well.....personally i think it should work this way
each race gets their own respective advantage or buff that is non related to any class
say asura get buff A and B while norn get buff C and D but sylvari get buffs B and D. so whether be it somethin like increased defense increased health increased energy increased loot...who friggin knows.
now it gets fun...on top of each races innate racial buffs each class may get their own respective buffs that reflect the race. example:
Asuran Warrior receives additional protection vs spells and higher agility rate
where as a Norn Warrior receives addition defense rating and higher strength or attack power rating.
so its doesnt exactly identify all asuran as casters and all norn as crashy smashies since each can be good in their own respective way.
each race gets their own respective advantage or buff that is non related to any class
say asura get buff A and B while norn get buff C and D but sylvari get buffs B and D. so whether be it somethin like increased defense increased health increased energy increased loot...who friggin knows.
now it gets fun...on top of each races innate racial buffs each class may get their own respective buffs that reflect the race. example:
Asuran Warrior receives additional protection vs spells and higher agility rate
where as a Norn Warrior receives addition defense rating and higher strength or attack power rating.
so its doesnt exactly identify all asuran as casters and all norn as crashy smashies since each can be good in their own respective way.
Mordakai
Quote:
Originally Posted by assassin_of_ni
well.....personally i think it should work this way
each race gets their own respective advantage or buff that is non related to any class say asura get buff A and B while norn get buff C and D but sylvari get buffs B and D. so whether be it somethin like increased defense increased health increased energy increased loot...who friggin knows. now it gets fun...on top of each races innate racial buffs each class may get their own respective buffs that reflect the race. example: Asuran Warrior receives additional protection vs spells and higher agility rate where as a Norn Warrior receives addition defense rating and higher strength or attack power rating. so its doesnt exactly identify all asuran as casters and all norn as crashy smashies since each can be good in their own respective way. |
That kind of thinking is what I mean.
Anything that helps expand players choices for different combos is a good thing...
as opposed to having Asuras gets +1 to Elemental Skills (a fundamentally bad idea).
Quote:
Originally Posted by The Great Al
Also, how are asura eles, norn warriors, and sylvari monks more 'boring' than human eles, warriors, and monks?
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My beef is if Anet goes a route that limits combinations to only one practical one.
I have no problem with different races getting different bonuses, as long as it doesn't force me to play a spellcasting Asura or a Warrior Norn. By making those choices "bad", you basically take away one of the main features of having new races: Diversity.
assassin_of_ni
in reality i see a-net implementing race specific skills which will essentially be absolutely the same as giving them the buffs that relate to a certain class.
call it a hunch lol
call it a hunch lol
william1975
I dont think that they will have innate boosts, however i can see them ading skills they alone can use, for example the sunspear/lightbringer/faction skills that we alone can use. Somethign like them may be used on those hereos only.
woudl make sense with how the system works now
woudl make sense with how the system works now
Hyper Cutter
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Originally Posted by Mordakai
And if all the different races are better at something, where does that leave Humans?
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-Loki-
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Originally Posted by The Great Al
It'd be 'the worst idea of all time' that's only present in basically every RPG that HAS different classes. You don't make dwarven mages. You don't make melee elves. It just doesn't fit in with their roles. Hopefully there will be enough classes (i'm pretty sure they said that there will be more) such that you don't have to just make an asuran ele...maybe asurans and sylvari will be the casters, and dwarfs and charrs will be for the melee characters.
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Kakumei
I don't think the heroes in GW:EN will be different from the Nightfall ones at all.
Curse You
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Originally Posted by lyra_song
EoE and Disease need to be rethought then
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Quote:
Originally Posted by prism2525
I wanted a Sylvari hero :'( They're my fav!
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Quote:
Originally Posted by PC Gamer
Sylvari
A young race of nature spirits who have awakened with the rise of the new age in Tyria. Sylvari are beings of light, as yet uncorrupted by knowledge of sorrow, suspicion, or hatred. Sylvari are proficient in things related to magic and dexterity, with a supernatural connection to plants and an innate empathic bond to each other. |
Not that I don't like them. Just that I remembered someone saying how Arena Net refused to do Elves, and yet there are these Sylvari.
OI-812
The heroes from the new races will differ from the current ones in that they will actually possess competent AI, and will be able to make better use of conditional bonuses and unique skills such as Taste of Death and Feast for the Dead.
At least, I HOPE SO.
At least, I HOPE SO.
LifeInfusion
I'll take them and put Martyr on them so disease will go bye bye.
Other than that, them being a different race doesn't do much.
Other than that, them being a different race doesn't do much.