Can GW:EN renew Guild Wars?

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Zinger314


The expansion claims to have 18 Sorrow's Furnace type dungeons (I still say SF was Guild Wars's best update). But will you actually be able to get a PuG for each of those 18 dungeons, or will you just be Hero/Henching each one? (then again, in GWEN you can have 3 Heroes of a single profession, so you can just sleep while you use 3x Searing Flames Heroes)

Also PvE skills, which have received mixed opinions on the forums with respect to their power level, will be a primary aspect of GWEN. With 50 PvE skills, how much of our skill bar will actually be from our primary profession? And with the skills, presumably, comes the grind, which has shown to be a disaster (Hello Kurzick/Luxon Allegiance!)
You don't need 3 SF Heroes to sleep thru PVE whilst you Hero and Hench it. That can already be done with a vast combination of already-available Heroes and Henchies.

Why would anyone want to PUG? I know you yourself, Zinger, have said on this board before that people suck and it doesn't make sense to want to PUG, and you were completely right on that point. Therefore I find it very odd that you are advocating for PUGing in the OP here. Usually good players will never PUG because there is no reason to and doing so is counter-productive. However, mediocre and bad players always PUG because they have to so I'm guessng they will be finding PUGs in the expansion.

I'm guessing the PVE skills will be nerfed to the point of uselessness prior to or shortly after release due to all the complainers on these boards about the Sunspear and Allegiance PVE skills being "overpowered". Those complainers who for some bizarre reason seem find PVE "hard" without those skills even when in reality it is not hard in the least bit therefore making it "less hard" is a completely moot point. And who definitely who don't play HM, else they'd realize that these skills are a good addition to balancing out HM. Which is also one of the reasons they were created in the first place. In any case with the quote from the devs in an interview specifically stating "These PVE skills won't be overpowered", it appears the devs have caved to complainers who find normal mode "hard", therefore you won't have to worry about the PVE skills being "overpowered" (which is probably aka for: they will be totally useless). Although who cares if someone else doesn't have many primary profession skills on his bar, it doesn't affect how you choose to play the game therefore it should be nobody's business but the individual player's.

I'm guessing the PVE skills will have grind similar to Sunspear & Lightbringer instead of grind similar to Allegiance, since when the grind for Allegiance was originally designed there was no skills acquisition tied to that grind hence Allegiance is an example of something being thrust way after the fact into the original design that does not fit properly into the original design. But then again, given that by Gaile's most recent post on the issue it seems the designers of the Allegiance track don't seem to think that it necessarily involes grind and don't seem interested to do too much more to fix it, so I could be wrong on the amount of grind coming up.

Longasc

Longasc

Forge Runner

Join Date: May 2005

As usual, I expect the best and hope the worst.

Dang, other way round...

..L..

..L..

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by AznDoDo
Many of the funny 'whiner thread' often the person has a female necromancer for their avatar. Some sort of trend?
This is in no way contributing to this thread, are people whining when they disagree with things? I think not, as said before changes anet makes will please one half of the audience and disapoint the other thus its hard to implement changes everyone agrees with. Everyones entitled to his or her oppinion be it positive or negative who are you to judge it. Keep your minds on solving this issue rather then insulting or angering another.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by ..L..
This is in no way contributing to this thread, are people whining when they disagree with things? I think not, as said before changes anet makes will please one half of the audience and disapoint the other thus its hard to implement changes everyone agrees with. Everyones entitled to his or her oppinion be it positive or negative who are you to judge it. Keep your minds on solving this issue rather then insulting or angering another.
Agreed. Nice avatar, btw.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by acidic
remake diablo in 3d and call it gw2 and i will buy 20 copies of it
a game you will want to check out is Mythos
http://www.1up.com/do/previewPage?cId=3159997

Flagship Studios is comprised of members of the original Diablo team

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Zinger314
The change to the Kurzick/Luxon track is the clearest rationale I've seen that future titles will be based on that type of progression rather than Sunspear. You could get to r8 easily in Sunspear before the PvE-only skill update. However, ArenaNet revamped the Kurzick/Luxon title track while keeping the grind. That clearly lists ArenaNet's agenda; I do not believe that the designers looked at the Allegience title track and said "Oh, no grind here!"
Well the problem is this.

You have a title track designed for 1 function. Keeping track of faction donated. This is so players can say they support their alliance, and help own towns and outposts.

And heres the clincher....You ready?

THE TITLE TRACK IS COMPLETELY OPTIONAL.

And since it is completely optional. IT IS a grind. Lets look at other optional things.

15k armor. Obsidian Armor. Drunkard Title. Cartographer. Protector. Hero. Champion. Gladiator.

Im sure you see where Im going.

---------------------------

Along comes a retroactive update that changes the function. Now the title track doesn't mean that you support your alliance, it just means you spent your faction points.

But this doesnt change the fact that PVE only skills, as well as the title track are also still completely optional.

IF the luxon/kurzick title tracks were mandatory to begin with, then we wouldnt be discussing that this was a grind, since it would be equivalent to the Sunspear skills.

But wait. You have to remember that these title tracks are ACCOUNT WIDE, vs the per character basis of the sunspear skills.

So...what am i saying. Good question...im hungry here and i have a fever. Oh...right.

SS skills - easier, but still grindy since it involves doing it with EVERY character.
Lux/Kurz - takes longer, but affects all characters. Poorly implemented since its a retroactive update.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by Tactical-Dillusions
All the dungeons will be taken over by 5-man farming groups where only the elite and holy trinity need apply.
It happened in Sorrows Furnace, it happened in DoA, it happened in UW/FoW and the same fate awaits every other dungeon.

Anet needs to give every class a critical role in each dungeon IMO.
Or, better yet, just make a new Dungeon Runner game.

Oh, wait, NCSoft is doing that already: http://www.ncsoft.com/eng/ncgames/dr_intro.asp

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Quote:
Originally Posted by lyra_song
But this doesnt change the fact that PVE only skills, as well as the title track are also still completely optional.
I think by optional you are lumping in a lot of grey into a simple black and white argument. I have not seen you do this before and am quite frankly a bit surprised.

For clarification, we could extend your argument to state that everything in-game is completely optional, specifically say, armor so that we can discuss a common set of terms and ideas.

You can complete the game without any armor. It makes it more difficult, though. Maybe a reasonable compromise would be to get the freebie starter armor? Or maybe 1.5k?

We all seem to agree that 15K armor or ascended is grind and not relevant to game performance or completion.

So, the armor making things easier puts it into a grey zone? The middle ground seems to be 1.5K - top performance, lowest price. You could make arguments for a change either way, but I have seen you specifically mention that 1.5K is reasonable. So we have identified a reasonable grey zone for armor.

Soooo,lets go back to faction grind. The Warrior skill gives you +100 armor. That's pretty dang hefty, and it would make the game.......easier? You gain access to those skills with a donation of 100 thousand faction, and it tops out a 10 million.

In a separate thread we did the math for grinding faction by "battle of the houses", at 400 kurzick reward for completion. Each run takes about 5 minutes, and if you did not take any breaks, sleep, or whiz, it will take you over 12 hours if you use the faction doubling feature (that is called an exploit), and 25 if you do not. That is 25 hours to just get access to the skills. Seem a bit much? 25 hours of the exact same mission over and over and over. Grindy? Oh yeah, that just gives you 100 thousand. To top it out at 10 Million, multiply that hour figure by 100.

Let me tell you this, I am not even really trying with those numbers, so that is game content that I will not fully experience, because I do not have the time. This game is not that important to me, because it is not feeding the poor, or helping anyone in Darfur. In fact, it is not mowing my lawn either. Am I mad? Nah, even if they halved the requirements again I would probably not bother.

But I can absolutely recognize grind and meaningless title-based peacockery when I see it. That's my point - cannot speak for Zinger, for she has a mind of her own, but this is so far from the original experience I had with Prophecies that I virtually do not recognize the game.

So we go back to the armor debacle. You can make the very silly argument that it is optional, because you can win without it. The same can be said of the Factions PvE skills, but like armor they make the game easier. +100 Armor easier.

Howard Cosell breakdown: It is not as simple as you are making it out to be. Especially when they come up with the uber-brilliant idea of Lv 28s with half cast times. Or HM. Those +100 armor skills look nice in HM.

Oh yeah, HM is optional too right? I think you ought to re-examine your use of the word optional.

So back to the original point, if this grind and title-based peacockery are the new "in-style" for ANet, then EotN and GW2 will be....disappointing.

Thanks!
TabascoSauce

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

+100 armor?!?

Ignorance was bliss for me...


Dare I ask about the other skills I will never have...

NM

http://gw.gamewikis.org/wiki/Kurzick...uick_reference

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Quote:
Originally Posted by Mordakai
+100 armor?!?

Ignorance was bliss for me...


Dare I ask about the other skills I will never have...

NM

http://gw.gamewikis.org/wiki/Kurzick...uick_reference
heh, same...

I personally think its hilarious that some think these skill are nessecary to play the game (instead of the nessecary ones just being given to you like the end game skills in Factions and Nightfall)

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

I'm going to drink really heavy tonight to try and erase any idea these skills ever existed.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

No way dude, as demonstrated in the other thread, you only need to donate (doubled) faction 1000 times to max! So, just take the amount of time it takes you to get the 5000 faction up to donate, and multiply that by 1000!

Easy as Pie!

Thanks!
TabascoSauce

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by TabascoSauce
No way dude, as demonstrated in the other thread, you only need to donate (doubled) faction 1000 times to max! So, just take the amount of time it takes you to get the 5000 faction up to donate, and multiply that by 1000!

Easy as Pie!

Thanks!
TabascoSauce
Drinking is easier....

BTW, I'm guessing all the Faction I cashed in before now doesn't count?

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Hehe, I'll beat the fan-people-of-indeterminate-gender to the punch! I'll rehash all their arguments here for clarity's sake.

It's optional! Its only +100! You don't have to do it! HM is balanced for it but its optional! But remember, if you don't then PuGs across the multiverse will condescendingly laugh mercilessly at you! You're lazy for not dedicating the four thousand seven hundred and sixty-two hours that I have zealously dedicated to doing this, ignoring food, sleep, safety, and common sense along the way! Why dont you have four thousand, seven hundred and sixty-two hours too? Are you deficient? Stop whining! Get with the program!

Suck it up!

/Sarcasm

Thanks!
TabascoSauce

scrinner

Wilds Pathfinder

Join Date: Jan 2006

If you cashed in for Amber, then no it wont count. The Kurzick skills are tied to your kurzick title progression.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by TabascoSauce
Oh yeah, HM is optional too right? I think you ought to re-examine your use of the word optional.
The only thing i consider mandatory are things REQUIRED to beat the main storyline of the game.

Strictly in the PvE sense:

15k armor is optional.
Obsidian Armor is optional.
Hardmode is optional.
Getting masters / bonus is optional.
Non-primary quests are optional.
Having skills in your bar is optional.
Having an elite skill is optional.
Having party members is optional.
Bringing a res is optional.
Mini-pets are optional.
PvP is optional.
Dyes are optional.
Max level armor is optional.
Max level weaponry is optional.
PvE skills are optional.
Just about all title tracks are optional.
Some missions are optional (most of prophecies).

(Note....some options can cancel out the option of something else, you cant choose to have NO skills and NO party members at the same time, because nothing would get done and you cannot beat the missions)

Heroes are mandatory (cant beat some missions and quests without em).
Earning 10,000 kurzick or luxon faction to continue in Factions is mandatory.
Earning a certain amount of SS points is mandatory (and since you gain it via primary quests, you have no choice but to accept it).
Beating specific missions are mandatory.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Well I'd have to say that you are far more draconian than the people at ANet. Evidently they think that some of your optional stuff should come our way. Not as much as I think should be, but that puts us on the same spectrum, just at different points. Your way is far grindier than mine, straight up.

But this interesting sidebar is just that - a sidebar.

To a new, starting player without 2+ years of playing that we have, doing "Battle of the Houses" 250 times to get the 100 thousand faction just to get access to get another 3000 to buy one of the skills? Really? What does that sound like?

Doesnt that sound like grind?

To go back to the subject, if that is their new vision of EotN and GW2? Really? Is this what we want? Optional or not?

Thanks!
TabascoSauce

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
The only thing i consider mandatory are things REQUIRED to beat the main storyline of the game.

Strictly in the PvE sense:

15k armor is optional.
Obsidian Armor is optional.
Hardmode is optional.
Getting masters / bonus is optional.
Non-primary quests are optional.
Having skills in your bar is optional.
Having an elite skill is optional.
Having party members is optional.
Bringing a res is optional.
Mini-pets are optional.
PvP is optional.
Dyes are optional.
Max level armor is optional.
Max level weaponry is optional.
PvE skills are optional.
Just about all title tracks are optional.
Some missions are optional (most of prophecies).
This isn't true, well completely true. All you need is a cash, so you can pay a mission and campaign completer. In the strict sense of JUST beating the storyline.

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Playing the game at all is rather optional if you ask me.

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Posting the same threads over and over again is optional.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

For about 3 weeks maybe. Maybe even a month or 2.

Swift Thief

Krytan Explorer

Join Date: Feb 2007

Aatxe Pirates [YaRR]

A/

Quote:
Originally Posted by TabascoSauce
Based on recent choices by ANet, I do not have high hopes for EotN.

Thanks!
TabascoSauce
What do you mean? That recent changes my ArenaNet are great! Hard mode, ATS, the skill rebalances, the new PvE skills, and others. The only bad thing is loot scaling and the grind needed to get better Luxon/Kurzick skills. Also, I am confused why people keep on saying how "ANet did a bad job making Guild Wars" and "They have made too many mistakes". Everyone makes mistakes. If you think ArenaNet is bad, just look at Bush then...

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

Quote:
Originally Posted by TabascoSauce
But remember, if you don't then PuGs across the multiverse will condescendingly laugh mercilessly at you!
Well, to be honest, do you really need PUGs?

Even for hard mode?

Not saying 100+ armor wouldn't help, or that was a great idea by Anet or anything.

But it seems like throwing the baby out with the bathwater if that's the only reason you're quitting GW.

But you're right, if skills like the Luxon/Kurzick crap become the Norm in GW2...

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

Ouch bro. This is not about politics though - that is a separate discussion that I'd be happy to have with you in a different thread. I'd like for this one to not get derailed.

You seem to ask an honest question, so I'd be obliged to give you an honest answer, here goes. I think you and I just have different opinions on ANets choices, just a simple difference of what is good.

I cringe, every time they make the core gameplay longer, tougher, more grindy, etc. There are players who like that, prefer that, but it is not me.

I think that the SR nerf, and the Faction grind to millions for PvE skills, were both horrible choices. As in, kill my enjoyment. At first I was for the loot scaling change, then it hit me that the price of skills is not being changed and I hate to farm - so that is not doing me any good. In fact, nothing recently has been a positive change for my gameplay - at best neutral.

Basically, I think I am up against other players in this forum and in game who have years invested into this game, and the knowledge to play at a high skill (as in level 28s with half cast times are being mowed down), who in their self-interest are asking constantly for more tougher challenges, higher learning slopes, more lofty peaks to ascend. Well that is in their self-interest, but we will get back to that.

Basically, I am a beer and pretzels guy - if I wanted to work and sweat and solve problems I can get that for free at my RL job. Not to mention that I constantly discourage new players to GW - coming in now would be a total waste because of all the added new content and increasingly elitist attitudes that are getting worse. It would be a lot of things to do, and every time ANet makes the game longer, tougher, grindier then it makes the calculus in my head for a new player worse and worse.

See any "suck it up" comment from the peanut gallery for evidence of the crazy attitudes.

ANet has to make those crazy game-extending challenges have meaning, so they are tying them to the new PvE skills which are crazy powerful. Just like favor will never go away - what are HA players fighting so hard for then? Nothing? There has to be winners and losers, a consequence, in their opinion. And as far as I can see, making a zero-sum game encourages players to have zero-sum answers to questions. If you have a hammer, problems start to look like nails.

Take the /roll for AB thread that is going on now. The PvE community has shown ingenuity when presented with a win/lose situation, as in the wintersday events. What did they do? Rig the game so everybody won. Even districts went to Dwayna, odd to Grenth. A beautiful solution to a rigged winner/loser dynamic that ANet could not prevent, allowing everyone to win. That same methodology is evidently being applied to the AB, where players will announce that they will roll, on evens one side quits, and odds the other. They are doing that because - why struggle when everyone can win with a simple gentlemans agreement? It is nothing but a grind to max out at 10 million points, and is causing hurt to genuine AB players who just want to play, so lets get it done as fast as possible so we can all go back to playing and being happy.

ANet sets up these "competitive", inefficient situations and expects us to be happy? Oh heck no. We'll figure it out, as we have before and rig the game for us, because they haven't come up with a "win big/win smaller" paradigm that encourages players to play. If one side loses and get nothing, then why stay?

Back to game lengthening, I do not need this game extended, because I have not completed everything to begin with. That whole job and wife thing comes first - as it should. This is just a game.

But those people who want the game harder and bigger are forgetting what it was like when they started out - oooooh we're bigger and badder and we can take lv 28s with half cast times now - and ANet has had to back off recently with hard mode, giving those players who want the challenge an area to play in and letting the casual players play casually? Now that's thinking.

That was a good move.

But there are players who are really simply posting here to keep their king-of-the-hill status, and anything to make the game easier has them coming out in droves crying about fairness - why shouldn't everyone have to put in 4,672 hours to get 10 million faction? They did it! So, why cant everyone?

So if I am in several threads arguing against the hardcore players, it is not because I dislike ANet or GW, in fact I have more than gotten my moneys worth from it if I quit now, forever. I'd just rather a different voice be heard too, and if the hardcore people do not like it, then tough - this is a venue for posting opinions.

Thanks!
TabascoSauce

Roshi_ikkyu

Jungle Guide

Join Date: Apr 2006

Mo/W

Quote:
Originally Posted by Zinger314
...I have already switched to WoW, and am much happier.

Ooops I also posted this quote in the wrong thread.