Originally Posted by Zinger314
The expansion claims to have 18 Sorrow's Furnace type dungeons (I still say SF was Guild Wars's best update). But will you actually be able to get a PuG for each of those 18 dungeons, or will you just be Hero/Henching each one? (then again, in GWEN you can have 3 Heroes of a single profession, so you can just sleep while you use 3x Searing Flames Heroes) Also PvE skills, which have received mixed opinions on the forums with respect to their power level, will be a primary aspect of GWEN. With 50 PvE skills, how much of our skill bar will actually be from our primary profession? And with the skills, presumably, comes the grind, which has shown to be a disaster (Hello Kurzick/Luxon Allegiance!) |
Why would anyone want to PUG? I know you yourself, Zinger, have said on this board before that people suck and it doesn't make sense to want to PUG, and you were completely right on that point. Therefore I find it very odd that you are advocating for PUGing in the OP here. Usually good players will never PUG because there is no reason to and doing so is counter-productive. However, mediocre and bad players always PUG because they have to so I'm guessng they will be finding PUGs in the expansion.
I'm guessing the PVE skills will be nerfed to the point of uselessness prior to or shortly after release due to all the complainers on these boards about the Sunspear and Allegiance PVE skills being "overpowered". Those complainers who for some bizarre reason seem find PVE "hard" without those skills even when in reality it is not hard in the least bit therefore making it "less hard" is a completely moot point. And who definitely who don't play HM, else they'd realize that these skills are a good addition to balancing out HM. Which is also one of the reasons they were created in the first place. In any case with the quote from the devs in an interview specifically stating "These PVE skills won't be overpowered", it appears the devs have caved to complainers who find normal mode "hard", therefore you won't have to worry about the PVE skills being "overpowered" (which is probably aka for: they will be totally useless). Although who cares if someone else doesn't have many primary profession skills on his bar, it doesn't affect how you choose to play the game therefore it should be nobody's business but the individual player's.
I'm guessing the PVE skills will have grind similar to Sunspear & Lightbringer instead of grind similar to Allegiance, since when the grind for Allegiance was originally designed there was no skills acquisition tied to that grind hence Allegiance is an example of something being thrust way after the fact into the original design that does not fit properly into the original design. But then again, given that by Gaile's most recent post on the issue it seems the designers of the Allegiance track don't seem to think that it necessarily involes grind and don't seem interested to do too much more to fix it, so I could be wrong on the amount of grind coming up.