Quote:
Originally Posted by Zinger314
Then the Corpse Campers camp the Ressurection Shrines!
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Those Resurrection Shrines could be in towns only: no "Shrine Camping" possible there.
Quote:
Originally Posted by Zinger314
And I doubt there will be Resurrection Shrines, as that would obsolete a death penalty.
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An Afterlife would be a more "persistant" death penalty, I'd say.
Quote:
Originally Posted by Zinger314
GW1's Death Penalty system wouldn't work in GW2.
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I agree with you on
this ... and not just because you're keeping the discussion to GW1<=>GW2 this time; it really would be a bad solution for a persistent GW.
Quote:
Originally Posted by Zinger314
You, even if you quest with one or two or three allies, will never kill someone who is 10 or 20 or 30 levels higher (as implied by the GW2 article of a high level cap). That's the way RPG scaling is.
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• GW2's higher levels aren't confirmed to actually have more inherent power after a certain level.
• Not every conflict is survived by attacking the attacker; you don't need to be a brain surgeon to know when
running away is preferable.
Quote:
Originally Posted by Zinger314
So you are saying that it's OK because it's unavoidable? That's contradicts what you are saying.
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• It's as unavoidable as someone getting upset for losing. The
only solution is to have no different professions or race differences; I'm not sure it'll make the whole more enjoyable.
• It contradicts nothing I said; you make wild claims without backing them up.
Quote:
Originally Posted by Zinger314
The biggest one is the change to a persistant world format, which is a far cry from the purely instanced world that GW1 was hearlded for when GW1 was first released.
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•
Persistancy is what makes a MMO, can't be one without having this.
• The devs have said that, next to persistance,
there'll be instances in GW2 aswell; it'll not be 100% persistent. Read the articles.
Quote:
Originally Posted by Zinger314
Then post your experiences if you don't believe mine.
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As a "rookie" I was ganked while adventuring too, but dying at the hands of another player isn't that more "horrible" than dying by those of an NPC. After a short while, I learned how to avoid being ganked: when followed, I shook off stalkers; I ran from or killed "rogues" on sight; I farmed there where many players farmed at the same time, as "rogues" didn't make much of a chance there.
All by all, it never made me hate "open PvP"; it rather did add another layer of suspense.
Quote:
Originally Posted by Zinger314
Forums are about opinions, and I have a right to one. Forums are not maintained by Big Brother.
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• I'm not trying to prevent you from sharing your opinion, but don't come up with
lies, as I will expose them.
• Forums
are maintained by Big Brothers, who are called Moderators.
Quote:
Originally Posted by Zinger314
You are intrepting everything I say with so much bias that it's sickening.
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The pot blaims the kettle for being black.
Quote:
Originally Posted by Zinger314
Several polls on these forums do confirm that more people prefer PvE.
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When a poll only offers a choice between PvE-only and PvP-only, it can't get more biased. You can't conclude that people hate PvP,
only by the fact that they have a preferance for PvE. It's like saying people hate the radio, because TV is their 1st choice. Simply said:
that's bad math.
The last polls offered a decent amount of choices, and the result was clear: the majority prefers PvE+PvP.
Quote:
Originally Posted by Zinger314
PvErs will likely become annoyed when they are killed by some 13-year old while questing, due to "World PvP."
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Then stay out of World PvP, if you can't handle it. Why should the
whole game be catered to those who
can only handle 100%-predictible threats? A part of it allready will.
Quote:
Originally Posted by Abnaxus
World PvP in the sense of killing whoever you want? Pk-ing? Well, if they do something like that, I'll leave GW2 to the 5 years old minded players who like that kind of games.
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Oh, come on ...
as if mindless mob-farming takes more brains than dealing with geopolitical feuds!
I'd like to be challenged in a ludic way, instead of having to deal with AI without personalities.