Quote:
Originally Posted by Chthon
My thought is you ran into an idiot or two. Don't listen to them. Just so that you don't turn into a terrible MM because you took what those fools said to heart:
1. Hero MM's suck. There's not a damn thing you can do to train them to use BotM properly. They make excellent minion bombers (thanks to their ability to target death nova and jagged bones far better than a human), but they are terrible minion masters. Anyone who thinks their hero is a good MM has never seen a good MM.
2. Death nova is a minion bomber skill. It has no place on a minion master's bar. A minion master is supposed to be maintaining those expensive minions with BotM to milk them for all the damage and tanking their worth, not blowing them up. As a MM, if you've got the resources to be casting a 5e, 1c spell, it should be BotM.
3. The same is true for shambling horrors - minion bomber skill, not minion master skill. Once they convert to jagged horrors, they've got lower life, armor, and damage than bone and vampiric horrors. (No, the bleeding does NOT make up for the lost damage, since the horrors usually mob up on one or two targets so the bleeding effect is wasted on all but 1 or 2 horrors.) That makes them wasted space. Your army doesn't have any room for second rate minions.
Additionally, the interaction with the minion cap tends to lead to wasteful chain reactions, which are even more unpleasant thanks to the most recent SR nerf.
4. Flesh Golem is nice. It's a solid tank. And it provides a 2x damage boost over a fiend, or a 3x damage boost over a horror, for 1 spot in your army. That said, it's not the best elite out there. Order of Undeath can produce a lot more damage. While it's highly overrated, AotL is very useful too. And there's a number of other decent elites out there for minion masters. You shouldn't feel that you need to use flesh golem, or that having flesh golem magically makes someone a good MM.
|
I wonder what is good MM ... one that can do awesome job of raising 10 minions and keeping them alive? pfft...
1&2: You just dont understand what makes hero MM so damn good. They can multitask. And to it damn good. for hero MM there is no difference from bomber and master, having death nova on full army of 10 fiends costs them nothing. You can put couple of mesmer interupt on their bar and they manage to do good interupting job. Doing stuff inbetween BotM was ver that hard anyway, besides spamming BoTM only leads to overhealing at great saccing cost.
3: It minion TANK skill. Besides you ignoring original minion wich is pretty good, you get two targets for cost of one, this skill alone rapes Flesh golem as tank (600hp vs 440+400hp). Its capable of damage, bombing and tanking making is pretty awesome. Bwsides, you wont be having more than one or two of theese alive at any time, making bleeing defintelly not wasted or anything. When reanimating, weakest minion is destroyed to accomodate cap so jagged are filler - and excelent one.
(besides, bleeding from them is awesome trigger for virulence.)
4. Flesh golem tanking is overdone by Shambling. that aditional 13 DPS over fiend is overdone by pretty much any decent skill (say hi to virulence again.)
---
Anyway, MM is not rocket science, all you really need is 16 in dead, fiend and BoTM. Anything over that is extra.
Quote:
Originally Posted by Star Alfur
Nothing wrong with pinging builds and discussing skill bars. However, party leaders who immediately kick you after pinging builds are typically idiots who fail to realize that you can, like, change skills to better suit the team.
Ran into this yesterday ... -_-;
|
To be fair, that Olias build has actually somehow decent idea (it can blind huge numbers or enemies, mess with enemy enchants and do some minor damage on top of that.) Not that its super fine, but i can see it working.
Quote:
Originally Posted by Gregslot
I remember doing that mission where you fight Kuunavang, we had a warrior with Spear of Light, Watchyourself, Signet of Rejuvenation, Signet of Judment and some random sword skills.
...
At the end he said "well, got me this far."
We did it, got all bonus. He was right, i was wrong.
|
Of course you did bonus, because only parties capable of doing bonus have chance to do mission.
What really happened that you powered this guy through mission.
I see him having invested in 4 attributes (Smite, heal, tactics, sword, maybe even strenght) for no reason.
Rejuv sig is terrible self heal as it does not trigger its bonus, if he used WyS he had tackitcs investemnt which means that he could use heal sig.
Spear of light is hardly damage skill anyone would choose, hell, even smiter monks frown on it. I have no idea what att he invested, but 100 damage (12 smiting) every 15 seconds is hardly something to justify big investemnt in smiting, even if you add sig of judgment (worse damage, kuunavang cannot be KDed btw, KD every 20 secons is not that impresive for elite, not compared to what warrior can do.). Wanting to help kill boss is apriceated, but there is other stuff that warrior can do in meantime (killing spores for example if you fail to interupt that skill. or change adren from luring bow to keep WYS on party.)
Because pretty much anything in PvE works if you have decent team behind your back, any bad build can look like it works in eyes of its user and that person will have no incentive to improve.
Basically, you robbed that warrior from chance to be decent player by explaining few things (rejuv sig, smiting prayers inherent suckyness ...).