PVP Weapon Skin Mod Beta 1.

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

New beta released.


From the read me:

Quote:
GWPickup Mod Beta 2.



New in this version:

-The skillbars and skill icon borders have been changed to be clearer and slicker
-various other fixes



Install Instructions:

First Close Guild Wars.

1. Unzip texmod.exe, UImod.tpf and GWPickupmod.tpf to your Guild Wars folder.
2. Run Texmod.exe and at the top of the program, click on target application and browse for gw.exe
3. Click on Package Mode
4. Click the small folder icon to browse for tpf files
5. Add UImod and GWPickupmod to the list on the left
6. Click Run



Features in this version:


- Dying PVP skins silver activates a special skin for that weapon
- This version contains only warrior weaponry skins, the others will come later
- User interface completely reskinned
- Radar complete reskinned, allows user to see slightly further and shows spirit range
- Frenzy Skill effect changed
- Glyph lesser energy skill effect changed (may be removed in final version)
- Glyph renewal skill effect changed (may be removed in final version)
- Rush skill effect changed
- Critical hits now display the words "critical hit" along with a nice animation when they occur
- New health bars now mark 50% for ZB usage
- GVG flags are skinned (may be removed in final version, buggy when capping flags)
- New Guild Wars logo on login screen
- Ranger spirit skins changed
-The skillbars and skill icon borders have been changed to be clearer and slicker

Known Bugs:


-The GVG flags sometimes screw up when they're capped.
-Some people have told me they experience odd texture errors, if this happens to you, alt+tabbing or minimising the game will fix it.






Contact Tiyuri @

www.guildwarsguru.com/gwpickup


You can see an example of the new skillbars here:
http://i10.tinypic.com/4t76wc9.jpg

(I have my bar verticle, it also works horizontally)




and you can download the new version here:

http://rapidshare.com/files/42873947...Beta2.zip.html


Screenshots:

PVP axe:
http://img179.imageshack.us/img179/9538/axe2bb2.jpg
PVP Strength Shield:
http://img293.imageshack.us/img293/6290/terrorcf3.jpg
PVP Hammer:
http://img412.imageshack.us/img412/5...inishedjg8.jpg
New Sword:
http://img338.imageshack.us/img338/7...inisheddu1.jpg
New Tactics Shield:
http://img150.imageshack.us/img150/2060/shieldsh0.jpg
New Radar:
http://img339.imageshack.us/img339/3...trange2kw0.jpg
New Health Bars:
http://img339.imageshack.us/img339/7264/partehhou4.jpg
New UI Style:
http://img527.imageshack.us/img527/4067/newuidy6.jpg
Video of Critical hit effect:
http://video.google.co.uk/videoplay?...14107470881006



Comments/suggestions/flames are all very welcome.

Moderators: I'd appreciate it if one of you go and virus test this so people don't scream foul, also I'd appreciate it if it could stay in this forum, although it'll probably get moved.

davicams

davicams

Frost Gate Guardian

Join Date: Dec 2006

Guardians of the Catacombs [GoC]

R/

could you offer just the critical hit by itself its the one that i want the most.

Mystic Cobra

Mystic Cobra

Ascalonian Squire

Join Date: Jun 2007

Québec

Punk Not Dead

Mo/

I really want the radar,critical hit & 50% HP.How we can uninstall that ?

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

I'll be offering separate packages when I'm done, unfortunately it makes rebuilding the mod after making small changes a much more irritating process to break it up at this point.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Wow, Congrats to being the first modder presenting your work to the community. Atleast that I know of, but to me the only things of interest are.

- Critical Hit, 50% HP

So I suggest simply making everything its own package, as you probably will do anyways. That way people can be as picky as they want.

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

Yeah I will do when I'm finished with it

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

the 50% hp bar is useful for a lot more than ZB
great work here, look forward to seeing what else this sparks

just thought of a request.... possible to get HP #s on ally/enemy bars?

unienaule

unienaule

I dunt even get "Retired"

Join Date: Aug 2005

Fifteen Over Fifty [Rare]

This isn't a virus. Also, it's cool. Pick it up and you'll be that much closer to being as awesome as Tiyuri, which is to say you'll still be really far away.

Osi Ri S

Osi Ri S

Krytan Explorer

Join Date: Jan 2006

Trinity of the Ascended [ToA]

N/

whould you mind adding 80% health indicators along with the 50% ones? it would help with LoD and such.

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

i havnt been keeping up with the other threads about modding, but does anet ban you for this?

i've seen a post saying theres no rules against modding
and ive seen other threads where ppl are banned for modding.

so i'm bit confused, so whats the story?

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Nice to see you finished the first version Tiyuri

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

This is awesome!!

Really nice work.

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

double post :'(

IlikeGW

Jungle Guide

Join Date: Aug 2005

Quote:
Originally Posted by snikerz
i havnt been keeping up with the other threads about modding, but does anet ban you for this?
No.

This is cool. I have one idea you might be down with or not for the future: to put the out folder in a .rar before you pack them so people can also choose a "pack your own" version.

Linsle

Ascalonian Squire

Join Date: Dec 2006

치 The Spearmen 치[치치치치]

Cool mod, I particularly like the sleek UI and critical hit animation.

I've been having some really funky graphic glitches on the character screen when I run GW through texmod with these mods. Some pretty funny stuff, but it isn't hard to repro as hopping from full screen to windowned seems to really set it off but it doesn't always do the same thing. I have screen shots if you are interested (at one point there was so much flashing on my screen that my fiancee looked over and said "whoa is that the epileptic seizure mod?"). Is that normal for texmod in general (this is my first mod) or just a bug with this mod?

El_Inferno

Academy Page

Join Date: Dec 2005

@Tiyuri you should check the party bars ... your hp bar frame is smaller than the hp bar itself (check edges)

second the 50% mark is kind of crappy because it appears on everything you focus -> like items or npc have a 50% mark too

and i ahve to agree with the others i realy would appreaciate seperated packets for every modifaction, cause i dont realy like everything but a few thins realy much like the ranger spirits or the crit hit animation .. well done

jhu

Lion's Arch Merchant

Join Date: Jun 2007

Quote:
Originally Posted by snikerz
i havnt been keeping up with the other threads about modding, but does anet ban you for this?

i've seen a post saying theres no rules against modding
and ive seen other threads where ppl are banned for modding.

so i'm bit confused, so whats the story?
This doesn't modify anything in the game, per se. What the program does is redirect textures that gw.exe displays to the custom textures you've made/downloaded. The original data is unharmed. And the changes are local, so no one sees them but you.

Despozblehero

Despozblehero

Frost Gate Guardian

Join Date: Jan 2006

Me/

awesome, nice job... Some very intellegent ideas... Best thing ive seen in a while now... Tiyuri > Anet

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

i love this great work one question your str shield looks the same as the terror shield is that one purpose?
-http://gw.gamewikis.org/wiki/Image:Terror_Shield.png
-http://img293.imageshack.us/img293/6290/terrorcf3.jpg

Rein Saria

Krytan Explorer

Join Date: Feb 2006

Quote:
Originally Posted by placebo overdose
i love this great work one question your str shield looks the same as the terror shield is that one purpose?
-http://gw.gamewikis.org/wiki/Image:Terror_Shield.png
-http://img293.imageshack.us/img293/6290/terrorcf3.jpg
HAHAHAHAHA.




...The Terror Shield was a hoax.

deluxe

deluxe

Desert Nomad

Join Date: Feb 2006

Monkeyball Z

S.K.A.T. [Ban]

Mo/

Is it possible that these skins do not work for Windows Vista 64? I seem to be unable to apply any skin that I download.

Ellador Nae

Ellador Nae

Frost Gate Guardian

Join Date: May 2006

GMT+1

Would it be possible to create a mod that would make "fog of war" coloured red or something? Would be very helpful for cartographers.

I've tried but I suck at modding, apparently. I'm good at loading them though

Shadow Kurd

Shadow Kurd

Wilds Pathfinder

Join Date: May 2006

Netherlands

Scouts of Tyria

P/

Shouldn't this be posted here:
http://www.guildwarsguru.com/forum/s...0173866&page=7

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

Quote:
Originally Posted by Ellador Nae
Would it be possible to create a mod that would make "fog of war" coloured red or something? Would be very helpful for cartographers.

I've tried but I suck at modding, apparently. I'm good at loading them though
wow good idea, i'll do this right away. Release it as a seperate mod

El_Inferno

Academy Page

Join Date: Dec 2005

already done for cantha:
screenshot : http://img257.imageshack.us/my.php?image=gw047ru2.jpg
dl: http://rapidshare.com/files/42072903...0_-_Cantha.zip

have fun

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

Quote:
Originally Posted by Rein Saria
HAHAHAHAHA.




...The Terror Shield was a hoax.
wow that was kinda my point why a modded hoax of a shield has a simmilar skin to one in his packet so...ya

Bloodreaver

Pre-Searing Cadet

Join Date: Jan 2007

Its Gi [Joe]

how about making a window that keeps track of who on the other team have died. Would certainly make it easier for spike-builds to target the easier to kill targets.

Maybe something similar to the party window, but showing enemy names with the number of deaths behind it and also allow quick selecting (same idea as with the party window, but then you select an enemy).

If you can get that to work, without violating anything that Anet has made, it would be very nice indeed .

- Blade

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

http://img401.imageshack.us/img401/4523/iwinlw3.gif

Check it out, I made a system where it compares your map with the map of a grand master cartographer.

All the green highlighted areas are areas I've yet to uncover (that are uncovered on the cartrographer's map) all the pink areas are areas that I have uncovered that the grand master hasn't.

Quote:
Originally Posted by El_Inferno
that's nice and all, but it doesn't actually show what you haven't found yet, because it just shows anything that's not "uncovered map", including areas you can't even go.

Lurid

Lurid

Jungle Guide

Join Date: Mar 2006

Mo/

When you get done with your map mod Tiyuri please post it, i'd love something like that to aid with cartographer.

JayH

JayH

Academy Page

Join Date: Jun 2007

England

[EviL]

Mo/Me

Any possibility of uploading this file to Megaupload?
I always download from Rapidshare and have to wait like 200mins for another download.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Is it necessary to start GW through texmod every time to access the mods? I'm lazy.

JayH

JayH

Academy Page

Join Date: Jun 2007

England

[EviL]

Mo/Me

Quote:
Originally Posted by Vermilion
Is it necessary to start GW through texmod every time to access the mods? I'm lazy.
Yup. Unless a shortcut can be made via either some programming, or just a BAT file.

I think its most likely that you will need to start Texmod everytime.

Squirrel Oo

Squirrel Oo

Ascalonian Squire

Join Date: Jul 2007

Small Gods

Good job man, I really enjoy the new stance animations, and the crit hit thing. Not to mention the effectiveness of the 50% line(tho a deep wound makes it useless), and I agree that adding a 75% or 80% one would be nice too.

thunderai

thunderai

Community Works Moderator

Join Date: Jan 2007

USA

Centre of the Aerodrome

R/Mo

Quote:
Originally Posted by Tiyuri
http://img401.imageshack.us/img401/4523/iwinlw3.gif

Check it out, I made a system where it compares your map with the map of a grand master cartographer.

All the green highlighted areas are areas I've yet to uncover (that are uncovered on the cartrographer's map) all the pink areas are areas that I have uncovered that the grand master hasn't.



that's nice and all, but it doesn't actually show what you haven't found yet, because it just shows anything that's not "uncovered map", including areas you can't even go.
Id love to have this program too!

mantxi

Krytan Explorer

Join Date: Oct 2005

Hell Lambs [HL]

Mo/Me

same here... i'd really apreciate that

spun ducky

spun ducky

Jungle Guide

Join Date: Nov 2005

WTB: q8 bows

R/N

I have a few questions about this mod. I am wondering as I have a strict policy against running 3rd party stuff that I lack the source code too so my questions are as follows:

1. Is this program a client hook or graphics wrapper?

2. Is this just a pak editing job of sorts as you might do for a quake engine based game.

3. If it is a hook or wrapper in nature does guildwars have any anti cheat sort of counter measures ie: you could be banned because of the way this modifies the game.

4. I am wondering what you have completely discovered can be modified client side. It is suffice to say entity position is transmitted to the client so I was wondering how much more is possible for an advanced radar or possibly other features that might improve gameplay.

5. I think after this basic info I might take a stab doing something of this nature.

Tiyuri

Lion's Arch Merchant

Join Date: Jun 2005

New beta released.


From the read me:

Quote:
GWPickup Mod Beta 2.



New in this version:

-The skillbars and skill icon borders have been changed to be clearer and slicker
-various other fixes



Install Instructions:

First Close Guild Wars.

1. Unzip texmod.exe, UImod.tpf and GWPickupmod.tpf to your Guild Wars folder.
2. Run Texmod.exe and at the top of the program, click on target application and browse for gw.exe
3. Click on Package Mode
4. Click the small folder icon to browse for tpf files
5. Add UImod and GWPickupmod to the list on the left
6. Click Run



Features in this version:


- Dying PVP skins silver activates a special skin for that weapon
- This version contains only warrior weaponry skins, the others will come later
- User interface completely reskinned
- Radar complete reskinned, allows user to see slightly further and shows spirit range
- Frenzy Skill effect changed
- Glyph lesser energy skill effect changed (may be removed in final version)
- Glyph renewal skill effect changed (may be removed in final version)
- Rush skill effect changed
- Critical hits now display the words "critical hit" along with a nice animation when they occur
- New health bars now mark 50% for ZB usage
- GVG flags are skinned (may be removed in final version, buggy when capping flags)
- New Guild Wars logo on login screen
- Ranger spirit skins changed
-The skillbars and skill icon borders have been changed to be clearer and slicker

Known Bugs:


-The GVG flags sometimes screw up when they're capped.
-Some people have told me they experience odd texture errors, if this happens to you, alt+tabbing or minimising the game will fix it.






Contact Tiyuri @

www.guildwarsguru.com/gwpickup


You can see an example of the new skillbars here:
http://i10.tinypic.com/4t76wc9.jpg

(I have my bar vertical, it also works horizontally)




and you can download the new version here:

http://rapidshare.com/files/42873947...Beta2.zip.html

Horace The Great

Horace The Great

Lion's Arch Merchant

Join Date: Mar 2006

The Netherlands

Lament of the Phoenix [LotP]

Good work, i like the 50% idea, 80% would also be cool.
Good work on the crit thingy aswell, though i would like only those and not other things aswell with it.

danilovic

Academy Page

Join Date: Mar 2006

LotP - Niphadora is n00b

I feel like a retard asking where texmod.exe is?

Chronos the Defiler

Chronos the Defiler

Desert Nomad

Join Date: May 2005

Calgary, Alberta, Canada

W/

ahaha its true...its funny that there is a "read me first retard" file but the exe itself was NOT included into the package

....ironic