Tome of Dye idea
pumpkin pie
I've been thinking of this for sometime, well, ever since the skill tome come into action.
How about a Tome of Dye or Book of Dye Recipes, instead of buying bottle of dyes and getting drops of dye that occupy 10 slots if you reserve one for each color.
When you click on Tome of Dye you'll get a slider, much like how you color the cape and it can color not just the color-able parts of the armor, it has options to color the un-color-able parts as well.
and we need
1) Tome of Dye (normal)
2) Tome of Dye (Metallic)
3) Tome of Dye (Sparkle) make armor sparkle!
and there you have it i just reduce storage usage by 7 slots
How about a Tome of Dye or Book of Dye Recipes, instead of buying bottle of dyes and getting drops of dye that occupy 10 slots if you reserve one for each color.
When you click on Tome of Dye you'll get a slider, much like how you color the cape and it can color not just the color-able parts of the armor, it has options to color the un-color-able parts as well.
and we need
1) Tome of Dye (normal)
2) Tome of Dye (Metallic)
3) Tome of Dye (Sparkle) make armor sparkle!
and there you have it i just reduce storage usage by 7 slots
Meat Axe
I have one problem with this idea. Just one.... How do you dye armour with a book?
Hyper.nl
/notsigned
It does not make enough sense. I get the idea behind this, but it just is not realistic in use.
It does not make enough sense. I get the idea behind this, but it just is not realistic in use.
fotovince
I think a better idea is to stock the dyes up, like the materials
Astrael
@meataxe: same way you make meteors apper from clear skies, or minions out of dead bodies or.... by magic
pamelf
I like the dye recipe book thing, but honestly, that doesn't need to be an in game addition. I'm sure there's some brilliant programmers out there who could do it as an external addition, just for the fun of it and share it with us.
My point is simply, in the grand scheme of things this is a very unimportant addition, especially when there are so many other things that are in desperate need of a fixing.
That said, if there's any awesome programmers out there who think they could come up with something dye-wise, I'd totally use it! *wink*
My point is simply, in the grand scheme of things this is a very unimportant addition, especially when there are so many other things that are in desperate need of a fixing.
That said, if there's any awesome programmers out there who think they could come up with something dye-wise, I'd totally use it! *wink*
Keneth
If you really absolutely without a doubt have to change that texture you can just as easily edit it yourself. There should be a few modding threads and even a wiki page on how to do this. As for the idea, I don't mind if they do it but it won't be the end of me if those 7 slots stay occupied in my storage.
Absolute Eminence
I had another idea like that. Book of Fame. with a slider. So you can add like anywhere between 25,000 fame or just 1 fame. yea?
MithranArkanere
Nah... the only similar hing I can think of is to make a 'Dye maker'.
For example, you give him:
200 Vials of Ink, and 1 Onyx Gemstone and he makes you 1 Vial of Black dye.
For example, you give him:
200 Vials of Ink, and 1 Onyx Gemstone and he makes you 1 Vial of Black dye.
ShadowsRequiem
I think its a good idea, but dye storage seems easier
why not have a Tome of Dye 50 gold lets you preview every dye color on your armor. So instead of buying multiple colors just to see what they look like you can buy a tome for 50 gold :P
why not have a Tome of Dye 50 gold lets you preview every dye color on your armor. So instead of buying multiple colors just to see what they look like you can buy a tome for 50 gold :P
Healers Wisper
Quote:
Originally Posted by ShadowsRequiem
I think its a good idea, but dye storage seems easier
why not have a Tome of Dye 50 gold lets you preview every dye color on your armor. So instead of buying multiple colors just to see what they look like you can buy a tome for 50 gold :P |
pumpkin pie
Its not meant as an addition, its taking out all the dye bottles, so that players don't have to allocated 10 slots just for dye in their storage (nerf i think is the word we use in GW)
With tome of dyes, theres no need to mix dye anymore, you can have any color you want (think paint programs color selector/or go check out the cape color selector in the game)
As for tome of sparkle, it is for making whatever color you apply to your armor so that it sparkle.
As for metallic tome, they are for colors like chrome, silver gold, bronze. and a choice of transparency if you want to make your already colored armor into metallic, for instant, metallic shocking pink helmet. :P
*note: In real life you cannot actually dye anything with a book or tome, but in the game its a metaphor/simili/indication that your character has stumble upon the recipe to dye thing/stuff, read books = knowledge, therefore can with a tome/book, dye anything they desire. Also what astreal said in post number 5.
With tome of dyes, theres no need to mix dye anymore, you can have any color you want (think paint programs color selector/or go check out the cape color selector in the game)
As for tome of sparkle, it is for making whatever color you apply to your armor so that it sparkle.
As for metallic tome, they are for colors like chrome, silver gold, bronze. and a choice of transparency if you want to make your already colored armor into metallic, for instant, metallic shocking pink helmet. :P
*note: In real life you cannot actually dye anything with a book or tome, but in the game its a metaphor/simili/indication that your character has stumble upon the recipe to dye thing/stuff, read books = knowledge, therefore can with a tome/book, dye anything they desire. Also what astreal said in post number 5.
genofreek
Quote:
Originally Posted by MithranArkanere
Nah... the only similar hing I can think of is to make a 'Dye maker'.
For example, you give him: 200 Vials of Ink, and 1 Onyx Gemstone and he makes you 1 Vial of Black dye. |
Also, color me old-fashioned, but I like the dye system we have. Gain a bottle, use a bottle. Gain two bottles, try a mix on for size. None of this slidey stuff. Back in my day, we didn't HAVE yer newfangled "preview screens" and that's the way we LIKED it. :P
pumpkin pie
TOME WILL DROPS AS USUAL, You will get random tome of dye drop. Its just like dye, only compile into a book, don't you see the benefit of this tome, you won't have to wait 1000 years for black to drop anymore DUH! you can have any color! the tome will drop! will drop! its like getting a drop of dye that you can choose what color you desire
GRRRR!
GRRRR!
Keneth
That would destroy the whole purpose of dye rarity, not that I wouldn't mind the white and black dye getting cheaper but I don't see A.net doing that. And you don't have to wait 1000 years for black dye, it's easier to farm for gold a few hours and buy it.
pumpkin pie
the rarity level of tome of dye is
color = normal - normal color
metallic = purple - make normal color metallic gold, silver, bornze, chrome
sparkle = gold. - can make color shines and metallic shinier.
color = normal - normal color
metallic = purple - make normal color metallic gold, silver, bornze, chrome
sparkle = gold. - can make color shines and metallic shinier.
genofreek
So a tome that drops about as often as white/blue items can dye things black/white/silver AND color the uncolorable parts of armor?
Goodbye, dye market. It could stand to be taken down a peg or two, but not like this.
Goodbye, dye market. It could stand to be taken down a peg or two, but not like this.
pumpkin pie
You'll have a new dye market of tome DUH! with metallic ans sparkel tome being the much sought after ones.
With the possibility of dying your armor any color on any part, you still think players are going to dye their armor black or white? I think not, there will be so many different possibility. and you can avoid the chances of see you character "clone" in town.
With the possibility of dying your armor any color on any part, you still think players are going to dye their armor black or white? I think not, there will be so many different possibility. and you can avoid the chances of see you character "clone" in town.
Keneth
Alright even if you were to completely destroy the dye market and hope that the new one works for whatever reason, there is a big problem here. For one, sparkle, shine, and dyeable areas require a lot of work. This is not as simple as adding a few overlays, A.net would have to change the texture and armor files of every single armor in the game and all of their variations, if you've ever dealt with graphics you'd know that it takes much effort and especially time and somehow I doubt A.net would want to take it upon themselves to change something so dramatically that is in no urgent need of changing.
pumpkin pie
you change the MMAT or TXMT data for shining and sparkle
material data/ behavior files
I stand by my idea i think it is very implementable. (if thats a word, implementable)
sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.
I mod things Keneth
material data/ behavior files
I stand by my idea i think it is very implementable. (if thats a word, implementable)
sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.
I mod things Keneth
freekedoutfish
Im doing the numbers thing today...
1) Why do we need this when we have dye?
2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.
3) Your idea doesnt really make alot of sense.
4) Why do we need this when we have dye?
5) Why do we need this when we have dye?
6) Why?
1) Why do we need this when we have dye?
2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.
3) Your idea doesnt really make alot of sense.
4) Why do we need this when we have dye?
5) Why do we need this when we have dye?
6) Why?
Rain Slip
i think the fact that u are trying to prove is that u want more dye colours/shades etc (referring to pie here) but the whole tome idea is a bit confusing mabey u can buy a sparkly dye thing that does not change the colour but just adds sparks to your amour etc.
pumpkin pie
freekedoutfish
Im doing the numbers thing today... what numbers thing?
1) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) plus one bottle of dye is just one color, tome is one tome many color, it still only dye one piece of armor, one time. but the color choice lies with the player.
2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.
nope, don't have to redesign it, just change the code so that players can change the color of the part thats previously not dye-able.
3) Your idea doesnt really make alot of sense. why? I think it make alot of good to player
a) freedom to choose any color player want (plus if you know how the cape desige works, toning!)
b) make all the color armors metallic if player so wishes
c) sparkle, make all the armor sparkle (note this has animation of sparkle) if player so wishes
4) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks
5) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks
6) Why? why not?
Im doing the numbers thing today... what numbers thing?
1) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) plus one bottle of dye is just one color, tome is one tome many color, it still only dye one piece of armor, one time. but the color choice lies with the player.
2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.
nope, don't have to redesign it, just change the code so that players can change the color of the part thats previously not dye-able.
3) Your idea doesnt really make alot of sense. why? I think it make alot of good to player
a) freedom to choose any color player want (plus if you know how the cape desige works, toning!)
b) make all the color armors metallic if player so wishes
c) sparkle, make all the armor sparkle (note this has animation of sparkle) if player so wishes
4) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks
5) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks
6) Why? why not?
freekedoutfish
Quote:
Originally Posted by pumpkin pie
freekedoutfish
Im doing the numbers thing today... what numbers thing? |
I just dont really grasp why we need this. I've never really felt any want or need to dye any other part of my armor.
I'm quite happy with the bits I can dye and im an ele so I have the worst armor ingame.
As for saving space... I dont understand how it would?
Are you suggesting these tombs have an endless supply of dye inside them which you can use over and over again?
If not, then how is that any different to stacking dyes. Surely you would just stack up dye tomes instead?
IMO it sounds like trying to make the dye system more complicated then it has to be. The existing system works fine. If you want to dye different armor parts, then just have an option when dying to say "dye alternative section".
Winter Lady
As much as I like saving space, I really don't find the idea of a color tome appealing, and reason is that I like the idea of having different color dye drops, I also like the visual of seeing bottles of color instead of a book/tome of dye.
Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc.
Call me old fashion, but I am not keen to be moved away from the current dye system, and I have no problem with the armor the way it is - the whole idea just isn't appealing to me.
Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc.
Call me old fashion, but I am not keen to be moved away from the current dye system, and I have no problem with the armor the way it is - the whole idea just isn't appealing to me.
genofreek
I personally would love to color other areas of my armor, but to be honest it probably wouldn't look too good if I did. That's a LOT of coloring work for ANet for a trivial change that's only going to add fuel to that Ugliest Armor thread in the screen shot section.
They'd have to program in every conceivable mix of dye for every patch of every piece of armor. Doesn't sound like a simple implementation to me.
Also, I see no reason to cheapen the dyes. Unless this thing only drops as rarely as black dye, it's going to kill the market. And unless the tomes stack -- I'm pretty sure the other ones don't, although I could be wrong -- you'd be taking up just as much inventory space, right?
I think rare tomes of effects would be kinda neat; sparkly armor or a boss-like sheen on your breastplate might be fun. But I'm not getting behind the color slider thing. Personally I'd prefer a storage slot for dyes and leaving the shiny bottles as they are.
Quote:
Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc. |
Also, I see no reason to cheapen the dyes. Unless this thing only drops as rarely as black dye, it's going to kill the market. And unless the tomes stack -- I'm pretty sure the other ones don't, although I could be wrong -- you'd be taking up just as much inventory space, right?
I think rare tomes of effects would be kinda neat; sparkly armor or a boss-like sheen on your breastplate might be fun. But I'm not getting behind the color slider thing. Personally I'd prefer a storage slot for dyes and leaving the shiny bottles as they are.
Yichi
oh yes joy, we saw and have seen how the uw scrolls have helped the ecto price pllumit to subterranian levels, lets do the same with dyes as well. God what a brilliant idea.....
Healers Wisper
Wow Pumpkin Pie, I love your tactics here.. when we dont agree with you yell louder and force your opinion until we do? Personly I dont think something like this would be a very good idea. The current system works ok. If you want to save slots I have an idea, ask ANet to put the Dye in the crafting material area of our storage. I think that idea would be great.
I think that this would be horrible on the economy, as Black Dye and Rubies seems to be the only thing holding value. The tome might be useful if implemented as a way to identify dye combinations to make your armor the color you want. But thats really it.
I think that this would be horrible on the economy, as Black Dye and Rubies seems to be the only thing holding value. The tome might be useful if implemented as a way to identify dye combinations to make your armor the color you want. But thats really it.
=DNC=Trucker
um, what dye market? Everything continues to drop in price, the only market is between you and the merchant.
BTW, I think this is a good idea. Not sure about all this sparkly tome talk, but having a selector similar to cape color would be great.
BTW, I think this is a good idea. Not sure about all this sparkly tome talk, but having a selector similar to cape color would be great.
Sharkman
Quote:
Originally Posted by pumpkin pie
because dye takes up 10 slots (one of each color)
|
why not just sell the dye to the trader? Its not like dye is worth that much, the majority of it less that 300g. If you want more storage space, there ya go.
Winter Lady
Quote:
Originally Posted by Sharkman
why not just sell the dye to the trader? Its not like dye is worth that much, the majority of it less that 300g. If you want more storage space, there ya go.
|
I just keep my dye collection on one specific character and only transfer them to storage when I need them.
Keneth
Quote:
Originally Posted by pumpkin pie
you change the MMAT or TXMT data for shining and sparkle
material data/ behavior files I stand by my idea i think it is very implementable. (if thats a word, implementable) sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want. I mod things Keneth |
pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.
FYI:Alpha channel is for masking.
Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude
Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!
FYI:Alpha channel is for masking.
Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude
Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!
~ Dan ~
whats with you putting DUH! in every post? i think your idea is pretty DUH!
keep the dye system the same kthxbye
keep the dye system the same kthxbye
freekedoutfish
Quote:
Originally Posted by dan-the-noob
whats with you putting DUH! in every post? i think your idea is pretty DUH!
keep the dye system the same kthxbye |
My advice people, is please DO NOT use them, because not alot of people understand them and it can come off as arrogant.
Especiallythe FYI one.
Btw, animated armor would be cool, but far too much work to impliment into existing campaigns. I'm sticking with the belief that I dont understand why we need this.
The armor is fine as it is, in the way you can dye it.
The dye works fine and stacking them isnt an issue because we have 80 slots in storage and why would anyone stack dyes other then to sell on?
It alot of work for a system we dont really need IMO!
pamelf
Quote:
Originally Posted by pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.
FYI:Alpha channel is for masking. Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH! |
pumpkin pie
Quote:
Originally Posted by pamelf
Seriously, we got your stance from the original post. Can you just accept that some people might not agree with you and leave it at that instead of constantly trying to justify yourself?
|
Tome of dye is a good idea, and I stand by it, throw more sarcasm at me please. it is still a good idea.
1) it reduce storage space (this is just a plus, not the main reason why I thought of tome of dye, I thought of tome of dye when I use the Cape Design function in the game, and thought since the game can already dye and even put logo on the cape, why can't the game do the same for armor, plus, there are lots of animated/sparkling weapons out there, so why can we have animated and sparkling armors)
2) it will make dye cheaper so that every players can afford to dye their armor any color they want (freedom of choice, this wasn't my main concern but some greedy players seems to think it is the reason I wanted the tome, so be it)
Where freedom of choice is concern I will use DUH whereever I like and want
DUH DUH!
Quote:
Originally Posted by freekedoutfish
The armor is fine as it is, in the way you can dye it. The dye works fine and stacking them isnt an issue because we have 80 slots in storage and why would anyone stack dyes other then to sell on? |
For a players who do not concentrate on making gold in the game and frankly cannot be bothered to stand around in an outpost selling stuffs, She would want 1) to save storage space, 2) have cheap available game contents to use and not have to play the game until her elbow drops to get 2 mil to make a FOW or Buy rubies at 6k just to make an armor. thats why my dye are not sold, and no I don't usually dye my armor, because I only dye them if I get a drop. and no I don't sell anything for profit. and I couldn't care less if the price for ecto has drop to 1g, I still collect them in the hope that one day if my elbow don't drop from playing GW I might have enough to buy a FOW armor for my necro (the spiky one) and YaY for Scroll to the Deep and Urgoz I dislike exclusiveness (spelling) and its just silly to wait for ferry when most of the time the players from Guild who can ferry you are not around
the above is also for Healers Whisper, Sharkman, MistressYichi
Quote:
Originally Posted by dan-the-noob
whats with you putting DUH! in every post? i think your idea is pretty DUH!
keep the dye system the same kthxbye |
DUH
Winter Lady
Dye, by all means, is not a necessary but leaning more towards to the luxury side of things.
Just like max armor, the range of armor available ranging from the cheapest (collector's) to the fow armor. Dye comes in cheap and expensive as well but does not change the stats on a player's character.
I remain unmoved by the whole dye-tome idea since it is not a necessary in game-play, it would be weird if everybody has fow armor on every character just as it would make dye (particularly black and white) loses its rare signifiance if its made widely, cheaply available, it is definately not something I'd like to see happening in GW.
Again, /not signed.
Just like max armor, the range of armor available ranging from the cheapest (collector's) to the fow armor. Dye comes in cheap and expensive as well but does not change the stats on a player's character.
I remain unmoved by the whole dye-tome idea since it is not a necessary in game-play, it would be weird if everybody has fow armor on every character just as it would make dye (particularly black and white) loses its rare signifiance if its made widely, cheaply available, it is definately not something I'd like to see happening in GW.
Again, /not signed.
pumpkin pie
SEE! constructive (word choice, I don't know one better) ideas / reasons by Winter Lady
Thank you.
PS: we actually already have animated armor, elementalist head gear.
Thank you.
PS: we actually already have animated armor, elementalist head gear.
Keneth
Quote:
Originally Posted by pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.
FYI:Alpha channel is for masking. Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH! |