Tome of Dye idea

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

I've been thinking of this for sometime, well, ever since the skill tome come into action.

How about a Tome of Dye or Book of Dye Recipes, instead of buying bottle of dyes and getting drops of dye that occupy 10 slots if you reserve one for each color.

When you click on Tome of Dye you'll get a slider, much like how you color the cape and it can color not just the color-able parts of the armor, it has options to color the un-color-able parts as well.

and we need
1) Tome of Dye (normal)
2) Tome of Dye (Metallic)
3) Tome of Dye (Sparkle) make armor sparkle!

and there you have it i just reduce storage usage by 7 slots

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

I have one problem with this idea. Just one.... How do you dye armour with a book?

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

/notsigned

It does not make enough sense. I get the idea behind this, but it just is not realistic in use.

fotovince

Academy Page

Join Date: May 2006

Think We Need A Serious [Nerf]

W/

I think a better idea is to stock the dyes up, like the materials

Astrael

Ascalonian Squire

Join Date: May 2006

Belgium

Dragon Uniting Soldier Troops[DUST]

Mo/N

@meataxe: same way you make meteors apper from clear skies, or minions out of dead bodies or.... by magic

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

I like the dye recipe book thing, but honestly, that doesn't need to be an in game addition. I'm sure there's some brilliant programmers out there who could do it as an external addition, just for the fun of it and share it with us.

My point is simply, in the grand scheme of things this is a very unimportant addition, especially when there are so many other things that are in desperate need of a fixing.

That said, if there's any awesome programmers out there who think they could come up with something dye-wise, I'd totally use it! *wink*

Keneth

Frost Gate Guardian

Join Date: May 2007

If you really absolutely without a doubt have to change that texture you can just as easily edit it yourself. There should be a few modding threads and even a wiki page on how to do this. As for the idea, I don't mind if they do it but it won't be the end of me if those 7 slots stay occupied in my storage.

Absolute Eminence

Frost Gate Guardian

Join Date: May 2006

I had another idea like that. Book of Fame. with a slider. So you can add like anywhere between 25,000 fame or just 1 fame. yea?

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Nah... the only similar hing I can think of is to make a 'Dye maker'.

For example, you give him:
200 Vials of Ink, and 1 Onyx Gemstone and he makes you 1 Vial of Black dye.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

I think its a good idea, but dye storage seems easier
why not have a Tome of Dye 50 gold lets you preview every dye color on your armor. So instead of buying multiple colors just to see what they look like you can buy a tome for 50 gold :P

Healers Wisper

Healers Wisper

Lion's Arch Merchant

Join Date: Apr 2007

Anaheim, CA

BoMB

N/

Quote:
Originally Posted by ShadowsRequiem
I think its a good idea, but dye storage seems easier
why not have a Tome of Dye 50 gold lets you preview every dye color on your armor. So instead of buying multiple colors just to see what they look like you can buy a tome for 50 gold :P
I like this Idea, but it should also save 1 combo per tome. SO like if I like pink, it will say to make this color ___ Mix ____x_____x_____x____.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Its not meant as an addition, its taking out all the dye bottles, so that players don't have to allocated 10 slots just for dye in their storage (nerf i think is the word we use in GW)

With tome of dyes, theres no need to mix dye anymore, you can have any color you want (think paint programs color selector/or go check out the cape color selector in the game)

As for tome of sparkle, it is for making whatever color you apply to your armor so that it sparkle.
As for metallic tome, they are for colors like chrome, silver gold, bronze. and a choice of transparency if you want to make your already colored armor into metallic, for instant, metallic shocking pink helmet. :P

*note: In real life you cannot actually dye anything with a book or tome, but in the game its a metaphor/simili/indication that your character has stumble upon the recipe to dye thing/stuff, read books = knowledge, therefore can with a tome/book, dye anything they desire. Also what astreal said in post number 5.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

Quote:
Originally Posted by MithranArkanere
Nah... the only similar hing I can think of is to make a 'Dye maker'.

For example, you give him:
200 Vials of Ink, and 1 Onyx Gemstone and he makes you 1 Vial of Black dye.
I like this idea better than the sliding tome doohickey, but not if we have to give up random dye drops for it. I love the occasional glassy *clink* of a bottle of dye hitting the ground.

Also, color me old-fashioned, but I like the dye system we have. Gain a bottle, use a bottle. Gain two bottles, try a mix on for size. None of this slidey stuff. Back in my day, we didn't HAVE yer newfangled "preview screens" and that's the way we LIKED it. :P

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

TOME WILL DROPS AS USUAL, You will get random tome of dye drop. Its just like dye, only compile into a book, don't you see the benefit of this tome, you won't have to wait 1000 years for black to drop anymore DUH! you can have any color! the tome will drop! will drop! its like getting a drop of dye that you can choose what color you desire

GRRRR!

Keneth

Frost Gate Guardian

Join Date: May 2007

That would destroy the whole purpose of dye rarity, not that I wouldn't mind the white and black dye getting cheaper but I don't see A.net doing that. And you don't have to wait 1000 years for black dye, it's easier to farm for gold a few hours and buy it.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

the rarity level of tome of dye is

color = normal - normal color
metallic = purple - make normal color metallic gold, silver, bornze, chrome
sparkle = gold. - can make color shines and metallic shinier.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

So a tome that drops about as often as white/blue items can dye things black/white/silver AND color the uncolorable parts of armor?

Goodbye, dye market. It could stand to be taken down a peg or two, but not like this.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

You'll have a new dye market of tome DUH! with metallic ans sparkel tome being the much sought after ones.

With the possibility of dying your armor any color on any part, you still think players are going to dye their armor black or white? I think not, there will be so many different possibility. and you can avoid the chances of see you character "clone" in town.

Keneth

Frost Gate Guardian

Join Date: May 2007

Alright even if you were to completely destroy the dye market and hope that the new one works for whatever reason, there is a big problem here. For one, sparkle, shine, and dyeable areas require a lot of work. This is not as simple as adding a few overlays, A.net would have to change the texture and armor files of every single armor in the game and all of their variations, if you've ever dealt with graphics you'd know that it takes much effort and especially time and somehow I doubt A.net would want to take it upon themselves to change something so dramatically that is in no urgent need of changing.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

you change the MMAT or TXMT data for shining and sparkle

material data/ behavior files


I stand by my idea i think it is very implementable. (if thats a word, implementable)

sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.

I mod things Keneth

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Im doing the numbers thing today...

1) Why do we need this when we have dye?
2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.
3) Your idea doesnt really make alot of sense.
4) Why do we need this when we have dye?
5) Why do we need this when we have dye?
6) Why?

Rain Slip

Rain Slip

Academy Page

Join Date: Jul 2006

Knights Austrailia

W/A

i think the fact that u are trying to prove is that u want more dye colours/shades etc (referring to pie here) but the whole tome idea is a bit confusing mabey u can buy a sparkly dye thing that does not change the colour but just adds sparks to your amour etc.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

freekedoutfish

Im doing the numbers thing today... what numbers thing?

1) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) plus one bottle of dye is just one color, tome is one tome many color, it still only dye one piece of armor, one time. but the color choice lies with the player.

2) The armor has set zones which can be dyed, so to dye the undiable parts, Anet would have to redesign those skins to be changable.

nope, don't have to redesign it, just change the code so that players can change the color of the part thats previously not dye-able.

3) Your idea doesnt really make alot of sense. why? I think it make alot of good to player

a) freedom to choose any color player want (plus if you know how the cape desige works, toning!)
b) make all the color armors metallic if player so wishes
c) sparkle, make all the armor sparkle (note this has animation of sparkle) if player so wishes

4) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks

5) Why do we need this when we have dye? because dye takes up 10 slots (one of each color) and my idea rocks

6) Why? why not?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by pumpkin pie
freekedoutfish

Im doing the numbers thing today... what numbers thing?
Sorry im just in a funny mood...lol

I just dont really grasp why we need this. I've never really felt any want or need to dye any other part of my armor.

I'm quite happy with the bits I can dye and im an ele so I have the worst armor ingame.

As for saving space... I dont understand how it would?

Are you suggesting these tombs have an endless supply of dye inside them which you can use over and over again?

If not, then how is that any different to stacking dyes. Surely you would just stack up dye tomes instead?

IMO it sounds like trying to make the dye system more complicated then it has to be. The existing system works fine. If you want to dye different armor parts, then just have an option when dying to say "dye alternative section".

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

As much as I like saving space, I really don't find the idea of a color tome appealing, and reason is that I like the idea of having different color dye drops, I also like the visual of seeing bottles of color instead of a book/tome of dye.

Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc.

Call me old fashion, but I am not keen to be moved away from the current dye system, and I have no problem with the armor the way it is - the whole idea just isn't appealing to me.

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

I personally would love to color other areas of my armor, but to be honest it probably wouldn't look too good if I did. That's a LOT of coloring work for ANet for a trivial change that's only going to add fuel to that Ugliest Armor thread in the screen shot section.

Quote:
Uncertain of the OP's knowledge of programing/game codes and with my lack of knowledge on the field as well, but I find it hard to down-play the complication of "just change the code so that players can change the color of the part thats previously not dye-able"... as simple as you made it sound, it just doesn't seem all that easy to me implementing the idea without affecting the design of the current designs of the armor/weapon/shield..etc.
They'd have to program in every conceivable mix of dye for every patch of every piece of armor. Doesn't sound like a simple implementation to me.

Also, I see no reason to cheapen the dyes. Unless this thing only drops as rarely as black dye, it's going to kill the market. And unless the tomes stack -- I'm pretty sure the other ones don't, although I could be wrong -- you'd be taking up just as much inventory space, right?

I think rare tomes of effects would be kinda neat; sparkly armor or a boss-like sheen on your breastplate might be fun. But I'm not getting behind the color slider thing. Personally I'd prefer a storage slot for dyes and leaving the shiny bottles as they are.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

oh yes joy, we saw and have seen how the uw scrolls have helped the ecto price pllumit to subterranian levels, lets do the same with dyes as well. God what a brilliant idea.....

Healers Wisper

Healers Wisper

Lion's Arch Merchant

Join Date: Apr 2007

Anaheim, CA

BoMB

N/

Wow Pumpkin Pie, I love your tactics here.. when we dont agree with you yell louder and force your opinion until we do? Personly I dont think something like this would be a very good idea. The current system works ok. If you want to save slots I have an idea, ask ANet to put the Dye in the crafting material area of our storage. I think that idea would be great.

I think that this would be horrible on the economy, as Black Dye and Rubies seems to be the only thing holding value. The tome might be useful if implemented as a way to identify dye combinations to make your armor the color you want. But thats really it.

=DNC=Trucker

Krytan Explorer

Join Date: Apr 2006

TLA

Me/

um, what dye market? Everything continues to drop in price, the only market is between you and the merchant.

BTW, I think this is a good idea. Not sure about all this sparkly tome talk, but having a selector similar to cape color would be great.

Sharkman

Frost Gate Guardian

Join Date: Dec 2005

Quote:
Originally Posted by pumpkin pie
because dye takes up 10 slots (one of each color)

why not just sell the dye to the trader? Its not like dye is worth that much, the majority of it less that 300g. If you want more storage space, there ya go.

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

Quote:
Originally Posted by Sharkman
why not just sell the dye to the trader? Its not like dye is worth that much, the majority of it less that 300g. If you want more storage space, there ya go.
I personally can't afford to do that 300g is a lot to me

I just keep my dye collection on one specific character and only transfer them to storage when I need them.

Keneth

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by pumpkin pie
you change the MMAT or TXMT data for shining and sparkle

material data/ behavior files


I stand by my idea i think it is very implementable. (if thats a word, implementable)

sparkle might need animation behaviours. still not major change, mostly data (different numbers values) associate with the texture, can make it transparent if you want.

I mod things Keneth
I'm not sure whether Guild Wars has material definitions. Maybe we're not thinking of the same effects here, I was thinking of metalic sheen, which is achieved with alpha channels. If we're talking about armors actually shining and having sparkles around them then I suppose that would require a bit less work but why would A.net ever want to do something like that? Why would you ever want something like that? Unless you want to defeat your enemies with your dazzling cuteness but last I checked the game wasn't called Carebear Wars or Barbie Wars. And they'd still have to change every texture definition data to make other parts of the texture colorable, not to mention a rewrite of the code to support multiple colors. Even without any graphical changes much work would still have to be done for something as pointless as this. I mod things too, and it's not as simple as you make it sound, there are a lot of textures in the game and many variations thereof.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

material data is global across all 3D program/programming, if i am not mistaken.

FYI:Alpha channel is for masking.

Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude

Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

whats with you putting DUH! in every post? i think your idea is pretty DUH!

keep the dye system the same kthxbye

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by dan-the-noob
whats with you putting DUH! in every post? i think your idea is pretty DUH!

keep the dye system the same kthxbye
What is DUH? I honestly think people make these abbreviations up half the time. I dont even know what context that is one is in.

My advice people, is please DO NOT use them, because not alot of people understand them and it can come off as arrogant.

Especiallythe FYI one.

Btw, animated armor would be cool, but far too much work to impliment into existing campaigns. I'm sticking with the belief that I dont understand why we need this.

The armor is fine as it is, in the way you can dye it.
The dye works fine and stacking them isnt an issue because we have 80 slots in storage and why would anyone stack dyes other then to sell on?

It alot of work for a system we dont really need IMO!

pamelf

pamelf

Forge Runner

Join Date: Aug 2006

Australia

Lost Templars [LoTe]

Me/Mo

Quote:
Originally Posted by pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.

FYI:Alpha channel is for masking.

Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude

Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!
Seriously, we got your stance from the original post. Can you just accept that some people might not agree with you and leave it at that instead of constantly trying to justify yourself?

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

Quote:
Originally Posted by pamelf
Seriously, we got your stance from the original post. Can you just accept that some people might not agree with you and leave it at that instead of constantly trying to justify yourself?
When you start a thread, don't you need to check in on it and see how it progress? I don't want to post something and just leave it. I have another thread for idea, when posters really give good ideas and convinced me that they are really giving good ideas and gave my idea a thought, instead of sarcasm and onliner post, only then.

Tome of dye is a good idea, and I stand by it, throw more sarcasm at me please. it is still a good idea.

1) it reduce storage space (this is just a plus, not the main reason why I thought of tome of dye, I thought of tome of dye when I use the Cape Design function in the game, and thought since the game can already dye and even put logo on the cape, why can't the game do the same for armor, plus, there are lots of animated/sparkling weapons out there, so why can we have animated and sparkling armors)

2) it will make dye cheaper so that every players can afford to dye their armor any color they want (freedom of choice, this wasn't my main concern but some greedy players seems to think it is the reason I wanted the tome, so be it)

Where freedom of choice is concern I will use DUH whereever I like and want

DUH DUH!

Quote:
Originally Posted by freekedoutfish

The armor is fine as it is, in the way you can dye it.
The dye works fine and stacking them isnt an issue because we have 80 slots in storage and why would anyone stack dyes other then to sell on?
to answer your DUH is arrogant, FYI it is for fun on my part and no where near arrogant, you think people making stupid sound to make them look arrogant? nit-picking that is IMHO

For a players who do not concentrate on making gold in the game and frankly cannot be bothered to stand around in an outpost selling stuffs, She would want 1) to save storage space, 2) have cheap available game contents to use and not have to play the game until her elbow drops to get 2 mil to make a FOW or Buy rubies at 6k just to make an armor. thats why my dye are not sold, and no I don't usually dye my armor, because I only dye them if I get a drop. and no I don't sell anything for profit. and I couldn't care less if the price for ecto has drop to 1g, I still collect them in the hope that one day if my elbow don't drop from playing GW I might have enough to buy a FOW armor for my necro (the spiky one) and YaY for Scroll to the Deep and Urgoz I dislike exclusiveness (spelling) and its just silly to wait for ferry when most of the time the players from Guild who can ferry you are not around


the above is also for Healers Whisper, Sharkman, MistressYichi

Quote:
Originally Posted by dan-the-noob
whats with you putting DUH! in every post? i think your idea is pretty DUH!

keep the dye system the same kthxbye

DUH

Winter Lady

Winter Lady

Academy Page

Join Date: Jul 2005

Fused Source

Mo/Me

Dye, by all means, is not a necessary but leaning more towards to the luxury side of things.

Just like max armor, the range of armor available ranging from the cheapest (collector's) to the fow armor. Dye comes in cheap and expensive as well but does not change the stats on a player's character.

I remain unmoved by the whole dye-tome idea since it is not a necessary in game-play, it would be weird if everybody has fow armor on every character just as it would make dye (particularly black and white) loses its rare signifiance if its made widely, cheaply available, it is definately not something I'd like to see happening in GW.

Again, /not signed.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

SEE! constructive (word choice, I don't know one better) ideas / reasons by Winter Lady

Thank you.

PS: we actually already have animated armor, elementalist head gear.

Keneth

Frost Gate Guardian

Join Date: May 2007

Quote:
Originally Posted by pumpkin pie
material data is global across all 3D program/programming, if i am not mistaken.

FYI:Alpha channel is for masking.

Why do people like Fiery Dragon Sword? Why do people like Icy Dragon Sword? Why do people like my Sundering Storm Bow of Fortitude

Same reason I want animated armor part Pyromancer - fiery gloves, fiery boots DUH!
Material data probably is global across 3D programming however not always in the same format, complex graphical engines can have much more advanced ways of handling such animations. Alpha channel is used for compositing and blending FYI and yes, I know you can mask things with it, that's the general idea of its workings at least in most graphics programs DUH! (even though it's more than a simple mask). And I don't like the Dragon Swords or your Storm Bow TBH but that's besides the point, I too would like to see animated armors, especially some burning ones (DUH!) but not through tomes or items but simply hardcoded ones, because let's face it, 80% of armors are either ugly or very much boring IMHO. That being said, you still haven't convinced me that your idea is anything more than a plea for more storage and bigger income, so before I start throwing in more lazy-ass abbreviations and exclamations, you'll have to make a stronger argument with more than just that.