Originally Posted by -Loki-
Bad PvP balance.
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GW2: What do YOU expect it to feature?
~ Dan ~
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Red Sonya
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4- A limit of Health and Energy: Although the level cap is said to be quite high, maybe even Unlimited, there should be cap on the Health and Energy of players, whether PVP, or PVE, so AT LEAST some form of balance is maintained. |
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7- A balanced game (skills and PvP): Right now, there are an enormous number of skills, which of duplicate of each other, and some that may vary VERY slightly. So if Anet is going to implement skills in the game, they should remove the useless and extra skills, and add skills that can be observed and balanced. Just because they CAN add more skills, does not mean they SHOULD. |
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10- Attributes: Currently, the Two profession system works perfectly. With the addition of races, hopefully, the second profession is not removed. As stated in PC Gamer, the races will have a certain UNIQUE ATTRIBUTE, and Anet better not make them unbalanced, so people would be attracted to ONLY one race. |
We must remember that GW2 is going to be a "change" and "different" there would be no reason to remake GW1 we already have that. It is time now to implement things that will be different and better and improve the game for another load and even different types of players like EQ2 tried to do. GW2 must be more WoWlike and add things that give character progression new meaning and new fun to do and want to do. Level 20 is boring as hell. 15^50 max is boring as hell, so, GW2 needs to put things into it that won't let it get boring so quickly or ever. Like unlimited levels with some power included for those that do level and level and level forever. It doesn't have to be much, but, something would be a plus. Same with loot, get away from VANITY items and get into phat loot items that are always improving a characters power. That extra damage point or more hps means a lot to a gamer who plays a lot. Or who has time to play a lot. Don't turn away the hardcore gamers just because of a handful of carebears.
Obama
Quote:
Originally Posted by Red Sonya
I firmly disagree, I hope to see one profession per class/race type. It is because of 2ndary classing that there are so many balance issues with GW1. Get back to one class per person per character. We must remember that GW2 is going to be a "change" and "different" there would be no reason to remake GW1 we already have that. It is time now to implement things that will be different and better and improve the game for another load and even different types of players like EQ2 tried to do. GW2 must be more WoWlike and add things that give character progression new meaning and new fun to do and want to do. Level 20 is boring as hell. 15^50 max is boring as hell, so, GW2 needs to put things into it that won't let it get boring so quickly or ever. Like unlimited levels with some power included for those that do level and level and level forever. It doesn't have to be much, but, something would be a plus. Same with loot, get away from VANITY items and get into phat loot items that are always improving a characters power. That extra damage point or more hps means a lot to a gamer who plays a lot. Or who has time to play a lot. Don't turn away the hardcore gamers just because of a handful of carebears. |
Why would anyone want Guild Wars to be WoWlike? I certainly hope they do not change limits they have of attribute points and weapon damage. Otherwise they might as well call the game "World of Warcraft 2". What I'd expect? Well, I am happy with many of the things Anet has announced for the game. I also want to see skills with the same description rermoved (ie. Drunken Blow, Desperation Blow). I think less skills would be a good thing.
credit
I dunno, maybe balance.
Balan Makki
There is a GW 2 Suggestion thread stickied a few forums down. Lots of stuff posted in there. But I'd love to see some form of worldwide PvP, or PvP servers etc. If done right, every server could be PvP, with an option not to see any of it as a PvE player. See GW2 suggestion thread for the idea.
The Fox
Here's my hopes!!!
I want nearly ALL content to be geared towards a powerful/max/advanced/developed character. I like the idea of an infinite level but don't want that to mean super powered players. Please, don't make half the game so EASY that once I get some levels or super BFG weapon, there will be ZERO REPLAY VALUE.
The reason Guild Wars is STILL SELLING GREAT is because a new player can easily level up and be on an equal playing field (minus knowledge of gameplay mechanics) to someone who has played thousands of hours. IF THEY CHANGE THIS... the GW2 will NOT SELL as well after current players have wasted there zillion hours and obtained a near god-like status of power.
Who would want to buy a game where they have no chance of even getting an invite, due to their pathetically underdeveloped character? Please keep GW2 a SKILL BASED game, so new people we meet can still buy the game and be able to have fun with a veteran player!
To do this you'll want to start the "training" stages of the game at a difficulty, which will challenge a developed character, who is attempting the area in it's hardest form (soloing).
Building on this idea, make item drops BETTER when returning to an easy area and trying to solo it! Maybe make a "hard mode" type of instance that gives better drops and it based on character progession. By upping the difficulty in this "hard mode," one could replay an area, be challenged, have fun, and still DESERVE GOOD DROPS. I expect drops to be scaled to difficultly, NO GIMPING solo players DROPS! Please... -_- because not doing so reduces replay value.
Also, don't make items or skills that are unobtainable to the average player. Grinding for that rare .0001% chance to drop item will only create a GOLD focused enviorment where botters exist and E-Bay gold buyers get the best stuff.
To expand on the above, GOLD is BAD for the economy and should be used sparingly for vanity items. When player preformance is gold based, one will simply ignore quests and focus on the most effecient method to get rich.
When you require necessary things like skills, weapons, and armor to be purchased (with gold), it makes player performance based on grind and decreases the games appeal to new players or casual players. Finally, give weapons, skills, and armor strictly through quest rewards so people will actually WANT to do QUESTS! and not go grind for gold... while their buddy is stuck looking for a pick up group.
I've played over 1,500 hours, so I'm no casual gamer, but a good community is not built on crack-game-addicts that backstab each other for the best stuff that E-bay game gold can buy. If it fixed the greed in the community I wouldn't mind removing gold completely and MAKING DROPS ACCOUNT SPECIFIC! lol It may never happen, but think of how nice it would be to play a game and not have to worry about spending time selling stuff. Instead, PLAYING the game and having fun with your buddies would be the focus!
My last request is for "emergent complexity" to not be so ambiguous in their discription that making solid STRATEGIC builds with synergy is difficult to do, which requires wiki to plan ahead. Please make great skill discriptions!
Wait I forgot something... Don't change the current system that allows people to easily re-distribute their points for attributes ect... Nothing is worse than developing a character that gets smacked with the "nerf bat" and cannot be salvaged due to permanent character choices. Plus it's fun to experiment with new builds.
Greater Replay = Happy Customers = More Future Sales
hahaha - my post is bigger than the OP's
I want nearly ALL content to be geared towards a powerful/max/advanced/developed character. I like the idea of an infinite level but don't want that to mean super powered players. Please, don't make half the game so EASY that once I get some levels or super BFG weapon, there will be ZERO REPLAY VALUE.
The reason Guild Wars is STILL SELLING GREAT is because a new player can easily level up and be on an equal playing field (minus knowledge of gameplay mechanics) to someone who has played thousands of hours. IF THEY CHANGE THIS... the GW2 will NOT SELL as well after current players have wasted there zillion hours and obtained a near god-like status of power.
Who would want to buy a game where they have no chance of even getting an invite, due to their pathetically underdeveloped character? Please keep GW2 a SKILL BASED game, so new people we meet can still buy the game and be able to have fun with a veteran player!
To do this you'll want to start the "training" stages of the game at a difficulty, which will challenge a developed character, who is attempting the area in it's hardest form (soloing).
Building on this idea, make item drops BETTER when returning to an easy area and trying to solo it! Maybe make a "hard mode" type of instance that gives better drops and it based on character progession. By upping the difficulty in this "hard mode," one could replay an area, be challenged, have fun, and still DESERVE GOOD DROPS. I expect drops to be scaled to difficultly, NO GIMPING solo players DROPS! Please... -_- because not doing so reduces replay value.
Also, don't make items or skills that are unobtainable to the average player. Grinding for that rare .0001% chance to drop item will only create a GOLD focused enviorment where botters exist and E-Bay gold buyers get the best stuff.
To expand on the above, GOLD is BAD for the economy and should be used sparingly for vanity items. When player preformance is gold based, one will simply ignore quests and focus on the most effecient method to get rich.
When you require necessary things like skills, weapons, and armor to be purchased (with gold), it makes player performance based on grind and decreases the games appeal to new players or casual players. Finally, give weapons, skills, and armor strictly through quest rewards so people will actually WANT to do QUESTS! and not go grind for gold... while their buddy is stuck looking for a pick up group.
I've played over 1,500 hours, so I'm no casual gamer, but a good community is not built on crack-game-addicts that backstab each other for the best stuff that E-bay game gold can buy. If it fixed the greed in the community I wouldn't mind removing gold completely and MAKING DROPS ACCOUNT SPECIFIC! lol It may never happen, but think of how nice it would be to play a game and not have to worry about spending time selling stuff. Instead, PLAYING the game and having fun with your buddies would be the focus!
My last request is for "emergent complexity" to not be so ambiguous in their discription that making solid STRATEGIC builds with synergy is difficult to do, which requires wiki to plan ahead. Please make great skill discriptions!
Wait I forgot something... Don't change the current system that allows people to easily re-distribute their points for attributes ect... Nothing is worse than developing a character that gets smacked with the "nerf bat" and cannot be salvaged due to permanent character choices. Plus it's fun to experiment with new builds.
Greater Replay = Happy Customers = More Future Sales
hahaha - my post is bigger than the OP's
The Little Viking
Z-axis....forgive me for being stupid..(I am far from computer smart and I know it)...but what is it exactly. I have read somewhere that we will no longer have the mouse click to move...what do I have to do? Actually learn to use the keyboard? Im to old for this. lol
Learning the GW1 keys was bad enough, let alone having to learn to move with the keyboard...
No a typing class was not offered when I was in school, and computers were not on every desktop then either.
Anyway, I am trying to learn some of this stuff...so, back on topic...what is this Z-axis anyway?
Learning the GW1 keys was bad enough, let alone having to learn to move with the keyboard...
No a typing class was not offered when I was in school, and computers were not on every desktop then either.
Anyway, I am trying to learn some of this stuff...so, back on topic...what is this Z-axis anyway?
Nevin
Heres my suggestion many may disagree because it is a radical change, but I think it'd work out nicely. For observation sake I'm using GW1 figures to display my idea, of course the system would have to be adapted to what ever GW2 decides to implement.
My idea basically is that GW2 should include a much stronger cross profession system to help differentiate the single professions (players who choose to play with no secondary), and the cross professions (players who choose to play utilizing a secondary). I'll use Warrior/Monk as an example.
-Up until level 20 (what ever the max level will be), the cross profession system should be treated as it is now, basic use of the secondaries skills and attributes.
-Upon reaching level 20 a player should now have the choice to further delve into the cross profession system. Using Warrior/Monk as an example the player can now do a quest of some sort to achieve the status of "Paladin". (The titles would differ for every profession combo, such as Death Knight for Warrior/Necromancer)
-The newly titled Paladin can now access skills ONLY available to his profession combo of choice but at a cost. These skills would fall under a new attribute that would replace the player's original primary attribute. In this case we'll call this primary attribute "Strengthened Zeal" under this attribute would be new skills that the Paladin could utilize such as..
Holy Blade - 5e, 12r
Melee Attack. Strike target foe for +5...25 damage, this attack deals holy damage. If target foe is a summoned creature, that foe begins burning for 1...3 seconds.
-In addition to a new primary and choice of say 10-20 profession combo specific skills the Paladin will be able to obtain armor that is specific to his profession combo of choice, it will reflect properties of both original professions in its stats. For example...
Holy Chain Mail - 70 AL (+10 vs Physical), has a 5...17% chance of healing wearer for 15...43 health upon being striked in melee by an unenchanted foe. (Based off of Strengthened Zeal attribute)
Take note that this armor includes some properties not currently present in the armor of GW1, I suspect armor in GW2 may take a more creative approach. Also take note that the armor level is decreased from the Warrior's standard of 80 +20 vs physical, a pure warrior may even be able to obtain armor as high as 100 AL +20 physical.
All in all its a very basic idea and in order to be balanced would require single-profession players to get some sort of buff as well. I sincerely hope that Anet could consider something that would huge amounts of depth to the game. This idea would nearly create thousands of "New" professions. (Also I noticed people read posts that contain bold letters more often then ones that do not )
My idea basically is that GW2 should include a much stronger cross profession system to help differentiate the single professions (players who choose to play with no secondary), and the cross professions (players who choose to play utilizing a secondary). I'll use Warrior/Monk as an example.
-Up until level 20 (what ever the max level will be), the cross profession system should be treated as it is now, basic use of the secondaries skills and attributes.
-Upon reaching level 20 a player should now have the choice to further delve into the cross profession system. Using Warrior/Monk as an example the player can now do a quest of some sort to achieve the status of "Paladin". (The titles would differ for every profession combo, such as Death Knight for Warrior/Necromancer)
-The newly titled Paladin can now access skills ONLY available to his profession combo of choice but at a cost. These skills would fall under a new attribute that would replace the player's original primary attribute. In this case we'll call this primary attribute "Strengthened Zeal" under this attribute would be new skills that the Paladin could utilize such as..
Holy Blade - 5e, 12r
Melee Attack. Strike target foe for +5...25 damage, this attack deals holy damage. If target foe is a summoned creature, that foe begins burning for 1...3 seconds.
-In addition to a new primary and choice of say 10-20 profession combo specific skills the Paladin will be able to obtain armor that is specific to his profession combo of choice, it will reflect properties of both original professions in its stats. For example...
Holy Chain Mail - 70 AL (+10 vs Physical), has a 5...17% chance of healing wearer for 15...43 health upon being striked in melee by an unenchanted foe. (Based off of Strengthened Zeal attribute)
Take note that this armor includes some properties not currently present in the armor of GW1, I suspect armor in GW2 may take a more creative approach. Also take note that the armor level is decreased from the Warrior's standard of 80 +20 vs physical, a pure warrior may even be able to obtain armor as high as 100 AL +20 physical.
All in all its a very basic idea and in order to be balanced would require single-profession players to get some sort of buff as well. I sincerely hope that Anet could consider something that would huge amounts of depth to the game. This idea would nearly create thousands of "New" professions. (Also I noticed people read posts that contain bold letters more often then ones that do not )
StormDragonZ
Quote:
Originally Posted by Lord-UWR
8- Challenging PvE: Currently, with Hard Mode, only level of monsters and the number of skills they have has increased. They should use a better AI, maybe a FPS AI for that matter, and make PvE more exciting and challenging, worth playing ALL parts at least.
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Sleeper Service
Quote:
Originally Posted by The Little Viking
Z-axis....forgive me for being stupid..(I am far from computer smart and I know it)...but what is it exactly. I have read somewhere that we will no longer have the mouse click to move...what do I have to do? Actually learn to use the keyboard? Im to old for this. lol
Learning the GW1 keys was bad enough, let alone having to learn to move with the keyboard... No a typing class was not offered when I was in school, and computers were not on every desktop then either. Anyway, I am trying to learn some of this stuff...so, back on topic...what is this Z-axis anyway? |
it means we will be able to "jump" and "dive", interact with things "above" and "below" our toons as well as use the terrain better.
currently the game only simulates 2 axis (X and Y), if something is above your char...it really isn't, it only seems that way.
we will still have to use the mouse.
Craywulf
I expect great things. which means it needs to compete with other upcoming MMOs out there such Age of Conan and Warhammer Online. Otherwise its going it get lost in sea of mediocre MMO's coming out.
I do like what I see of the real-time combat of Conan, I would like to see that incorporated in Guild Wars 2.
I do like what I see of the real-time combat of Conan, I would like to see that incorporated in Guild Wars 2.
Buster
A more mature online community but that might be wishful thinking.
As far as the game goes, I just want GW2 to be the ultimate Guild Wars game that I can enjoy for a long time.
As far as the game goes, I just want GW2 to be the ultimate Guild Wars game that I can enjoy for a long time.
The Little Viking
Quote:
Originally Posted by Sleeper Service
it means we will be able to "jump" and "dive", interact with things "above" and "below" our toons as well as use the terrain better. currently the game only simulates 2 axis (X and Y), if something is above your char...it really isn't, it only seems that way. we will still have to use the mouse. |
I think I will be able to deal with this. nOt so much of a change as I had originally thought.
Once again, thanks.
Rexion
I expect for all of these "GW2... WHAT DO YOU WANT?" threads to stop flooding Riverside...
Sujoy
I want to make a correction :
AioN looks like crap, it WILL end up like Auto Assault.
AioN looks like crap, it WILL end up like Auto Assault.
Zonzai
Quote:
Originally Posted by -Loki-
Improved Graphics, animations, physics and a z axis. Bad PvP balance.
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That had me in tears.
I'll go with that plus more farming.
Tender Wolf
I really hope to have the following:
- No monthly fee
- More movement options (like being able to jump off small cliffs instead of running into them like walls)
- Ability to use/wear everything in HOM, including wearing titles
- Pet stable and armor closet (weapon one would be nice too)
- A full party of heroes/henchmen
- Missions like in GWEN (as in they have res shrines except the very last one)
- No grind *glares at GWEN*
- New mini pets/armors, etc. (though this will probably be implemented)
- Ability to change skills, teammates, etc. outside (as in a WOW environment where you don't have to do everything in town and then go out and get nuked)
Zonzai
This thread is what we EXPECT it to feature right, not what we WANT it to?
Just asking... *ahem*
Just asking... *ahem*
zhak
I just want to be no monthly payed.If so is not diferent from WoW and all other payed mmorpg,simple
shoogi
Expect or Wish?
Expect- a dull pve game like NF and EN. Introduction of countless professions and skills. Bad and boring PvP like in most RPGs (focus on 1v1 and tons v tons, which will satisfy pve scrubs). Other words- another copy of WoW. The only reason that people will play this is the financial issue.
Wish- What GW was in its first few months. Focus on good pvp, not the trash gw pvp is currently.
Sadly, Anet realized that pve generates profit. Pvp dedicated rpg games, like what GW used to be 2 years ago, only interest several thousands of players around the world.
Expect- a dull pve game like NF and EN. Introduction of countless professions and skills. Bad and boring PvP like in most RPGs (focus on 1v1 and tons v tons, which will satisfy pve scrubs). Other words- another copy of WoW. The only reason that people will play this is the financial issue.
Wish- What GW was in its first few months. Focus on good pvp, not the trash gw pvp is currently.
Sadly, Anet realized that pve generates profit. Pvp dedicated rpg games, like what GW used to be 2 years ago, only interest several thousands of players around the world.
isamu kurosawa
Quote:
Originally Posted by The Little Viking
Ok, I think I get it now. Thanks for the graphical explination...more then expected.
I think I will be able to deal with this. nOt so much of a change as I had originally thought. Once again, thanks. |
It basically meant bridge based levels where buggy, exploitable and therfore could not be implemented as often.
Gattocheese
I expect GW2 to be ultra casual. Thats the direction that Anet has been taking GW1. Its the modern and popular trend in MMO and other video games today. Most players are now "casual" players. Its just good business.
But in regret, not that it matters, thats one of the main or if not "the main" reason i quit playing Guild Wars. One thing i enjoy the most out of every rpg is the pride i take on the developement of my characters. In GW it is so easy to obtain your perfect armor and perfect weapon for your character. There is also no character statistical developement after 20, which can be reached in about 5 hours or less. The economy is meant for the poor and casual. 99% of all GW items sell for less than 100k. Only a small fraction of items are "rare". To most people, this is a good thing. Not for me. I am amazed that i lasted near 2,000 hours on my account. If it wasnt for a friend, i would of probaly quit right after GWEN came out. Reskins are sooo awful and discouraging. I dont consider titles a form of developement either, i do not enjoy titles.
I do understand that in GW2 there will be a huge level cap or "unlimited" level cap. But dont underestimate this thinking. Your probaly wont gain any benefit or stat developement after level 20 again. You might be level 2,399 but you have no developement, stats, skills, that are better then the average lvl 20 nub in GW2. Yea! Unlimited level as a title! arghhhh...
But in regret, not that it matters, thats one of the main or if not "the main" reason i quit playing Guild Wars. One thing i enjoy the most out of every rpg is the pride i take on the developement of my characters. In GW it is so easy to obtain your perfect armor and perfect weapon for your character. There is also no character statistical developement after 20, which can be reached in about 5 hours or less. The economy is meant for the poor and casual. 99% of all GW items sell for less than 100k. Only a small fraction of items are "rare". To most people, this is a good thing. Not for me. I am amazed that i lasted near 2,000 hours on my account. If it wasnt for a friend, i would of probaly quit right after GWEN came out. Reskins are sooo awful and discouraging. I dont consider titles a form of developement either, i do not enjoy titles.
I do understand that in GW2 there will be a huge level cap or "unlimited" level cap. But dont underestimate this thinking. Your probaly wont gain any benefit or stat developement after level 20 again. You might be level 2,399 but you have no developement, stats, skills, that are better then the average lvl 20 nub in GW2. Yea! Unlimited level as a title! arghhhh...
Red Sonya
Quote:
The reason Guild Wars is STILL SELLING GREAT |
UgoNL
Level Cap to 50.
Title system.
Emote (HA emotes) system.
8v8 pvp pls
Title system.
Emote (HA emotes) system.
8v8 pvp pls
Zonzai
Quote:
Originally Posted by Red Sonya
It didn't even meet the total sales figures of Neverwinter Nights or Diablo 2 in nearly 3 years, how can you sit there and says "Still Selling Great" you have no clue as to how it's selling, but, the figures of sales that are coming out do not compare to Neverwinter Nights or Diablo 2's sales in the first TWO years. Go look them up and compare. GW is so far behind it's funny.
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Especially when you compare it 2 of the longest running, best selling PC RPG's ever.
Poor ANet, they've only made a measly 225 million off of GW.
Lonesamurai
Quote:
Originally Posted by Zonzai
You're right, 4.5 million copies sold is really bad.
Especially when you compare it 2 of the longest running, best selling PC RPG's ever. Poor ANet, they've only made a measly 225 million off of GW. |
I'm deleting my previous post cos its just not worth it
Monk00
I would be expecting a maybe armour for ranger pets... or pet skills.. so u could give them a skill bar of 4 skills that u could captue from beasts, like twisted fangs in EotN
and also a wide array of pets, ramdom suggestions Toads... Bats...
and also a wide array of pets, ramdom suggestions Toads... Bats...
Bryant Again
Wow, I had no idea Neverwinter Nights had done so well...
That said, as an RPG, Guild Wars is doing pretty good. Can't say the same as an MMO, however.
That said, as an RPG, Guild Wars is doing pretty good. Can't say the same as an MMO, however.
bpphantom
Skill based levels a-la SWG pre CU.
Leveless.
Blend of instanced and non.
Z axis.
Fast map travel.
Larger skill bar like most MMO's.
100x the character customization currently available at creation.
Not WoW.
Leveless.
Blend of instanced and non.
Z axis.
Fast map travel.
Larger skill bar like most MMO's.
100x the character customization currently available at creation.
Not WoW.
Mordakai
Quote:
Originally Posted by The Little Viking
Ok, I think I get it now. Thanks for the graphical explination...more then expected.
I think I will be able to deal with this. nOt so much of a change as I had originally thought. Once again, thanks. |
ie, Combat while flying, jumping down on top of someone.
But even just jumping and swimming offers a change of tactics, and I never really appreciated the difference until playing WoW.
NecroticChanter
I want them introduce 80 levels... xD
Mordakai
Quote:
Originally Posted by Gattocheese
I do understand that in GW2 there will be a huge level cap or "unlimited" level cap. But dont underestimate this thinking. Your probaly wont gain any benefit or stat developement after level 20 again. You might be level 2,399 but you have no developement, stats, skills, that are better then the average lvl 20 nub in GW2. Yea! Unlimited level as a title! arghhhh...
|
(The way I understand it, as you get closer to the level cap, the less power you gain with each level, but you still are getting more powerful, it's never just cosmetic.)
gabrial heart
What i would expect to see from a game released in a year or so is...
-Physics engine (functions of gravity, environmental changes, etc.)
With that, the ability to alter the landscape either using weapons of skills to damage or defeat your opponent. Hurling rocks with your mind type stuff, getting struck by lightning, drowning, etc.
-More permanent death penalty/restoration options. Perhaps (just like now) as you kill creatures you work off dp, but that dp stays with you. Maybe even tie it in with how long you log off (rest).
-More diverse skills, but less of them.
-Dynamic zone loading, so it doesn't seem like you are going from one area to the other via a load screen. (think oblivion outdoors movement)
-Dynamic spawns, not the same creature type and groups wandering the zones. (sneak attacks even)
-More elite stuff, stuff that isn't available to everyone, if the casual gamer wants all the goodies then don't be so casual. This can be implemented at the crafting level as well, reshape skins in a modular way so they all don't look and act alike. Staff heads that actually look different for example.
-Much less re-skinning of weapons/armor and far more versatile stat bonuses.
-Elimination of the level system all together. Utilize acquired *buffs* to increase and loose stats. Increase bonus effects based on how much time you do something (fighting, crafting, support, trade). If there are still elements (fire, water, air, death, blood, holy, etc.) then base the stat bonuses on usage of those as well. There could also be unique ways to display those stats. (Auras, special armor changes, markings, hovering icons, etc.)
-Eliminate the class system, choose which direction and buffs you want to gain and have certain inherent bonuses (or detriments) for each race. Also, if you change your direction (ie become more monk like) then you shave attributes off the other direction (never be uber powered). As a character grows it would be much easier to adapt and change. i.e. not being tied to one type of class, but instead to one character.
-As much as we all hate the pug, i think the focus should be on more social interaction. It's really the players that need to assess their social skills, not the game dynamics. Have areas that aren't easy to reach and require a group effort (no instant map travel to them).
We may see a very limited number of these in GW2. Who knows.
-Physics engine (functions of gravity, environmental changes, etc.)
With that, the ability to alter the landscape either using weapons of skills to damage or defeat your opponent. Hurling rocks with your mind type stuff, getting struck by lightning, drowning, etc.
-More permanent death penalty/restoration options. Perhaps (just like now) as you kill creatures you work off dp, but that dp stays with you. Maybe even tie it in with how long you log off (rest).
-More diverse skills, but less of them.
-Dynamic zone loading, so it doesn't seem like you are going from one area to the other via a load screen. (think oblivion outdoors movement)
-Dynamic spawns, not the same creature type and groups wandering the zones. (sneak attacks even)
-More elite stuff, stuff that isn't available to everyone, if the casual gamer wants all the goodies then don't be so casual. This can be implemented at the crafting level as well, reshape skins in a modular way so they all don't look and act alike. Staff heads that actually look different for example.
-Much less re-skinning of weapons/armor and far more versatile stat bonuses.
-Elimination of the level system all together. Utilize acquired *buffs* to increase and loose stats. Increase bonus effects based on how much time you do something (fighting, crafting, support, trade). If there are still elements (fire, water, air, death, blood, holy, etc.) then base the stat bonuses on usage of those as well. There could also be unique ways to display those stats. (Auras, special armor changes, markings, hovering icons, etc.)
-Eliminate the class system, choose which direction and buffs you want to gain and have certain inherent bonuses (or detriments) for each race. Also, if you change your direction (ie become more monk like) then you shave attributes off the other direction (never be uber powered). As a character grows it would be much easier to adapt and change. i.e. not being tied to one type of class, but instead to one character.
-As much as we all hate the pug, i think the focus should be on more social interaction. It's really the players that need to assess their social skills, not the game dynamics. Have areas that aren't easy to reach and require a group effort (no instant map travel to them).
We may see a very limited number of these in GW2. Who knows.
Age
I would expect it to feature a fully lvled 20 starting off char.The same character templates(faces and hair styles) as in GW.The same or mostly armour and weapons skins as GW.This way you can recreate your GW chars in GW2 being cloned.
Zonzai
Since so many people seem to not know much about it, here's what is known about GW2.
http://wiki.guildwars2.com/wiki/Guild_Wars_2
http://wiki.guildwars2.com/wiki/Guild_Wars_2
Nian
The thing I'm hoping GW2 will feature is more character involvement. Or rather that somehow, you the player would feel more immersed in the ingame world and involved in everything your character does. even just having the camera closer to your chara can add to the feeling. Right now I have a lot of characters and can't really feel too involved with any of them. Although I have to say I really enjoy being able to create and have many characters too. What a double edged sword this is. :P
And I hope a lot of good things that worked in GW might still be found in GW2. The way the skills work for example and how you can only take so much along with you in battle. I like it. Some kind of multiplayer interactions would be cool. Like skills and spells that can be comboed with other players.
Also, I would enjoy reading more indepth lore of the GW world as well as a complicated, involving and fascinating storyline. Although I get this is something that propably takes up a lot of resources from the devs and possibly away from other things.
I'm also very comfortable with he current game interface and I find it hard to play other games with cloggy interfaces.
And I hope a lot of good things that worked in GW might still be found in GW2. The way the skills work for example and how you can only take so much along with you in battle. I like it. Some kind of multiplayer interactions would be cool. Like skills and spells that can be comboed with other players.
Also, I would enjoy reading more indepth lore of the GW world as well as a complicated, involving and fascinating storyline. Although I get this is something that propably takes up a lot of resources from the devs and possibly away from other things.
I'm also very comfortable with he current game interface and I find it hard to play other games with cloggy interfaces.
Nevin
Many MMO's are coming out with exceptional combat graphics nowadays, take Cabal for example. GW2 will need to surpass these to actually stand out.
http://www.gametrailers.com/player/30101.html (Combat Montage)
http://www.gametrailers.com/player/30104.html (Dual Wield Montage)
http://www.gametrailers.com/player/30101.html (Combat Montage)
http://www.gametrailers.com/player/30104.html (Dual Wield Montage)
Melody Cross
*shrug* you asked.
What I want:
A version of HA that we used to have but balanced regularly and not left to AnyWAY rot.
For GvG to be fun again
Auction House
Instanced play worth playing.
For Anet to maintain their original business model
What I expect:
WvW replaces HA, AB, RA, and TA, everything. Its that and its GvG.
GvG will be played solely by people who obsess about making their female character jump all over the place so they can better see up their dress or 5 year olds playing ogres.
Raids...
Spawn Camping anything of value in persistent areas, griefing of lower level players by higher ranked players with better equipment of different factions
Bi-monthly "feature" releases at best, monthly releases at worst. The BMP decision makes me think Anet is adopting the standard Korean "Free to Play" business model. If you want the game, its free to play and use the servers. if you want to stand a chance at being competitive in PvP or maintaining a respectable level of use in PvE, get ready to shell out RL dough on a regular basis.
The last thing I expect: a mass exodus of GW2 players after they piss a large percentage of their core market off...again.
I doubt I'm getting GW2.
What I want:
A version of HA that we used to have but balanced regularly and not left to AnyWAY rot.
For GvG to be fun again
Auction House
Instanced play worth playing.
For Anet to maintain their original business model
What I expect:
WvW replaces HA, AB, RA, and TA, everything. Its that and its GvG.
GvG will be played solely by people who obsess about making their female character jump all over the place so they can better see up their dress or 5 year olds playing ogres.
Raids...
Spawn Camping anything of value in persistent areas, griefing of lower level players by higher ranked players with better equipment of different factions
Bi-monthly "feature" releases at best, monthly releases at worst. The BMP decision makes me think Anet is adopting the standard Korean "Free to Play" business model. If you want the game, its free to play and use the servers. if you want to stand a chance at being competitive in PvP or maintaining a respectable level of use in PvE, get ready to shell out RL dough on a regular basis.
The last thing I expect: a mass exodus of GW2 players after they piss a large percentage of their core market off...again.
I doubt I'm getting GW2.
Zonzai
Quote:
Originally Posted by Nevin
Many MMO's are coming out with exceptional combat graphics nowadays, take Cabal for example. GW2 will need to surpass these to actually stand out.
http://www.gametrailers.com/player/30101.html (Combat Montage) http://www.gametrailers.com/player/30104.html (Dual Wield Montage) |
Funny how all those people were fighting alone though. I think I heard a cricket chirping behind all that lame music.
Zonzai
Quote:
Originally Posted by Bryant Again
Wow, I had no idea Neverwinter Nights had done so well...
That said, as an RPG, Guild Wars is doing pretty good. Can't say the same as an MMO, however. |