How to make a little extra cash
tuna-fish_sushi
*Warning* this does not always net in cash profit, I am not liable for losses.
First of all this is just an idea for the people that have never thought of it.
I found a way to get some good mods for cheap. Ever notice those people in int d1 kamadan spamming 7max gold unid=4k or 5max q9= 6k?
Well i decided to try one of those, and for 4k i got 3 gold req 13 shields and some req 10-13 weapons. I identified them to find that one of the shields had a luck of the draw -5 (20%), and i also got a 15^50 inscription from a weapon. I just made 5k+ easily from that simple little trade.
So, i used this to my advantage and bought more and got some nice 10%furious sword mods and a 20/20 sundering axe. I ended up making about 20k in the matter of 10 minutes.
Now, first of all we know that these people test the items for +30 health mods so dont expect those. But some things are harder to test for and are still worth good money. If you decide to try these please note that you will not always win but your only wasting a little amount ~4k-5k.
A little trick is to try trading with different spammers and see which ones net you the best mods, for instance one of them may test for a specific mod but the other might not. If you find a person that gets you good quality items then keep trading that same person.
Pro's:
1). Your not wasting time doing boring farming.
2). You have a chance to make decent-good profit.
3). You gain points towards collector of wisdom title.
4). If you lose you didnt lose big time. If all mods stink you can still merchant them for 1.5k-2k and gain some money back.
5). If they are bots at least you can make some money off of them since they are basically the ones that nerfed farming. (MY OPINION)
Con's:
1). You may lose your money.
2). You may be supporting bots.
EDIT: I am not trying to promote these guys. I am just telling a little secret that net me some money which is what most people want.
First of all this is just an idea for the people that have never thought of it.
I found a way to get some good mods for cheap. Ever notice those people in int d1 kamadan spamming 7max gold unid=4k or 5max q9= 6k?
Well i decided to try one of those, and for 4k i got 3 gold req 13 shields and some req 10-13 weapons. I identified them to find that one of the shields had a luck of the draw -5 (20%), and i also got a 15^50 inscription from a weapon. I just made 5k+ easily from that simple little trade.
So, i used this to my advantage and bought more and got some nice 10%furious sword mods and a 20/20 sundering axe. I ended up making about 20k in the matter of 10 minutes.
Now, first of all we know that these people test the items for +30 health mods so dont expect those. But some things are harder to test for and are still worth good money. If you decide to try these please note that you will not always win but your only wasting a little amount ~4k-5k.
A little trick is to try trading with different spammers and see which ones net you the best mods, for instance one of them may test for a specific mod but the other might not. If you find a person that gets you good quality items then keep trading that same person.
Pro's:
1). Your not wasting time doing boring farming.
2). You have a chance to make decent-good profit.
3). You gain points towards collector of wisdom title.
4). If you lose you didnt lose big time. If all mods stink you can still merchant them for 1.5k-2k and gain some money back.
5). If they are bots at least you can make some money off of them since they are basically the ones that nerfed farming. (MY OPINION)
Con's:
1). You may lose your money.
2). You may be supporting bots.
EDIT: I am not trying to promote these guys. I am just telling a little secret that net me some money which is what most people want.
korcan
Quote:
Originally Posted by tuna-fish_sushi
Con's:
1). You may lose your money. 2). You may be supporting bots. |
i dont really care if you do or dont but some people might be against the idea simply on principle.
Government Flu
Quote:
*Warning* this does not always net in cash profit, I am not liable for losses. |
Quote:
1). Your not wasting time doing boring farming. |
...It can sometimes become very time consuming and chances are, no matter how popular the mod you're trying to sell is, it might take a long time to get rid of it. (Sometimes it takes 2 minutes, sometimes 30.)
I know these high risk options can prove to be profitable at times, but it is my belief that standard looting can easily overshadow any gold made re-selling mods.
And plus, you won't be spending any money making money by looting, unless you are doing the elite missions, in which case only 1k is required. And if you're good, you won't lose that 1k for nothing often.
Anyway, just throwing in my two cents.
Arcane_Penguin
They sell uid items because people will want to buy them and id them for the wisdom titles.
TideSwayer
Of course, now that you've bought unid's from a bot, he/she/the bot company will now be harassing you every day with "wtb unid?". It's like a telemarketer or leaving your yahoo.com email address in a public place. People you don't want to bother you will now start to.
twicky_kid
The main problem with this is that items can be tested for mod values before you id it. You are going to get a lot of duds.
TideSwayer
Quote:
Originally Posted by twicky_kid
The main problem with this is that items can be tested for mod values before you id it. You are going to get a lot of duds.
|
My one suggestion for anyone who does this is to NOT buy any gold unid armors. They can strip the runes and really sell you a 'dud'.
Redfeather1975
I bought some unid golds off a runner in Raisu Palace.
I still use some of them.
I still use some of them.
freekedoutfish
I really dont understand why people have to use over-the-top, complicated means to make gold.
For those who want to make some gold, read this....
Pick up every item and piece of gold during runs, quests, missions, farming, vanquishing, promotion earning, etc etc etc!
Now the complicated bit..... sell it all to the merchant.
You can make 1-5k or more, very easily with just one run of a quest or instance. Do that a few times and you have a very easy 10k in a short amount of time.
You dont need to use complicated trading techniques, bots or scams to make gold. You dont even need to spend hours farming.
And always ID items because it will increase their value at merchant!
Are we all clear on this very simply technique.
For those who want to make some gold, read this....
Pick up every item and piece of gold during runs, quests, missions, farming, vanquishing, promotion earning, etc etc etc!
Now the complicated bit..... sell it all to the merchant.
You can make 1-5k or more, very easily with just one run of a quest or instance. Do that a few times and you have a very easy 10k in a short amount of time.
You dont need to use complicated trading techniques, bots or scams to make gold. You dont even need to spend hours farming.
And always ID items because it will increase their value at merchant!
Are we all clear on this very simply technique.
wingzro
Quote:
Originally Posted by freekedoutfish
I really dont understand why people have to use over-the-top, complicated means to make gold.
For those who want to make some gold, read this.... Pick up every item and piece of gold during runs, quests, missions, farming, vanquishing, promotion earning, etc etc etc! Now the complicated bit..... sell it all to the merchant. You can make 1-5k or more, very easily with just one run of a quest or instance. Do that a few times and you have a very easy 10k in a short amount of time. You dont need to use complicated trading techniques, bots or scams to make gold. You dont even need to spend hours farming. And always ID items because it will increase their value at merchant! Are we all clear on this very simply technique. |
Arcane_Penguin
I've bought a total of 14 unids, kept a skeletion sheild req 9 16 AL with health mods (+59 when hexed), and a few other weapons (bows, etc) which I gave to my other chars and to my friends. then sold the rest for 10k
freekedoutfish
Quote:
Originally Posted by wingzro
But that's boring. Sitting in town trading is where the action's at.
|
I've such fond memories of selling and buying stuff, it makes me feel all warm and fuzzy inside!!
Government Flu
Quote:
Ah yes, the endless hours of fun posting "<WTS>" or "<WTB>" in an outpost. About 2 hours later someone takes a look and then just walks off without a word. |
Even some green weapons take a long time, like that one weapon I found off a dervish boss...Guru said it was worth 20k but no one was even whispering me so I eventually sold it for an extremely low price. I just can't stand watching all that pink text whiz by for too long, I guess.
God Apprentice
Quote:
Originally Posted by Government Flu
So your thread reads "How To Make Extra Cash" yet there's a disclaimer warning the reader that there is cash loss involved. Doesn't make sense.
|
Kinn
Quote:
Originally Posted by freekedoutfish
Ah yes, the endless hours of fun posting "<WTS>" or "<WTB>" in an outpost. About 2 hours later someone takes a look and then just walks off without a word.
I've such fond memories of selling and buying stuff, it makes me feel all warm and fuzzy inside!! |
TheRaven
Quote:
Originally Posted by TideSwayer
Of course, now that you've bought unid's from a bot, he/she/the bot company will now be harassing you every day with "wtb unid?". It's like a telemarketer or leaving your yahoo.com email address in a public place. People you don't want to bother you will now start to.
|
Sooo true!!! I saw a seller in Kamadan hawking:
"WTS Tomes Ranger 500g, Monk 800g, Assassin 400g, Warrior 500g"
So, I whispered him and said I'd buy all his Assassin tomes. He opened trade and put up 10 tomes. I paid 4k and left. He opened trade again and put another 10 tomes. Again, I paid 4k. Again, he opens trade with another 10 and I bought. Next he puts up 50 tomes. I declined, and by this time I realized I was trading with a bot. (Or at least an non-English speaking gold farmer)
I still get whispers from this guy occasionally asking me to buy tomes, unid's, gold, mods, minipets, etc, etc, etc.
I have mixed feelings about it. On the one hand, I can get the tomes I need extremely cheap off the bots, but I really hate supporting bots. Usually if I see someone in town advertising......"WTS <class> tomes, 2 available 500g each", I'll snatch them up. If I see "WTS <class> tomes, 143 left only 400g", I'll stay away since it's most likely a bot.
freekedoutfish
Quote:
Originally Posted by TheRaven
Sooo true!!! I saw a seller in Kamadan hawking:
"WTS Tomes Ranger 500g, Monk 800g, Assassin 400g, Warrior 500g" So, I whispered him and said I'd buy all his Assassin tomes. He opened trade and put up 10 tomes. I paid 4k and left. He opened trade again and put another 10 tomes. Again, I paid 4k. Again, he opens trade with another 10 and I bought. Next he puts up 50 tomes. I declined, and by this time I realized I was trading with a bot. (Or at least an non-English speaking gold farmer) I still get whispers from this guy occasionally asking me to buy tomes, unid's, gold, mods, minipets, etc, etc, etc. I have mixed feelings about it. On the one hand, I can get the tomes I need extremely cheap off the bots, but I really hate supporting bots. Usually if I see someone in town advertising......"WTS <class> tomes, 2 available 500g each", I'll snatch them up. If I see "WTS <class> tomes, 143 left only 400g", I'll stay away since it's most likely a bot. |
Kind of like buying stolen goods from a known criminal!
Martin Alvito
Ugh...please let there be no more reasons to ban people. It doesn't work anyway. All banning accomplishes is cut into the botters' profits; it doesn't eliminate them. This has the net effect of eliminating "small" botters such as individuals, forcing botting operations to nations where labor is cheap, and compelling the botters to develop labor efficiencies and economies of scale. In fact, the crowding out of small operations may very well have the net effect of improving the livelihood of those botters who DO manage to take advantage of economies of scale. Less supply DOES mean higher prices for the product.
Bots will be a problem until the day ANet (or another game developer) gets smart and ties the availability of all desired item skins to in-game accomplishments such as title tracks. Or until the wage differential between the developed world and the developing world levels out. My wager is that the former will happen first.
Bots will be a problem until the day ANet (or another game developer) gets smart and ties the availability of all desired item skins to in-game accomplishments such as title tracks. Or until the wage differential between the developed world and the developing world levels out. My wager is that the former will happen first.
Miral
Quote:
Originally Posted by freekedoutfish
Could Anet ban your account for dealing with a bot?
Kind of like buying stolen goods from a known criminal! |
HuntMaster Avatar
May i ask a possible "Newb" question? ty.
why dont people use guru Buy/Sell section as their primary trade source?
another option is to make a personal website and post all items on it with prices and your IGN to be pmed for offers. then instead of spamming specific items, you could just post your site address link and players could brouse through long lists of items for sale? thats what i normally do.
1 post linking to a site containing many if not hundreds of trade items.
players unwilling to test link will lose out on the deals, while others who do may find some very special offers.
[edit] buying unid golds is a good idea because you get title track food and possible "godly" items.
someone sold me an unid chaos axe (gold) for 2k and i sold that axe for 60k. so buying unids can definitly payoff.
why dont people use guru Buy/Sell section as their primary trade source?
another option is to make a personal website and post all items on it with prices and your IGN to be pmed for offers. then instead of spamming specific items, you could just post your site address link and players could brouse through long lists of items for sale? thats what i normally do.
1 post linking to a site containing many if not hundreds of trade items.
players unwilling to test link will lose out on the deals, while others who do may find some very special offers.
[edit] buying unid golds is a good idea because you get title track food and possible "godly" items.
someone sold me an unid chaos axe (gold) for 2k and i sold that axe for 60k. so buying unids can definitly payoff.
Engel the Fallen
ANET could have always at least added some for of trade improvements, like a unique area with districts based on item type you are selling.
But even that I guess is too much to ask to add these pre-factions improvements to trade that were much discussed and delivered.
But even that I guess is too much to ask to add these pre-factions improvements to trade that were much discussed and delivered.
midnight caretaker
Lets not get confused here. Even if you made a few k off your 7 unid or get a few decent mods. They are tested, they can test for 15% enchanted hexed ^50. They may let a few decent dmg mods slip through but in the long run you are getting their junk that they know would take less time to sell unid cus its junk. You would be better off spending your time to get 55ing in hardmode you could make a few k a lot faster of the white drops doing this than spamming wts non perfect mod or even the occasional 20/20 you find. Mods are dirt cheap now because of hard mode. Most golds except rare perfect items are better of going to the merch.
Buying chaos axes unid or whatever weapon for 10-20k is a bad idea the chance of you getting the 15^50 +5 e or whatever mod is so bad that buying a req9 for 10k while the id 15^50 version of it is only worthh 35-45k is bad. Buying a sheild unid hoping to get something good? dont be stupid easiest to test.
IMO you are wasting your time buying the 7 unid golds for 3.5k, and wasting even more time trying to sell a 20/19 or a +29 mod. Half the time those arnt even max items anyways
Buying chaos axes unid or whatever weapon for 10-20k is a bad idea the chance of you getting the 15^50 +5 e or whatever mod is so bad that buying a req9 for 10k while the id 15^50 version of it is only worthh 35-45k is bad. Buying a sheild unid hoping to get something good? dont be stupid easiest to test.
IMO you are wasting your time buying the 7 unid golds for 3.5k, and wasting even more time trying to sell a 20/19 or a +29 mod. Half the time those arnt even max items anyways
Jetdoc
Quote:
Originally Posted by twicky_kid
The main problem with this is that items can be tested for mod values before you id it. You are going to get a lot of duds.
|
Why do you think that many of the botters are also selling 15^50 items and perfect mods?
Buying unidentified golds is a horrible way to make cash. Selling unidentified golds, on the other hand, is a great way to make money.
HuntMaster Avatar
i just think the bottom dollar amount should be raised when selling to merchants.
sell value to merchants
Common (50 gold atleast)
Purple (100 gold atleast)
Green (500 gold atleast)
Gold (1,000 gold atleast)
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!)
Upgrades (100 gold atleast!)
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.
i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.
i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.
perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.
it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
sell value to merchants
Common (50 gold atleast)
Purple (100 gold atleast)
Green (500 gold atleast)
Gold (1,000 gold atleast)
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!)
Upgrades (100 gold atleast!)
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.
i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.
i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.
perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.
it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.
and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
Jetdoc
Quote:
Originally Posted by HuntMaster Avatar
the merchants buy prices need to be raised.
|
More gold in the economy = inflation.
Inflation = things become more expensive.
Things becoming more expensive, IMO, = bad thing.
Martin Alvito
Quote:
Originally Posted by HuntMaster Avatar
May i ask a possible "Newb" question? ty.
why dont people use guru Buy/Sell section as their primary trade source? |
2. There's a pricing band (call it 30-99k) where it's practically impossible to sell anything on guru. The Buy forum mostly gets used to sell bulk quantities of low-end rare items at low prices; High End is exclusively 100k and up. Following point #1, with such items the time price is sufficiently low relative to item value that it makes sense to spend the time to sell it in-game and get maximum value.
3. Moderation has gotten to the point where if you're not a regular user and you don't RTFM before you post you WILL get banned. There are so many rules now that it's impossible for a new poster to follow them all without making a concerted effort to do so.
As for your website concept - neither ANet nor most message boards like it when you post external links. The problem is getting buyers to the website.
thral
Question:
How do you test unids for mods?
I keep reading this in this topic and was wondering how u know.
replys appreciated
How do you test unids for mods?
I keep reading this in this topic and was wondering how u know.
replys appreciated
Martin Alvito
Quote:
Originally Posted by Engel the Fallen
ANET could have always at least added some for of trade improvements, like a unique area with districts based on item type you are selling.
|
1. Permit a brief account-specific "post" to be saved along with the rest of the account's data. Add a search function which permits users to search for the items they want in these "posts". Just as good as an auction house, really, and vastly less intrusive than the current system.
Then simply eliminate trade chat, track chat usage and ban anyone that spams (start LOOSELY on this and tighten it down). I'll wager this would *reduce* server load at the end of the day. It would also severely inconvenience bots if the permitted post length is brief enough.
2. Permit the generation of named instances (your Hall of Monuments?) and permit players to search for instances to join. Same basic principle as above; more inconvenient to players since you'd have to stand in the instance until you sold your stuff.
Eliminate trade chat, ban spammers.
3. Your suggestion - a Trade Isles where all trading must take place. Set up a ton of districts by item category (Swords, Axes, Hammers, Shortbows...). Remove trade chat from all other districts, ban spammers.
How hard would ANY of these concepts be to implement?
Martin Alvito
Quote:
Originally Posted by thral
Question:
How do you test unids for mods? I keep reading this in this topic and was wondering how u know. replys appreciated |
1. Get a high, consistent attribute allocation in the weapon type you test. I generally use 16.
2. Get an uncustomized, 15^50 or 15 always max damage weapon of the type you wish to test. Make sure it doesn't have sundering.
3. Equip monk secondary. Buy Infuse Health.
4. Equip a method of critting on your skill bar. Wild Blow for melee weapons; Go for the Eyes is best otherwise.
5. Go to the Isle of the Nameless.
6. Target the 60 armor target. Critical hit this target with your existing 15^50/15 always weapon. (Make sure the hit is a crit if using Go for the Eyes). Remember the damage amount that you inflicted.
7. Making sure that you are NOT enchanted or in a stance, critical hit the target again.
8. If the number matches the number from step 6, you have either a 14-15^50 or a 14-15/-10. (You would have noticed if it was 14-15/-5 when equipping the item; see above.) If the number is less than the number from step 6, you do not. If it is more, you have an item with sundering and you were lucky enough to have it trigger the first time.
9. To determine if the item is ^50 or -10: Infuse an NPC twice. Crit the 60 armor target again. If the damage number stays the same, the item is -10; if it goes down, it's ^50.
Sundering: This requires repeated tests. If the item damage simply reads "Dmg:" and is not slashing/piercing/blunt, the item is elemental damage and does not need to be tested. Same for vampiric/zealous weapons, which should have been noted when you equipped the item.
Repeat until bored, the damage amount goes up (thus proving it's sundering) or you are satisfied that the item is not sundering.
You can't guarantee perfection this way - there's no way to distinguish between 20/20 and 20/19 sundering, and 14^50 weapons will slip through. Still, you can ID only the best items using this method and sell the rest unid'd.
thral
^^^^ to the above post thx
Acehigh
I remember way back when,in id1 Augury Rock.I used to be able to get loads of req 8-10 unid golds for as little as 1k each,back when most golds and mods were worth something.
Healers Wisper
Quote:
Originally Posted by HuntMaster Avatar
May i ask a possible "Newb" question? ty.
why dont people use guru Buy/Sell section as their primary trade source? |
As far as buying unid gold, I do for my titles, thats all. I dont expect to make money off the deal. I have dont get me wrong, some Noob sold me a 20/20 vertibraker the other day that I was able to sell fairly fast for more then I bought all the golds for, but I dont expect it.
tuna-fish_sushi
Sure the bots test all the items but i doubt there going to test every single combination on every item they have. It's not an easy task to tell the exact stats of a single item mainly they just test for zealous, vampiric, +health, +energy they are not going to waste 30minutes on each item to test if its 15^50 or -5 (20%) and all the other mods. Again, if all you get is crap atleast you can sell it as merchent fodder and make back 2k. So in the end you end up with 7points to your title for 2k. There use to be people in the services offering 500g just to identify your items, well this way is alot cheaper and a chance to make some money.
Also, I find identifing an item and getting a good mod alot more fun then farming for 30minutes to get 1 gold item which may or may not have a mod that makes it worthwhile. Then again its a matter of preference I enjoy Soloing ToPK or getting deep into FoW, but when it comes to farming trolls, minos, dragon moss, its all so boring after 15minutes.
Also, I find identifing an item and getting a good mod alot more fun then farming for 30minutes to get 1 gold item which may or may not have a mod that makes it worthwhile. Then again its a matter of preference I enjoy Soloing ToPK or getting deep into FoW, but when it comes to farming trolls, minos, dragon moss, its all so boring after 15minutes.
twicky_kid
Quote:
Originally Posted by tuna-fish_sushi
Sure the bots test all the items but i doubt there going to test every single combination on every item they have. It's not an easy task to tell the exact stats of a single item mainly they just test for zealous, vampiric, +health, +energy they are not going to waste 30minutes on each item to test if its 15^50 or -5 (20%) and all the other mods.
|
freekedoutfish
Quote:
Originally Posted by Engel the Fallen
ANET could have always at least added some for of trade improvements, like a unique area with districts based on item type you are selling.
But even that I guess is too much to ask to add these pre-factions improvements to trade that were much discussed and delivered. |
You would then have language issues.
They would need a german, english, french, spanish, etc etc, district for each and every item district. That would be ALOT of new districts. Most of which would NEVER be used and be a waste of resources to maintain and support.
They cant just flick a switch and add new districts!
Martin Alvito
Quote:
Originally Posted by freekedoutfish
You want Anet to create a district for each and every type of item you can sell? You realise that would require them to install ALOT of new servers and it isnt just a case of changing the software!
You would then have language issues. They would need a german, english, french, spanish, etc etc, district for each and every item district. That would be ALOT of new districts. Most of which would NEVER be used and be a waste of resources to maintain and support. They cant just flick a switch and add new districts! |
1) The implementation of new districts (presumably at the international level) isn't that hard.
2) Suppose the following districts for a moment:
a) Swords
b) Axes
c) Hammers
d) Shields
e) Bows
f) Wands
g) Foci
h) Staves
i) Daggers
j) Spears
k) Scythes
What's so hard about that? If anything, Swords might have to be divided; the rest can handle the capacity.
2) Language: somewhat problematic, but one would expect that standard languages would emerge based upon time of day. You'd see some variety during the Euro hours, English and the odd bit of French during US peak hours, shifting over to English (Australia) mixed in with the Asian languages during Asia's peak hours.
This ain't rocket science, just needs to be thought through properly.
Martin Alvito
Double post. Meh.
freekedoutfish
Quote:
Originally Posted by Martin Alvito
Infinitely less hard than you think it is.
1) The implementation of new districts (presumably at the international level) isn't that hard. 2) Suppose the following districts for a moment: a) Swords b) Axes c) Hammers d) Shields e) Bows f) Wands g) Foci h) Staves i) Daggers j) Spears k) Scythes What's so hard about that? If anything, Swords might have to be divided; the rest can handle the capacity. 2) Language: somewhat problematic, but one would expect that standard languages would emerge based upon time of day. You'd see some variety during the Euro hours, English and the odd bit of French during US peak hours, shifting over to English (Australia) mixed in with the Asian languages during Asia's peak hours. This ain't rocket science, just needs to be thought through properly. |
You would need seperate country districts for each one of those item districts. Thats 11 districts for german, french, english, spannish, chinese, international, etc. Your talking more then 66 districts automatically in each outposts or capital city.
Do you not realise how resource intensive it is to host multiple districts for the same outpost? That many districts would cause major lag and alot wouldnt get used.
New servers would be required!
Even if they did do this, people WOULDNT use them. You would still have players who werent happy using designated districts to sell certain items, and they would simply return to non-trading districts to sell stuff.
Sellers want the attention of not just set-buyers, but potentional buyers! They want your average-joe who is just playing to notice their advert and buy their item.
No one would use them.
The same reason everyone used the all chat for trading, because they werent happy just using the trade channel. They wanted to grab the attention of non-buyers with spamming and in-your-face tactics.
TheLichMonky
lol @ this post
Fire Childe
Quote:
Originally Posted by freekedoutfish
The same reason everyone used the all chat for trading, because they werent happy just using the trade channel. They wanted to grab the attention of non-buyers with spamming and in-your-face tactics.
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People figured they weren't selling anything when loads of people muted Trade chat. So they used All chat to sell.
For a while, I had emotes, all chat and trade chat muted pretty much permanently. Now you can enable all chat and its not full of spam. Great!