How to make a little extra cash

2 pages Page 2
E
Engel the Fallen
Lion's Arch Merchant
#21
ANET could have always at least added some for of trade improvements, like a unique area with districts based on item type you are selling.

But even that I guess is too much to ask to add these pre-factions improvements to trade that were much discussed and delivered.
m
midnight caretaker
Frost Gate Guardian
#22
Lets not get confused here. Even if you made a few k off your 7 unid or get a few decent mods. They are tested, they can test for 15% enchanted hexed ^50. They may let a few decent dmg mods slip through but in the long run you are getting their junk that they know would take less time to sell unid cus its junk. You would be better off spending your time to get 55ing in hardmode you could make a few k a lot faster of the white drops doing this than spamming wts non perfect mod or even the occasional 20/20 you find. Mods are dirt cheap now because of hard mode. Most golds except rare perfect items are better of going to the merch.

Buying chaos axes unid or whatever weapon for 10-20k is a bad idea the chance of you getting the 15^50 +5 e or whatever mod is so bad that buying a req9 for 10k while the id 15^50 version of it is only worthh 35-45k is bad. Buying a sheild unid hoping to get something good? dont be stupid easiest to test.

IMO you are wasting your time buying the 7 unid golds for 3.5k, and wasting even more time trying to sell a 20/19 or a +29 mod. Half the time those arnt even max items anyways
Jetdoc
Jetdoc
Hell's Protector
#23
Quote:
Originally Posted by twicky_kid
The main problem with this is that items can be tested for mod values before you id it. You are going to get a lot of duds.
Bingo. Most of the botters have designated testers for their golds.

Why do you think that many of the botters are also selling 15^50 items and perfect mods?

Buying unidentified golds is a horrible way to make cash. Selling unidentified golds, on the other hand, is a great way to make money.
HuntMaster Avatar
HuntMaster Avatar
Wilds Pathfinder
#24
i just think the bottom dollar amount should be raised when selling to merchants.

sell value to merchants
Common (50 gold atleast)
Purple (100 gold atleast)
Green (500 gold atleast)
Gold (1,000 gold atleast)
Mini Pets (5,000 gold atleast)
inscriptions (100 gold atleast!)
Upgrades (100 gold atleast!)
i mean the high end chest keys cost alot! keys shouldnt have a higher value than the items inside chests.

i would like this because i dont trade in the game with players because it takes too much time and normally i get rude customers. the merchants would still offer low prices for high end items motivating players to trade with other players for high price stuff. but players that opted for merchant selling wouldnt be getting ripped off.

i'v merchanted hundreds of golds and purples and whites, and thousands of mods and inscriptions. and iv made nothing for it.

perfect mod/inscription = 25 gold! or spend the little time i have online waiting for a sale that never happens when i could have farmed the whole time making even more loot for the merchant.

it is unfair to players such as myself. the merchants buy prices need to be raised.
maybe having a way for the computer to identify the number of mods and the req or id each mod and req +dmg to increase overall price. anything to be alittle more Anti Trader friendly.

and yes, i have merchanted 100k +e items before simply because i cant stand spamming for trade when i can sell to merchant and start over. i just wish the merchant wasnt such a rip off for players who have no other choice.
Jetdoc
Jetdoc
Hell's Protector
#25
Quote:
Originally Posted by HuntMaster Avatar
the merchants buy prices need to be raised.
If the merchants give more gold for items, then more gold will be in the economy.

More gold in the economy = inflation.

Inflation = things become more expensive.

Things becoming more expensive, IMO, = bad thing.
Martin Alvito
Martin Alvito
Older Than God (1)
#26
Quote:
Originally Posted by HuntMaster Avatar
May i ask a possible "Newb" question? ty.

why dont people use guru Buy/Sell section as their primary trade source?
1. Comparatively few people use guru. You're not reaching all potential buyers through this method. Upshot is that for most items you're going to get less than "market" value, though the decrease in time price may make this worthwhile.
2. There's a pricing band (call it 30-99k) where it's practically impossible to sell anything on guru. The Buy forum mostly gets used to sell bulk quantities of low-end rare items at low prices; High End is exclusively 100k and up. Following point #1, with such items the time price is sufficiently low relative to item value that it makes sense to spend the time to sell it in-game and get maximum value.
3. Moderation has gotten to the point where if you're not a regular user and you don't RTFM before you post you WILL get banned. There are so many rules now that it's impossible for a new poster to follow them all without making a concerted effort to do so.

As for your website concept - neither ANet nor most message boards like it when you post external links. The problem is getting buyers to the website.
t
thral
Lion's Arch Merchant
#27
Question:
How do you test unids for mods?
I keep reading this in this topic and was wondering how u know.
replys appreciated
Martin Alvito
Martin Alvito
Older Than God (1)
#28
Quote:
Originally Posted by Engel the Fallen
ANET could have always at least added some for of trade improvements, like a unique area with districts based on item type you are selling.
There's a large number of ways to address this issue if ANet doesn't wish to code an auction house.

1. Permit a brief account-specific "post" to be saved along with the rest of the account's data. Add a search function which permits users to search for the items they want in these "posts". Just as good as an auction house, really, and vastly less intrusive than the current system.

Then simply eliminate trade chat, track chat usage and ban anyone that spams (start LOOSELY on this and tighten it down). I'll wager this would *reduce* server load at the end of the day. It would also severely inconvenience bots if the permitted post length is brief enough.

2. Permit the generation of named instances (your Hall of Monuments?) and permit players to search for instances to join. Same basic principle as above; more inconvenient to players since you'd have to stand in the instance until you sold your stuff.

Eliminate trade chat, ban spammers.

3. Your suggestion - a Trade Isles where all trading must take place. Set up a ton of districts by item category (Swords, Axes, Hammers, Shortbows...). Remove trade chat from all other districts, ban spammers.

How hard would ANY of these concepts be to implement?
Martin Alvito
Martin Alvito
Older Than God (1)
#29
Quote:
Originally Posted by thral
Question:
How do you test unids for mods?
I keep reading this in this topic and was wondering how u know.
replys appreciated
You can tell if an item is +damage/- energy, +energy, +HP, vampiric or zealous simply by equipping it. For other mods the following procedure works:

1. Get a high, consistent attribute allocation in the weapon type you test. I generally use 16.
2. Get an uncustomized, 15^50 or 15 always max damage weapon of the type you wish to test. Make sure it doesn't have sundering.
3. Equip monk secondary. Buy Infuse Health.
4. Equip a method of critting on your skill bar. Wild Blow for melee weapons; Go for the Eyes is best otherwise.
5. Go to the Isle of the Nameless.
6. Target the 60 armor target. Critical hit this target with your existing 15^50/15 always weapon. (Make sure the hit is a crit if using Go for the Eyes). Remember the damage amount that you inflicted.
7. Making sure that you are NOT enchanted or in a stance, critical hit the target again.
8. If the number matches the number from step 6, you have either a 14-15^50 or a 14-15/-10. (You would have noticed if it was 14-15/-5 when equipping the item; see above.) If the number is less than the number from step 6, you do not. If it is more, you have an item with sundering and you were lucky enough to have it trigger the first time.
9. To determine if the item is ^50 or -10: Infuse an NPC twice. Crit the 60 armor target again. If the damage number stays the same, the item is -10; if it goes down, it's ^50.

Sundering: This requires repeated tests. If the item damage simply reads "Dmg:" and is not slashing/piercing/blunt, the item is elemental damage and does not need to be tested. Same for vampiric/zealous weapons, which should have been noted when you equipped the item.

Repeat until bored, the damage amount goes up (thus proving it's sundering) or you are satisfied that the item is not sundering.

You can't guarantee perfection this way - there's no way to distinguish between 20/20 and 20/19 sundering, and 14^50 weapons will slip through. Still, you can ID only the best items using this method and sell the rest unid'd.
t
thral
Lion's Arch Merchant
#30
^^^^ to the above post thx
Acehigh
Acehigh
Krytan Explorer
#31
I remember way back when,in id1 Augury Rock.I used to be able to get loads of req 8-10 unid golds for as little as 1k each,back when most golds and mods were worth something.
Healers Wisper
Healers Wisper
Lion's Arch Merchant
#32
Quote:
Originally Posted by HuntMaster Avatar
May i ask a possible "Newb" question? ty.

why dont people use guru Buy/Sell section as their primary trade source?
I have tried this and it is way too slow. When I want to sell something I sell it. I goto town and spam a couple time my item at a low price and then move to another, never taking more then 15 min. If I sell the item great if not it becomes a hero weapon or Merch fodder. I net decent Money, nothing great but I prefer playing the game.

As far as buying unid gold, I do for my titles, thats all. I dont expect to make money off the deal. I have dont get me wrong, some Noob sold me a 20/20 vertibraker the other day that I was able to sell fairly fast for more then I bought all the golds for, but I dont expect it.
tuna-fish_sushi
tuna-fish_sushi
Desert Nomad
#33
Sure the bots test all the items but i doubt there going to test every single combination on every item they have. It's not an easy task to tell the exact stats of a single item mainly they just test for zealous, vampiric, +health, +energy they are not going to waste 30minutes on each item to test if its 15^50 or -5 (20%) and all the other mods. Again, if all you get is crap atleast you can sell it as merchent fodder and make back 2k. So in the end you end up with 7points to your title for 2k. There use to be people in the services offering 500g just to identify your items, well this way is alot cheaper and a chance to make some money.

Also, I find identifing an item and getting a good mod alot more fun then farming for 30minutes to get 1 gold item which may or may not have a mod that makes it worthwhile. Then again its a matter of preference I enjoy Soloing ToPK or getting deep into FoW, but when it comes to farming trolls, minos, dragon moss, its all so boring after 15minutes.
twicky_kid
twicky_kid
Furnace Stoker
#34
Quote:
Originally Posted by tuna-fish_sushi
Sure the bots test all the items but i doubt there going to test every single combination on every item they have. It's not an easy task to tell the exact stats of a single item mainly they just test for zealous, vampiric, +health, +energy they are not going to waste 30minutes on each item to test if its 15^50 or -5 (20%) and all the other mods.
Yes it is easy to test. Melee weapons just use wild blow to test the 15% dmg. Easier to see the increase on a critical hit.
f
freekedoutfish
Furnace Stoker
#35
Quote:
Originally Posted by Engel the Fallen
ANET could have always at least added some for of trade improvements, like a unique area with districts based on item type you are selling.

But even that I guess is too much to ask to add these pre-factions improvements to trade that were much discussed and delivered.
You want Anet to create a district for each and every type of item you can sell? You realise that would require them to install ALOT of new servers and it isnt just a case of changing the software!

You would then have language issues.

They would need a german, english, french, spanish, etc etc, district for each and every item district. That would be ALOT of new districts. Most of which would NEVER be used and be a waste of resources to maintain and support.

They cant just flick a switch and add new districts!
Martin Alvito
Martin Alvito
Older Than God (1)
#36
Quote:
Originally Posted by freekedoutfish
You want Anet to create a district for each and every type of item you can sell? You realise that would require them to install ALOT of new servers and it isnt just a case of changing the software!

You would then have language issues.

They would need a german, english, french, spanish, etc etc, district for each and every item district. That would be ALOT of new districts. Most of which would NEVER be used and be a waste of resources to maintain and support.

They cant just flick a switch and add new districts!
Infinitely less hard than you think it is.

1) The implementation of new districts (presumably at the international level) isn't that hard.
2) Suppose the following districts for a moment:
a) Swords
b) Axes
c) Hammers
d) Shields
e) Bows
f) Wands
g) Foci
h) Staves
i) Daggers
j) Spears
k) Scythes

What's so hard about that? If anything, Swords might have to be divided; the rest can handle the capacity.

2) Language: somewhat problematic, but one would expect that standard languages would emerge based upon time of day. You'd see some variety during the Euro hours, English and the odd bit of French during US peak hours, shifting over to English (Australia) mixed in with the Asian languages during Asia's peak hours.

This ain't rocket science, just needs to be thought through properly.
Martin Alvito
Martin Alvito
Older Than God (1)
#37
Double post. Meh.
f
freekedoutfish
Furnace Stoker
#38
Quote:
Originally Posted by Martin Alvito
Infinitely less hard than you think it is.

1) The implementation of new districts (presumably at the international level) isn't that hard.
2) Suppose the following districts for a moment:
a) Swords
b) Axes
c) Hammers
d) Shields
e) Bows
f) Wands
g) Foci
h) Staves
i) Daggers
j) Spears
k) Scythes

What's so hard about that? If anything, Swords might have to be divided; the rest can handle the capacity.

2) Language: somewhat problematic, but one would expect that standard languages would emerge based upon time of day. You'd see some variety during the Euro hours, English and the odd bit of French during US peak hours, shifting over to English (Australia) mixed in with the Asian languages during Asia's peak hours.

This ain't rocket science, just needs to be thought through properly.
You cant expect people of different langauges to all combine in the same district and form some universal language. It wouldnt happen and you would have major trading issues.

You would need seperate country districts for each one of those item districts. Thats 11 districts for german, french, english, spannish, chinese, international, etc. Your talking more then 66 districts automatically in each outposts or capital city.

Do you not realise how resource intensive it is to host multiple districts for the same outpost? That many districts would cause major lag and alot wouldnt get used.

New servers would be required!

Even if they did do this, people WOULDNT use them. You would still have players who werent happy using designated districts to sell certain items, and they would simply return to non-trading districts to sell stuff.

Sellers want the attention of not just set-buyers, but potentional buyers! They want your average-joe who is just playing to notice their advert and buy their item.

No one would use them.

The same reason everyone used the all chat for trading, because they werent happy just using the trade channel. They wanted to grab the attention of non-buyers with spamming and in-your-face tactics.
TheLichMonky
TheLichMonky
Frost Gate Guardian
#39
lol @ this post
F
Fire Childe
Frost Gate Guardian
#40
Quote:
Originally Posted by freekedoutfish
The same reason everyone used the all chat for trading, because they werent happy just using the trade channel. They wanted to grab the attention of non-buyers with spamming and in-your-face tactics.
Really? Because back in the day when LA had like 30 districts and it was difficult to get into d1, you had to mute Trade chat because of the endless wall of scrolling pink text. You couldn't read it because it gave you a headache and you couldn't read anything else because it caught got with the tide of endlessly scrolling pink text.

People figured they weren't selling anything when loads of people muted Trade chat. So they used All chat to sell.

For a while, I had emotes, all chat and trade chat muted pretty much permanently. Now you can enable all chat and its not full of spam. Great!