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Originally Posted by thral
Question:
How do you test unids for mods?
I keep reading this in this topic and was wondering how u know.
 replys appreciated
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You can tell if an item is +damage/- energy, +energy, +HP, vampiric or zealous simply by equipping it. For other mods the following procedure works:
1. Get a high, consistent attribute allocation in the weapon type you test. I generally use 16.
2. Get an uncustomized, 15^50 or 15 always max damage weapon of the type you wish to test. Make sure it doesn't have sundering.
3. Equip monk secondary. Buy Infuse Health.
4. Equip a method of critting on your skill bar. Wild Blow for melee weapons; Go for the Eyes is best otherwise.
5. Go to the Isle of the Nameless.
6. Target the 60 armor target. Critical hit this target with your existing 15^50/15 always weapon. (Make sure the hit is a crit if using Go for the Eyes). Remember the damage amount that you inflicted.
7. Making sure that you are NOT enchanted or in a stance, critical hit the target again.
8. If the number matches the number from step 6, you have either a 14-15^50 or a 14-15/-10. (You would have noticed if it was 14-15/-5 when equipping the item; see above.) If the number is less than the number from step 6, you do not. If it is more, you have an item with sundering and you were lucky enough to have it trigger the first time.
9. To determine if the item is ^50 or -10: Infuse an NPC twice. Crit the 60 armor target again. If the damage number stays the same, the item is -10; if it goes down, it's ^50.
Sundering: This requires repeated tests. If the item damage simply reads "Dmg:" and is not slashing/piercing/blunt, the item is elemental damage and does not need to be tested. Same for vampiric/zealous weapons, which should have been noted when you equipped the item.
Repeat until bored, the damage amount goes up (thus proving it's sundering) or you are satisfied that the item is not sundering.
You can't guarantee perfection this way - there's no way to distinguish between 20/20 and 20/19 sundering, and 14^50 weapons will slip through. Still, you can ID only the best items using this method and sell the rest unid'd.