600 vs. 55
3 pages • Page 2
K
both monks are good ,in foundry for example an 105 hp monk is used for dual
but when u want to clear entire foundry (cant finish it tho) in 3 man 600+smiter and famine ranger is the way to go ,i find the 600 monk just better for tanking then the 55 but for some solo farming specific builds i usualy go 55 hp,easier to slap prot spirit and mystic regen and just tank
but when u want to clear entire foundry (cant finish it tho) in 3 man 600+smiter and famine ranger is the way to go ,i find the 600 monk just better for tanking then the 55 but for some solo farming specific builds i usualy go 55 hp,easier to slap prot spirit and mystic regen and just tank
B
lol...600hp monk is the best and the most fun build to play as.....i am self is a 600hp i was the second 600hp in game ......and i will alay take more emeny the a 55 can....i took the whole of the fire forest in FOW...
IF u want go farming anywere pm me IGN Derry Monk
ill show u what a real 600hp can do
IF u want go farming anywere pm me IGN Derry Monk
ill show u what a real 600hp can do
a
Take this into account:
A 55 monk with a bonder-smither will never do any damage because the max dmg the 55 monk can recieve is 5 and both smithing enchants requieres a dmg input for giving a dmg output, and thus you are only getting an output of 1~2dmg per attack.
Now comparing it: A 600hp monk with a bonder-smither will do much more dmg than SoJ/SS/bond55 as it recives a max of 60 dmg per attack which is returned in a 50~60% ... but...
''what if the 600hp monk dies? Will that not trigger Spirit Bond?''
why not? You will still have the same amount of AL,,
if you think about it ..
Why doesnt it trigger? Because the attack was not powerful enought,
Why not?, because of the ARMOR!
Most of the time <<they>> ask for a 15AL, and even when you got a 60AL ((both shouldnt have any rune on them)) you can take off the chest and arms without any problems (chests and arms are the only pieces in all the set that doesnt give you a +1 pip of energy, you can also remove the headgear but thats where i but my attribute rune) this should make ANY dmg to reach a minimun of 60 ((at least on HardMode with a 60ALpants,sandals and head does)).
When talking about the amount of enemies that a 600hp monk can tank is about of 5 ~ 10 perfectly, from 11~up spirit bond will not suffice the amount of dmg that is being taken however you can prevent this for some time with Shield of absorbtion (SoA), you will always need a healing buff when dealing with more than 11 enemies and you can try with healing breeze or mistic healing of you are dervish as a secondary prof.
If you ask me
600hp with bond-smither is faster and doesnt need any runes nor amor req, for HM this is perfect tho i dont recomend it for normal mode as it wont do any dmg nor healing with high AL.
55hp monk is expensive and hard to learn if this is your first farm-monking time, on HM is slower but you gain a bit more of benefit from it and basicaly you can't use it where enemies have enchantment ignoring spells as they will kill you in seconds.
A 55 monk with a bonder-smither will never do any damage because the max dmg the 55 monk can recieve is 5 and both smithing enchants requieres a dmg input for giving a dmg output, and thus you are only getting an output of 1~2dmg per attack.
Now comparing it: A 600hp monk with a bonder-smither will do much more dmg than SoJ/SS/bond55 as it recives a max of 60 dmg per attack which is returned in a 50~60% ... but...
''what if the 600hp monk dies? Will that not trigger Spirit Bond?''
why not? You will still have the same amount of AL,,
if you think about it ..
Why doesnt it trigger? Because the attack was not powerful enought,
Why not?, because of the ARMOR!
Most of the time <<they>> ask for a 15AL, and even when you got a 60AL ((both shouldnt have any rune on them)) you can take off the chest and arms without any problems (chests and arms are the only pieces in all the set that doesnt give you a +1 pip of energy, you can also remove the headgear but thats where i but my attribute rune) this should make ANY dmg to reach a minimun of 60 ((at least on HardMode with a 60ALpants,sandals and head does)).
When talking about the amount of enemies that a 600hp monk can tank is about of 5 ~ 10 perfectly, from 11~up spirit bond will not suffice the amount of dmg that is being taken however you can prevent this for some time with Shield of absorbtion (SoA), you will always need a healing buff when dealing with more than 11 enemies and you can try with healing breeze or mistic healing of you are dervish as a secondary prof.
If you ask me
600hp with bond-smither is faster and doesnt need any runes nor amor req, for HM this is perfect tho i dont recomend it for normal mode as it wont do any dmg nor healing with high AL.
55hp monk is expensive and hard to learn if this is your first farm-monking time, on HM is slower but you gain a bit more of benefit from it and basicaly you can't use it where enemies have enchantment ignoring spells as they will kill you in seconds.
Quote:
Originally Posted by Coloneh
yeah you could do alot with a spirit bonder back in the day sk00pz, but they are NERFED.
Correction:
They were nerfed.
SoA made the 600 extremely viable again (you can tank huge groups with the build, just like "back in the day"), and as has been pointed out, the 600HP/Smiter duo runs are much faster than solo runs, because more damage is being put out in a shorter amount of time.
For solo farming, 105 (or 135, depending on personal preference) is pretty kickass. For duo farming, 600HP/Smiter is clearly superior. There's more room for error, and it can go places that the 55/105/135 builds can't even dream of going.
They were nerfed.
SoA made the 600 extremely viable again (you can tank huge groups with the build, just like "back in the day"), and as has been pointed out, the 600HP/Smiter duo runs are much faster than solo runs, because more damage is being put out in a shorter amount of time.
For solo farming, 105 (or 135, depending on personal preference) is pretty kickass. For duo farming, 600HP/Smiter is clearly superior. There's more room for error, and it can go places that the 55/105/135 builds can't even dream of going.
A
I cleared forest, beach, cave, and tower with a 600/smite duo. I was the smiter, so I can't tell you what it's like on the tank's end...but it's alot easier and more reliable. Just don't step on traps in the field. d'oh!
Hard mode enemies drop like candy. The only tough areas are the spots with monks...if you do the monks, you can't do the abyssals because of KD. If you do the abyssals, you can't do the monks because of no SV/AV...and if there are mesmers with the monks..GG. Tower = tough timing because you have both monks/mesmers AND abyssals.
Hard mode enemies drop like candy. The only tough areas are the spots with monks...if you do the monks, you can't do the abyssals because of KD. If you do the abyssals, you can't do the monks because of no SV/AV...and if there are mesmers with the monks..GG. Tower = tough timing because you have both monks/mesmers AND abyssals.
Quote:
Originally Posted by Faer
[FONT="Book Antiqua"]Correction:
They were nerfed.
SoA made the 600 extremely viable again (you can tank huge groups with the build, just like "back in the day"), this was discussed already. that is wasing another skill slot to make a build that is almost as viable as a 55. Nerfed!
They were nerfed.
SoA made the 600 extremely viable again (you can tank huge groups with the build, just like "back in the day"), this was discussed already. that is wasing another skill slot to make a build that is almost as viable as a 55. Nerfed!
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I always hear alot of people swear that it's faster than any of the 55 builds and farming spots though