600 vs. 55
manitoba1073
Quote:
Originally Posted by cerb
When I started (in prophecies) runes were 20k each :S I think even higher before that, haha
lol I got mine before you and they only cost me 2k each
lol I got mine before you and they only cost me 2k each
Age
I remember them being about up to 40K this is when Sup. Absorption cost up 80k.You got yours at 2k so that is how you beat me to it but you did help me out and I thank you for that.
manitoba1073
Quote:
Originally Posted by Age
I remember them being about up to 40K this is when Sup. Absorption cost up 80k.You got yours at 2k so that is how you beat me to it but you did help me out and I thank you for that.
you know me Age, anything for friends.
Faer
Quote:
Originally Posted by manitoba1073
Ill solve it all for you so Faer can close this sillyness.
I can't close threads that aren't in my jurisdiction.
Besides, it's a legitimate discussion... As far as Campfire discussions go, anyway.
Besides, it's a legitimate discussion... As far as Campfire discussions go, anyway.
batno_mercy
Quote:
Originally Posted by cerb
When I started (in prophecies) runes were 20k each :S I think even higher before that, haha
Off-topic: Most stupid thing that I had ever seen was the Bloodstained insignia for 10k lol. I made about 300k from that, farming margonites with teh ele (the quest in kourna don't remember it, thousands of margonites with incredible armor drops)
On-topic: The thread has settled lol. I used ur build for the UW Cerb and it ruled. I stick with 600hp most of the time though.
On-topic: The thread has settled lol. I used ur build for the UW Cerb and it ruled. I stick with 600hp most of the time though.
Age
That must of been when isignias were just released to all campaigns.
cerb
Quote:
Originally Posted by batno_mercy
On-topic: The thread has settled lol. I used ur build for the UW Cerb and it ruled. I stick with 600hp most of the time though.
haha don't go too crazy with it, last time i aggroed too much and guild wars crashed when avarre cast SV on me
Teutonic Paladin
Quote:
Originally Posted by Age
55 w/ Bonetti's as well as Mystic Regen are Infinite as well.
Can you teach me to play Mo/D/W?
Bowstring Badass
Quote:
Originally Posted by Teutonic Paladin
Can you teach me to play Mo/D/W?
Same here lol.
@Faer- You mean flamefest with 1 sentence on topic.
Anyway if you have a 55 you should have 600 armor also because you can't 55 some areas but a 600 can and vice versa.
See even I do it .
Same here lol.
@Faer- You mean flamefest with 1 sentence on topic.
Anyway if you have a 55 you should have 600 armor also because you can't 55 some areas but a 600 can and vice versa.
See even I do it .
BLOODGOAT
Why does everyone say 600 doesn't work? IMO it's still more effective than a 55 and I've never had any trouble tanking mass aggro... I guess nobody chains Shield of Absorption to Spirit Bond these days. As soon as SB drops SoA will be tanking the rest of the damage so you don't need to continually spam.
SB+SoA once every 10 seconds and you're golden.
SB+SoA once every 10 seconds and you're golden.
steel singer
Quote:
Originally Posted by cerb
Hola guys
Talkin' bout me are we? :P
I started playing GW again this week, bought NF and EOTN... and of course I went to UW
I didn't get to try hard mode yet, but if anyone cares, I took some pics of a nice build I've been playing with for the standard Monk / Necro 2-men run. I still prefer 55/SS over 600 hp/bonder combo, I'll let these screenshots speak for themselves:
I used to prone Monk/Warrior over anything else back when I wrote my guides because Spirit Bond took 1/4 to cast and didn't expire after 10 hits. However now that it isn't a reliable solution anymore and SoA casts in 1 second, interrupts become a problem again, hence Mantra of Resolve.
Let's get back on topic though: 55 vs 600. I *think* monsters do not flee from damage caused by HW/Retribu in HM. Don't bash me if I'm wrong, I have been away from the game for over a year and just came back a couple days ago. But if that is the case, I would prefer 600 for HM, and 55 for normal mode, for UW anyway. A good SS and a good 55 will always be faster than a 600/Bonder team and clear quests much faster as well. (I sooo don't wanna try Ice King/Escort of Souls/Unwanted Guests with a bonder, they would take forever) Wow leet :O
I used to tank and kill those solo on my mesmer :S (yes even the aatxe's)
Talkin' bout me are we? :P
I started playing GW again this week, bought NF and EOTN... and of course I went to UW
I didn't get to try hard mode yet, but if anyone cares, I took some pics of a nice build I've been playing with for the standard Monk / Necro 2-men run. I still prefer 55/SS over 600 hp/bonder combo, I'll let these screenshots speak for themselves:
I used to prone Monk/Warrior over anything else back when I wrote my guides because Spirit Bond took 1/4 to cast and didn't expire after 10 hits. However now that it isn't a reliable solution anymore and SoA casts in 1 second, interrupts become a problem again, hence Mantra of Resolve.
Let's get back on topic though: 55 vs 600. I *think* monsters do not flee from damage caused by HW/Retribu in HM. Don't bash me if I'm wrong, I have been away from the game for over a year and just came back a couple days ago. But if that is the case, I would prefer 600 for HM, and 55 for normal mode, for UW anyway. A good SS and a good 55 will always be faster than a 600/Bonder team and clear quests much faster as well. (I sooo don't wanna try Ice King/Escort of Souls/Unwanted Guests with a bonder, they would take forever) Wow leet :O
I used to tank and kill those solo on my mesmer :S (yes even the aatxe's)