Sigh... I get the impression that you've become more interested in "getting the better of me" than in presenting honest, well-thought-through comments, so I'm not sure this is worth trying to reply to, but we'll see...
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Originally Posted by Entreri
You basically restated what you said last time when you attacked it but when faced with the reversal you flip-flopped the above statement from 'gold-farmers' to 'everybody'. If it's the case for everybody then it has absolutely no value for this topic.
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1. My statement was not intended as a potential
solution to the problem. My statement was intended to accurately
describe one detail of the problem - which it did.
2. Nothing that increases understanding of a problem is "useless" for solving it.
3. Following from 2 - understanding that the gold in gold sales originates when white vendor trash is cashed in by farmers/bots
does help in developing ways to fight the problem - such as loot scale.
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The idea is 'dumb' in no small part because it's based on your statement.
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The idea is "dumb" because it takes a sledgehammer approach without any regard for the (in this case, game-crippling) collateral damage it would cause.
Conversely, a
narrowly tailored approach based on the same premise (that the gold in gold sales originates when white vendor trash is cashed in by farmers/bots) would be both effective and not-dumb -- see loot scale.
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All pure speculation. You say A2 is fine because he spends almost all his gold on sinks. There's no basis for this statement
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The statement is based on my experience, my impression of the collective experience of other posters, and the common-sense assumption that people generally do not farm gold (as opposed to questing or farming for specific items) unless they have a plan for what they are going to spend the gold on in mind. Without access to a-net's logs, that's the best basis for a factual claim I can have. And, it's the best basis you could have either.
I say that, to the best of my knowledge, most "real" players sink almost as much gold as the generate. You can take it or leave it.
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You point out an exception with the weapons A2 buys like it's the only one. It's not just weapons. That's just a subset... anywhere A2 buys directly from another player gold is released into the economy and is a part of his net, whether it's a weapon or a run to droknars or ectos.
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That's true. I left out the others because (except perhaps ectos) they are trivial compared to weapons in price and volume. However, you are correct: anywhere A2 buys directly from another player gold is released into the economy.
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Using a trader for anything also adds around 80% of the price to his net effect, only 20% of the price is a gold sink for anything of significant value. This includes runes and dyes. You're talking like these are a 100% wash and are forgetting the fact that somebody else is getting paid when they sell the runes and dyes to the trader.
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1. At the bottom end, the trader charges 100 and pays 30. That's a "profit" margin/gold sink of 70%. (Again, to the best of my knowledge,) The volume of low-end sales at the trader far exceeds the volume of sales of things of "significant value." Thus, (to the best of my knowledge,) buying from the traders is
usually a gold sink.
2. As for things of "significant value," I think you're right - the gold-transferred-to-another-player component outweighs the gold-sink component, so they're inflationary. I just think you overestimate how often these sales occur.
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If A2 spends five times as much on sinks as A1, it's reasonable to assume he spends five times as much on player to player transactions and traders also. So A2's net is five times that of A1 and they are NOT equal.
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I never said they were equal. I merely said they were both "near zero." Whether A2 is causing 5 times as much as A1, or even tens times as much, it doesn't particularly matter because five times, or even ten times, almost nothing is still almost nothing.
Look, if A is causing 1% of the problem, and B is causing 5% of the problem, and C is causing 94% of the problem, where are you going to look for the solution?
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This is useless information because at the heart of it you don't care. If bots/third-world farmers had cool armor would you change your stance and be OK with them? No... so this doesn't matter.
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Understand that "has cool armor" is shorthand for "sinks nearly all of the gold they generate on things like cool armor instead of dumping it into the money supply." Then, yes, if bots/third-world farmers "had cool armor," I would be OK with them.
If you manually farmed 75k and spent it all on 15k armor, I'd be fine with that.
If you used a bot to farm 75k and spent all of it on 15k armor, I'd think you were kinda pathetic, but I'd be fine with that. (Though I would fear that, once you got your armor, you would keep right on botting without engaging in any offsetting sinking, and that would be a problem.)
If some Chinese gold-farmer farmed 75k and spend it all on 15k armor, I'd be fine with that too. But I'd bet his boss would not be fine with that, because he was hired to do exactly the opposite, exactly the thing I am not OK with - generate lots of gold and sink none of it.
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You also keep slipping bots back into this conversation. Who is arguing for bots? The topic is 'Online gold and the laws behind it'. If gold farmers did all the work manually without bots would you change your stance and be OK with gold farmers and selling gold online? If not, this is also not relevant to the topic at hand.
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I use single phrase encompassing both bots and third-world farmers because they are pari materia; they are functionally equivalent. They both engage in exactly the same harmful economic activity. It does not matter where the inputs are coming from; what matters is that the account is causing economic harm. If I were trying to draw a distinction between the two, you'd be correct to criticize it as irrelevant. But I'm not. I'm treating them a unit. The correct obnoxious rhetorical question, which gives away the reason it is relevant, would be: "If a bot does exactly the same thing as a gold-farmer, why are you OK with the gold-farmer, but not the bot?"
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The logical error you make here is that you compare purchases made by A2 against the GOLD FARMER. To compare purchases the correct comparison is between A2 and the PEOPLE WHO BUY THE GOLD.
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This is just dead wrong. The proper comparison is net to net. It is also proper to make an itemized comparison between components of Person A's net to the same components of Person B's net,
so long as you make a full comparison of all components. Subtracting Person B's sinkage from Person A's generation yields a useless figure.
I would leave it at that, if not for the fact that this sort of flawed reasoning has become very popular in the real world of late. If we can sell "carbon credits" in the real world, then why not "GW inflation credits"? Because aggregating the effects of multiple actors - this notion that if I do harm, and you do good, it balances out in the end - fails to take critical factors into account. Time's Michael Kinsley makes this point in his satirical essay on "child abuse credits" (you pay a habitual child abuser not to beat his kid for a night so that you can beat yours). The aggregation completely misses the moral component. It also misses the incentive component, which is the important component in this case. As I've said before,
the harm only comes to pass because of the real-world monetary incentive involved. If a-net were capable of perfectly enforcing the ban on gold sales, neither the would-be-gold-seller nor the would-be-gold-buyer would be dumping gold into the money supply, thus causing inflation. The harm happens only because, and precisely because, this sort of transaction - with its perverse incentive - is available.
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You also jumped from 'net' to 'proportion'.
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Sigh.
1. Proportion can be used to calculate net: gross * (1 - proportion) = net. It's also a very good shorthand for net when you don't have an actual figure or you want to talk about a number of individuals.
2. I did not mention proportion as a
substitute for net. I mentioned proportion to
explain why net is going to be near zero in those cases.
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I don't buy that the 'net' of A1 = A2. So A2 also contributes to in-game inflation for A1 the same way a gold farmer does.
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1. I never said net(A1) = net(A2), merely that they are both near zero, and therefore trivial.
2. Your conclusion does not follow from your premise. The gold-farmer's net is many, many times larger than that of either A1 or A2.
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Your arguments for why the game is hurt keep coming from 'inflation is bad'. If that's your real reason then it's either bad for the game ALL THE TIME or NONE OF THE TIME. You can't keep jumping over the fence. You say inflation is bad, then I point out another way inflation enters the game and you say, 'no, that's ok'. Case in point...
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Inflation is bad, but:
1. Some sources are trivial, and some are not. You seem to be all in favor of gold-selling, which causes a huge amount of inflation, but, by gawd, you want to just stick it to the legit player who causes a tiny bit of inflation when he farms. That strikes me as, well, hypocritical.
2. An activity that causes inflation, which is bad, may also have other effects, which are good, and which outweigh the harm. By analogy, cutting people's flesh has some bad effects - it causes them pain; it makes them bleed; it may cause a scar; it may put their life in peril. But all that can be outweighed by a countervailing good effect - for example removing a cancerous tumor. Likewise, some activities that cause inflation in GW also have other good effects that outweigh the amount of inflation they cause. And some do not.
I contend that all "legitimate" players (that would be both A1 and A2) are having fun (the purpose of a game) playing the game as it was meant to be played, and maybe even helping others by developing and sharing new build concepts and discoveries about game mechanics, or by assisting others in PUGs, etc. I also repeat my assertion from above: the inflationary impact of their activities, even the hardcore farmer, is near zero. Finally, I conclude that the positive effects of their activities outweigh the negative economic effects.
Conversely, the bot/third-world farming activities have no redeeming other effects. At least none I give any credence to. I repeat my assertion from above that they have a huge inflationary impact. And I conclude that the harm these activities cause dramatically outweighs the (nonexistent) benefit.
In sum: Inflation is bad all of the time, but the same activity may also cause stronger good effects. The small harm of inflation caused by legit players activities is outweighed by those activities other positive effects. The large harm of inflation caused by bots/third-world farmers is not.
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If A2 spends all his money on player to player items and none on gold sinks, he's guilty of ALL the problems you blame on buying gold. Yet you still 'don't think anything should be done'...
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First of all, he doesn't. I haven't met a legit player yet who does.
Second of all, if he did, then yes, he should probably be left alone. In my book, "having fun playing the game the way it was meant to be played" is a strong enough positive to outweigh almost any negative economic effect from one's in-game actions. Perhaps if A2 were farming closer to 24 hours per day, like a bot or a third-world farmer (they have 2 12-hour shifts per account), in addition to sinking none of his gold, then maybe it might be time to look for ways to cap A2's gold-generating potential. Of course, that hypothetical is wandering even further from reality.
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If somebody who bought gold online spent it all on gold sinks then he would be guilty of NONE of the problems you blame on buying gold. You don't say, but I highly suspect you would still have a problem with this person.
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Yes, I would have a problem with this person, just not for the same reason. This buyer may not be causing economic harm himself, but he is subsidizing those who do. He pays their overhead and beefs up the profit margin that encourages them to continue or even expand the business that dumps gold into the money supply. It is very much the same reason as why we in the states punish the possession of child pornography -- the possessor may not be a child molester himself, but he does subsidize (or, if he doesn't pay, at least encourage) the worst forms of child abuse. (That statement was not, by any means, meant to trivialize the evils of child porn. Obviously, inflation in GW is a much less serious problem.)
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Here's the question of the day: If there was a way buying/selling online gold wouldn't inflate the in-game economy, would you still have a problem with it?
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Inflation is the major reason I'm opposed to gold-selling. If inflation were not a problem, then my objections would be much weaker, but I wold still object on other grounds:
1. "Credit Card Wars." I've seen what happens to other games with official gold-sales. It's not pretty. A very deep divide arises between the "legit" and the "store-bought." We already have a deep, rancorous divide between PvE and PvP, and one deep, rancorous divide is one more than we need.
2. Perverse dev incentive for microsales. Microsales of gold lead down the slippery slope to microsales of content. Then there's a danger of enticing the devs to devote more and more dev resources to "premium" content, at the expense of not putting as many dev resources into the game itself as they otherwise would.
3. Perverse dev incentive to make things impossibly expensive. If the devs stand to make real money whenever you buy in-game gold, there's a danger they will be tempted to make everything in-game cost so much you effectively
have to spend real world money to get it.
4. In the case of third-world farming, I am opposed to the exploitation of the farmers by their employers, and therefore opposed to subsidizing it.