FoW Spider Farming Made Easy! Wammo Style!
zomga48
After getting some inspiration from several people on a previous thread, I have decided to share my Fissure of Woe spider farming build that works like a charm for your average W/Mo.
Skills:
[skill]Standing slash[/skill][skill]Silverwing slash[/skill][skill]Galrath slash[/skill][skill]Flail[/skill][skill]Shielding hands[/skill][skill]Shield of regeneration[/skill][skill]Balthazar's spirit[/skill][skill]Sprint[/skill]
Attributes:
Swordsmanship: 12+1+3
Protection Prayers: 12
Strength: 3+1
Runes:
Knight's Insignias on chest and legs, Radiant Insignias elsewhere.
Superior Swordsmanship
Minor Strength
Vigor (Doesn't have to be superior that's just what I have.)
Superior Absorption
Weapons:
Vampiric Sword of Defense with 15^50 is ideal for fighting
Non-Vampiric/Zealous Sword of Fortitude for running
Max Shield with -2dmg in a stance or Armor+10 vs Piercing Dmg
Walkthrough:
When you enter the Fissure of Woe, hug the wall behind you heading towards the beach. Use sprint after you aggro the first group so you break aggro. As you run past, stay close to the wall and go into a small area going into the wall where you can just narrowly avoid a few Shadow Army guys running past. Keep heading towards the beach and make sure to avoid the groups running away from the beach. Run past them when clear and kill the 3 Snarling Driftwoods that should be at the entrance to the beach, you may need to use Shield of Regeneration but Shielding Hands will suffice if you have a Vampiric Weapon. While fighting them, be careful not to aggro the nearby Doubter's Dryder or the groups of Shadow Army that periodically come back. If you are unable to kill the Snarling Driftwoods before the Shadow Army comes back, aggro both groups and they will kill each other, leaving you to move on. Next, kill the Doubter's Dryder using your skills to stop Wastrel's Worry. Do not use your enchantments when fighting Doubter's Dryders. After you kill the dryder, wait for a patrol of Snarling Driftwoods to come along. Without aggroing the nearby Ancient Skales, pull the Driftwoods and kill them. Under no circumstances should you try to kill the Ancient Skales, you will die. Sprint past the skale to break aggro quickly, once you have, another group of Snarling Driftwoods should come along. Pull and kill them as necessary. Continue towards the spider cave, killing Driftwoods and Dryders while avoiding the Ancient Skales.
When you arrive at the spider cave, pull the two dryders away from the front of the cave and kill them, they shouldn't pose much of a threat as long as you end Wastrel's Worry early and don't use enchantments. After you kill the two dryders, the Armored Cave Spiders should begin to drop down. Move back and apply Balthazar's Spirit, then let your energy regenerate. Use Shield of Regeneration right before you aggro a spider, then start slashing away using your sword skills to take them down. Remember to reapply Shield of Regeneration before it runs out, you need it. At the beginning you may need to use Shielding Hands when you are being attacked by upwards of 18 spiders. (All those 1s and 2s can add up quickly) Pull the spiders away from the third Doubter's Dryder in the front so you can kill them without its interference.
Once you have destroyed all spiders in view, cancel your enchantments and kill the third dryder. Next, aggro the dryder just inside the cave but sprint back as soon as you do because 3 and then 3 more spiders will drop down quickly. Use your enchantments to kill them, remove enchantments, and kill the dryder. Repeat these steps of aggroing the dryder, running back, killing the spiders, and then killing the dryder until you are at the end of the cave.
That's it, you successfully farmed the Spider Cave.
Review:
1. Run to beach, avoiding Shadow Army as best as possible.
2. Run to spider cave, killing Snarling Driftwoods and Doubter's Dryders along the way while avoiding the Ancient Skales as best as possible.
3. Kill first 2 dryders in front of cave.
4. Kill all spiders that drop down in front of cave.
5. Kill third dryder.
6. Aggro the dryder in the cave and move back.
7. Kill the six spiders and then the dryder.
8. Repeat steps 6-7 until you have reached the end of the cave.
Runs typically yield 3-10k depending on how many Obsidian Shards drop for you. When starting out it may take longer than a half hour, but you get faster as you understand Ancient Skale spawns and how to clear the cave quickly. If you have any questions or want me to show you how to do it, whisper me in-game.
Thank you for reading this guide.
IGN: Deathfist X
Skills:
[skill]Standing slash[/skill][skill]Silverwing slash[/skill][skill]Galrath slash[/skill][skill]Flail[/skill][skill]Shielding hands[/skill][skill]Shield of regeneration[/skill][skill]Balthazar's spirit[/skill][skill]Sprint[/skill]
Attributes:
Swordsmanship: 12+1+3
Protection Prayers: 12
Strength: 3+1
Runes:
Knight's Insignias on chest and legs, Radiant Insignias elsewhere.
Superior Swordsmanship
Minor Strength
Vigor (Doesn't have to be superior that's just what I have.)
Superior Absorption
Weapons:
Vampiric Sword of Defense with 15^50 is ideal for fighting
Non-Vampiric/Zealous Sword of Fortitude for running
Max Shield with -2dmg in a stance or Armor+10 vs Piercing Dmg
Walkthrough:
When you enter the Fissure of Woe, hug the wall behind you heading towards the beach. Use sprint after you aggro the first group so you break aggro. As you run past, stay close to the wall and go into a small area going into the wall where you can just narrowly avoid a few Shadow Army guys running past. Keep heading towards the beach and make sure to avoid the groups running away from the beach. Run past them when clear and kill the 3 Snarling Driftwoods that should be at the entrance to the beach, you may need to use Shield of Regeneration but Shielding Hands will suffice if you have a Vampiric Weapon. While fighting them, be careful not to aggro the nearby Doubter's Dryder or the groups of Shadow Army that periodically come back. If you are unable to kill the Snarling Driftwoods before the Shadow Army comes back, aggro both groups and they will kill each other, leaving you to move on. Next, kill the Doubter's Dryder using your skills to stop Wastrel's Worry. Do not use your enchantments when fighting Doubter's Dryders. After you kill the dryder, wait for a patrol of Snarling Driftwoods to come along. Without aggroing the nearby Ancient Skales, pull the Driftwoods and kill them. Under no circumstances should you try to kill the Ancient Skales, you will die. Sprint past the skale to break aggro quickly, once you have, another group of Snarling Driftwoods should come along. Pull and kill them as necessary. Continue towards the spider cave, killing Driftwoods and Dryders while avoiding the Ancient Skales.
When you arrive at the spider cave, pull the two dryders away from the front of the cave and kill them, they shouldn't pose much of a threat as long as you end Wastrel's Worry early and don't use enchantments. After you kill the two dryders, the Armored Cave Spiders should begin to drop down. Move back and apply Balthazar's Spirit, then let your energy regenerate. Use Shield of Regeneration right before you aggro a spider, then start slashing away using your sword skills to take them down. Remember to reapply Shield of Regeneration before it runs out, you need it. At the beginning you may need to use Shielding Hands when you are being attacked by upwards of 18 spiders. (All those 1s and 2s can add up quickly) Pull the spiders away from the third Doubter's Dryder in the front so you can kill them without its interference.
Once you have destroyed all spiders in view, cancel your enchantments and kill the third dryder. Next, aggro the dryder just inside the cave but sprint back as soon as you do because 3 and then 3 more spiders will drop down quickly. Use your enchantments to kill them, remove enchantments, and kill the dryder. Repeat these steps of aggroing the dryder, running back, killing the spiders, and then killing the dryder until you are at the end of the cave.
That's it, you successfully farmed the Spider Cave.
Review:
1. Run to beach, avoiding Shadow Army as best as possible.
2. Run to spider cave, killing Snarling Driftwoods and Doubter's Dryders along the way while avoiding the Ancient Skales as best as possible.
3. Kill first 2 dryders in front of cave.
4. Kill all spiders that drop down in front of cave.
5. Kill third dryder.
6. Aggro the dryder in the cave and move back.
7. Kill the six spiders and then the dryder.
8. Repeat steps 6-7 until you have reached the end of the cave.
Runs typically yield 3-10k depending on how many Obsidian Shards drop for you. When starting out it may take longer than a half hour, but you get faster as you understand Ancient Skale spawns and how to clear the cave quickly. If you have any questions or want me to show you how to do it, whisper me in-game.
Thank you for reading this guide.
IGN: Deathfist X
royal mercenary
wow
seems chest runners would be fake again xD
seems chest runners would be fake again xD
fujin
Looks pretty darn good, I'm gonna try this on my Warrior. Are you gonna make a video on this, or post any screen shots?
Steboy93
Looks good, do you know if it works better than the old w/me build?
Also, a shelter mod(+7 vs physical) will probably be better to have on your fighting sword than a defense mod(+5), as the only type on damage the spiders will deal is physical
Also, a shelter mod(+7 vs physical) will probably be better to have on your fighting sword than a defense mod(+5), as the only type on damage the spiders will deal is physical
Elisa
This works WAY better than the old W/Me one! Great job.
Milan-V
It already was easy :P
I want it to be more difficult rather than easier, but hey, nice build.
I want it to be more difficult rather than easier, but hey, nice build.
Milan-V
It already was easy :P
I want it to be more difficult rather than easier, but hey, nice build.
I want it to be more difficult rather than easier, but hey, nice build.
Flinte
I think I still prefer the W/Me build.. You can devote your elite to damage instead of healing. If you were going to do it this way you could also accomplish it with a W/R carrying troll unguent, melandrue's resilience, and maybe "i will survive"
Flinte
I think I still prefer the W/Me build.. You can devote your elite to damage instead of healing. If you were going to do it this way you could also accomplish it with a W/R carrying troll unguent, melandrue's resilience, and maybe "i will survive"
zomga48
I think it does work better than the W/Me in my opinion simply because you dont have to worry about using healing signet getting interupted. Shield of Regeneration gives you your necessary armor buff and counter-acts the degen from poison all in one skill which is very helpful, at the cost of an elite of course. It may not kill as fast as other builds but its literally guarenteed survival when you get to the spiders, the only time I ever go below 80% health with this build is running past Ancient Skales.
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
White_Chaos
Dont other spiders in the group use Healing Spring if your attacking only 1 at the time?
royal mercenary
didn t try that build yet but it works s probbly not éh ?
zomga48
Oh, about healing spring, the spiders don't use it if you are in melee range. So if they are mobbed together and you can't outdamage the healing springs, just sprint back to break aggro so they move around a bit, then you can go back in and fight one at a time.
beltran13579
Quote:
Originally Posted by zomga48
I think it does work better than the W/Me in my opinion simply because you dont have to worry about using healing signet getting interupted. Shield of Regeneration gives you your necessary armor buff and counter-acts the degen from poison all in one skill which is very helpful, at the cost of an elite of course. It may not kill as fast as other builds but its literally guarenteed survival when you get to the spiders, the only time I ever go below 80% health with this build is running past Ancient Skales.
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
dont botter trying to test it in hard mode you cant run there because they run 50% faster so u wont be able to break aggro
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
dont botter trying to test it in hard mode you cant run there because they run 50% faster so u wont be able to break aggro
blue.rellik
Quote:
Originally Posted by zomga48
Quote:
I have yet to test this build on Hard Mode, I will test it and post how it goes as soon as possible. (America gets favor late at night where I live and some other guy got the scroll that dropped when I did Fort Ranik HM yesterday.)
I've accidently went into FoW in HM. Couldn't even get past the first mob with sprint. They have a natural +33% speed boost or something.
zomga48
Quote:
Originally Posted by zomga48
Do not use your enchantments when fighting Doubter's Dryders.
I mentioned how to handle the dryders: You dont use any of your enchantments at all until you reach the spider cave except for maybe occasionally using shielding hands or shield of regeneration to make fighting the driftwoods easier. By not using enchantments and canceling Wastrel's Worry with flail, sprint, and your attacks you will only be taking damage from their regular attacks which do all of about 2 damage, nothing to worry about. This build works fine, I have used it several times with no problems.
Also, thank you for the information on testing it on Hard Mode, I forgot about their innate 50% faster run/attack/casting speed buff; saves me 1k. beltran13579
maybe if u bring like 3 heros, 2 monks and 1 rit all prot/healing to distract the groups u can run to it
ps would putting 3 in smiting instead of strenght work better cause u get more adrenaline to use skills faster pss since i saved u 1k can u give it to me blue.rellik
Quote:
Originally Posted by beltran13579
maybe if u bring like 3 heros, 2 monks and 1 rit all prot/healing to distract the groups u can run to it
ps would putting 3 in smiting instead of strenght work better cause u get more adrenaline to use skills faster pss since i saved u 1k can u give it to me Driftwood should have lvl 20 Swordsmanship and Strength in HM (as all monsters in HM have lvl 20 attributes) meaning that they'll be hitting VERY hard It'll mean that you can fight a dryder and driftwood group at the same time RainwalkerC
thx for the guide
Bloodied Blade
FoW was already easy...I run this with all warrior skills (triple chop as elite) and have never had a problem...
Thanks anyway for a new build, I just wish I could figure out how to do HM FoW more easily. blackest monk
Quote:
Originally Posted by Bloodied Blade
FoW was already easy...I run this with all warrior skills (triple chop as elite) and have never had a problem...
would u mind posting the build?
Abedeus
Wow... Man, It's really MUCH easier than w/me, even compared with farming before armor stacking nerf.
Aurelas Aurelion
btw could u tell me how u can spider now i met group of 12spiders who was as close as they can heal themselfs by healing spring it was easy to survive but i resigned cuz 1 spider took me about 3-4 minutes to kill =/
Abedeus
Run away from them, so those spiders make a 2 groups, then kill them one-by-one, instead of killing 12 in one mob. It can be done that the spiders will make a 3-mob group. Then it'll be easy.
Aldares
Here's my version:
[skill]Cyclone Axe[/skill][skill]Penetrating Chop[/skill][skill]Whirlwind Attack[/skill][skill]Healing Signet[/skill][skill]Shielding hands[/skill][skill]Shield of regeneration[/skill][skill]Balthazar's spirit[/skill][skill]Sprint[/skill] Strenght 9+1 Axe 9+3 Tactics 5+1 Wing's axe (=>zealous) +Bow Shielding hands is not that usefull ^^..... For the spiders, the more you have the better it is! Just "run away" so that they come close from each other.... Keep Regeneration up all the time, then try Cyclone axe and see if you touch every spider. Then: cyclone, chop, whirl, chop, cyclone, chop........ (and Regeneration ASAP!) Made 12 spiders at one time.... In the cave: get close to the next Dryder => first mobs come closer..... then go the other way => second mobs come to the first one.... now just try a 6hits-cyclone and have fun! Great build Zogma, thanks! (just have problems depending of the skales spawns .... sometimes i can't run at all from them) Hole Sale Traps
This can be done with Healing Hands and Vig Spirit, in place of Shielding Hands and Shield of Regeneration. (the HH Version can only take 3 at a time though so its Slower)
ph0bolus
Good build..i usually used racthoh's (spelling) build, but it was a bit slow because i had to heal sig quite often. This is as safe as it gets cleared the cave in about 40 minutes with 3 shards.
Emik
Triple Chop + Cyclone Axe with an armor buff still does the job far better imo.
That's maybe my opinion i guess. The first 15 Spiders that spawn next to the three Dryders at the beginning of the cave are down in 55 secs flat. overclocked
did they change the scales i used to do this with the w/m build and i didn't ever die as much as i do now on the scales...
im losing money trying this... what do i need to do? never mind i just got some unlucky scale positions not so newb
the skales r a pain!
Abedeus
Wow. A perfect thread necromancy.
zomga48
whoa cool, my spider farm build is in the main thread on solo farming!
Infectious
Nice build, but I think I'll be sticking to the W/Me for a while yet.
Triple chop, cyclone axe, penentrating blow, Doylak sig, sprint, endure pain, heal sig, p resistance works like a treat, no problems killing 6 spiders at a time, 9 gets a bit hairy due to the heal sig spamming you need to do. just a tip, dont be afraid to let your health drop a fair bit, and always keep energy spare for when p resistance runs out, it has a habit of doing it mid healsig in the most badest of times >< Xer0
I have a few probs, the build works great but when you come to the first 3 weird ass looking things that spawn where u can get caught by one of the Shadow Army spawns, I get down to the last of the 3 things and he's bout 1/4 health, and the Shadow Army spawn hops in on me....and they always just obliterate me.......am I too slow or what?
Lynyrd Skynyrd
Quote:
Originally Posted by Xer0
I have a few probs, the build works great but when you come to the first 3 weird ass looking things that spawn where u can get caught by one of the Shadow Army spawns, I get down to the last of the 3 things and he's bout 1/4 health, and the Shadow Army spawn hops in on me....and they always just obliterate me.......am I too slow or what?
You're too slow and you're too far from the beach. The Shadow Army only patrol so far, and it's possible to keep them out of your aggro range.
I would suggest taking out an elemental sword when you're fighting those first three, and you should be able to kill them fast enough. xxx wraith xxx
Quote:
Originally Posted by Hole Sale Traps
This can be done with Healing Hands and Vig Spirit, in place of Shielding Hands and Shield of Regeneration. (the HH Version can only take 3 at a time though so its Slower)
If youre good @ pulling then youre able to pull 12 at a time and survive
Xer0
Quote:
Originally Posted by Lynyrd Skynyrd
You're too slow and you're too far from the beach. The Shadow Army only patrol so far, and it's possible to keep them out of your aggro range.
I would suggest taking out an elemental sword when you're fighting those first three, and you should be able to kill them fast enough. I run a Max/Purp Fiery Dragon Sword of Defense right now, trying to buy a Vampiric Hilt but they're running 3k ig right now...which is freaking insane, and the Zealous are running 3k as well. so the work-around is trying to get the hilt's with the little money I have, and getting faster, I suppose... Thanks for the quick reply, and help. Xer0
I have my swords together, but when I go after the driftwood near the skale, it seems like its laggy, I start chopping and teleporting places...so it's hard to try and not aggro the skale...while pulling the driftwood??
Rezolve
does this farm still work?
fog_of_redoubt
Quote:
Originally Posted by Rezolve
does this farm still work?
Did you try it?
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