Glad Point Update.
lacasner
Read the gladiator title track description...
Glad point per win?
Need comments or feedback on this fast.
Glad point per win?
Need comments or feedback on this fast.
wheel-of-doom
Thats the way it looks. Except you need 5 wins and you get a point per win at that time.
This means that my 63 glad points now should be worth 1260 glad points. and I should be rank 7. Too bad its NOT RETROACTIVE. So much for the hard work.
This means that my 63 glad points now should be worth 1260 glad points. and I should be rank 7. Too bad its NOT RETROACTIVE. So much for the hard work.
lacasner
I just tested it, and it failed. But some reports are it works. Can we get some confirmation, and find out why this isn't retroactive if it really does work?
Neo Nugget
That would be kinda cool. But it doesnt bother me either way seeing as i only have 4 right now:P
But if it is 5 in a row i would love to try to get gladiator before GW:EN.
But if it is 5 in a row i would love to try to get gladiator before GW:EN.
Gaile Gray
Hey, all,
First of all, this is a text error, only. But just FYI, this is something that we've been testing on Dev, but it was not supposed to go to Live, even just in text form. You can be sure if we do move in this direction, this change would not be the only one that we made. And if we were to make this change, we would make other changes that would be fair to everyone. That is, if we increased the rate of point acquisition, we would also increase the points required for each rank significantly and we would proportionately increase the number of points that people currently have through some sort of complex formula. (Ok, probably through a simple formula, I just wanted to make it sound cool .)
First of all, this is a text error, only. But just FYI, this is something that we've been testing on Dev, but it was not supposed to go to Live, even just in text form. You can be sure if we do move in this direction, this change would not be the only one that we made. And if we were to make this change, we would make other changes that would be fair to everyone. That is, if we increased the rate of point acquisition, we would also increase the points required for each rank significantly and we would proportionately increase the number of points that people currently have through some sort of complex formula. (Ok, probably through a simple formula, I just wanted to make it sound cool .)
wheel-of-doom
Oh thats extremely nice to hear. Thank you for clarifying that. Very much.
lacasner
Thnx for clearing that up gaile.
Everyone, your hearts may resume beating lol.
Everyone, your hearts may resume beating lol.
Dr Strangelove
I really like the idea to stop people from ragequitting if they don't have a monk, but I would really like some credit for my tier 3 title
Foe
ummm yeah it doesnt matter if points per rank are increased, you can still get points for 1-5 wins..etc....."fair to everyone" i think those of us who have been playing for a bit now know what this means. Another thumb in the eye for those who have been paying the bills. This is a great idea....dont make a ta ladder or observe mode but nerf the only lil reward there is. awsome
pork soldier
This change would fix 90% of the leave -> join -> leave -> join -> leave -> join that is RA.
Your point is so totally bogus - the vast majority of people farming glad points are sync joining in international RA.
Quote:
Originally Posted by Foe
ummm yeah it doesnt matter if points per rank are increased, you can still get points for 1-5 wins..etc....."fair to everyone" i think those of us who have been playing for a bit now know what this means. Another thumb in the eye for those who have been paying the bills. This is a great idea....dont make a ta ladder or observe mode but nerf the only lil reward there is. awsome
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LuckyGiant
I know the new system is just an idea, but I think that only real way to fix the problems in RA is to seperate the title tracks from TA, but I don't see how that can be done effectively now unfortuantely. It shouldve started off that way.
The proposed system is just going to turn into # games played rather than skill, I don't see anything wrong with 10 win streaks.
Leavers will still leave because of the 5 point win bonus. Effectively doubling the points they recieve per 5 matches played, so they're still going to search for a monk. Probably introduce leechers since you get points and faction per win. I cant see how its going to fix any of the problems with RA if that was the intended effect.
The proposed system is just going to turn into # games played rather than skill, I don't see anything wrong with 10 win streaks.
Leavers will still leave because of the 5 point win bonus. Effectively doubling the points they recieve per 5 matches played, so they're still going to search for a monk. Probably introduce leechers since you get points and faction per win. I cant see how its going to fix any of the problems with RA if that was the intended effect.
pigdestroyer
mm this is interesting. Im glad to hear that anet is trying to fix problems that currently affect gameplay.
Dragonious
An excellent idea Gaile. It would definately liven up TA and people won't have to random arena to find the uber sync team to win or have a very good TA team to rack up points. I would vote for this change. :-)
noocoo
It reminds me the attribute change of Rt and Mes.
I think that the change of glad point will be carried out, but there will be some compensations for players certainly.
I think that the change of glad point will be carried out, but there will be some compensations for players certainly.
undeadgun
i really do like the idea, and just like others said, it can, or at least may fix the leave join thing happen is RA.
Gaile Gray
Wellll, as long as you're sharing your ideas...
Go for it! (I mean, I'm interested in what you have to say on this idea and will pass it along!)
Go for it! (I mean, I'm interested in what you have to say on this idea and will pass it along!)
Omniclasm
They are just adding in an update that might improve something, then add a REALLY bad nerf/change in along with it. Like Divine Favor only works on 15 energy spells, Warriors have 1 pip of regen instead of 2, Rez sig disables all of your other skills for 50 seconds, and all gold items are no longer max damage.
Don't get me wrong tho, I really hope this change does go live. Getting to the 10th battle then the monk goes "I gotta go school" is really painful.
Don't get me wrong tho, I really hope this change does go live. Getting to the 10th battle then the monk goes "I gotta go school" is really painful.
phoenixtech
This is a good idea, give people more incentive to play RA.
ichigo_panty
Quote:
Originally Posted by Omniclasm
They are just adding in an update that might improve something, then add a REALLY bad nerf/change in along with it. Like Divine Favor only works on 15 energy spells, Warriors have 1 pip of regen instead of 2, Rez sig disables all of your other skills for 50 seconds, and all gold items are no longer max damage.
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I don't see how this will help RA, since people will still rage if they don't see a monk.
Redfeather1975
Well, this is just one proposed change out of several being considered.
Who knows what all will be changed.
If this goes through, people who leave, quit, leave until they get on a team with a monk would be passing up a potential point everytime they do that. How long does it take to enter, wait for countdown, join, quit, enter, wait again? Possibly the length of a match?
Who knows what all will be changed.
If this goes through, people who leave, quit, leave until they get on a team with a monk would be passing up a potential point everytime they do that. How long does it take to enter, wait for countdown, join, quit, enter, wait again? Possibly the length of a match?
Omniclasm
Quote:
Originally Posted by ichigo_panty
Your points is?
I don't see how this will help RA, since people will still rage if they don't see a monk. |
Redfeather1975
Quote:
Originally Posted by Omniclasm
My point is that after every major change that is supposed to be for the good, a major change happens that most people don't like. Example: HM+ Loot Scaling. There is still people whining about loot scaling. This is supposed to be a good change, which IMO it will be. I don't see how it could be bad. Instead of only getting a point for 10, you get a point for 1 win, and its scaled to make it the same. My point was, since this looks like a fairly major good change, I am fearing a major bad change.
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Omniclasm
I'd actually really enjoy that
ichigo_panty
Quote:
Originally Posted by Redfeather1975
I heard that for PVP dying choices, red will be replaced with pink and blue with plaid. I think there is the major bad change you fear.
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@Omniclasm: I misread your last post. A change will most likely be made if this is true.
Masterr
this is not exactly on topic but the only way to stop ragequiters is preventing you to enter a battle for fixnum minutes if you leave your team.
Dragonious
Maybe they can double the points everyone has, double the points needed to get each rank, and give a glad point at 5 wins. I was thinking leechers may be a problem for 1 by 1 wins even if it takes a lot of leeching to do so.
Neo Nugget
I really like this idea but im curious how high the new ranks of the title will be. I bet 1st tier will be 250 so it wont be as different from it before.
pork soldier
Quote:
Originally Posted by ichigo_panty
Your points is?
I don't see how this will help RA, since people will still rage if they don't see a monk. |
The difference is that now you're rewarded per win not just per streak - so if you have 4 damage dealers and no monk you have an equal shot at the reward. No, you probably won't go on a huge streak, but yes you have a good chance to win individual matches and be rewarded for that.
The bonus for winning streaks is still going to reward solid teams with twice as many points as random grinders who win a single match at a time.
For these reasons the proposed (dev server) design is solid IMO.
Omniclasm
Yeah, 4 fairly skilled people can overpower monks on the opposite team. It is random arenas though, so 9 times out of 10, you will have a weak link. One weak link in that situation means you lose. I think it is a very good change though. One worry is leechers. I've already seen leech bots in RA, this change couldn't help that.
MoldyRiceFrenzy
universifying ftl....
ive lost ha or tombz...from lag
ive lost gvg...from lag
ive lost ab...from lag
ive lost much of pve(more larger group missions)...from lag
the only thing i hadn't lost was ra/ta from lag....there goes my mighty glad title... the only thing at least somewhat respectable on my entire account.
ive lost ha or tombz...from lag
ive lost gvg...from lag
ive lost ab...from lag
ive lost much of pve(more larger group missions)...from lag
the only thing i hadn't lost was ra/ta from lag....there goes my mighty glad title... the only thing at least somewhat respectable on my entire account.
forgdreamer
i see a lot of potential in this update if it is to be implemented. 1st of all i would like to say that im am r5 glad so i know what im talking about for the most part.
heres what i think anyways..
Pros
*there would probably be a lot less ragers
*it would promote more pvp participation for beginners
*it would definetly make matches more fun and intense for the most part
*A lot less people would be synchronizing (i'm guessing)
Cons
*it might promote afk or 'bot' farming
*people like me who have worked hard for this are going to be angry if we dont get some compensation
My suggestions...(if anyone cares)
*definetly make the titles higher
*compensate to the ppl with pts already..i.e. if you get 10 consec and 2 sets of bonus it would be 20 points per 10 consec, therefore all previous points should be multiplied by 20 (not taking into account the pts lost from incomplete streaks) I noticed that the current title is followin the hero title from 3 ranks behind divided by 10 (r6 glad is 466pts r9 hero is 4660fame)
with this implementation fame and gladiator point acquisation would be at a pretty even level, gaining 1 pt (or fame) per win and then additional pts for consecutive. So if you were to just multiply the gladiator titles by 10 it should even out gladiator being at 250 points, legendary gladiator (12) being at 100,000 points (or alternativly copy the title completely with glad names insteada hero). also, this would not make the title too easy. My good korean friend just hit rank9 gladiator (after 1 year of hard work), if his pts were to be compensated by my suggested multiplication of 20 it would but him at 40,000 pts which is almost halfway to the title which i think is well deserved seeing as the leading HA player got to rank 14 just after a year of HAing
this would also enable the ability for people to get the max title before gw2 comes out
title | pts
Gladiator | 250
Fierce Gladiator | 500
Mighty Gladiator | 1000
Deadly Gladiator | 1680
Terrifying Gladiator | 2,800
Conquering Gladiator | 4,665
Subjugating Gladiator | 7,750
Vanquishing Gladiator | 12,960
King's Gladiator | 21,600
Emperor's Gladiator | 36,000
Balthazar's Gladiator | 60,000
Legendary Gladiator (12) | 100,000
and this wouldnt be unreasonable either because me and several others i know usually get at least 5 streaks per day...which under those terms would yield 100 or more pts per day to the more advanced players such as myself, imo that is completely reasonable considering that the advanced ha players get around 100fame a day as well (or at least used to)
i honestly think this method would work quite effectively taking into account the new accessibility of the points and the work that people have already put into it.
P.S u could also make Ra/Ta and other types of PvP more popular by giving out more shiny animal emotions 4 PvP titles and 4 celestial creatures (kiren/dragon/phoenix/turtle)? what a coincidence eh?
heres what i think anyways..
Pros
*there would probably be a lot less ragers
*it would promote more pvp participation for beginners
*it would definetly make matches more fun and intense for the most part
*A lot less people would be synchronizing (i'm guessing)
Cons
*it might promote afk or 'bot' farming
*people like me who have worked hard for this are going to be angry if we dont get some compensation
My suggestions...(if anyone cares)
*definetly make the titles higher
*compensate to the ppl with pts already..i.e. if you get 10 consec and 2 sets of bonus it would be 20 points per 10 consec, therefore all previous points should be multiplied by 20 (not taking into account the pts lost from incomplete streaks) I noticed that the current title is followin the hero title from 3 ranks behind divided by 10 (r6 glad is 466pts r9 hero is 4660fame)
with this implementation fame and gladiator point acquisation would be at a pretty even level, gaining 1 pt (or fame) per win and then additional pts for consecutive. So if you were to just multiply the gladiator titles by 10 it should even out gladiator being at 250 points, legendary gladiator (12) being at 100,000 points (or alternativly copy the title completely with glad names insteada hero). also, this would not make the title too easy. My good korean friend just hit rank9 gladiator (after 1 year of hard work), if his pts were to be compensated by my suggested multiplication of 20 it would but him at 40,000 pts which is almost halfway to the title which i think is well deserved seeing as the leading HA player got to rank 14 just after a year of HAing
this would also enable the ability for people to get the max title before gw2 comes out
title | pts
Gladiator | 250
Fierce Gladiator | 500
Mighty Gladiator | 1000
Deadly Gladiator | 1680
Terrifying Gladiator | 2,800
Conquering Gladiator | 4,665
Subjugating Gladiator | 7,750
Vanquishing Gladiator | 12,960
King's Gladiator | 21,600
Emperor's Gladiator | 36,000
Balthazar's Gladiator | 60,000
Legendary Gladiator (12) | 100,000
and this wouldnt be unreasonable either because me and several others i know usually get at least 5 streaks per day...which under those terms would yield 100 or more pts per day to the more advanced players such as myself, imo that is completely reasonable considering that the advanced ha players get around 100fame a day as well (or at least used to)
i honestly think this method would work quite effectively taking into account the new accessibility of the points and the work that people have already put into it.
P.S u could also make Ra/Ta and other types of PvP more popular by giving out more shiny animal emotions 4 PvP titles and 4 celestial creatures (kiren/dragon/phoenix/turtle)? what a coincidence eh?
cellardweller
I think the current proposition is better than nothing, however I think that making glad points excusive to TA would be a better solution.
Kestrel
1) glad points should be available for RA...not just for TA.
2) i know a lot of people going for glad points...and to find a good team in RA it takes at least 10 (unsuccessful) tries...often failing at 9 wins.
converting the title track from 200 glad points to 200*10 would be very bad because it results in a non-representative low value. we all did win alot more 'consecutive 5 wins' then 'consecutive 10 wins'.
2) i know a lot of people going for glad points...and to find a good team in RA it takes at least 10 (unsuccessful) tries...often failing at 9 wins.
converting the title track from 200 glad points to 200*10 would be very bad because it results in a non-representative low value. we all did win alot more 'consecutive 5 wins' then 'consecutive 10 wins'.
luminoth
This will make RA/TA worse. There are people who have Tier 6 in the gladiator rank, and I know they worked hard for it. What if you just got your Tier 2? You have 50 gladiator points then. Then suddenly, they come up with this change, meaning you need 250 points for Tier 1. That player wasted his first 50 points then, wasting 100 hours or more. And he even doesn't have a title! While, with the new system, the player should've at least 50*10=500 wins. But he also won some, but not 10 consecutives. He won at least 700 battles then. That is:
- 700 points for each win;
- 100*5=500 points bonus for each 5 consecutives
So that would make a total of 700+500=1200 points. And that's still underestimated because 5 consecutives are easy to get.
Only if they give the people the points they deserve, it's a worthy update. Otherwise, it just punishes the ranked RA/TA players.
- 700 points for each win;
- 100*5=500 points bonus for each 5 consecutives
So that would make a total of 700+500=1200 points. And that's still underestimated because 5 consecutives are easy to get.
Only if they give the people the points they deserve, it's a worthy update. Otherwise, it just punishes the ranked RA/TA players.
Effendi Westland
Quote:
Originally Posted by cellardweller
I think the current proposition is better than nothing, however I think that making glad points excusive to TA would be a better solution.
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Quote:
Originally Posted by forgdreamer
lots of intelligent text
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Draikin
There's two things that I find worrying about such a change. Here's what I see happening:
- afk (bot) farming
- /roll 100 for fast glad point farming ftw
Basically the same thing that happened to Hero Battles when you could get points by winning only one battle. Sure you have 4 players on your team in RA, but there only needs to be one afk farmer, bot or roller in there to make everyone leave. I seriously hope that Anet realizes that people are going to try and abuse the system in every way possible to get those glad points. I'm not sure if the bonus points at 5 wins are enough to stop that from happening...
- afk (bot) farming
- /roll 100 for fast glad point farming ftw
Basically the same thing that happened to Hero Battles when you could get points by winning only one battle. Sure you have 4 players on your team in RA, but there only needs to be one afk farmer, bot or roller in there to make everyone leave. I seriously hope that Anet realizes that people are going to try and abuse the system in every way possible to get those glad points. I'm not sure if the bonus points at 5 wins are enough to stop that from happening...
forgdreamer
Quote:
Originally Posted by Draikin
There's two things that I find worrying about such a change. Here's what I see happening:
Basically the same thing that happened to Hero Battles when you could get points by winning only one battle. Sure you have 4 players on your team in RA, but there only needs to be one afk farmer, bot or roller in there to make everyone leave. |
also--theres not going to be any way the can compensate for the wins or incomplete runs that we have done already, when the title first came out it wasnt retroactive and it would be near impossible for them to make a system that gave pts to you for incomplete runs. the truth is with more experienced players it probably takes less attempts to bring a team up to 10 wins with more inexperienced players i can imagine it would taker longer, theres no way to assume/determine how many times people failed their streaks and such
btw luminoth next time before u post something maybe u should read some previous posts before you post, gaile already announced there would be some compensation for those who have already attained posts btw where did that random 700 come from in your calculations?
glad pts being exclusive to TA would only work with the new pt per win system and not the pt per streak system, and since it has been active in Ra for over a year their most likely not going to make it TA exclusive, that would not only make what i can imgine to be a large mass of people angry. RA is a great way to meet new people that you enjoy playing with or to show off your own skills. I myself love the Random arena community and have friends- listed around 20 people from it
TheOneMephisto
This might fix RA but will destroy TA. Well, I guess that this goes with the general trend of neglecting organized team-based formats for more solo ones (cough HvH).
Just make glads TA only, and put in a new title for RA. This could be how the new RA title works, and then leave the TA glad title alone. The best part about the current glad title is that it actually can be fairly difficult to get 10 wins, as during peak times you're almost guaranteed 1-2 good games per 10 games.
Just make glads TA only, and put in a new title for RA. This could be how the new RA title works, and then leave the TA glad title alone. The best part about the current glad title is that it actually can be fairly difficult to get 10 wins, as during peak times you're almost guaranteed 1-2 good games per 10 games.
forgdreamer
Quote:
Originally Posted by TheOneMephisto
This might fix RA but will destroy TA. Well, I guess that this goes with the general trend of neglecting organized team-based formats for more solo ones (cough HvH).
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Draikin
Quote:
Originally Posted by forgdreamer
Do you honestly think 4 people are going to leave for a roll? get real, it only worked in hero battles because it was a 1v1 situation, RA is a 4v4 battle full of people eager for pvp experience, some of them might not even know what a roll was.
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