[edit] Update - Friday, August 03, 2007 [edit] Heroes' Ascent Changes Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes. When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins. Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps. [edit] Miscellaneous Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP. Fixed the skill "Vampirism" so that it now steals the correct amount of damage. The Burial Mounds map has been added back in to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend. [edit] Guild Wars Wiki notes The Gladiator Title Track had its description reverted to as it was before the August 2nd update. |
Game updates august 3rd
Halmyr
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Redfeather1975
Is it 2 per player, or 2 overall?
BTW, woot Vampirism is back. That skill is so insanely overpowered!
/me faints
BTW, woot Vampirism is back. That skill is so insanely overpowered!
/me faints
Halmyr
maximum 2 hero/henchies in HA
so, overall
so, overall
lacasner
Yes, heroes can no longer be used as scapegoats for people's incompetence!
GG.
GG.
Dean Wormer
Bye bye Rt spike...oh wait.
countesscorpula
"Fixed the skill "Vampirism" so that it now steals the correct amount of damage. "
Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
Still doesn't trigger "Painful Bond" anymore. Bloodsong does, and it's darn near the same wording. Any chance this will get fixed before another fortnight passes?
fenix
Good, about time Anet nerfed that. Skill-less players playing a skill-less build to get fame was dumb. Oh wait....Rit Spike ISN'T nerfed yet...
Kakumei
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Originally Posted by fenix
Good, about time Anet nerfed that. Skill-less players playing a skill-less build to get fame was dumb. Oh wait....Rit Spike ISN'T nerfed yet...
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fenix
Yeah, I hope they just make all Rit spells 10....60 damage. That way you can't possibly spike with them.
Muspellsheimr
A lot remains to be done, but this is still a good update.
TheGuildWarsPenguin
R.I.P trying to get a friend r3 with only 4 people by the end of the weekend.
MoldyRiceFrenzy
sux for me. no vent/ts = gg when trying to get in a decent group without heroway
ctbear
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Originally Posted by MoldyRiceFrenzy
sux for me. no vent/ts = gg when trying to get in a decent group without heroway
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Hole Sale Traps
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Originally Posted by ctbear
Install vent then.
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Curse You
You can still do Hero (notice the lack of the stupid -way), you just now need 6 people instead of 4.
Miral
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Originally Posted by fenix
Yeah, I hope they just make all Rit spells 10....60 damage. That way you can't possibly spike with them.
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unienaule
Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
Xenex Xclame
Now add the same hero restriction to GvG , There is no reason that 4 heroes should be allowed in GvG.
Bowstring Badass
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Originally Posted by miral
why not make it so assassins and elementalists and rangers can't spike either? since we're on a nerf what hurts ya run.
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Originally Posted by unienaule
Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
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Bowstring Badass
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Originally Posted by Xenex Xclame
Now add the same hero restriction to GvG , There is no reason that 4 heroes should be allowed in GvG.
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Miral
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Originally Posted by Bowstring Badass
moron
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Originally Posted by Bowstring Badass
doesn't think its not overpowered.
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for those that constantly bring on nerfs, why not try coming up with your own strategies once in a while instead of bitching that everything anyone comes up with is overpowered?
there can be just as much balance if everyone is more powerful as there can be with all the lame nerf-herding. don't beg for nerfs to stuff you don't use; instead ask for buffs for things you feel are too weak.
trobinson97
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Originally Posted by Miral
so taking into account the double negative, you're talking about the guy that thinks it is overpowered, right? because none of the skills used seem to be really overpowered as is, its just how people use things that makes them seem that way.
for those that constantly bring on nerfs, why not try coming up with your own strategies once in a while instead of bitching that everything anyone comes up with is overpowered? there can be just as much balance if everyone is more powerful as there can be with all the lame nerf-herding. don't beg for nerfs to stuff you don't use; instead ask for buffs for things you feel are too weak. |
Breaking news, intelligent life found on Guru!
More at 11.
Thank you sir/ma'am.
Xenex Xclame
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Originally Posted by Bowstring Badass
It would just be the same as me going lf 4 guests to come GvG.
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iriyabran
u don't need to pay invites for heroes lol
gasmaskman
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Originally Posted by Hole Sale Traps
Some People cant use vent so they get stuck with the sloppy groups, that's why I've had 24 fame for 5 months now.
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You have Guild Wars, so you obviously have some kind of connection to support it (meaning you can DL vent).
Not having a mic isn't exactly the biggest problem, it's just a tad painful.
Your computer not being able to install it isn't our problem, maybe you have a virus or something else?
Miral
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Originally Posted by gasmaskman
Care to tell us why?
You have Guild Wars, so you obviously have some kind of connection to support it (meaning you can DL vent). Not having a mic isn't exactly the biggest problem, it's just a tad painful. Your computer not being able to install it isn't our problem, maybe you have a virus or something else? |
Tiny Killer
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Originally Posted by Miral
how about being deaf? that a good enough excuse for ya?
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Engel the Fallen
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Originally Posted by Miral
how about being deaf? that a good enough excuse for ya?
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Did you put in a request on deafness being overpowered on the official wiki?
Just playing with ya, in case you could not tell.
Squinty
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Originally Posted by unienaule
Yes, because sins, eles and rangers are all pro at healing and defense too. Oh wait... they're not, and aren't generally used in ridiculous HA spikes either...
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And if Rits attack damage needs nerfing why not just nerf all attack skills so no one can possibly spike and then we can all run around kiting each other for hours in HA, shouting I'm great I play balanced build.
Yea right......
undeadgun
Ranger spike>rit spike>hero way>Ranger spike
decent balanced >all ^ ^
nuff said
decent balanced >all ^ ^
nuff said
Bane of Worlds
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Originally Posted by gasmaskman
Care to tell us why?
You have Guild Wars, so you obviously have some kind of connection to support it (meaning you can DL vent). Not having a mic isn't exactly the biggest problem, it's just a tad painful. Your computer not being able to install it isn't our problem, maybe you have a virus or something else? |
around
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there can be just as much balance if everyone is more powerful as there can be with all the lame nerf-herding. don't beg for nerfs to stuff you don't use; instead ask for buffs for things you feel are too weak. |
Lorekeeper
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Originally Posted by spawnofebil
Do you know what power creep is?
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Muspellsheimr
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Originally Posted by Miral
there can be just as much balance if everyone is more powerful as there can be with all the lame nerf-herding. don't beg for nerfs to stuff you don't use; instead ask for buffs for things you feel are too weak.
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The reverse is also true - even balanced against each other, if the skills are to weak, the game is ruined. Relate it to trying to fight a war when everyone is using their fists.
Miral
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Originally Posted by Muspellsheimr
Actually, proper balancing isn't quite as simple as making everything the same level - if the skills are to powerful, regardless if they are in line with other skills, means the game becomes based off reaction time more than anything else. This can be related to a large-scale nuclear war - It's no longer about tactics, but who's warheads go off first.
The reverse is also true - even balanced against each other, if the skills are to weak, the game is ruined. Relate it to trying to fight a war when everyone is using their fists. |
As I said, none of the Rt spike skills are overpowered on their own. They're actually quite a nice balance. If anything is going to be done about it, it should be a mechanic change within the arena. like, maybe no more than x amount of spirits can exist in a single arena... OR, buff up some of the skills that would be useful against a Rt spike build. Spiritual Pain comes to mind.
And since I just know someone is going to say it, a response and reply:
Q. But why should I take skills to counter a build that I only have a small chance of coming up against?
A. Besides the obvious fact that thats the whole reason counter skills are there is to counter things... If you only have a small chance of going up against it, then its not really worth nerfing whole skills just to stop one rare build in one form of play, now is it?
On another note: can you at anet cancel ATS yet? worst thing to happen to this game :\ the PvPers bitch about abuse in it, the PvEers bitch about nerfs that come from it, the only people that seem to like it are those who abuse it.
Dr Strangelove
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Originally Posted by Miral
so taking into account the double negative, you're talking about the guy that thinks it is overpowered, right? because none of the skills used seem to be really overpowered as is, its just how people use things that makes them seem that way.
for those that constantly bring on nerfs, why not try coming up with your own strategies once in a while instead of bitching that everything anyone comes up with is overpowered? there can be just as much balance if everyone is more powerful as there can be with all the lame nerf-herding. don't beg for nerfs to stuff you don't use; instead ask for buffs for things you feel are too weak. |
Some skills are overpowered. This is a fact, some things are better for killing/keeping people alive than other skills. I don't think there's ever going to be a situation where some stuff isn't better than other stuff.
Now, if we buff every other skill, what's called "power creep" happens. This means that people can kill things faster, or make things nearly invulnerable. The game becomes much faster paced, as each individual skill can make or break a game. For example, let's say power attack is buffed to do 1000 damage. To compensate for this being overpowered, reversal of fortune is buffed to negate 1000 damage. The result is that games are won and lost in very short time frames, which really isn't very fun for most people. In fact, it's kinda brainless.
By nerfing overpowered skills, you bring them back down to a similar level of effectiveness as everything else. The overall power level in the game is about the same, and nothing is broken.
Now, Guild Wars has had issues with power creep when new chapters come out. The game is far faster paced than it used to be. If you don't believe me, run through Elona and Tyria, preferably with skills from only those campaigns. You'll notice a huge difference in the pacing of the game.
Now, most players would prefer a game with relatively slow pacing. This leaves room for tactics, complex skill combos, and countering things. That's why people want nerfs on overpowered stuff. Quit trying to ruin the game for everyone else because you want everything to be 1-hit instagibbed in PvE, that's just not fun.
Miral
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Originally Posted by Dr Strangelove
This whole "no nerfs only buffs" idea I've been seeing lately is really, really stupid.
Some skills are overpowered. This is a fact, some things are better for killing/keeping people alive than other skills. I don't think there's ever going to be a situation where some stuff isn't better than other stuff. Now, if we buff every other skill, what's called "power creep" happens. This means that people can kill things faster, or make things nearly invulnerable. The game becomes much faster paced, as each individual skill can make or break a game. For example, let's say power attack is buffed to do 1000 damage. To compensate for this being overpowered, reversal of fortune is buffed to negate 1000 damage. The result is that games are won and lost in very short time frames, which really isn't very fun for most people. In fact, it's kinda brainless. By nerfing overpowered skills, you bring them back down to a similar level of effectiveness as everything else. The overall power level in the game is about the same, and nothing is broken. Now, Guild Wars has had issues with power creep when new chapters come out. The game is far faster paced than it used to be. If you don't believe me, run through Elona and Tyria, preferably with skills from only those campaigns. You'll notice a huge difference in the pacing of the game. Now, most players would prefer a game with relatively slow pacing. This leaves room for tactics, complex skill combos, and countering things. That's why people want nerfs on overpowered stuff. Quit trying to ruin the game for everyone else because you want everything to be 1-hit instagibbed in PvE, that's just not fun. |
Balance doesn't have to be about all numbers. buff doesn't have to mean it does 1000 damage. "Some mesmer interupts can now interupt chants" remember that update? A buff to mesmers to combat a paragon team build. THAT is acceptable balance. just give a class a way to strip weapon spells in PvP, or give rangers a spirit that keeps other spirits from being summoned in the area, or give a class a skill that does something like "if attacker is under the effects of a weapon spell, all damage against target is reduced by x.....y.
or, change the rules of combat in the battle areas themselves. either with environment effects, or hard caps on what can be done within the arena.
don't nerf what isn't overpowered because of its potential in certain situations. It is perfect as is outside of that specific build.
Hyper Cutter
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Originally Posted by Miral
Spiritual Pain comes to mind.
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Miral
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Originally Posted by Hyper Cutter
Which was nerfed because it was being used to spike and people complained, iirc...
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Dr Strangelove
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Originally Posted by Miral
As I've pointed out, the skills themselves are NOT overpowered, it is how they are being used that might be powerful. but its not overpowered either! slap some prot magic on and ZOMG THE SPIKE DID NOTHING! kill off their spirits with spiritual pain and ZOMG THE SPIKE DID HALF OF WHAT IT NORMALLY DOES!
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Quote:
Originally Posted by Miral
Balance doesn't have to be about all numbers. buff doesn't have to mean it does 1000 damage. "Some mesmer interupts can now interupt chants" remember that update? A buff to mesmers to combat a paragon team build. THAT is acceptable balance. just give a class a way to strip weapon spells in PvP, or give rangers a spirit that keeps other spirits from being summoned in the area, or give a class a skill that does something like "if attacker is under the effects of a weapon spell, all damage against target is reduced by x.....y.
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Yes, I am aware that skills exist that do things more complex than deal/prevent damage. The concept remains the same.
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Originally Posted by Miral
It is perfect as is outside of that specific build.
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Originally Posted by Miral
yeah funny how everything that people use tactically ends up getting nerfed isn't it?
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