Originally Posted by acidic
there is simply nothing to do in gw after you have finished the story. Titles? Grind. Items? All the same crap stats you get from merchants. Quests? Rewards are pitiful and xp is meaningless. This is why gw pve dies rapidly.
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GW already dying???
Lord Feathers
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HKSdivision
I've been bored of GW for quite a while now. After beating all 3 games on all your characters, completing quests that you need and want to, it repeats itself and is boring. I've already worked on the titles that I want so I'm done with those. Plus my guild is pretty much inactive and dead so there's really no one to chat with anymore but I'm sure once GW:EN is around the corner then they will come back because they will have stuff to do. I usually log on and I see only 1 or 2 people on and they don't even respond to a "hello" so I my as well kick them!
Bargamer
Yeah, people are just playing something else. LOTR Online, WoW: Burning Crusade, C&C3, a new Magic: the Gathering set just came out, consoles are churning out titles, summer movies in full swing, then there's those wierdos who go outside... It's not likely to change anytime soon, either. WoW: Lich King is coming soon, Starcraft 2 coming soon, Fallout 3 coming soon, school starting again soon... But GW:EN is gonna make or break GW2 for me.
With so much fun stuff to do, it's hard to stay with just one activity, much less one game. It's a great time to be alive.
With so much fun stuff to do, it's hard to stay with just one activity, much less one game. It's a great time to be alive.
Alphabet
Good luck finding parties off the beaten path in Prophecies. Thank goodness for heroes.
I can still find parties in Factions in the major areas. Minor areas, not so much, but people are there every now and then.
Nightfall is Nightfall... too easy to find a party.
I can still find parties in Factions in the major areas. Minor areas, not so much, but people are there every now and then.
Nightfall is Nightfall... too easy to find a party.
hallomik
I'll disagree with Malice slightly.
When Night Fall came out, none of the players knew about the planned transition to GW:EN and then GW2. That announcement was when a lot of players got upset about things. I think fewer players will purchase GW:EN than the previous expansions, and those who do buy it will tend to be those still having fun with the game. So, while there will surely be disappointed gamers complaining on day one of GW:EN's release, there will also certainly be fewer complainers in general.
I mean, if you are really unhappy with the game's direction and disillusioned with the franchise migrating to GW2, why would you purchase GW:EN? Unless you like complaining and wanted to get more ammunition for why you dislike Guild Wars, what would the motivation be?
I've already noticed a bit of a split in the community. Those who post on the GW:EN forum tend to be more optimistic. Those who post in Riverside tend to be more gloomy. I think that split will widen post-GW:EN as the pessimists who don't buy GW:EN will have less to directly complain about.
As to the question in the OP, my belief is that GW doesn't really have enough content to fully support 2 years of continuous gameplay. I started playing a year after the launch, so I am still enjoying it. Will I still be in another year? I love the game, but I really doubt it. I think a lot of the players who more keenly feel the decline have played for longer than I have. Most of their friends have moved on. Well, two plus years is a very long time to play any computer game, so it's natural. To a newer, old-timer like me, the game still has a lot to offer. I see new players all of the time come into my guild, get excited, and become devoted GW gamers. I also see players go inactive. That cycle will continue for some time to come.
I think the problem many players have who've been here from the beginning is that they blame their declining interest in the game on changes Anet has made. I tend to thing most of that is really unfair to Anet. I sincerely believe that the vast majority of Anet's changes have made the game better. A brand new player to GW today will find a much better game than the brand new player of 6 months ago. And that player was better off than the brand new player of a year ago. And so on. Yes, I realize this is a controversial view.
What I think is happening is that the players are naturally getting to the point where they've done most things in-game they've wanted to do. As GW is fairly addictive, they've probably overplayed a bit, too. Then, they hit a point where the game just becomes less fun. I always read the "I've had it with Guild Wars" threads with some curiosity. Normally, the reasons given are just hard to believe: "I quit because of synch farmers" "I quit because I can't farm Urgoz vampires." "I quit because Anet won't ban enough bots." "I quit because Jade Quarry isn't fair to Kurzicks." "I quit because some PVP build is ruining the game." They are legitimate things to complain about, but are they really good reasons to give up the game? I think the player had just played too much and was - maybe subconsciously - looking for a reason to stop playing.
I'm sure I'll hit that point myself. I can already feel my interest starting to wane. GW:EN will renew that passion; I am sure of that, but at some point, you just move on.
But just because it's ended for you, it hasn't ended for the new player who comes along. And given the links to GW2, GW will probably be around for many years to come - whether you're personally playing it or not.
When Night Fall came out, none of the players knew about the planned transition to GW:EN and then GW2. That announcement was when a lot of players got upset about things. I think fewer players will purchase GW:EN than the previous expansions, and those who do buy it will tend to be those still having fun with the game. So, while there will surely be disappointed gamers complaining on day one of GW:EN's release, there will also certainly be fewer complainers in general.
I mean, if you are really unhappy with the game's direction and disillusioned with the franchise migrating to GW2, why would you purchase GW:EN? Unless you like complaining and wanted to get more ammunition for why you dislike Guild Wars, what would the motivation be?
I've already noticed a bit of a split in the community. Those who post on the GW:EN forum tend to be more optimistic. Those who post in Riverside tend to be more gloomy. I think that split will widen post-GW:EN as the pessimists who don't buy GW:EN will have less to directly complain about.
As to the question in the OP, my belief is that GW doesn't really have enough content to fully support 2 years of continuous gameplay. I started playing a year after the launch, so I am still enjoying it. Will I still be in another year? I love the game, but I really doubt it. I think a lot of the players who more keenly feel the decline have played for longer than I have. Most of their friends have moved on. Well, two plus years is a very long time to play any computer game, so it's natural. To a newer, old-timer like me, the game still has a lot to offer. I see new players all of the time come into my guild, get excited, and become devoted GW gamers. I also see players go inactive. That cycle will continue for some time to come.
I think the problem many players have who've been here from the beginning is that they blame their declining interest in the game on changes Anet has made. I tend to thing most of that is really unfair to Anet. I sincerely believe that the vast majority of Anet's changes have made the game better. A brand new player to GW today will find a much better game than the brand new player of 6 months ago. And that player was better off than the brand new player of a year ago. And so on. Yes, I realize this is a controversial view.
What I think is happening is that the players are naturally getting to the point where they've done most things in-game they've wanted to do. As GW is fairly addictive, they've probably overplayed a bit, too. Then, they hit a point where the game just becomes less fun. I always read the "I've had it with Guild Wars" threads with some curiosity. Normally, the reasons given are just hard to believe: "I quit because of synch farmers" "I quit because I can't farm Urgoz vampires." "I quit because Anet won't ban enough bots." "I quit because Jade Quarry isn't fair to Kurzicks." "I quit because some PVP build is ruining the game." They are legitimate things to complain about, but are they really good reasons to give up the game? I think the player had just played too much and was - maybe subconsciously - looking for a reason to stop playing.
I'm sure I'll hit that point myself. I can already feel my interest starting to wane. GW:EN will renew that passion; I am sure of that, but at some point, you just move on.
But just because it's ended for you, it hasn't ended for the new player who comes along. And given the links to GW2, GW will probably be around for many years to come - whether you're personally playing it or not.
Pae
There are a few issues with GW dying, since the hours that you log into GW can affect it quite a bit (obviously :P). From what I remember of way too many runs of The Deep was that there'd be a huge amount of people in the Int'l D around 6 PM CST and next to none when it was 1 AM when I checked at random.
Most of the old players, as mentioned earlier, are already where they want to be, which is probably endgame, so there'll be fewer people in the in between missions (that don't lead to farming spots). There'll be even less in Prophecies and Factions, since there isn't that sense of "newness" and being unplayed. I have to admit that it's nice to not have to deal with the massive amount of lag from huge districts... .
The other thing is that if you have a group of friends who you can goof off in the game with, there's not much of a need for serious stuff or goals. It's pretty amusing to see what you can do and come up with random challenges. One guildmate decided to run through Tombs with henchman a while ago (yay flags) and was talking about it in Guild chat, so I ended up giving him pointers :P. A solo player is pretty much stuck with what the game offers. The community can really keep people around, though I guess that for some, it's more just forums/chat instead of the actual game.
Most of the old players, as mentioned earlier, are already where they want to be, which is probably endgame, so there'll be fewer people in the in between missions (that don't lead to farming spots). There'll be even less in Prophecies and Factions, since there isn't that sense of "newness" and being unplayed. I have to admit that it's nice to not have to deal with the massive amount of lag from huge districts... .
The other thing is that if you have a group of friends who you can goof off in the game with, there's not much of a need for serious stuff or goals. It's pretty amusing to see what you can do and come up with random challenges. One guildmate decided to run through Tombs with henchman a while ago (yay flags) and was talking about it in Guild chat, so I ended up giving him pointers :P. A solo player is pretty much stuck with what the game offers. The community can really keep people around, though I guess that for some, it's more just forums/chat instead of the actual game.
zwei2stein
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Originally Posted by acidic
there is simply nothing to do in gw after you have finished the story. Titles? Grind. Items? All the same crap stats you get from merchants. Quests? Rewards are pitiful and xp is meaningless. This is why gw pve dies rapidly.
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gasmaskman
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Originally Posted by Metal Herc
GW is dying, PC gaming is dying, Freedom is dying, I am dying because I smoke, I am dying because the hormones in the beef...
Bah.. Naysayers.. People aleays say games are dying. And in all cases they have gone on for years. |
the_jos
The OP is about Factions. There are some outposts there that seem abbandoned since a long time, even before NF was out.
Specially the missions behind HzH and Cavalon (10K faction requirement).
More general, there is an other problem:
People are on 3 games, with two of them having 'split storyline', meaning less people for each mission.
With the split storyline, people won't play the other mission(s) except for titles.
Then there is the problem of game-fun.
I know several members from my guild will come back after GW:EN is out, play for a short period and disappear again to their other games, in which they have more fun.
Then there is the guild/community.
If you are in an inactive guild and have a small friends list, the game will become boring faster then without.
A lot of people I know stick to the game because it kills time and they have a good time with the people around.
Heroes added to the 'solo-game' problem, where people prefer heroes over human players.
This has to do with trust, timing and player availability.
Even in our mid-sized guild, it's hard to get a full guild-team together for 8-person missions.
The only way is to schedule something in advance or being lucky.
Now try scheduling something in advance in GW without a guild ....
Specially the missions behind HzH and Cavalon (10K faction requirement).
More general, there is an other problem:
People are on 3 games, with two of them having 'split storyline', meaning less people for each mission.
With the split storyline, people won't play the other mission(s) except for titles.
Then there is the problem of game-fun.
I know several members from my guild will come back after GW:EN is out, play for a short period and disappear again to their other games, in which they have more fun.
Then there is the guild/community.
If you are in an inactive guild and have a small friends list, the game will become boring faster then without.
A lot of people I know stick to the game because it kills time and they have a good time with the people around.
Heroes added to the 'solo-game' problem, where people prefer heroes over human players.
This has to do with trust, timing and player availability.
Even in our mid-sized guild, it's hard to get a full guild-team together for 8-person missions.
The only way is to schedule something in advance or being lucky.
Now try scheduling something in advance in GW without a guild ....
Gun Pierson
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Originally Posted by Bryant Again
I wouldn't say dying, just more spread out.
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symbiote
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Originally Posted by Miral
yeah pretty much. which basically means it is dying, but GWEN will revive it for a couple months. after that..... well, lets just say GW2 better have one hell of an advertising campaign. An early alpha event for GW players would be a huge plus in terms of keeping people interested long enough for GW2 to come out.
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Pwny Ride
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Originally Posted by lyra_song
Its summer! its themepark season!
*reinstalls rollercoaster tycoon* |
Expect things to heat up with the release of GW:EN. thats the key reason im looking forward to release
Molock
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Originally Posted by Metal Herc
GW is dying, PC gaming is dying, Freedom is dying, I am dying because I smoke, I am dying because the hormones in the beef...
Bah.. Naysayers.. People aleays say games are dying. And in all cases they have gone on for years. |
GW isn't dying, its changing...
Kinky Bear
Pull up groups suck anyway...find yourself a nice guild that does PvE and you'll fly through any campaign...I've done NF 4 times this past week and factions 3 times...you just need a guild and good friends . Theres more runners now, more experienced players...and less new players going through aswell as the population is spread out into three areas, soon to be 4 in a sense(though GW:EN is attached to Tyria). I doubt the game is dying...but I don't see much cooperation in PvE anymore. NF is filled quite a bit, so it could just be that people are more interested in playing the newer one.
Zappa
It died and it's starting to smell.
Darksun
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Originally Posted by Zinger314
PR spin. It's likely that there are more players overall, but who cares if there is a sharp player increase in Pre-Searing/Shing Jea/Istan when every other important area is barren?
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When I played WoW there were deserted places.. big deal?
BohemianKeith
Factions put a really bad taste in alot of people's mouths, especially mine. Right off the back it split the population in half for most of the mission and then well it just generally sucked going through this repetitive mass of bland crappy looking areas. Errr sorry what this about again lol, oh yeah. I'm confident that the population is as strong as ever it's just now everyone is so spread out over the 3 campaigns. When GWEN comes out i'm sure everything will go back to normal. Praise heroes!
Omniclasm
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Originally Posted by Malice Black
BTW GW isn't dying. If Gaile is correct the numer of players is at it's highest EVER.
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jrk247
Well there is Prophecies, Faction's, Nightfall, and all sorts of PvP (RA, TA, HB, HA, AB, FA, GvG) and then there are people that actually go on vacation or take a break from GW. So that's a lot of spread out players. And the last part of Faction's has always been pretty barren.
Athrun Feya
GW isn't dying itself, but the "community" + "teamwork" aspect has been since NF was released, groups have become seperated.
I think "spread out" is an accurate description, and even within outposts you have more of a seperation now; HMers, guild/alliance teams, those who go H/H, and your average (lost, scared and slightly confused) PuG.
It goes without saying really that more people will play again once new content is added (ie, GWEN). Mind you,
everything goes up and down - remember when NF was released and AB was empty?
I think "spread out" is an accurate description, and even within outposts you have more of a seperation now; HMers, guild/alliance teams, those who go H/H, and your average (lost, scared and slightly confused) PuG.
It goes without saying really that more people will play again once new content is added (ie, GWEN). Mind you,
everything goes up and down - remember when NF was released and AB was empty?
floppinghog
Lets finally get this clear. You can't see if GW is dying if you base your "low player base" by missions we did 2 years ago. Think about that for a bit would you please? Before making a complete imbecile of yourself.
Unless someone can hack GW and place everyone in the same outpost and same district... you are not going to have any idea of how many people still play... which is alot no doubt. That would have to include the people who are actually PLAYING the game outside of outposts too. Which is comparability large when you include PVP into that too.
Plus no one wants to do a mission, as like myself, with random people because 80% of them give or take are horrible players and pale comparison when it comes to "common" sense which isn't common at all. Let alone rational logistics...
Oh and let me just add that if your guild or friends aren't on as much anymore this doesn't mean the same for the rest of the world. The world doesn't revolve around you, your just riding along with it in the dark.
Unless someone can hack GW and place everyone in the same outpost and same district... you are not going to have any idea of how many people still play... which is alot no doubt. That would have to include the people who are actually PLAYING the game outside of outposts too. Which is comparability large when you include PVP into that too.
Plus no one wants to do a mission, as like myself, with random people because 80% of them give or take are horrible players and pale comparison when it comes to "common" sense which isn't common at all. Let alone rational logistics...
Oh and let me just add that if your guild or friends aren't on as much anymore this doesn't mean the same for the rest of the world. The world doesn't revolve around you, your just riding along with it in the dark.
AceeBlueEagle
Guild Wars isn't dying. You want a game that is dying? Go try to get into Auto Assault...
Neo Nugget
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Originally Posted by AceeBlueEagle
Guild Wars isn't dying. You want a game that is dying? Go try to get into Auto Assault...
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Omniclasm
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Originally Posted by Neo Nugget
Isnt that already dead? Well i guess it WAS dying.... it just had the life support taken away from it :O
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haggus71
I think it's the spread and addition of heroes that make it seem like there are fewer people playing. You still see the crowds in the major cities. Factions was set up for the PvP fan, with Luxon-v-Kurzick, etc. More people playing Guild Wars are attracted to the pve aspect than before. Prophecies is great for pve if you like that pace, as is Nightfall.
Also, it doesn't help the way the three main areas were designed. Kaineng was designed by a team with ADD. Echovald is a bit too Anne Rice goth(so dark......). I go blind looking at all that Miami jade green in the Jade Sea. They put too much into Factions, and people just go through the missions if they're a sin/rit and need the elites.
I went through three different PUGs in Sebelkeh with my para in a few hours(yes, I did get through it), and that is a mission with no elite caps, as well. So yeah, there is still plenty of interest.
Also, it doesn't help the way the three main areas were designed. Kaineng was designed by a team with ADD. Echovald is a bit too Anne Rice goth(so dark......). I go blind looking at all that Miami jade green in the Jade Sea. They put too much into Factions, and people just go through the missions if they're a sin/rit and need the elites.
I went through three different PUGs in Sebelkeh with my para in a few hours(yes, I did get through it), and that is a mission with no elite caps, as well. So yeah, there is still plenty of interest.
Cebe
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Originally Posted by symbiote
OMFG!!!
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Originally Posted by symbiote
Not 5 min ago I was playing GW_F
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Originally Posted by symbiote
This is not only in GW_F but also in GW_P in some towns and districts... I dont have nightfall jet so i cant say about that...
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Originally Posted by symbiote
Im sorry to see that GW is dying already...slowly...but shure is...
What dou you guys think about it??? Is GW dieing slowly and what about nightfall... same problems there??? What do you think...??? |
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Originally Posted by symbiote
GW2 Beta tests start early 2008
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Big_Iron
There've been dozens of these threads. This one is no different. And BTW, there was the double Fame weekend. Many, many people were in HA...even PvEers. It's no wonder you couldn't find a group.
cyberjanet
The game ends when you finish the storyline?? Nobody told me that. I thought it just started there.
But then, I tend to treat it more like a toy than a game. How do you finish playing a toy?
But then, I tend to treat it more like a toy than a game. How do you finish playing a toy?
Iuris
I'd say I've had about enough of GW by now, anyway. After 1000 hours, I keep having trouble gathering up the motivation to play more.
One should never limit himself to just one game, or just one book.
GW:EN will rekindle interest but I'll welcome Bioshock and Hellgate London when they hit the shelves. And by the time they are over - Guild wars 2, with an all new engine and storyline will be there, waiting for me.
One should never limit himself to just one game, or just one book.
GW:EN will rekindle interest but I'll welcome Bioshock and Hellgate London when they hit the shelves. And by the time they are over - Guild wars 2, with an all new engine and storyline will be there, waiting for me.
Thargor
This may stir the kettle a little bit but here it goes anyways.
If you want a measure of how dead this game is just go to any town that is infested with bots. Take a look at Altrum Ruins in Factions as only one of many examples. If there is a thriving bot community then the game is far from dead.
I will actually start to worry about the game being dead when all the bots dissapear.
This is not a rant about bots or gold sellers. Nor is it in anyway a rant about the way bots are handled by anet. I am simply pointing out that a healthy population of bots means people are still buying gold and that the game is still going strong.
If you want a measure of how dead this game is just go to any town that is infested with bots. Take a look at Altrum Ruins in Factions as only one of many examples. If there is a thriving bot community then the game is far from dead.
I will actually start to worry about the game being dead when all the bots dissapear.
This is not a rant about bots or gold sellers. Nor is it in anyway a rant about the way bots are handled by anet. I am simply pointing out that a healthy population of bots means people are still buying gold and that the game is still going strong.
Buster
GW kinda got boring for me when heroes were introduced. It really took away
the community aspect of doing missions and so on. I haven't really been on in over 2 months except to login and just see what was going on and since that time I kind of lost interest. I just think the game has serious limitations. It is still a good game but once you have done alot of things in the game already you kinda lose that feeling of wanting to repeat it over and over.
the community aspect of doing missions and so on. I haven't really been on in over 2 months except to login and just see what was going on and since that time I kind of lost interest. I just think the game has serious limitations. It is still a good game but once you have done alot of things in the game already you kinda lose that feeling of wanting to repeat it over and over.