Skill Balances, HA Update, VoD Changes

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

We've posted a large number of Skill Balances and other game updates in the Guild Wars Wiki. You can find the page here. We'd love your feedback so please let us hear from you!

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Wow..well ty gaile very interesting update

Will be sure to test vigorously once it goes live.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Hey, there,

In order to focus the feedback more efficiently, Andrew has started a forum thread specifically designed to discuss PvP player feedback regarding these changes. Please head here for that discussion -- we very much want your feedback on all this!

Lord Mendes

Lord Mendes

Jungle Guide

Join Date: Nov 2005

Derka-Derka Land

Steel Phoenix (StP)

E/

Gfg, very good update.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

holy cow Aegis get a big nerf....i can hear the complaints already

Theus

Jungle Guide

Join Date: May 2005

W/Mo

A shitty Mesmer Nerf/Buffing!

How surprising!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Rits now get exhaustion o.O

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

I hate to throw out the PvE vs PvP card, but this again makes PvE less fun because of PvP-derived nerfs

for example, there's no such thing as Aegis chaining in PvE. This skill is nearly useless in PvE now.

I know this falls on deaf ears but the 2 metas really need to be treated differently.........because they are different

Jebus

Wilds Pathfinder

Join Date: Jun 2006

Belgium

Legion of Sacred Light [LSL]

W/

Damn Aegis! Other changes are looking good though.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Exhaustion on ritu skills?
This is a joke right?

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Splinter Weapon: Recharge 20 SECONDS?

Don't you mean 2 seconds? :P

zknifeh

zknifeh

Lion's Arch Merchant

Join Date: Feb 2006

Kamadan

Acolites of Anguish [aOa]

A/

Splinter Weapon: decreased recharge time to 20 seconds
Splinter Weapon had recharge of 5 seconds... did u mean u increased the recharge?

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by VitisVinifera
I hate to throw out the PvE vs PvP card, but this again makes PvE less fun because of PvP-derived nerfs

and what farming build of yours does this hurt anyway?

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

About Aegis: How often are you not within Earshot when playing PvE? The energy has been reduced, and the range was reduced to an AoE that you are generally in anyway. I really don't see how that is useless...

HayesA

Krytan Explorer

Join Date: Sep 2006

Pennsylvania

E/

Wow, Eles got major glyph buff. I love it!

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by upier
Exhaustion on ritu skills?
This is a joke right?
I actually like the change on the 25 energy binding rituals (ahem...you forgot Recuperation).

I would like to see them change Glyph of Energy to encompass Binding Rituals as well, however, as it is the only skill that currently can prevent Exhaustion.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Andrew Patrick
About Aegis: How often are you not within Earshot when playing PvE? The energy has been reduced, and the range was reduced to an AoE that you are generally in anyway. I really don't see how that is useless...
Exactly, if your monks or other squishies are over extending, it's their fault and they deserve a sword/axe/hammer/scythe to the face!

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

NOOOOOOO! my necro is ruined in hm, damn u pvp

on a lighter note ....................nm

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Splinter Weapon: decreased recharge time to 20 seconds.

Typo?

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Andrew Patrick
About Aegis: How often are you not within Earshot when playing PvE? The energy has been reduced, and the range was reduced to an AoE that you are generally in anyway. I really don't see how that is useless...
Elite Missions, (i.e. Urgoz/Deep/DoA) which rely on Aegis to not insta-kill the party should something go wrong..

The Necromancer nerfs didn't get as hurt much as I thought it would. Reckless Haste actually got buffed for PvE...

(But what's up with Rip Enchantment? Were Ravenous Gaze spikers too overpowered?)

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

The "For Great Justice" buff makes me . I don't much care for the Ritualist exhaustion BS though. The Splinter Weapon nerf makes me cringe though. The Aegis "nerf" isn't that bad at all. You're within earshot most of the time anyway, AND the energy got reduced? Hells yeah!

The Glyph buffs own. 'nuff said.

Looks like some Necro Hexes got nerfed again, good. I thought they'd get hit harder though. Shadow of Fear had a ridiculous duration before.

Overall, not bad.

Channel_V93

Channel_V93

Krytan Explorer

Join Date: Jun 2006

Stop Stealing [agro]

E/

Since, spirits now have exhaustion, I propose a buff to Ritual Lord. It would look like this:

For 30 seconds, your Rituals recharge 15...51% faster, and don't cause Exhaustion.

Elementer Masta

Elementer Masta

Frost Gate Guardian

Join Date: Aug 2005

Texas

Leet Pwnzorxz of Pwnington [PWND]

P/

Quote:
Originally Posted by Channel_V93
Since, spirits now have exhaustion, I propose a buff to Ritual Lord. It would look like this:

For 30 seconds, your Rituals recharge 15...51% faster, and don't cause Exhaustion.
That is an excellent idea.

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

someone needs to explain to me why we're trying to make mesmers more "energy-bound" after nerfing all their energy management due to abuse by secondary-mesmers.

Weren't mesmers supposed to get a big buff a while ago? when's that coming?

My suspicion is that they're trying to push mesmer-signet builds by making mesmers too energy weak to not run bunches of signets. Once signet recharge times go down, maybe I will. until then, I'm going to continue to bring elementalist glyphs on my mesmer, especially now.

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

I don't believe any mission, elite or normal, has ever been intended to force a reliance on a single skill aside from special mission skills required to complete tasks. If there was such a reliance, I would be so bold as to say that skill was being used as a crutch in some parts of PvE just as much as it was in PvP.

Any time one skill being changed makes an entire strategy fail on a mission, or in PvP, or anywhere, I take that as hard evidence that some players were far too reliant on that one skill, and 9 times out of 10, that reliance is based on that skill being overpowered. Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

weeeeeee, rit spike bye bye, i can ensure u that u wont see any rit spike this weekend, hmmm... how to farm fame then? lets do spiritway, legoway renoway just too complecated lol

Rogue2468

Ascalonian Squire

Join Date: Jun 2007

Rt/R

Yes since all the people on this site love to bitch and wine I decided to do the same in respect to the people of Anet why I ask why. I love and have support guildwars since it was first release and when the rit was introduced I played it right off the back it is still my favorite class but I am a PvE player and when some goes wrong in PvP you have a tendencey to nerf my builds and when I saw the exhaustion on my skill I all most quit and still thinking about it and it seems all the melee classes got buffed so why dont you bring back the old right ,ord build or get ride of some of the exhaustion cause your really taking the fun out of this game but in respect, RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO You Anet.

dsnesnintendo

dsnesnintendo

Lion's Arch Merchant

Join Date: Jun 2006

chinese food

N/Mo

dont why they had to kick the necro when hes down
minion nerf.>soul reaping nerf.> now curses nerf
whats next
blood magic spells now cause exhaustion
/rant

Omega X

Omega X

Ninja Unveiler

Join Date: Jun 2005

Louisiana, USA

Boston Guild[BG]

W/Me

Well, that is a whole bunch of Rit skills that I will be taking off of my bar.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
QFT.

Some of my favorite skills were 'adjusted' too...but I think I can compensate for the 'changes' by moving 1 or 2 skills.
(Makes for a nice change in flavor..)

__________________
PvE Helpful hint #0999: Adjust, adapt...overkill!!!!

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Andrew Patrick
I don't believe any mission, elite or normal, has ever been intended to force a reliance on a single skill aside from special mission skills required to complete tasks. If there was such a reliance, I would be so bold as to say that skill was being used as a crutch in some parts of PvE just as much as it was in PvP.

Any time one skill being changed makes an entire strategy fail on a mission, or in PvP, or anywhere, I take that as hard evidence that some players were far too reliant on that one skill, and 9 times out of 10, that reliance is based on that skill being overpowered. Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
Of course monsters don't run to Guru and bitch about the nerfs!
They just activate their super secret weapons!
Like:
In HM Monsters' attack speed, movement speed, skill casting speed, and skill recharge rate are all increased to be 33-50% faster than normal.

And you dare mention the word balance in connection with PvE?

Quote:
Originally Posted by Jetdoc
I actually like the change on the 25 energy binding rituals (ahem...you forgot Recuperation).
Its the spells that freak me.
No Energy Storage. No armour penetration.
Not the nicest thing for PvE.

Rogue2468

Ascalonian Squire

Join Date: Jun 2007

Rt/R

Huh wow Trub you must be a PvPer who goes into PvE and says where my Agies Chain if you know anything about PvE you would know there are groups bigger than 8 and not only that there higher than lvl 20s to be honest theres more PvErs than PvPers and i am sure they would all agree with me that your wrong with hard mode fighting 10 to 15 lvl 30s a at time dont tell me theres not a difference cause there is.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Wow way to kill the ritualist even more! Exhaustion? I hope that splinter weapon's recharge time wasn't "increased" to 20 seconds. Bye bye splinter barrager.

Time to put the ritualist on the endangered species list. Look at the PVP thread. They would nerf the ritualist to deletion if they could.

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

You just killed my rit......

I'm a PVE only player and my rit is dead with everything causing exhaustion now.

Is there any thought about PVE when you change this stuff (doesn't seem to be) :
A while back, we adjusted expensive Ritualist spells. This week we wanted to examine Exhaustion and see if the reduced sustainability of these skills would make them more balanced and interesting. We scaled down a number of Ritualist damage Spells as well, to further move away from "Rit Spike" builds that combine too much damage and defense on a single character. Vital Weapon, a staple of Ritualist builds, took a light shot to duration because it so easily enables many other Ritualist skills.

I'm getting so tired of this ....

Stay tuned for next week's update....
DEV's : Well we're still seeing some people who are insisting on playing a rit. So this week we removed urns and spirits from them, if it stops more rit spikes it's all good. PS sorry pve guys but.... um..... tough

Noam12

Noam12

Pre-Searing Cadet

Join Date: Dec 2006

Mo/

Nice
good thing Rits have been nerfed.
btw I love the monk update.....aegis, guardian and the greatest remove hex(8secs )
but i notice something...you did everything on this update to make the melee stronger:
bsurge, necro hexes, blurred vision and more....
and you didn't do the most important thing in pvp...REMOVE HEROES FROM HA!

Theus

Jungle Guide

Join Date: May 2005

W/Mo

I wonder how they even decided to give exhaustion to Ritualists anyway.I mean,its not that bad on Elementalists since they have a large enough pool to be relatively unaffected by it.

Ritualists on the other hand,don't have a pool that large.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Rogue2468
Huh wow Trub you must be a PvPer who goes into PvE and says where my Agies Chain if you know anything about PvE you would know there are groups bigger than 8 and not only that there higher than lvl 20s to be honest theres more PvErs than PvPers and i am sure they would all agree with me that your wrong with hard mode fighting 10 to 15 lvl 30s a at time dont tell me theres not a difference cause there is.

Time to cut back on the caffeine a smidge?

What I'm trying to say is..
What's the big deal?
Unless your a die hard farmer..or run a FoTM build..there's no huge change to the game.
Just look at your bar closely..and look to your team, or heroes..and there's plenty of skills available to compensate for your 'loss'.
Looks like a good time to experiment with new secondaries, and maybe....weapons/armor?
___________________
PvE helpful Hint #2995: Aggro bubbles only pop when you wipe.

VitisVinifera

VitisVinifera

Banned

Join Date: Nov 2005

Northern California

HoTR

N/Me

there's an open spot in the pve graveyard right next to the Paragon's plot

Blackest Rose

Lion's Arch Merchant

Join Date: Feb 2006

Quote:
Originally Posted by VitisVinifera
I hate to throw out the PvE vs PvP card, but this again makes PvE less fun because of PvP-derived nerfs

for example, there's no such thing as Aegis chaining in PvE. This skill is nearly useless in PvE now.

I know this falls on deaf ears but the 2 metas really need to be treated differently.........because they are different
\Wholeheartily agrees

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Rits now get exaust?lol dang