Skill Balances, HA Update, VoD Changes

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Age
This is vital in The Gates of Madness mission in order to get masters.You can try with heal party or Lod but it is best to have to full protect Monks in that mission.
Did GoM Masters without LoD, Heal Party or Aegis. Masters is actually ridiculously easy to get. Kill the Lich, cap the shrines. Shiro will deal almost no damage as you are running around grabbing shrines. When you have them, run back to the door and his AI breaks. GG, Masters without LoD, HP or Aegis.

Aegis is not needed in PvE - at least outside of Elite missions. Not even in hard mode.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Yeah I don't care if they make Ritualist harder to play but giving them exhaustion just seems like a silly idea compared to their energy level and no skills to prevent it like elementalists.

I'm not complaining.. well I am but I'm not bent out of shape about it.. I just simply don't like it.. but then I shurg and continue to play

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by natuxatu
Yeah I don't care if they make Ritualist harder to play but giving them exhaustion just seems like a silly idea compared to their energy level and no skills to prevent it like elementalists.
It doesn't seem like a silly idea. It is one.

Andrew Patrick

Andrew Patrick

ArenaNet

Join Date: Aug 2006

Washington

Zealots of Shiverpeak [ZoS]

Mo/

Uh, I don't play necro? And I'm really glad the necro's on my team know what they are doing otherwise that would be one annoying room. I have played Urgoz, and that instance did slip my mind. My bad.

Now, when you can show me when Aegis is absolutely required for victory, you may have an argument, but telling me another skill, from another profession is required to beat one mission hardly proves anyone's point about this latest balance update. Go out and play to test the changes. Adjust your build if needed. If you find anything 100% unbeatable, please, let us know because that's what test weeks are for.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Can you change Urgoz then?

Bai

Bai

Frost Gate Guardian

Join Date: Jan 2006

Houston, TX

How can you compare Wielder's Strike to a skill like Obsidian Flame and just slap Exhaustion on it? I mean Wielder's Strike does 126 CONDITIONAL damage at 16 Channeling Magic, and it's reduced by armor. Obsidian Flame does 118 armor ignoring damage at 16 Earth Magic. What other reason is there to slap Exhaustion on Wielder's Strike other than it can spike really well?

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Quote:
Originally Posted by Andrew Patrick
Uh, I don't play necro? And I'm really glad the necro's on my team know what they are doing otherwise that would be one annoying room. I have played Urgoz, and that instance did slip my mind. My bad.

Now, when you can show me when Aegis is absolutely required for victory, you may have an argument, but telling me another skill, from another profession is required to beat one mission hardly proves anyone's point about this latest balance update. Go out and play to test the changes. Adjust your build if needed. If you find anything 100% unbeatable, please, let us know because that's what test weeks are for.
Are you sure you play this game? You forget about the CC/NT bull in Urgoz... and you seem to have completely forgotten that Mallyx is impossible too.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Evilsod
Are you sure you play this game? You forget about the CC/NT bull in Urgoz... and you seem to have completely forgotten that Mallyx is impossible too.
nope he knew about that after he read countess's post. But he said it doesn't matter because it has nothing to do with the skill balance. :|

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Andrew Patrick
Go out and play to test the changes. Adjust your build if needed. If you find anything 100% unbeatable, please, let us know because that's what test weeks are for.
Which means: "go test it out, then send us the complaints; nevertheless a change of any of those skills on our behalf is very unlikely, unless we deem it necessary."

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
On another note: The Splinter Weapon Nerf just made Mallyx virtually un-killable again. Since Splinter Weapon was key skill needed to take on that mission and now its 3x less effective. Go figure...
No? Clueless much?
_

I don't know what version of Ugroz and Deep on HM you guys were playing, but the one I played didn't require me to have Aegis up all the time. Maybe you need to get better, maybe that's it?

Rit's got nerfed something fierce, but their best PVE skill is practically no different anyway, the lower duration will not mean anything in PVE.
_

Quote:
PVP chang3s always ruin pve
If you're horrible at the game, maybe.
_

Quote:
Mallyx is impossible too
he probably isn't.

Wow some of you people should l2p.

Rending Touch looks pretty darn good right about now :|

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Assassins : Anything that hits the current combo helps a little. Not sure how much this will change the meta SP sins, not playing them often myself.

Mesmer : Mmm ok. Drain change to get more usage out of it is nice, Cry buff is also pretty good (been wanting to run this due to the wardball behaviors). Sig of Illusions might be interesting on a few split mesmer builds. Overall, not too bad a change.

Necro : Hexes taking a duration hit? Yesplz.

Elementalist : Bsurge slight nerf, ok. Change to Rodgort isn't too concerning in terms of gimmicks, we've run a 5-ele MB/Rodgort spike before and it wasn't overpowering like other gimmick spikes. Glyph buffs might be useful, not sure yet.

Monk : Aegis radius nerf is nice. Buff to guardian could be interesting, might make it a viable choice on bars again. As for the BL change, not sure how that will affect taking it - it's versatile but not particularly awesome at anything. Maybe on split monks..

Warrior : SS/Fear Me with more adren buffs in the form of a shout? Err...

Ranger : Elite spirit buffs could bring out some new builds, nice to see. Ran a Famineway back in factions, good times.

Dervish : W/D SS/Fear Me with adren buffs and rending touch spam? Do not want!

Rit : Exhaustion might be slightly harsh, but it's on spirits. They don't have to be spammed, and this makes killing the spirits just a bit more viable since you're punished for spamming them down again. Hoped for a Xinrae buff, waiting to see how that turns out (it's not that bad in PvE). As for rit spike, I could care less what happens to those skills as long as it's bad.

Para : Nothing really new.


VoD changes : Could be interesting, waiting to actually play until I judge that.

Favor changes : Seems kinda weird... ok...

LumpOfCole

LumpOfCole

Krytan Explorer

Join Date: Jul 2006

Orlando, FL

Rt/

I wonder how Razah will adapt to spirit spamming builds + exhaust.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

Thanks for the comments so far. Keep in mind -- skills are not single entities. If something is "nerfed," something else may well be strengthened. Yes, even something in your character's arsenal! And after all, if you're a Single Skill Sally, you are missing out on 7/8 of the fun!

We understand your concerns when perhaps your favourite skills is changed in ways that you are worried may be too drastic. But very seldom is a skill rendered "useless," and certainly no skill balance is worth making an exit over. I don't mean to sound as if I'm disputing your thoughts -- that's not the case. All you say will be read by the designers and will be given its due measure of consideration. However, I do want to make sure that the team has feedback after gameplay and after experimentation and not simply reaction based on the descriptions we've posted.

Please play around with these skills for the next few days and share your input about them. Remember that the designers may be tweaking and adjusting things, so you could see updates in the upcoming week or so.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by yesitsrob

If you're horrible at the game, maybe.
_




Wow some of you people should l2p.
The same could be said about the PvPers that bitch and bring the nerfs to begin with.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Rob stop been a prick.
I'm not.

Quote:
The same could be said about the PvPers that bitch and bring the nerfs to begin with.
Hmm, don't think it could.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by Avarre
Rit : As for rit spike, I could care less what happens to those skills as long as it's bad.
Are you saying that a rit spike couldn't be countered? I saw it happen. Although it wasn't in GvG. It was a 3 way match. They were the first to lose. I'm not a hardcore pvper, I mainly play in FA, RA, and sometimes TA and AB, but I do observe a lot of games. Rits didn't need this. I think not enough people wanted to put forth the effort to counter this, hence the nerf that went a little to overboard.


_

and yes rob, it could.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Rit spike DID need this. It was HUGELY overpowered, and in some cases almost unbeatable due to the secondary skills they also brought. This change is excellent, so hopefully I'll never see Rit Spike again.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
and yes rob, it could.
doubt it, really. I mean, if you ever visit Izzy's talk page he gets very involved in the discussion. He will not change aynything he does not want to change himself - notice how Steady Stance didn't get touched? He gets a lot of ideas on there but he will never go with anything he does not like. Pretty straight forward. The PVP players are not the ones working for anet changing the skills.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by -Loki-
Did GoM Masters without LoD, Heal Party or Aegis. Masters is actually ridiculously easy to get. Kill the Lich, cap the shrines. Shiro will deal almost no damage as you are running around grabbing shrines. When you have them, run back to the door and his AI breaks. GG, Masters without LoD, HP or Aegis.

Aegis is not needed in PvE - at least outside of Elite missions. Not even in hard mode.
You weren't in my group and it was lich first and shiro last as we capped the shrines first then killed shiro. I had to use Aegis when running around the shrines when other were being attacked.

Aegis is not needed in PvE hey well why is it in Lina's bar then as well the rest of the hench monks who have it.It is not really necessary in PvP GvG or HA.It was never used when the boon/protects were around.It was just recently that they found out about this great skill which I used when I bought in Fishermans Haven 2 years ago .I just tested it and everyone has to be within the Monks aggro to get the benefits from it.It is really easily countered in PvP by one distracting shot being that is is 2 sec cast time and D-shot is 1/2 and arrows can fly further than ear shot.

natuxatu

natuxatu

Wilds Pathfinder

Join Date: Apr 2006

Wisconsin

Rt/Mo

Normally I don't mind about any changes... even when the MM was capped at 10 way back when... but for some reason the rit thing and favor system.. just seems like bizzare changes? Is there someone new charge at HQ or something?

Plus I never played Urgoz but it does seem like if what AP says is true, then Urgoz should be addressed.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Out of curiousity, is this skill balance meant to be taken together with those 100+50 new skills from "Eye of the North" (coming in 2 weeks) in mind? It feels kind of strange to do a skill change now when new skills will be added so soon that will inevitably screw up whatever balance this round of skill change was meant to accomplish.

Or it is only meant for assuming there are only Prophecies+Factions+Nightfall skills, and then there will be yet another skill rebalance /w GWEN once again next month?

Edit: Wow. if Urgoz was like that, it really should be logged as a bug.

Rogue2468

Ascalonian Squire

Join Date: Jun 2007

Rt/R

Gray I am sorry but the skills were balanced in PvE i see some rit skills that actually should be nerfed but there not used in PvP so why nerf them there has maybe been one update where there was a nerf for PvE but no its the damn PvP players who wine bitch complain so you all over there at Anet try to make them ahppy leave the game alone its fine revert all skills bak to normal and see how things balance out i mean your losing business evey time you nerf something people are getting fead up with it theres only a small handle full of people on this forum compared to the others who play this game leave PvE alone its getting rediculas if PvP players dont like it hey why dont you make a damn nerf by getting ride of Pvp chars and making it so one has to make a PvE then convert it into a PvP to show why we PvErs get mad we work hard and long on some of our chars and PvPers can take that away by using a build and coplaining instead of making a counter build I and others our sick of your wining if you cant help the PvErs maybe we should all find another game...

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by yesitsrob
doubt it, really. I mean, if you ever visit Izzy's talk page he gets very involved in the discussion. He will not change aynything he does not want to change himself - notice how Steady Stance didn't get touched? He gets a lot of ideas on there but he will never go with anything he does not like. Pretty straight forward. The PVP players are not the ones working for anet changing the skills.
Maybe I misunderstood what exactly you were replying to, but are you saying all pvpers know how to play? To simply imply that only PVErs sometimes don't know what they are doing is kind of a hasty generalization. If I misunderstood you I apologize.

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Rogue, even though I am upset about the rit nerf I will admit it was needed. If you have ever played HA you will know that ritspike was a very big pain in the ass and needed to be addressed. I know some of the nerfs werent the best choice but the nerf needed to happen.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Age
You weren't in my group and it was lich first and shiro last as we capped the shrines first then killed shiro. I had to use Aegis when running around the shrines when other were being attacked.
Then you suck at monking. Shiro, at full health, chasing you around, does bad damage. Self heals will deal with it.

Quote:
Originally Posted by Age
Aegis is not needed in PvE hey well why is it in Lina's bar then as well the rest of the hench monks who have it.
Because Arenanet make bad henchman skillbars. That much is obvious.

Quote:
Originally Posted by Age
It is not really necessary in PvP GvG or HA.It was never used when the boon/protects were around.It was just recently that they found out about this great skill which I used when I bought in Fishermans Haven 2 years ago .I just tested it and everyone has to be within the Monks aggro to get the benefits from it.It is really easily countered in PvP by one distracting shot being that is is 2 sec cast time and D-shot is 1/2 and arrows can fly further than ear shot.

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

The usual, clueless crying... who would have expected that.

Overall there are some decent changes and some that won't change anything (Reckless Haste...). Tone down stupid spiritspammers is however always a welcome change. "It's so amazing to stand at one place and push buttons to summon spirits! Wohoo, what a amazing, fastpaced gameplay expierience!". Except it is not. Who would seriously cry about that change.

There are PvE-Skills that let you take only 20% of all damage, unremoveable, in earshot-range. So please stop crying.

countesscorpula

Wilds Pathfinder

Join Date: Nov 2006

Gwen Is [EVIL]

N/

Quote:
Originally Posted by Andrew Patrick
Go out and play to test the changes. Adjust your build if needed. If you find anything 100% unbeatable, please, let us know because that's what test weeks are for.
I'm really not at all bothered by Aegis. In all honesty, my monks are typically within "earshot", now that earshot has been expanded to the aggro bubble.

On the otherhand, was Rit spike 100% unbeatable? You couldn't adjust your build to deal with it? At all? Maybe by taking a weapon set with an off hand +10 armor vs lightning? A little Prot Spirit? I'm sorry for going postal there, but I'm not sorry for being upset when strife in one area leads to gripes, and then those gripes lead to strife in another area. And when that other area gripes about their new found strife, they are told to suck it up and adapt.




Skill changes affect everyone, PvP and PvE alike. This is because the game was designed so that a skill is a skill no matter where it is used (for good or ill). Bearing that in mind, please don't ignore the PvE ramifications of altering skills to help out PvP.

And for those who want to see the rit class removed completely: why don't you just remove everything except warriors and axes. Everyone has the same armor, the same weapon, the same skills. Perfect balance now. Happy? This isn't NFL online. THough it seems like that is where it's headed.

Edit:
Quote:
Originally Posted by AP
Now, when you can show me when Aegis is absolutely required for victory, you may have an argument, but telling me another skill, from another profession is required to beat one mission hardly proves anyone's point about this latest balance update
Your OP didn't mention anything about Aegis. I was responding to your very generalized, non specific, all encompassing statement: that no aspect of the game requires a single skill - anyone requiring a specific skill is using a crutch ( = they are lame, which face it, is intended as an insult). Don't insult your customer base. It's not good business.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Originally Posted by Phantom Gun
but are you saying all pvpers know how to play?
Of course I'm not, actually I was referring to most of the people who had already posted in this thread, there's a lot of complaining about things that really will not change their gameplay.

Take Aegis for example - very rarely will you use Aegis out of Earshot of the rest of your team when it comes to PVE. This is nothing but a PVP nerf where you could run a radar away and cast it safely... or your flag runner could do the same.

If anything, the Aegis nerf makes it better in PVE because it's now less energy.
_

Splinter Weapon is another... you can still maintain this on 3 people, the only time you'd really want it on more is for VoD.

Spirit Rift, I don't think 2 second cast time will really change things _that_ much at all... Enemies still get their aggro held and they will still stand in the white light before the spirit rift hits. Ancestor's Rage and a few others got rocked something fierce, I won't actually deny that... But the channeling line was largely about spiking anyway, not exactly the most suitable pve strategy.
-

Maybe I was a little harsh at first, but I just read through this thread, there's so many people complaining about things which will absolutely not change their experience, and they are simply compaining about next to nothing.

Quote:
On the otherhand, was Rit spike 100% unbeatable? You couldn't adjust your build to deal with it? At all?
You could, but that doesn't change the fact it had a spiker with over 1000 damage and everyone was a healer with a ton of passive defense and around 740HP. Keep in mind you have to plan to face other builds on the ladder too, you spec heavily against one and you're screwed against a lot of other things. It's simply not valid to say "spec against Rit spike" because you are not guarenteed to face it... I'm just going to be pretty blunt here and say it _was_ overpowered, even if I bring 2 copies of Psycic Distraction and don't let them get a vital weapon up they bring on 2 people it's still overpowered... Don't assume people don't think what they can bring in their builds to be able to deal with it, when starting an HA group I'm pretty sure people think "how will this fair vs SS warrior, how will it fair vs Rits" - If I could choose to face rit spikes all the time, then it would be fine, I would do exactly what a lot of people say - and just directly counter it, but that's not the game we're playing, you cannot guarentee what you will face. Not on ladder play or HA anyway.

Master Mxyzptlk

Frost Gate Guardian

Join Date: Feb 2007

Obey My Command [sudo]

Me/

Quote:
Originally Posted by Rogue2468
Gray I am sorry but the skills were balanced in PvE i see some rit skills that actually should be nerfed but there not used in PvP so why nerf them there has maybe been one update where there was a nerf for PvE but no its the damn PvP players who wine bitch complain so you all over there at Anet try to make them ahppy leave the game alone its fine revert all skills bak to normal and see how things balance out i mean your losing business evey time you nerf something people are getting fead up with it theres only a small handle full of people on this forum compared to the others who play this game leave PvE alone its getting rediculas if PvP players dont like it hey why dont you make a damn nerf by getting ride of Pvp chars and making it so one has to make a PvE then convert it into a PvP to show why we PvErs get mad we work hard and long on some of our chars and PvPers can take that away by using a build and coplaining instead of making a counter build I and others our sick of your wining if you cant help the PvErs maybe we should all find another game...

wow. All one sentence? Couldn't help but be... impressed? no, surprised.

Anyway, pve v. pvp. Some say if you cant live with the update in pve then you suck and need to learn how to play. If you arbitrarily say that for anything in pve then it goes true for pvp, if you need the update, you must not have been very good.

Not saying that this is the case, since I don't believe it is, just saying that if the first one could be said, then logically the second one could be as well.

I think the exhaustion was surprising, but honestly I'm not too worried about it. I like updates, good or bad. Otherwise things get stagnant and boring. Honestly, I'm disappointed that mesmers didn't get a bigger update, since that one really didn't change my play (except I do need to swap out spirit of failure for something else, and my echoing is faster). Signet of illusions would be nice, but I rarely find a use for it, being an elite. If it weren't an elite, I'd use it a whole lot more.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by countesscorpula
I'm really not at all bothered by Aegis. In all honesty, my monks are typically within "earshot", now that earshot has been expanded to the aggro bubble.

On the otherhand, was Rit spike 100% unbeatable? You couldn't adjust your build to deal with it? At all? Maybe by taking a weapon set with an off hand +10 armor vs lightning? A little Prot Spirit? I'm sorry for going postal there, but I'm not sorry for being upset when strife in one area leads to gripes, and then those gripes lead to strife in another area. And when that other area gripes about their new found strife, they are told to suck it up and adapt.

Skill changes affect everyone, PvP and PvE alike. This is because the game was designed so that a skill is a skill no matter where it is used (for good or ill). Bearing that in mind, please don't ignore the PvE ramifications of altering skills to help out PvP.

And for those who want to see the rit class removed completely: why don't you just remove everything except warriors and axes. Everyone has the same armor, the same weapon, the same skills. Perfect balance now. Happy? This isn't NFL online. THough it seems like that is where it's headed.
Okay, I HAD to reply to this. If you had ever seen, read about, played against, or even obs'd Rit Spike, then you would know why Prot Spirit isn't an answer. I'll show why. Deadly Paradox>Shadow Prison>Iron Palm>Rend Enchantments. Just as Rend Hits, so does the spike, ergo killing the target.

twicky_kid

twicky_kid

Furnace Stoker

Join Date: Jun 2005

Quite Vulgar [FUN]

For great justice will be abused so bad by fear me spam and hammer bash. With the buff to plague sending and plague touch welcome back old school KGYU pressure builds.

With the new VoD pressure becomes even stronger and melee hexes decreased in duration.

I rather like this update except for drain enchant. It will only net you 10e at max (which it always did) but now its easily interrupted and cannot assist in spikes to remove prot.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by -Loki-
Then you suck at monking. Shiro, at full health, chasing you around, does bad damage. Self heals will deal with it.



Because Arenanet make bad henchman skillbars. That much is obvious.



You have never seen me Monk before so how can you make the judgement hmm.I was the only one who didn't die in my group.What do you know about Monking anyway if aegis shouldn't be on henches bar alteast they use it right more so than any PvP Monk does.Btw I don't like cats PMSL.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by selber
The usual, clueless crying... who would have expected that.

Overall there are some decent changes and some that won't change anything (Reckless Haste...). Tone down stupid spiritspammers is however always a welcome change. "It's so amazing to stand at one place and push buttons to summon spirits! Wohoo, what a amazing, fastpaced gameplay expierience!". Except it is not. Who would seriously cry about that change.

There are PvE-Skills that let you take only 20% of all damage, unremoveable, in earshot-range. So please stop crying.
First of all a good spirit spammer probably wouldn't stand and summon all of his spirits in one spot. AOE anybody???

Secondly wtf do you think most of the other professions do? I can see a monk saying "I'll stand here and heal this guy, then stand over there and heal that guy", or a warrior saying "I'll hit this guy, then run over there and attack that guy". Seriously. What about a Hex stacker? "I'll put -2 degen on this guy, and i'll put -5 degen on that other guy, yeah i'll help take out the whole mob quicker!".

Lastly I bet PVPers would be crying right now if this never happened. Better yet, I bet some of them "not all of them", cried to get this update. So please, try to see it from both sides.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
Lastly I bet PVPers would be crying right now if this never happened. Better yet, I bet some of them "not all of them", cried to get this update. So please, try to see it from both sides.
No one was crying for an update which they had a pretty good idea was due anyway - You'll find most the suggestions offered to Izzy we infact ones that didn't completely kill the skills - made them stronger in ways that rewarded player skill, and weaker if just button smashed:- The changes to Reckless Haste and Blurred Vision are 2 very evident examples of this.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Age
You have never seen me Monk before so how can you make the judgement hmm.I was the only one who didn't die in my group.
I don't need to watch you monk. If you think Aegis is needed to take on Shiro, you are a bad monk.

Quote:
Originally Posted by Age
What do you know about Monking anyway if aegis shouldn't be on henches bar alteast they use it right more so than any PvP Monk does.
Aegis is bad in PvE simply because enemies don't do enough damage to warrant using it (again, at least, outside of elite missions). Henchmen use it right? Henchmen will use Aegis when you start fighting an enemy. If you are still fighting that enemy when it recharges, they sue it again. That's it. There's no strategic use. They just use it when they encounter a mob. Again, if you think that's 'smart use', then you suck at monking.

Quote:
Originally Posted by Age
Btw I don't like cats PMSL.
Way to miss the joke. GG.

dpcash

Academy Page

Join Date: Sep 2005

FoC

R/E

Quote:
Originally Posted by Andrew Patrick
Overpowered skills are overpowered in PvE just as much as they are in PvP, the only difference is monsters don't have forum accounts to post about it.
And players don't have access to monster skills and other crap that make them overpowered.

http://wiki.guildwars.com/wiki/Category:Monster_skills

This forces us to overuse a crappy skill like aegis.

Dude have you ever done this before?

Don't take people expressing their frustrations so personal!

Shit like this happens when ANet nerf's shit.

Youll learn!

selber

selber

Frost Gate Guardian

Join Date: Oct 2005

www.peace-and-harmony.de

Quote:
Originally Posted by Phantom Gun
a good spirit spammer
Oxymoron much?

Rogue2468

Ascalonian Squire

Join Date: Jun 2007

Rt/R

This exchaustion is rediculas for PvE I even looked at the Glyphs they will not work they only work on spells and spirits are Binding Rituals so there are really no skills that can help with this energy loss casue of the exchaustion great job anet het why dont you just make the weapon spells have exchaustion then at least the glyphs would work.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by yesitsrob
No one was crying for an update which they had a pretty good idea was due anyway - You'll find most the suggestions offered to Izzy we infact ones that didn't completely kill the skills - made them stronger in ways that rewarded player skill, and weaker if just button smashed:- The changes to Reckless Haste and Blurred Vision are 2 very evident examples of this.
Like I said not all, but some. The same could be said for PVE players. Or people like me who enjoy a bit of both.

http://www.guildwarsguru.com/forum/s...php?t=10182362

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by selber
The usual, clueless crying... who would have expected that.

Overall there are some decent changes and some that won't change anything (Reckless Haste...). Tone down stupid spiritspammers is however always a welcome change. "It's so amazing to stand at one place and push buttons to summon spirits! Wohoo, what a amazing, fastpaced gameplay expierience!". Except it is not. Who would seriously cry about that change.

There are PvE-Skills that let you take only 20% of all damage, unremoveable, in earshot-range. So please stop crying.
Well the usual mockery of what is common place for the Rit, is well suitable by your means. Probably plays a warrior, “smash, smash, smash.”

Give some thought. Like actually play the Rit, and come up with worthy helpful suggestion; then bashing at all those who actually do.