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Originally Posted by Phantom Gun
but are you saying all pvpers know how to play?
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Of course I'm not, actually I was referring to most of the people who had already posted in this thread, there's a lot of complaining about things that really will not change their gameplay.
Take Aegis for example - very rarely will you use Aegis out of Earshot of the rest of your team when it comes to PVE. This is nothing but a PVP nerf where you could run a radar away and cast it safely... or your flag runner could do the same.
If anything, the Aegis nerf makes it better in PVE because it's now less energy.
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Splinter Weapon is another... you can still maintain this on 3 people, the only time you'd really want it on more is for VoD.
Spirit Rift, I don't think 2 second cast time will really change things _that_ much at all... Enemies still get their aggro held and they will still stand in the white light before the spirit rift hits. Ancestor's Rage and a few others got rocked something fierce, I won't actually deny that... But the channeling line was largely about spiking anyway, not exactly the most suitable pve strategy.
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Maybe I was a little harsh at first, but I just read through this thread, there's so many people complaining about things which will absolutely not change their experience, and they are simply compaining about next to nothing.
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On the otherhand, was Rit spike 100% unbeatable? You couldn't adjust your build to deal with it? At all?
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You could, but that doesn't change the fact it had a spiker with over 1000 damage and everyone was a healer with a ton of passive defense and around 740HP. Keep in mind you have to plan to face other builds on the ladder too, you spec heavily against one and you're screwed against a lot of other things. It's simply not valid to say "spec against Rit spike" because you are not guarenteed to face it... I'm just going to be pretty blunt here and say it _was_ overpowered, even if I bring 2 copies of Psycic Distraction and don't let them get a vital weapon up they bring on 2 people it's still overpowered... Don't assume people don't think what they can bring in their builds to be able to deal with it, when starting an HA group I'm pretty sure people think "how will this fair vs SS warrior, how will it fair vs Rits" - If I could choose to face rit spikes all the time, then it would be fine, I would do exactly what a lot of people say - and just directly counter it, but that's not the game we're playing, you cannot guarentee what you will face. Not on ladder play or HA anyway.