August 10th Skill Balance Balance.

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Heres the link.

And Heres the lollers:

Wielder's Strike: reduced recharge time to 5 seconds.

Yeah.They reduced the recharge time of a spells that causes Exaustion.

Brilliance.Sheer.RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing.Brilliance.

Good RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game Anet.Make yourself look even more retarded.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Rending touch +1
Reckless Haste +1
Desp/Drunken +1

Don't care about the rit changes.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Oh noess they nerfed making free accounts :/

Quote:
Bug Fixes
* Removed the ability to create a Guild Wars account without a Guild Wars Access Key
Should try making accounts after everyupdate :P (prob they banned those accounts yeah, still it's teh thought that counts )

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

Interesting weilders strike update :P

Shadow

Shadow

Lion's Arch Merchant

Join Date: Aug 2005

None

They just dropped Reckless Haste down to 10 energy and now they're moving it back up to 15? This is as annoying as those changes to Spiteful Spirit.

Divine Xan

Frost Gate Guardian

Join Date: Feb 2007

lfg atm... >.>

Wielder's Strike: reduced recharge time to 5 seconds.

Ok wait a sec are they thinking 'lets reduce the recharge so that rits use it more and make tehm lose all the energy?'...'Sure sounds great the exhuastion will help!'... ok i dont need to be that sarcastic but hell.... people wont use an exhausting skill MORE when its recharge is lowered, its offical ANET has gone completely insane

thor hammerbane

thor hammerbane

Forge Runner

Join Date: Jun 2005

Dark Side of the Moon

Fat Kids Are Hard To Kid[nap]

I'm glad they kind of salvaged the ancestors rage nerf, making it still relatively useful. I'm still pissed at the Spirit Rift nerf, It wasn't needed at all. Wasn't overpowered, wasn't being used to much, other than pve...Stupid..

DeBron

DeBron

Lion's Arch Merchant

Join Date: Oct 2006

MD

I hope they get their shit together for GW2.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

yeah i was talking about this one in game... maybe now some of the praise anet for killing rits crowd will see how lacking in thought balance changes are? well, probably not. but that change right there pretty much shows what the past few months have been.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Reckless Haste was fine at 10e...then 15e...then 10e again...then 15e 2 days later.

Okay...

What's the difference between 10s duration/10r and 12s duration/12r?

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by thor hammerbane
I'm glad they kind of salvaged the ancestors rage nerf, making it still relatively useful. I'm still pissed at the Spirit Rift nerf, It wasn't needed at all. Wasn't overpowered, wasn't being used to much, other than pve...Stupid..
I never quite understood the nerf. I mean the skill itself takes awhile to get up to a point, where people should notice the animation and walk away from the light. But…..

Warrior Bill: Hey what is that floatie thing coming out of the ground?

Warrior Fred: Oh it’s a spirit rift from that Rit over yonder.

Warrior Bill: Should we not move out of the way?

Warrior Fred: Of course not we are sturdy, tough warriors who can stand up against any….

Both warriors die as the rift bursts.

Warrior Fred: That little….. You know what; that skill is massively overpowered I am going to make an official complaint about this. I never like casters anyways, and their funny shaped whatever’s.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by sindex
I never quite understood the nerf. I mean the skill itself takes awhile to get up to a point, where people should notice the animation and walk away from the light. But…..

Warrior Bill: Hey what is that floatie thing coming out of the ground?

Warrior Fred: Oh it’s a spirit rift from that Rit over yonder.

Warrior Bill: Should we not move out of the way?

Warrior Fred: Of course not we are sturdy, tough warriors who can stand up against any….

Both warriors die as the rift bursts.

Warrior Fred: That little….. You know what; that skill is massively overpowered I am going to make an official complaint about this. I never like casters anyways, and their funny shaped whatever’s.
theres a spell called gale.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
That’s the second time someone has pointed out Gale being the representation of another skill that is totally opposite from the other. Gale knocks people down, rift does not. Even enemy NPC get out of the way of rift before the thing can get up to where it needs to be. I mean the human reflex must be really bad for someone not to step a few feet away from rift.

EDIT: If you’re speaking of a knockdown to get the best result. Gale is defiantly not the way to go for a Rit. I need to see the Rit build where Gale is taken and wastes some energy via the exhaustion to use rift once.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
there are a lot of skills that prevent knockdowns, that are useful against a lot of builds...

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
even so, what differnence does the casting time make? The rift will still go up and if people were using gale the target would still get knocked down.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

Quote:
Originally Posted by sindex
That’s the second time someone has pointed out Gale being the representation of another skill that is totally opposite from the other. Gale knocks people down, rift does not. Even enemy NPC get out of the way of rift before the thing can get up to where it needs to be. I mean the human reflex must be really bad for someone not to step a few feet away from rift.

EDIT: If you’re speaking of a knockdown to get the best result. Gale is defiantly not the way to go for a Rit. I need to see the Rit build where Gale is taken and wastes some energy via the exhaustion to use rift once.
my silly wand of death build

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by 1 up and 2 down
even so, what differnence does the casting time make? The rift will still go up and if people were using gale the target would still get knocked down.
Longer cast time (especially two seconds) means far, far easier to disrupt.

Quote:
EDIT: If you’re speaking of a knockdown to get the best result. Gale is defiantly not the way to go for a Rit. I need to see the Rit build where Gale is taken and wastes some energy via the exhaustion to use rift once
There is more than one person in a team.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Divine Xan
Wielder's Strike: reduced recharge time to 5 seconds.

Ok wait a sec are they thinking 'lets reduce the recharge so that rits use it more and make tehm lose all the energy?'...'Sure sounds great the exhuastion will help!'... ok i dont need to be that sarcastic but hell.... people wont use an exhausting skill MORE when its recharge is lowered, its offical ANET has gone completely insane
/agree

Lets see how much more can we screw the Ritualist as a class? At this point the entire communing line that was fantastic when GW Factions was first released is now complete Sh*t. It was only mostly Sh*t before the update now its completely a waste. Good Grief ANET, with the exception of Pain and Shadow song can you kill an attribute any more? Thats 6 spells in communing That you cannot pair up with that cause exhaustion on top of forcing all the defensive Spirits to have lousy up time. What are your reasonings? You know this all goes back to the whole Blood Song move months ago that made no sense. You buffed Channeling because PvP players wanted it and see what you got? RIT SPIKE!, then now you want a solution when all you had to do was undo the damage you made months ago.

Now you got a class that has no way of dealing with exhaustion unlike the Elementalist who at least has extra energy storage and skills to deal with it. This is balance at its worst! I remember the days you would buff skills to make them more tempting and usable. What happened to that form of skill balance. Now you not only KILL a particular build but anything and everything associated with it. Before you go killing off the communing line how about looking at the history of what you have done to that line so far to see how much damage you have already done? Then add some buffs to unused skills like you used to do?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Zinger314
Reckless Haste was fine at 10e...then 15e...then 10e again...then 15e 2 days later.

Okay...

What's the difference between 10s duration/10r and 12s duration/12r?
Agree with this. I honestly didn't understand the point of buffing it in the more recent update anyway. It's fine, then they overpower it, then they nerf it. I mean WTF?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by GloryFox
/agree

Lets see how much more can we screw the Ritualist as a class? At this point the entire communing line that was fantastic when GW Factions was first released is now complete Sh*t. It was only mostly Sh*t before the update now its completely a waste. Good Grief ANET, with the exception of Pain and Shadow song can you kill an attribute any more? Thats 6 spells in communing That you cannot pair up with that cause exhaustion on top of forcing all the defensive Spirits to have lousy up time. What are your reasonings? You know this all goes back to the whole Blood Song move months ago that made no sense. You buffed Channeling because PvP players wanted it and see what you got? RIT SPIKE!, then now you want a solution when all you had to do was undo the damage you made months ago.

Now you got a class that has no way of dealing with exhaustion unlike the Elementalist who at least has extra energy storage and skills to deal with it. This is balance at its worst! I remember the days you would buff skills to make them more tempting and usable. What happened to that form of skill balance. Now you not only KILL a particular build but anything and everything associated with it. Before you go killing off the communing line how about looking at the history of what you have done to that line so far to see how much damage you have already done? Then add some buffs to unused skills like you used to do?
The exhaustion on the 25e spirits is actually a good change IMO. Less cost investment, and reduced recharge. Granted, you can only take one on your skillbar at once, but did you take more than one 25e spirit on your bar normally?

However, reducing the recharge of Wielder's Strike made me say WTF? Add exhaustion to a skill, then people say it was too hard. So your response is to change the recharge from 12 -> 5? That helps nothing at all. MAYBE if you add in, "If you are not under the effects of a weapon spell, this skill does not cause exhaustion" then it would make sense. As it is, the change makes little sense at all.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by thor hammerbane
I'm still pissed at the Spirit Rift nerf, It wasn't needed at all. Wasn't overpowered, wasn't being used to much, other than pve...Stupid..
Rift was ridiculous in PvP under a few situations. With the N/A ritspike, you could rift, then the necro shadow prison/iron palm/augury, while another rit times a gaze, making it near impossible to dodge and immense damage. Using it on a Ghostly Hero holding an altar allowed them to time removal, making a perfectly clean spike that was not pre-prottable.

Quote:
Originally Posted by Zinger314
Okay...

What's the difference between 10s duration/10r and 12s duration/12r?
Lower recharge and duration means it takes more energy to maintain it on targets.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

there was a spirit called Earthband

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Kakumei
Longer cast time (especially two seconds) means far, far easier to disrupt.



There is more than one person in a team.
You need that long to react to that spell; a 2 second window? Now I can see why some people underappreciated some professions, like the mesmers. The timing to interrupt something, takes way too much concentration for some people. Talk about a slow reaction.

Yeah if it’s a well gathered group who makes sure they don’t over exhaust themselves; sure I can believe it. I mean it’s not that different then when some of these warriors taking “Fear Me” team build. I mean all just one skill dependent builds are horrid, but does anyone talk about that; of course not when they are very popular.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Avarre
Lower recharge and duration means it takes more energy to maintain it on targets.
Well of course it does... but isn't that why they upped the energy cost? A bit of a double-whammy and quite redundant.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
posted by Omniclasm
but did you take more than one 25e spirit on your bar normally?
Yes I did quite often, Furthermore I never had a energy issue as I used a +27 E -1 E pip +30hp offhand. I also used Offering of Spirit or Signet of Spirts for E management. Never once have I ever had an issue running 3 spirits at 25 cost.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Avarre
Rift was ridiculous in PvP under a few situations. With the N/A ritspike, you could rift, then the necro shadow prison/iron palm/augury, while another rit times a gaze, making it near impossible to dodge and immense damage. Using it on a Ghostly Hero holding an altar allowed them to time removal, making a perfectly clean spike that was not pre-prottable.
It’s called teamwork. Something you don’t see a whole heck of amount of in PvP, except for the top guilds. A full “touchy ranger” group can make ease way of a dysfunctional group, in about the same amount of time (if not less).

Quote:
Originally Posted by undeadgun
there was a spirit called Earthband
Well that’s another story, but still you have to find a valuable spell that can be a cheap knockdown. However like the others have pointed out there are other ways to prevent knockdown all together. Nevertheless do people think of it before hand? The answer is sometimes, but the particle circumstance that people think of everthing before hand is slim. However isn’t that what PvP should be; a gamble to see which skills you brought can outdo the other teams? A game of chess if you will; you have to outthink your opponent.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Omniclasm
However, reducing the recharge of Wielder's Strike made me say WTF? Add exhaustion to a skill, then people say it was too hard. So your response is to change the recharge from 12 -> 5? That helps nothing at all. MAYBE if you add in, "If you are not under the effects of a weapon spell, this skill does not cause exhaustion" then it would make sense. As it is, the change makes little sense at all.

Now that makes sense.

gasmaskman

gasmaskman

Krytan Explorer

Join Date: Jun 2006

None, I don't play anymore.

Mo/W

Quote:
Originally Posted by arcanemacabre
Agree with this. I honestly didn't understand the point of buffing it in the more recent update anyway. It's fine, then they overpower it, then they nerf it. I mean WTF?
They didn't buff it.

brian78wa

Banned

Join Date: Sep 2006

Spirit Check

W/N

Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
Theres a skill called balance stance

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Very good update, really improves Ancestor's Rage, makes Rending Touch less sick, has the solution to Steady Stance that was missing in the previous one. Nice job .

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Quote:
Originally Posted by brian78wa
Theres a skill called balance stance
Yup, from this moment on, everyone in the game is required to have Balanced Stance on their skill bar for the off chance that a blue orb of death is casted on them.

Some "lern2counter" arguments are somewhat decent. But really now, EVERYONE is going to go /W now just so that they can use Balanced Stance? This isn't a 1v1 situation.

undeadgun

undeadgun

Forge Runner

Join Date: Nov 2006

US

Its Rainning Fame Hallelujah[伞回伞], also as guild leader

N/

Quote:
Originally Posted by yesitsrob
Very good update, really improves Ancestor's Rage, makes Rending Touch less sick, has the solution to Steady Stance that was missing in the previous one. Nice job .
right after isaw the skill For Great Justice, i think bout your build of defeting mallyx, now the FGJ is worth to add in and gratz again on beat that fat monkey

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Get rid of exhaustion on rits, or make a way to deal with it. Reducing the freaking recharge time isn't the answer.

Riotgear

Riotgear

has 3 pips of HP regen.

Join Date: Aug 2006

The Objective Is More [Cash]

W/

Quote:
Originally Posted by sindex
It’s called teamwork. Something you don’t see a whole heck of amount of in PvP, except for the top guilds. A full “touchy ranger” group can make ease way of a dysfunctional group, in about the same amount of time (if not less).
Touch Rangers wouldn't make it past Underworld.

Quote:
Get rid of exhaustion on rits, or make a way to deal with it. Reducing the freaking recharge time isn't the answer.
How about: Don't pack so much exhaustion shit?

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Quote:
Originally Posted by Riotgear
Touch Rangers wouldn't make it past Underworld.


How about: Don't pack so much exhaustion shit?
I don't pack any. I minion bomb, or go restoration on my Rit. However it was nice to know I could go spirit spammer and so on if I got bored. I mainly say this because I bet they will tag exhaustion onto more skills in the future. So please, try to be more constructive then that.

sindex

sindex

Wilds Pathfinder

Join Date: Aug 2006

California

Swords of Night & Day [SWRD]

Quote:
Originally Posted by Riotgear
Touch Rangers wouldn't make it past Underworld.
I was not talking about PvE, now was I?

ctbear

Frost Gate Guardian

Join Date: Aug 2006

Mo/

Quote:
Originally Posted by sindex
I was not talking about PvE, now was I?

No you're not
There's a map called "Underworld" in HA FYI

Dr Strangelove

Dr Strangelove

Furnace Stoker

Join Date: Dec 2005

Wasting away again in Margaritaville

[HOTR]

Nice update.

I'll continue never putting those two steaming piles of exhausting garbage on my bar.

As a side note, this update also broke lamentation. Thanks for that too, by the way.

Midnight08

Frost Gate Guardian

Join Date: May 2006

Cantha. DE

Xen of Onslaught (Alliance of Xen-AX)

A/

Quote:
Originally Posted by sindex
I was not talking about PvE, now was I?
http://wiki.guildwars.com/wiki/The_Underworld_(arena)

is not

http://wiki.guildwars.com/wiki/Underworld

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Omniclasm
Yup, from this moment on, everyone in the game is required to have Balanced Stance on their skill bar for the off chance that a blue orb of death is casted on them.

Some "lern2counter" arguments are somewhat decent. But really now, EVERYONE is going to go /W now just so that they can use Balanced Stance? This isn't a 1v1 situation.
because stopping someone inside a spirit rift with gale is the ONLY TIME YOU EVER HAVE STRONG KNOCKDOWNS? O.o oh, and theres a bunch other skills that prevent em, too. ask runners about knockdown prevention knockdowns are actually really really powerful, and having protection against them would be a good thing for any group. its basically full melee and caster shut down for duration, not to mention the fact that it can interupt any action... and this is all knockdowns, not just a gale inside a spirit rift. theres entire builds based around knockdowns that have no spirit rift or other nerfed rit spell in sight. knockdown is basically a non-removable, preventable condition. and protection against it is a godsend in many many many situations.