August 10th Skill Balance Balance.
Theus
Heres the link.
And Heres the lollers:
Wielder's Strike: reduced recharge time to 5 seconds.
Yeah.They reduced the recharge time of a spells that causes Exaustion.
Brilliance.Sheer.RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing.Brilliance.
Good RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game Anet.Make yourself look even more retarded.
And Heres the lollers:
Wielder's Strike: reduced recharge time to 5 seconds.
Yeah.They reduced the recharge time of a spells that causes Exaustion.
Brilliance.Sheer.RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing.Brilliance.
Good RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game Anet.Make yourself look even more retarded.
Vermilion
Rending touch +1
Reckless Haste +1
Desp/Drunken +1
Don't care about the rit changes.
Reckless Haste +1
Desp/Drunken +1
Don't care about the rit changes.
mr_groovy
Oh noess they nerfed making free accounts :/
Should try making accounts after everyupdate :P (prob they banned those accounts yeah, still it's teh thought that counts )
Quote:
Bug Fixes * Removed the ability to create a Guild Wars account without a Guild Wars Access Key |
Neo Nugget
Interesting weilders strike update :P
Shadow
They just dropped Reckless Haste down to 10 energy and now they're moving it back up to 15? This is as annoying as those changes to Spiteful Spirit.
Divine Xan
Wielder's Strike: reduced recharge time to 5 seconds.
Ok wait a sec are they thinking 'lets reduce the recharge so that rits use it more and make tehm lose all the energy?'...'Sure sounds great the exhuastion will help!'... ok i dont need to be that sarcastic but hell.... people wont use an exhausting skill MORE when its recharge is lowered, its offical ANET has gone completely insane
Ok wait a sec are they thinking 'lets reduce the recharge so that rits use it more and make tehm lose all the energy?'...'Sure sounds great the exhuastion will help!'... ok i dont need to be that sarcastic but hell.... people wont use an exhausting skill MORE when its recharge is lowered, its offical ANET has gone completely insane
thor hammerbane
I'm glad they kind of salvaged the ancestors rage nerf, making it still relatively useful. I'm still pissed at the Spirit Rift nerf, It wasn't needed at all. Wasn't overpowered, wasn't being used to much, other than pve...Stupid..
DeBron
I hope they get their shit together for GW2.
Miral
yeah i was talking about this one in game... maybe now some of the praise anet for killing rits crowd will see how lacking in thought balance changes are? well, probably not. but that change right there pretty much shows what the past few months have been.
Zinger314
Reckless Haste was fine at 10e...then 15e...then 10e again...then 15e 2 days later.
Okay...
What's the difference between 10s duration/10r and 12s duration/12r?
Okay...
What's the difference between 10s duration/10r and 12s duration/12r?
sindex
Quote:
Originally Posted by thor hammerbane
I'm glad they kind of salvaged the ancestors rage nerf, making it still relatively useful. I'm still pissed at the Spirit Rift nerf, It wasn't needed at all. Wasn't overpowered, wasn't being used to much, other than pve...Stupid..
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Warrior Bill: Hey what is that floatie thing coming out of the ground?
Warrior Fred: Oh it’s a spirit rift from that Rit over yonder.
Warrior Bill: Should we not move out of the way?
Warrior Fred: Of course not we are sturdy, tough warriors who can stand up against any….
Both warriors die as the rift bursts.
Warrior Fred: That little….. You know what; that skill is massively overpowered I am going to make an official complaint about this. I never like casters anyways, and their funny shaped whatever’s.
ShadowsRequiem
Quote:
Originally Posted by sindex
I never quite understood the nerf. I mean the skill itself takes awhile to get up to a point, where people should notice the animation and walk away from the light. But…..
Warrior Bill: Hey what is that floatie thing coming out of the ground? Warrior Fred: Oh it’s a spirit rift from that Rit over yonder. Warrior Bill: Should we not move out of the way? Warrior Fred: Of course not we are sturdy, tough warriors who can stand up against any…. Both warriors die as the rift bursts. Warrior Fred: That little….. You know what; that skill is massively overpowered I am going to make an official complaint about this. I never like casters anyways, and their funny shaped whatever’s. |
sindex
Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
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EDIT: If you’re speaking of a knockdown to get the best result. Gale is defiantly not the way to go for a Rit. I need to see the Rit build where Gale is taken and wastes some energy via the exhaustion to use rift once.
Miral
Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
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1 up and 2 down
Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
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pingu666
Quote:
Originally Posted by sindex
That’s the second time someone has pointed out Gale being the representation of another skill that is totally opposite from the other. Gale knocks people down, rift does not. Even enemy NPC get out of the way of rift before the thing can get up to where it needs to be. I mean the human reflex must be really bad for someone not to step a few feet away from rift.
EDIT: If you’re speaking of a knockdown to get the best result. Gale is defiantly not the way to go for a Rit. I need to see the Rit build where Gale is taken and wastes some energy via the exhaustion to use rift once. |
Kakumei
Quote:
Originally Posted by 1 up and 2 down
even so, what differnence does the casting time make? The rift will still go up and if people were using gale the target would still get knocked down.
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Quote:
EDIT: If you’re speaking of a knockdown to get the best result. Gale is defiantly not the way to go for a Rit. I need to see the Rit build where Gale is taken and wastes some energy via the exhaustion to use rift once |
GloryFox
Quote:
posted by Divine Xan Wielder's Strike: reduced recharge time to 5 seconds. Ok wait a sec are they thinking 'lets reduce the recharge so that rits use it more and make tehm lose all the energy?'...'Sure sounds great the exhuastion will help!'... ok i dont need to be that sarcastic but hell.... people wont use an exhausting skill MORE when its recharge is lowered, its offical ANET has gone completely insane |
Lets see how much more can we screw the Ritualist as a class? At this point the entire communing line that was fantastic when GW Factions was first released is now complete Sh*t. It was only mostly Sh*t before the update now its completely a waste. Good Grief ANET, with the exception of Pain and Shadow song can you kill an attribute any more? Thats 6 spells in communing That you cannot pair up with that cause exhaustion on top of forcing all the defensive Spirits to have lousy up time. What are your reasonings? You know this all goes back to the whole Blood Song move months ago that made no sense. You buffed Channeling because PvP players wanted it and see what you got? RIT SPIKE!, then now you want a solution when all you had to do was undo the damage you made months ago.
Now you got a class that has no way of dealing with exhaustion unlike the Elementalist who at least has extra energy storage and skills to deal with it. This is balance at its worst! I remember the days you would buff skills to make them more tempting and usable. What happened to that form of skill balance. Now you not only KILL a particular build but anything and everything associated with it. Before you go killing off the communing line how about looking at the history of what you have done to that line so far to see how much damage you have already done? Then add some buffs to unused skills like you used to do?
arcanemacabre
Quote:
Originally Posted by Zinger314
Reckless Haste was fine at 10e...then 15e...then 10e again...then 15e 2 days later.
Okay... What's the difference between 10s duration/10r and 12s duration/12r? |
Omniclasm
Quote:
Originally Posted by GloryFox
/agree
Lets see how much more can we screw the Ritualist as a class? At this point the entire communing line that was fantastic when GW Factions was first released is now complete Sh*t. It was only mostly Sh*t before the update now its completely a waste. Good Grief ANET, with the exception of Pain and Shadow song can you kill an attribute any more? Thats 6 spells in communing That you cannot pair up with that cause exhaustion on top of forcing all the defensive Spirits to have lousy up time. What are your reasonings? You know this all goes back to the whole Blood Song move months ago that made no sense. You buffed Channeling because PvP players wanted it and see what you got? RIT SPIKE!, then now you want a solution when all you had to do was undo the damage you made months ago. Now you got a class that has no way of dealing with exhaustion unlike the Elementalist who at least has extra energy storage and skills to deal with it. This is balance at its worst! I remember the days you would buff skills to make them more tempting and usable. What happened to that form of skill balance. Now you not only KILL a particular build but anything and everything associated with it. Before you go killing off the communing line how about looking at the history of what you have done to that line so far to see how much damage you have already done? Then add some buffs to unused skills like you used to do? |
However, reducing the recharge of Wielder's Strike made me say WTF? Add exhaustion to a skill, then people say it was too hard. So your response is to change the recharge from 12 -> 5? That helps nothing at all. MAYBE if you add in, "If you are not under the effects of a weapon spell, this skill does not cause exhaustion" then it would make sense. As it is, the change makes little sense at all.
Avarre
Quote:
Originally Posted by thor hammerbane
I'm still pissed at the Spirit Rift nerf, It wasn't needed at all. Wasn't overpowered, wasn't being used to much, other than pve...Stupid..
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Quote:
Originally Posted by Zinger314
Okay...
What's the difference between 10s duration/10r and 12s duration/12r? |
undeadgun
there was a spirit called Earthband
sindex
Quote:
Originally Posted by Kakumei
Longer cast time (especially two seconds) means far, far easier to disrupt.
There is more than one person in a team. |
Yeah if it’s a well gathered group who makes sure they don’t over exhaust themselves; sure I can believe it. I mean it’s not that different then when some of these warriors taking “Fear Me” team build. I mean all just one skill dependent builds are horrid, but does anyone talk about that; of course not when they are very popular.
arcanemacabre
Quote:
Originally Posted by Avarre
Lower recharge and duration means it takes more energy to maintain it on targets.
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GloryFox
Quote:
posted by Omniclasm but did you take more than one 25e spirit on your bar normally? |
sindex
Quote:
Originally Posted by Avarre
Rift was ridiculous in PvP under a few situations. With the N/A ritspike, you could rift, then the necro shadow prison/iron palm/augury, while another rit times a gaze, making it near impossible to dodge and immense damage. Using it on a Ghostly Hero holding an altar allowed them to time removal, making a perfectly clean spike that was not pre-prottable.
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Quote:
Originally Posted by undeadgun
there was a spirit called Earthband
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trobinson97
Quote:
Originally Posted by Omniclasm
However, reducing the recharge of Wielder's Strike made me say WTF? Add exhaustion to a skill, then people say it was too hard. So your response is to change the recharge from 12 -> 5? That helps nothing at all. MAYBE if you add in, "If you are not under the effects of a weapon spell, this skill does not cause exhaustion" then it would make sense. As it is, the change makes little sense at all.
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Now that makes sense.
gasmaskman
Quote:
Originally Posted by arcanemacabre
Agree with this. I honestly didn't understand the point of buffing it in the more recent update anyway. It's fine, then they overpower it, then they nerf it. I mean WTF?
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brian78wa
Quote:
Originally Posted by ShadowsRequiem
theres a spell called gale.
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yesitsrob
Very good update, really improves Ancestor's Rage, makes Rending Touch less sick, has the solution to Steady Stance that was missing in the previous one. Nice job .
Omniclasm
Quote:
Originally Posted by brian78wa
Theres a skill called balance stance
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Some "lern2counter" arguments are somewhat decent. But really now, EVERYONE is going to go /W now just so that they can use Balanced Stance? This isn't a 1v1 situation.
undeadgun
Quote:
Originally Posted by yesitsrob
Very good update, really improves Ancestor's Rage, makes Rending Touch less sick, has the solution to Steady Stance that was missing in the previous one. Nice job .
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Phantom Gun
Get rid of exhaustion on rits, or make a way to deal with it. Reducing the freaking recharge time isn't the answer.
Riotgear
Quote:
Originally Posted by sindex
It’s called teamwork. Something you don’t see a whole heck of amount of in PvP, except for the top guilds. A full “touchy ranger” group can make ease way of a dysfunctional group, in about the same amount of time (if not less).
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Quote:
Get rid of exhaustion on rits, or make a way to deal with it. Reducing the freaking recharge time isn't the answer. |
Phantom Gun
Quote:
Originally Posted by Riotgear
Touch Rangers wouldn't make it past Underworld.
How about: Don't pack so much exhaustion shit? |
sindex
Quote:
Originally Posted by Riotgear
Touch Rangers wouldn't make it past Underworld.
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ctbear
Quote:
Originally Posted by sindex
I was not talking about PvE, now was I?
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No you're not
There's a map called "Underworld" in HA FYI
Dr Strangelove
Nice update.
I'll continue never putting those two steaming piles of exhausting garbage on my bar.
As a side note, this update also broke lamentation. Thanks for that too, by the way.
I'll continue never putting those two steaming piles of exhausting garbage on my bar.
As a side note, this update also broke lamentation. Thanks for that too, by the way.
Midnight08
Quote:
Originally Posted by sindex
I was not talking about PvE, now was I?
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is not
http://wiki.guildwars.com/wiki/Underworld
Miral
Quote:
Originally Posted by Omniclasm
Yup, from this moment on, everyone in the game is required to have Balanced Stance on their skill bar for the off chance that a blue orb of death is casted on them.
Some "lern2counter" arguments are somewhat decent. But really now, EVERYONE is going to go /W now just so that they can use Balanced Stance? This isn't a 1v1 situation. |