Quote:
posted by Dahnel
Ok, in fairness lets add exhaustion to every useful monk skill too,
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You know you have a good point here. Lets add exhaustion to several spell casting classes. I'll start with the monk. If people complain we can point them to this thread and use the same arguments use for using exhaustion on the Ritualist it makes as much sense. Since ANET has declared all 45-55 energy using classes open season for adding exhaustion we should start a community recommendation list. After all anyone who uses these skills and are not open for change are noobs according to many posters here.
My Monk recommendation change list
Divine changes
Blessed Signet - this should make all bonders happy, we can reduce the recharge time to 5 seconds In this way you get your energy faster added exhaustion.
Healing prayers changes
Word of Healing - This will reduce spike healing and allow for faster games. We added a reduced casting time of 1/4th second for a faster response added exhaustion.
Vigerous Spirit - Spamming this skill on multiple allies allows for too much passive healing added exhaustion.
Mending - Because wonderlust makes as much sense! added exhaustion.
Heal Party - we reduced the cost to 5 and recharge time to 1 second. You will have to watch that energy of course but hey faster recharge! added exhaustion.
Dwaynas kiss - See word of Healing added exhaustion.
Protection changes
Ageis - This encourage Ageis chains and we reduced the cost to 5 and the recharge time to 10 added exhaustion.
Protective Spirit - We thought this skill was used far to much in spike prevention and caused matches to last too long added exhaustion, we also wanted to encourage its use so we reduced the cost to 5.
Reversal of Fortune - We wanted to diversify skills and we thought this skill was being used far too much. There are other good Protection skills you should use them BTW we added exhaustion.
COME NOW PEOPLE DON"T YOU SEE THIS IS INSANITY!? IT STARTS WITH THE RIT AND ITS OPEN SEASON ON ALL OTHER CLASS OPTIONS... KEEP EXHAUSTION ONLY WITH THE CLASS THAT WAS DESIGNED TO HANDLE IT.
THE ELEMENTALIST!
Adding exhaustion to a class with 45 - 55 energy on average is bad for the game period. There has to be a better solution. I agree Rit spike was harsh but not invincible.
Exhaustion is NOT the solution!