Whats the point of causing exhastion to a ritualist?

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Quote:
Originally Posted by Ensign
Praytell, what else is the guy with 6 spirits and some emanagement on his bar doing?
Just before the nerf I would take my rit into RA for some spirit spamming fun. The most important thing to think about was keeping the spirits in an optimum position. Lots of thought went into moving them around. Moving the aggressive ones forward at every opportunity and keeping them away from walls so the monk could have room to kite. However I did keep two egg timer programs open on my computer to keep track of wanderlust and restoration, so I could use gaze of fury on them at the best time and recast them, so I guess I was kinda waiting for them to die. But it was great fun to play and play against as well.

Quote:
Originally Posted by Chicken Ftw
Name a "good" spirit spam build's skills, I'm truly curious to know what one looks like now.
This was the build the very aggressive spirit spam build I used pre-nerf for RA, it could use some fixing up now so have a look.

Communing 12 (11+1)
Channeling 14 (10+1+3)
Spawning Power (10+1)
-----------------------------------------
Restoration- team wide hard rez spirit, it really is a self rez too cause they might not rez yo in RA so this way you rez yourself
Bloodsong
Pain
Wanderlust
Gaze of Fury - (this is a key skill , it is used to convert enemy spirits to your side and to destroy Restoration on demand when a team mate dies)
Draw spirit - is used to bring recuperation into range of fallen team mates. and to bring a spirit into the action quickly when it is too much pressure to lay a new one just move the old one.
Ancestors rage- if you or teammate get surrounded and to support tank
spirit burn - for self defense and added pressure when your team gets the upper hand

edit: i quoted the wrong person sry.Post is fixed now

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Vermilion
I have to ask..was this a serious statement? The only serious balances done to the rit have been the old rit lord build and ofc ritspike. You know Anet doesn't usually base skill changes around Pve so I want to assume you weren't being serious in the first place.

-.-
who said anything about only working in pve? *shrug* What works becomes popular. what becomes popular is nerfed. best bet is to keep it from becoming popular, and the best way to do that is to not share it.

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Quote:
Originally Posted by Evilsod
The point of causing exhaustion to a Ritualist is because Izzy is a complete and utter moron who has run out of ideas as to how to solve this problem. Ancestors Rage and Wielders Strike are now unusable, because they sure as hell aren't gonna waste a slot on my bar while they cause exhaustion. You can only use 1, or at the limit, 2 of the spirits that cause exhaustion before you run into major trouble. Your max energy sucks as it is thanks to Item spells removing your weapon. The only answer is Izzy has no idea what he's doing anymore, this was a completely desperate act to nerf Ritspike, instead he just practically killed Rits.
Umm...I just need to ask..how is killing these few skills (Imo, you can still use a few of them) killing rits? I'm dying to know this.

NJudson

Krytan Explorer

Join Date: Dec 2005

Quote:
Originally Posted by Aera
Tell me, do you even have FUN pressing a button, waiting 5 seconds and see a spirit throw some balls at monsters? The spirits do all the work, how is that fun?
I read about differing opinions going back and forth about the change and I find that I agree with parts to both sides. However, it's attitudes like this person's comment that grates on my nerves. The GW player base is pretty diverse so who are you to suggest what is or is not FUN to other players. There are times I like to play my BP ranger and do next to nothing except hit 1,1,1,1,1,1,1,1. As lame as it may seem to you, I have FUN with it, so try to be more open minded please.

Vermilion

Vermilion

Wilds Pathfinder

Join Date: Mar 2006

NY

Quote:
Originally Posted by Miral
who said anything about only working in pve? *shrug* What works becomes popular. what becomes popular is nerfed. best bet is to keep it from becoming popular, and the best way to do that is to not share it.
Well nothing rits can do in PvP would be worthy of a nerf in any case. Not anymore anyway..

Point taken though.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

Quote:
Originally Posted by kooomar
Man, this thread should be shut down, its half and half. Theres the people crying because the game "revolves" around PvP, and they are mad cause they can't do 6 spirits in PvE, and won't take the incentive to learn how to use e-management. And there is the other half that I personally agree with, that says its an interesting change, and GOD FORBID the people that play spirit spammers might have to change their bar a bit?

For the last comment, has any rit heard of glyph of energy? It just got a buff Im pretty sure, in fact, wait, its 5 energy and 10 second recharge, MEANING, you could put up glyph, the a spirit, wait for 3 seconds, glyph, then a spirit, wait 3 MORE seconds, glyph ancestors rage (if you wanted to do ancestor's rage still). The point is, ADAPT, youre build wont always be amazing. For example, GvG/HA monks for the longest time ALL had Glyph of lesser/Aegis, then that got nerfed, did everyone cry and say "Give me my 15 energy for free back!!!! you RUINED the game, RAWR!!!!!!!!!!!!" No. They changed e-management.

I suggest to all you "1337" spirit spammers (its leetspeak because its obviously very hard to spirit spam, god forbid sticky-keys activates from hitting the same button so many times) to maybe think outside of the box, and try a new build with some different skills in it.
binding rituals arent spells, so gg to you :P

id say buff wanderlust somehow (cast/damage/no exhaustion varibles)

wielders strike, exhaustion if the bonus damage is done

disenchantment, notsure how many people used that on in pve, probably not many

if i can ill play through abit of nf with one of my rits, see how it plays out abit more, i might actully prefer exhaustion over 25e paper bag spirits

Zero G

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by lacasner
Umm...I just need to ask..how is killing these few skills (Imo, you can still use a few of them) killing rits? I'm dying to know this.
I would say by the fact that most of what is left for a rit to do now can be done better with another class. When there is nothing of any use for a class to do it becomes dead. The sad part about this is that it doesn't even affect my PvP builds that much, it removed one part time skill that I would use. My PvE builds are hurt a whole lot more though. It really is just a lazy fix for the ritspike problem. A problem that I just have to add that doesn't even affect 10% of the guild wars player base.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
My PvE builds are hurt a whole lot more though. It really is just a lazy fix for the ritspike problem. A problem that I just have to add that doesn't even affect 10% of the guild wars player base.
Not to mention the "PvP" recommended solution to the "PvE" summoning problem does not "fix" the exhaustion from summoning those spirits. They fail to understand the difference between a "binding ritual" and a "spell". Well thats PvP elitism at its best you wonder if some people actually learn the game or do they get all their builds from PvX?

For those who don't understand what I refer to I point to posts like this one.

Quote:
Originally Posted by kooomar
Man, this thread should be shut down, its half and half. Theres the people crying because the game "revolves" around PvP, and they are mad cause they can't do 6 spirits in PvE, and won't take the incentive to learn how to use e-management. And there is the other half that I personally agree with, that says its an interesting change, and GOD FORBID the people that play spirit spammers might have to change their bar a bit?

For the last comment, has any rit heard of glyph of energy? It just got a buff Im pretty sure, in fact, wait, its 5 energy and 10 second recharge, MEANING, you could put up glyph, the a spirit, wait for 3 seconds, glyph, then a spirit, wait 3 MORE seconds, glyph ancestors rage (if you wanted to do ancestor's rage still). The point is, ADAPT, youre build wont always be amazing. For example, GvG/HA monks for the longest time ALL had Glyph of lesser/Aegis, then that got nerfed, did everyone cry and say "Give me my 15 energy for free back!!!! you RUINED the game, RAWR!!!!!!!!!!!!" No. They changed e-management.

I suggest to all you "1337" spirit spammers (its leetspeak because its obviously very hard to spirit spam, god forbid sticky-keys activates from hitting the same button so many times) to maybe think outside of the box, and try a new build with some different skills in it.

kooomar

kooomar

Lion's Arch Merchant

Join Date: Oct 2006

Pow Pow Pow [myau]

Mo/E

Quote:
Originally Posted by pingu666
binding rituals arent spells, so gg to you :P
Touche, my mistake, I wont even edit the post to hide that I was wrong. Nonetheless I believe Glyph of energy might work on the SPELLS that cause exhaustion for rits, hell, try to think of something, thats all I was doing. I'm just sick of people being on their pedestals because they doesn't have enough Kleenex to cope w
ith the nerf that doesn't allow their previous build to be ran as well now.

Nerfs happen, get over it. Try something different.

I think my favorite quote was "Channeling is like Air magic" It hits hard enough that it needed a nerf, there were 2 options (Well, probably more) for this nerf.

1) cookie cutter nerf- reduce dmg, lengthen cool down
2) the try-something-new nerf- TRY SOMETHING NEW (add exhaustion to the EXTREMELY powerful skills utilized by channeling)

Izzy could've obviously done number 1, but I really like that the nerf was a new idea. I think its not only ignorant, but childish to call a game programmer with a new idea a "moron."

My recommendations to all people that can't cope with a NERF: don't buy GW:2 it will DIFFER from GW, thus, might upset you. If you just stay with this GW, you'll soon never have to worry about updates, and you can PvE/spirit spam to your little heart's content.

Um Yeah

Frost Gate Guardian

Join Date: Aug 2006

Illusions of Grandeur [Illu]

W/

I believe the point was to piss off as many PvErs as possible. Could be wrong though. First time for everything I guess.

Hong Kong Evil

Hong Kong Evil

Academy Page

Join Date: Jun 2007

Rt/R

why not make a rule that only so called 'balanced teams' are allowed in HA and GvG?
players find a way to win with necros, then necros are nerfed, when players find a way to win with rit team, then rits are nerfed

i feel boring to see "balenced team" all the time

the true overpowered class is monk, you see monks all the times and they are not replaceable, the most overpowered skill is LoD, all teams have this skill

Efreeti Cynder

Efreeti Cynder

Ascalonian Squire

Join Date: Nov 2006

Australia

I Like Jumpers [WARM]

E/

There's certainly been some good opinions put here. My own favourite and mostly played class is Ritualist. I haven't even gotten out in the field yet, and my first question is "Why have they added exhaustion to binding rituals??". If they were to keep this real and fair for Rts, then I would like to see HSR and HCT effects applied to binding rituals. Dunno how they'd justify it (probably with the same magic that justified the exhaustion being applied to the BRs in the first place), but this would help make it fair for me, with even the obvious bonus to the other BRs. Otherwise, please don't make this permanent.

In regards to the rest of the debate, this does make me wonder if "exhaustion is the new balancer", which is fine as long as Rt isn't alone in it. As they're putting exhaustion on non-spells, all of the classes are equally valid to be "updated" like this. The main benefit I can see from this is in creating more original skills: it has seemed to me that with each new campaign skills have become more and more mirrored with little ingenuity. With the current limitations (no new classes, no more releases after GWEN), they're probably going to depend on these conditions to create more novel and unique situations.

Back to Ritualists:
I don't like the idea someone here mentioned that this will push more Rts to become Rt/Es - it's just a bit too bland. I think the same poster also mentioned that Rts will struggle a bit to be accepted into teams unless they are conforming to this build or supplementing their exhaustion some other way. Frankly, after Factions came out it was hard for me as an Rt to be accepted because non-Rts didn't see the strengths in it. Seems to me that it's been only this year that Rts are finally gaining the respect they deserve (as non-spiritspammers, too, mind you), and yet now it seems their strengths are being weaned off.

As for the MM vs Trapper vs Spiritspammer debate: At least each of them had their strengths AND weaknesses nicely balanced. Will MMs and trappers get exhaustion, too? Even the Necro is better equipped for exhaustion with their Soul Reaping than the Rt ever is.

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by kooomar
For the last comment, has any rit heard of glyph of energy? It just got a buff Im pretty sure, in fact, wait, its 5 energy and 10 second recharge, MEANING, you could put up glyph, the a spirit, wait for 3 seconds, glyph, then a spirit, wait 3 MORE seconds, glyph ancestors rage (if you wanted to do ancestor's rage still). The point is, ADAPT...
I'll stop you there. I'm fairly certain that GoE is Prophecies only. So to play a Spirit spammer, a Factions class, you have to own at least two chapters, according to your idea. Two, GoE isn't a Ritualist skill. Like I've said, Elementalists were created with skills that caused and effected exhaustion, which is why its fine for them to have it (that and 2x the energy of everyone else). Ritualists were first created not having any native exhaustion skills. The class wasn't built with the idea that they were going to have to deal with it. Adding exhaustion now is foolish.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Yay, another learn2postnub1!1!!

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by DeBron
The exhaustion is too much for a character who has 45e-55e. Using one exhaustion causing spell creates problems.

This is not the answer, but ANET doesn't care. PvPers can bitch and moan all they want: and they'll get what they want. PvEers are left to deal with it.

Looks like it's time to tackle the next flavor of the month and subsequently reduce that class to garbage.
Quote:
Originally Posted by Shadowspawn X
What a ridiculous comparison. The ele has 85 - 115 energy pod and the the rit is 40-50 range. Do you even play GW?
Not true, Many people with limited pools would run gale, and even spam it in dire cases (to gain the upper hand). You just need to learn when to use exhausting skills and when not (too much). A perfect viable monk build can do with 25-30 energy, so why another profession could not do with 32/37 energy temporarily instead of 42/47?

Lothmorg

Pre-Searing Cadet

Join Date: Apr 2007

Ancestor's Rage and Wielder's Strike...
I don't spirit spam, so that was no big deal to me, but those? 5 Energy and it causes ... exhaustion? Come on.
Want to nerf those? Increase the Energy cost, increase the recharge, increase the casting time, but Exhaustion? I just don't see how that one got to see the light of day.

GloryFox is right. This is setting a bad precedent.

Lothmorg

Pre-Searing Cadet

Join Date: Apr 2007

Quote:
Originally Posted by Patrick Smit
A perfect viable monk build can do with 25-30 energy
And they have almost all 5 energy skills. Or should have.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Patrick Smit
Not true, Many people with limited pools would run gale, and even spam it in dire cases (to gain the upper hand). You just need to learn when to use exhausting skills and when not (too much). A perfect viable monk build can do with 25-30 energy, so why another profession could not do with 32/37 energy temporarily instead of 42/47?
monks have a veritable shitload of very powerful 5e spells

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

Gotta say it. Equinox for the win. lol sorry guys, but as far as I am concerned now that Rits get exhaustion. My ranger just got 10 fold better again...

Although it is worth noting that as far as Rits in PvE goes, They have always had options for moving around spirits, so they do not have to spam them every time... so the exhaustion in those cases should be rather minimal for that build... Ancestors rage is. a yadda yadda, I used it naturally, but there are other equally good skills that you can use instead. If not from Rits then from your secondary... that is unless your a rit/mo which is almost a redundancy in classes... I'm actually surprised more people do not use rits to their fullest potential with restoration... I have found its sometimes a good trick to have the Monks go Spell breaker/smite and a Rit go Restoration for the team... It really confuses the spikers at times...

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by Miral
monks have a veritable shitload of very powerful 5e spells
Quote:
Originally Posted by Lothmorg
And they have almost all 5 energy skills. Or should have.
Most spells that have exhaustion are quite cheap too, while skills like glowing gaze/SoLS/essence strike/offering of spirit etc are not available too monks due the way they play. However, they are to offensive classes. Rit spells are cheap too: http://gw.gamewikis.org/wiki/Rituali...uick_reference and only very few come with exhaustion.

Edit:to supllement, its not the pool that matters, its the emanagement that matters taking temporarily 10 e away from the cap is better then expensive spells, If you don't have a full bar you don't waste energy on exhaustion, if u use that spell in that case you must have chosen it was worth it (in the case of a 5e exhaustive spell) energy managment>energy pool

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Omniclasm
For balance? Stop whining about it please. Compare Ancestor's Rage potential damage to Chain Lightning. The 25e spirits to 10e + exhaustion with a 20 second recharge is pretty nice IMO. One exhaustion skill won't kill you.
I asked a reasonable question. What is your problem? Can you not answer with civility?

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Mo
/\
W¯¯¯ E

Mess with the best, get nerfed like the rest.

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Quote:
Originally Posted by Longasc
Has anyone seen Rits in HA anymore this weekend?

I have seen one in a team, and it was not Ritspike. RIP Ritspike.


Exhaustion killed the whole thing, and it is bad because Ancestor's Rage was one of two (besides Spirit Rift) AoE Nukes that Ritualists have.
Why did they do this? The spike was done with Wielder's Strike, wasn't it (even though I play a Rit, I have never Rit spiked)? Not only were they the only AoE skills Rits have, but they are also two of the best damage skills Rits have that are unconditional.
Still, I believe that the nerf to Ancestor's Rage was coming. They slowly upped the damage, and i think decreased the recharge, until they decided to nerf it to hell again.

Quote:
Originally Posted by Longasc
Yeah, they had to tone down Rit Spike. But did they have to kill two skills and the whole build in the process? Sledgehammer nerf. Rit Spike dead, problem solved???

Isaiah Cartwright knows from Elementalists with a much higher energy pool how popular and viable exhaustion is to balance skills. I know several Mind XX elites that get so thoroughly balanced by it that nobody uses them anywhere at all.
You are right. Mind Burn doesn't provide the damage it used to. It's burning duration is still good, (i think) though.

Quote:
Originally Posted by Longasc
The same happened to Wielder's Strike and Ancestor's Rage. Exhaustion makes sense on the Xinrae stuff, but for these two it is a killer nerf.
I think that the nerf to Wielder's Strike is a good idea, but not implemented properly. Instead of giving exhaustion, why not just lower the numbers a little bit? Anyway, I think the problem is if there is any skill that deals direct damage (that is high enough), it will be used for a spike.
With the Xinrae stuff, the skills had a huge energy cost that made it rather unusable. I guess lowering the energy cost and adding exhaustion was something that the skills needed to make them more mainstream.

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Quote:
Originally Posted by Diddy bow
What i mean is channeling is like air in the sence it can spike very well therfor exaustion balences it out. Factoring in energy storage wont work because thats why eles have it, to deal with exaustion. All classes have their primary to augument their own skills. I dont see how monk healing makes sence with exaustion, you cant spike or camp with that :S.

As for the spirits the reasons above explained why they are better than minions or traps, traps are interuptable, are only good once and need to be directly stepped on. minions need a corpse and spirits have exaustion.
NO, traps are easily interrupted, and have to stepped on.
minions need corpses.
SPIRITS HAVE LONG RECHARGE AND LONG CAST TIME AND CAN BE KILLED

runeseeker1

Frost Gate Guardian

Join Date: Jul 2006

Dark Guild of War [dgw]

Quote:
Originally Posted by kooomar
Man, this thread should be shut down, its half and half. Theres the people crying because the game "revolves" around PvP, and they are mad cause they can't do 6 spirits in PvE, and won't take the incentive to learn how to use e-management. And there is the other half that I personally agree with, that says its an interesting change, and GOD FORBID the people that play spirit spammers might have to change their bar a bit?

For the last comment, has any rit heard of glyph of energy? It just got a buff Im pretty sure, in fact, wait, its 5 energy and 10 second recharge, MEANING, you could put up glyph, the a spirit, wait for 3 seconds, glyph, then a spirit, wait 3 MORE seconds, glyph ancestors rage (if you wanted to do ancestor's rage still). The point is, ADAPT, youre build wont always be amazing. For example, GvG/HA monks for the longest time ALL had Glyph of lesser/Aegis, then that got nerfed, did everyone cry and say "Give me my 15 energy for free back!!!! you RUINED the game, RAWR!!!!!!!!!!!!" No. They changed e-management.

I suggest to all you "1337" spirit spammers (its leetspeak because its obviously very hard to spirit spam, god forbid sticky-keys activates from hitting the same button so many times) to maybe think outside of the box, and try a new build with some different skills in it.
Why the hell is everyone saying "use glyph of energy!"?!!!
First of all, it doesn't even work on spirits, noobs! It only works on spells! So yes, Ancestor's Rage, but no, Dissonance!
Second of all, it ELITE. You can't use it with Wanderlust, or Xinrae's Weapon. So screw it.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

I just noticed, maybe not too brilliant thing, that A.Net can't nerf. I mean, they can NERF TO THE HELL!! but not just nerf. They didn't make playing Ritspike more challenging than counting "3, 2, 1, SPIKE BOOM 2k DAMAGE", rathen making it "WHERE IS MY ENERGY... CAN'T SPIKE!".

No, seriously, thing about it. Remember the nerf to Spirit Bonders? A.Net instead of making Spirit Bond easly - interrupted (1 second cast?), just like SoA, they wanted to make it not usable in PvE at all.

Another NERF NERF NERF!, Boon Prots. Don't lie yourselves, it was too hard nerf. Who has seen any boon prots after many nerfs to Inspiration Spells? Or anyone using Mantra of Recall or Reveal/Inspired Hex? No. Because it wasn't usable at all - One hex for 20 seconds? Woowowowowow.

Another - Bestial Fury and Tiger's Fury... Was it really needed? With RaO they got lost in the mists of time and I guess that people see it on some monsters, that don't know they got nerfed.

And yet another, forgotten skill - Avatar of Grenth. Players suggested something like Order of Apostaty or the Assassin elite skill from Crit Strikes, so with removed enchantment Dervish would pay in health/energy. But noo, why? Make it unusable and lower it's duration. Yay, now we have a cool skill, but it's inactive for 3/4 of fight.

You know, you CAN nerf something so it's still usable, without making it useless. Searing Flames, Blackout, Steady Stance... But you like to do this The Easier Way :/

Calen The Civl

Frost Gate Guardian

Join Date: Nov 2006

Rt/

The bottom line problem is the ritualist class is better able to handle the 25 energy spells than exhaustion. A good ritualist had no problems with several 25 energy skills on their bars. They could not spam them, but they didn't have to spam them. They did have the option to reset the spirits if necessary, which is something exhaustion prevents.

The channeling skills should have been reduced in damage but also reduced in recharge time to push them into pressure skills instead of adding exhaustion.

I still think the problem resides in the nature of the pvp environment than with the skills. A standardized system of builds that would rotate every so many weeks based on player votes would go a long way to preventing skill bar exploitation. Let's face it, another overpowered build is only a few weeks away. At least a standardized system would allow skillful players to win because of their play ability instead of losing to some less skill player's exploited build.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

Hmm... My ele's 120 energy, or my rit's 40 energy.

And yet the ele is the one with Exhuastion management. hmm. What a twisted joke.

Xinraes weapon sucked, didn't need to be nerfed to hell even more.

WTF is up with Anet? "Lets buff the skill so people use them, just to hear them complain when we nerf them for the hell of it." What?

With my rits 4 energy regen, exhuastion is like making the skills cost 40 energy more.

Miral

Miral

Jungle Guide

Join Date: Apr 2005

Hell. AKA Phoenix, AZ

The Gear Trick [GEAR]

W/A

Quote:
Originally Posted by Calen The Civl
The bottom line problem is the ritualist class is better able to handle the 25 energy spells than exhaustion. A good ritualist had no problems with several 25 energy skills on their bars. They could not spam them, but they didn't have to spam them. They did have the option to reset the spirits if necessary, which is something exhaustion prevents.

The channeling skills should have been reduced in damage but also reduced in recharge time to push them into pressure skills instead of adding exhaustion.

I still think the problem resides in the nature of the pvp environment than with the skills. A standardized system of builds that would rotate every so many weeks based on player votes would go a long way to preventing skill bar exploitation. Let's face it, another overpowered build is only a few weeks away. At least a standardized system would allow skillful players to win because of their play ability instead of losing to some less skill player's exploited build.
yaaay another person with a brain! *gold star*
all those posts of "10e + exhaustion is better than 25e noob" make me laugh. idiots.

oh and actually, the next two overpowered builds have already been made and tested and work really well O.O they just haven't hit mainstream yet (and no I didn't create them, just saw them being tested)

Theus

Jungle Guide

Join Date: May 2005

W/Mo

Quote:
Originally Posted by runeseeker1
Why the hell is everyone saying "use glyph of energy!"?!!!
First of all, it doesn't even work on spirits, noobs! It only works on spells! So yes, Ancestor's Rage, but no, Dissonance!
Second of all, it ELITE. You can't use it with Wanderlust, or Xinrae's Weapon. So screw it.
Don't forget to mention the fact that Glyph of Energy is a Prophecies skill.

pingu666

Jungle Guide

Join Date: Jul 2006

guildhall

[DETH]

what non elite energy management allows u to plonk down 25e spirits whenever u want?:\

Sea Edge

Sea Edge

Ascalonian Squire

Join Date: Jun 2006

Black Eagles [BEG]

W/Me

Quote:
Originally Posted by pingu666
what non elite energy management allows u to plonk down 25e spirits whenever u want?:\
Boon Of Creation + 15sec delay.

Gebo

Banned

Join Date: Aug 2007

Rt/N

i dunno about "whenever u want", but even without any emanagement its still far more flexible than 10e+exhaustion thanks to a passive +4e-regen. as for emanagement.... energizing wind would work good on a spirit build

Gebo

Banned

Join Date: Aug 2007

Rt/N

Quote:
Originally Posted by Sea Edge
Boon Of Creation + 15sec delay.
or that lol... hmmm combine the two for 5e spirits....

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Originally Posted by pingu666
what non elite energy management allows u to plonk down 25e spirits whenever u want?:\
If all you play are PvX builds you would not consider this but Offering of Spirit + Boon of Creation. This allows you to plot down 25E skills as often as you can cast them.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

PROTIP: You are not the first person to think of using Boon of Creation and some energy management.

More to the point: why would you want to though?