Originally Posted by prism2525
A friend of mine was doing GvG one day and was left alone against 5. You know what? He trahsed THEM.
|
ANET to penalize PVP Leeching
myword
Quote:
longhornrob
Quote:
Originally Posted by myword
my grandma did that before too, they should like form a 2 man guild, totally unbeatable
|
Agent Mold3r
Quote:
Originally Posted by pigdestroyer
because Im not usually a leaver, but then people like this appear :http://www.guildwarsguru.com/forum/s...php?t=10186455
bad attitude, bad at the game, not even a rez sig, yeah that doesnt makes want to play |
You can't see me
This is my first read of this post, so I'm not sure of the current arguments around it. (Too many pages, yikes )
All I can say is that I'm glad this is coming. I may be a PvEer, but I do know that When I RA and AB there's nothing that knocks me harder than leavers who leave before the game starts, or leechers that do nothing the entire game.
All I can say is that I'm glad this is coming. I may be a PvEer, but I do know that When I RA and AB there's nothing that knocks me harder than leavers who leave before the game starts, or leechers that do nothing the entire game.
garethporlest18
I think you should all have to sit there and stay whether you like it or not, you knew the risks before you entered. In fact, if Anet made it so you lost 100k when you left (if you didn't have 100k you get slapped irl) I would like that!
Learn how to solo 4 people or don't RA. That goes for people who have crappy players on their team more than people who have leavers.
Learn how to solo 4 people or don't RA. That goes for people who have crappy players on their team more than people who have leavers.
DreamWind
Sigh...just when I thought Anet couldn't get any worse, they go and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with RA. Now the only reason I even sign on anymore (besides observer) is going to be ridiculously bad. I suppose its time to stop signing on period. Great job Anet! You've done it again!
bilateralrope
Quote:
Originally Posted by Patrick Smit
10 minutes? Are u mad? fights should be explosive and last a max of 3-5 minutes.
|
Quote:
Other reasons to leave: -u are not being ressed -runners |
I also see a lot of people complaining about the low quality of players in AB and FA, which are the other areas I'd see being effected by this.
Quote:
-grievers -leechers |
Quote:
-no arrivals -not the first leaver |
Quote:
-lost fight, all signets used, last man standing |
If they don't have the DPS to kill you quickly I'd expect that the time limit has passed, allowing you to leave anyway.
Quote:
-many more i didnt think of in a 30 secs -ow and IDIOTS |
So if either of these conditions are met you should be allowed to leave the match without penalty:
1 - Your team has had less than the maximum number of players at any point after the match has started. (if a player doesn't manage to load before the pre-match timer hits 0, I doubt they have a playable ping)
2- The match has been going on for at least x minutes, where x is a publicly known value chosen by ANET and will probably be different for each arena.
Shadow of Light
They're doing something about these problems? Cool. But I'll wait and see exactly how it works before I decide if they thought it through before implementing. I will, at this point, remain cautiously optimistic.
Ninna
I know aspenwood has not been explicitly mentioned but I hope its included
so sick of my luxon teammates quitting midbattle
(and we sometimes win regardless)
so sick of my luxon teammates quitting midbattle
(and we sometimes win regardless)
just call me jimmy
If you would like to fix RA.
Just stop people from being able to Sync join. How can you make 3 people have to stay in a match when they have 3 Sins and a Warrior. When the other team is a perfectly made team of 4 that synced in from the last district in RA?
I would suggest that making Ra exactly what the name means (random) would do wonders in stopping leavers
Just stop people from being able to Sync join. How can you make 3 people have to stay in a match when they have 3 Sins and a Warrior. When the other team is a perfectly made team of 4 that synced in from the last district in RA?
I would suggest that making Ra exactly what the name means (random) would do wonders in stopping leavers
Engel the Fallen
Well, not instead of leaving, we encourage leeching. Saw nothing about stopping leeching only, rewarding people who stay more, which of course is what leeches want.
ZenRgy
PvE'ers happy about a "PvP" update? Never thought I'd see the day.
FA and AB are saved! Anet has delivered justice!
FA and AB are saved! Anet has delivered justice!
Shadow Slave
Quote:
Originally Posted by longhornrob
Actually, I believe I read somewhere that the changes won't be penalties, but bonuses. You'll get extra gladiator points for sticking around, or something similar to that. Therefore, if you rage quit, you won't get the added bonus that's coming to you.
|
Quote:
Originally Posted by Engel the Fallen
Well, not instead of leaving, we encourage leeching. Saw nothing about stopping leeching only, rewarding people who stay more, which of course is what leeches want.
|
If you're referring to FA-type leechers then im pretty sure the system for rewards etc....might be adjusted accordingly to not just reward the entire team for a win. Wouldnt make much sense if 7/8 of those players are leeching.
Who knows. Im pretty sure (or at least I hope) Anet will be considering aalllllll the possibilites before its thrown in full swing.
Deleet
First major grind and now this.
Sigh.
Sigh.
upier
Hooray!
A year too late - BUT better late then never!
Ohh - wait?
I got so pissed of the leeching bastards at Aspy that I prolly won't ever go there - so ... that kinda should be ....
.....
You missed your boat? Have fun with less customers?
Yeah - that's it!
A year too late - BUT better late then never!
Ohh - wait?
I got so pissed of the leeching bastards at Aspy that I prolly won't ever go there - so ... that kinda should be ....
.....
You missed your boat? Have fun with less customers?
Yeah - that's it!
Blackhearted
Quote:
Originally Posted by DreamWind
Sigh...just when I thought Anet couldn't get any worse, they go and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with RA. Now the only reason I even sign on anymore (besides observer) is going to be ridiculously bad. I suppose its time to stop signing on period. Great job Anet! You've done it again!
|
Patrick Smit
Quote:
Originally Posted by bilateralrope
Ok, I'll accept that I might of picked an incorrect length to use for my time limit.
|
Quote:
Originally Posted by bilateralrope
So you go into RA, which is the first PvP most players experience. But you expect players that know what they are doing. Please justify this.
I also see a lot of people complaining about the low quality of players in AB and FA, which are the other areas I'd see being effected by this. |
Quote:
Originally Posted by bilateralrope
Wait till loss or time limit then leave. Make sure your teammates are aware of it then while your waiting for the match to end, go report them. If you can think of an algorithm that will not get any false positives I'll support adding that as well. But I can't actually think of one.
|
Quote:
Originally Posted by bilateralrope
Well I did have this as another condition: " - Someone else on your team has already left." So that allows you to be the second leaver on your team, and I can't see why you would want to leave if an opponent has. But since I didn't think about the possibility of someone failing to join for some reason, I'll alter that condition to take that into account.
|
Quote:
Originally Posted by bilateralrope
If your the last man standing, drop all maintained enchants and then simply stop doing anything, how much longer could the match last ?
If they don't have the DPS to kill you quickly I'd expect that the time limit has passed, allowing you to leave anyway. |
Quote:
Originally Posted by bilateralrope
Your in an arena where your teammates are randomly assigned to you. You chose to be there knowing of this possibility. So I don't see why you have any right to complain about it. If you don't like it, stop playing matches there.
|
Quote:
Originally Posted by bilateralrope
So if either of these conditions are met you should be allowed to leave the match without penalty:
1 - Your team has had less than the maximum number of players at any point after the match has started. (if a player doesn't manage to load before the pre-match timer hits 0, I doubt they have a playable ping) 2- The match has been going on for at least x minutes, where x is a publicly known value chosen by ANET and will probably be different for each arena. |
Timers on Fights are good, and promote offense/utility, not defense. I do not see I am a great player, i guess I am far from it. But I can and will take advice which make me differ from the idiotic HH wammo and many others. I RA because I can't devote my time to more organized PvP at the moment, but don't force me to stick with idiots. Lerooying into the crows isnt gonna make RA better, but it will happen if they are gonna imply these rules against leaving.
Big_Iron
I really am shocked at the complaints I'm seeing. This is a good thing people. But then again, I've been on these forums long enough, I should never be surprised by whining.
haggus71
Quote:
Originally Posted by WoodyDotNet
I really am shocked at the complaints I'm seeing. This is a good thing people. But then again, I've been on these forums long enough, I should never be surprised by whining.
|
The kiting argument? You are playing PVP without a skill to stop kiting? Rangers have crip shot/pin down, Warriors have Crip slash/Bulls/etc., and so on. If you play well in PVP you know the skills. The Monks? Interrupts FTW? The time wasted? Take a piss, get a drink, call a friend? I don't sit there and fume at the screen. THAT is a waste of time.
As mentioned before, this is RANDOM arenas. It introduces people to PVP and tests your skills doing PVP with a RANDOMLY selected group. Break out of your comcrete skill bar and bring something appropriate. Or play in the upscale arenas if the people in RA aren't good enough for you. That's why they were made.
Ninna
Quote:
Originally Posted by Engel the Fallen
Saw nothing about stopping leeching only, rewarding people who stay more, which of course is what leeches want.
|
Quote:
we're also adding mechanics for punishing leechers |
Tekish
Am I the only one who thinks that the concept of punishing players for leaving is a backwards way to go about things? No matter how many time limits or restrictions that are added, this functionality is eventually going to unfairly penalize somebody. Sometimes people need to leave games. Sometimes games need to be left. Welcome to Guild Wars.
Introducing this mechanic without first conceiving every way a game could be unnecessarily prolonged or griefed would be foolish. Not to mention that seeing as how the nature of random arena itself is part of the problem (4 monk teams anyone?), I can't see how this change won't inevitably wind up forcing a player to choose between leaving or enduring the tedium that is a horribly matched battle. If that doesn't scream broken to anyone else, then I don't know what game you're playing.
I think a better way to address this situation would be to reward players who choose to stick with it, even when a match is lost. This reward should be based on the amount of time that a particular match has taken. This way, if a player chooses to stick around for a long, one-sided match, they will feel that their time has not been wasted by doing so. People were leaving RA games well before titles were introduced, and the reason for that was wasted time or the potential for it. If you remove that element, you will remove the bulk of the leavers.
Introducing this mechanic without first conceiving every way a game could be unnecessarily prolonged or griefed would be foolish. Not to mention that seeing as how the nature of random arena itself is part of the problem (4 monk teams anyone?), I can't see how this change won't inevitably wind up forcing a player to choose between leaving or enduring the tedium that is a horribly matched battle. If that doesn't scream broken to anyone else, then I don't know what game you're playing.
I think a better way to address this situation would be to reward players who choose to stick with it, even when a match is lost. This reward should be based on the amount of time that a particular match has taken. This way, if a player chooses to stick around for a long, one-sided match, they will feel that their time has not been wasted by doing so. People were leaving RA games well before titles were introduced, and the reason for that was wasted time or the potential for it. If you remove that element, you will remove the bulk of the leavers.
MrFuzzles
They haven't announced any specifics on how they will be "taking action" against leavers. In fact, the only thing they've said so far is this;
It sounds more like they are going to try and reward people who stay rather than punish leavers.
But even if they decided to go through with the "lock out of being able to rejoin instantly" model, it's not the end of the world. If you REALLY don't wish to give it a try because there is a paragon on your team or someone with pve armor, it's not that big of a deal if you exit and have to wait a couple extra minutes before trying again.
Their goal is to make repeatedly and consecutively leaving until you get in the 'perfect' team undesirable, not to punish the occasional leaver so harshly that you'd rather burn your dinner than to leave.
Quote:
The way we hope to accomplish this is to reward players for each win or for smaller winning streaks so players are more concerned about "Can we win this fight?" rather than "Can we win this fight and the next 9 fights?" Our hope is that players would then be more likely to at least finish the battle they are on before returning to the outpost if they decide to join a different team. |
But even if they decided to go through with the "lock out of being able to rejoin instantly" model, it's not the end of the world. If you REALLY don't wish to give it a try because there is a paragon on your team or someone with pve armor, it's not that big of a deal if you exit and have to wait a couple extra minutes before trying again.
Their goal is to make repeatedly and consecutively leaving until you get in the 'perfect' team undesirable, not to punish the occasional leaver so harshly that you'd rather burn your dinner than to leave.
Oni Firestarter
First off:
Is anet pretty much abandoning the idea of gradual entrance into high level PvP? I can GUARENTEE that if I am forced to play with complete idiots in RA, I wont be RA'ing anymore.
How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied.
We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again.
Since that game, I quit games whenever I see some moron. Why on earth should I have to carry a bunch of morons who have no interest in playing as a team or listening to anyone else to 10 wins?
Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them.
This change is completely one sided. People leave because they have no other options. Start giving boot options if you want to force players to stay.
If you dont, expect to see every good player quit RA'ing, and instead of acting as an entrance to high level PvP, it will be a bastion of PvE players arguing over what type of wammo is the leetest.
Where did I start PvPing again? Oh yeah, RA. I remember seeing a shock axe on my team while I ran some stupid ass nonsense and tried to figure out why he was able to kill so much more than my char. When all I see is moronic healing hands wammos, what am I gonna start playing?
Is anet pretty much abandoning the idea of gradual entrance into high level PvP? I can GUARENTEE that if I am forced to play with complete idiots in RA, I wont be RA'ing anymore.
How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied.
We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again.
Since that game, I quit games whenever I see some moron. Why on earth should I have to carry a bunch of morons who have no interest in playing as a team or listening to anyone else to 10 wins?
Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them.
This change is completely one sided. People leave because they have no other options. Start giving boot options if you want to force players to stay.
If you dont, expect to see every good player quit RA'ing, and instead of acting as an entrance to high level PvP, it will be a bastion of PvE players arguing over what type of wammo is the leetest.
Where did I start PvPing again? Oh yeah, RA. I remember seeing a shock axe on my team while I ran some stupid ass nonsense and tried to figure out why he was able to kill so much more than my char. When all I see is moronic healing hands wammos, what am I gonna start playing?
Martin Firestorm
Quote:
Originally Posted by Oni Firestarter
Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them.
|
MrFuzzles
Quote:
Originally Posted by Oni Firestarter
First off:
Is anet pretty much abandoning the idea of gradual entrance into high level PvP? I can GUARENTEE that if I am forced to play with complete idiots in RA, I wont be RA'ing anymore. How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied. We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again. Since that game, I quit games whenever I see some moron. Why on earth should I have to carry a bunch of morons who have no interest in playing as a team or listening to anyone else to 10 wins? Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them. This change is completely one sided. People leave because they have no other options. Start giving boot options if you want to force players to stay. If you dont, expect to see every good player quit RA'ing, and instead of acting as an entrance to high level PvP, it will be a bastion of PvE players arguing over what type of wammo is the leetest. Where did I start PvPing again? Oh yeah, RA. I remember seeing a shock axe on my team while I ran some stupid ass nonsense and tried to figure out why he was able to kill so much more than my char. When all I see is moronic healing hands wammos, what am I gonna start playing? |
RA is and should be where one goes to get their feet wet in pvp for the first time. You cannot expect someone who just came home from the store with guild wars in their bag, boot it up, and try pvp with an innate knowledge of which skill combinations just aren't viable in 4v4.
If you think RA is below you, you go to TA or HoH. RA will always be where all us scrubs go for some simple mindless pvp with no strings attached.
As for myself, I'd much rather have a frenzied healsig R/W on my team, than a pr0gamer tiger ranked monk in black obsidian who leaves before the match starts.
And for the nth time. There have been no confirmations about forcing you to play RA. There have been no specific details on how exactly they are going to deal with it.
Phantom Gun
If this takes care of the leecher problem in FA/JQ and AB i'll be happy. It'll almost make up for that rit nerf we got last week.
Ninna
Quote:
Originally Posted by MrFuzzles
They haven't announced any specifics on how they will be "taking action" against leavers.
|
from my 1st post
Quote:
Originally Posted by Ryan Scott
punishes leavers in random formats with PvP downtime
|
bobrath
Quote:
Originally Posted by Oni Firestarter
How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied.
We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again. |
MrFuzzles
Quote:
Originally Posted by Ninna
I believe they have
from my 1st post |
kvndoom
A short lockout (3-5 minutes) won't kill anybody. Legitimate scenarios:
Guild calls you for GVG or PVE guild run, etc. Fine, you'll be GVG-ing for the next couple hours. The RA lockout will have been long expired anyway.
Real life issue (dinner burning, phone call, diarrhea, etc...) This will likely take longer than the lockout as well. Again, you have missed nothing.
This system would only punish those who leave a match and immediately try to go back in. 95% of the time these people are the "I can't play without a monk" Glad Point farmers anyway. Let them scream and cuss all they want, my ears are deaf to them.
I still would prefer a cap to glad points earned in RA over this. After 50 points, no more from RA. By then, you've won 500 matches minimum, so you should have some grasp of 4v4 and not be afraid to go to TA to earn your title.
As for AB/JQ/FA, that may need a different solution. But I'd like to see RA fixed first.
Guild calls you for GVG or PVE guild run, etc. Fine, you'll be GVG-ing for the next couple hours. The RA lockout will have been long expired anyway.
Real life issue (dinner burning, phone call, diarrhea, etc...) This will likely take longer than the lockout as well. Again, you have missed nothing.
This system would only punish those who leave a match and immediately try to go back in. 95% of the time these people are the "I can't play without a monk" Glad Point farmers anyway. Let them scream and cuss all they want, my ears are deaf to them.
I still would prefer a cap to glad points earned in RA over this. After 50 points, no more from RA. By then, you've won 500 matches minimum, so you should have some grasp of 4v4 and not be afraid to go to TA to earn your title.
As for AB/JQ/FA, that may need a different solution. But I'd like to see RA fixed first.
DreamWind
Quote:
Originally Posted by Blackhearted
Lawl. that's pretty sad if RA is the only reason you sign on anymore. Really, there's a lot more to GW than going to ra, hitting enter battle, waiting 30 seconds, and ragequitting when you don't get your "perfect team".
|
The thing you don't seem to realize is that I only sign on for a few minutes at a time to play some quick RA games or watch observer. I don't plan on signing on to GvG or HoH anymore because it is a massive time investment. Now that they are penalizing people in RA, the population will shrink and the level of play will be even more crap than it was before.
Quote:
Originally Posted by Martin Firestorm
Then you and all your "real PVP'r" buddies shouldn't go to RA. Its random, that means something. What you want is called TA or GVG. What you and all the glad point farmers have been doing in RA has all but ruined it. This is long overdue.
|
Quote:
Originally Posted by Oni Firestarter
Is anet pretty much abandoning the idea of gradual entrance into high level PvP?
|
Voltar
RA is random arena. It's supposed to be for noobs. That's where we used to try out new build ideas. They should remove the Glad title from it. Some people take that arena way too seriously.
moriz
forget about penalizing players. as many have pointed out before me, sometimes shit happens and players will leave or go afk. instead of punish players, how about replacing them?
if a player leaves the game or becomes afk for 30 seconds, a random generic npc will spawn and follow the team leader. if the afk person comes back, the npc disappears.
the npc will be a warrior, ranger, or elementalist, using the same builds as the elite warrior, ranger, or elementalist in ABs. level 20, of course.
if a player leaves the game or becomes afk for 30 seconds, a random generic npc will spawn and follow the team leader. if the afk person comes back, the npc disappears.
the npc will be a warrior, ranger, or elementalist, using the same builds as the elite warrior, ranger, or elementalist in ABs. level 20, of course.
Shoujo
Eh... Not sure how the system'd help. I can see situations where people will just stand there and do nothing in order to speed up their team's demise just so that they can move on to the next game faster.
Would help if faction were actually useful even once you've unlocked everything. Would give peeps a reason to fight to the end, try to score kills. That possible Glad point revision where you get a GP after every fight, but need more GPs to earn a title seems like a step in the right direction.
Would help if faction were actually useful even once you've unlocked everything. Would give peeps a reason to fight to the end, try to score kills. That possible Glad point revision where you get a GP after every fight, but need more GPs to earn a title seems like a step in the right direction.