ANET to penalize PVP Leeching

myword

Krytan Explorer

Join Date: Aug 2005

Korea

Quote:
Originally Posted by prism2525
A friend of mine was doing GvG one day and was left alone against 5. You know what? He trahsed THEM.
my grandma did that before too, they should like form a 2 man guild, totally unbeatable

longhornrob

Frost Gate Guardian

Join Date: Jul 2007

Quote:
Originally Posted by myword
my grandma did that before too, they should like form a 2 man guild, totally unbeatable
Actually, I believe I read somewhere that the changes won't be penalties, but bonuses. You'll get extra gladiator points for sticking around, or something similar to that. Therefore, if you rage quit, you won't get the added bonus that's coming to you.

Agent Mold3r

Lion's Arch Merchant

Join Date: Jan 2007

Death Legion Of Cantha

W/Rt

Quote:
Originally Posted by pigdestroyer
because Im not usually a leaver, but then people like this appear :http://www.guildwarsguru.com/forum/s...php?t=10186455

bad attitude, bad at the game, not even a rez sig, yeah that doesnt makes want to play
lmfao that thread has become a standard example of noobs in RA

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

This is my first read of this post, so I'm not sure of the current arguments around it. (Too many pages, yikes )

All I can say is that I'm glad this is coming. I may be a PvEer, but I do know that When I RA and AB there's nothing that knocks me harder than leavers who leave before the game starts, or leechers that do nothing the entire game.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

I think you should all have to sit there and stay whether you like it or not, you knew the risks before you entered. In fact, if Anet made it so you lost 100k when you left (if you didn't have 100k you get slapped irl) I would like that!

Learn how to solo 4 people or don't RA. That goes for people who have crappy players on their team more than people who have leavers.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Sigh...just when I thought Anet couldn't get any worse, they go and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with RA. Now the only reason I even sign on anymore (besides observer) is going to be ridiculously bad. I suppose its time to stop signing on period. Great job Anet! You've done it again!

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by Patrick Smit
10 minutes? Are u mad? fights should be explosive and last a max of 3-5 minutes.
Ok, I'll accept that I might of picked an incorrect length to use for my time limit.
Quote:
Other reasons to leave:
-u are not being ressed
-runners
So you go into RA, which is the first PvP most players experience. But you expect players that know what they are doing. Please justify this.
I also see a lot of people complaining about the low quality of players in AB and FA, which are the other areas I'd see being effected by this.
Quote:
-grievers
-leechers
Wait till loss or time limit then leave. Make sure your teammates are aware of it then while your waiting for the match to end, go report them. If you can think of an algorithm that will not get any false positives I'll support adding that as well. But I can't actually think of one.
Quote:
-no arrivals
-not the first leaver
Well I did have this as another condition: " - Someone else on your team has already left." So that allows you to be the second leaver on your team, and I can't see why you would want to leave if an opponent has. But since I didn't think about the possibility of someone failing to join for some reason, I'll alter that condition to take that into account.

Quote:
-lost fight, all signets used, last man standing
If your the last man standing, drop all maintained enchants and then simply stop doing anything, how much longer could the match last ?
If they don't have the DPS to kill you quickly I'd expect that the time limit has passed, allowing you to leave anyway.
Quote:
-many more i didnt think of in a 30 secs
-ow and IDIOTS
Your in an arena where your teammates are randomly assigned to you. You chose to be there knowing of this possibility. So I don't see why you have any right to complain about it. If you don't like it, stop playing matches there.

So if either of these conditions are met you should be allowed to leave the match without penalty:
1 - Your team has had less than the maximum number of players at any point after the match has started. (if a player doesn't manage to load before the pre-match timer hits 0, I doubt they have a playable ping)
2- The match has been going on for at least x minutes, where x is a publicly known value chosen by ANET and will probably be different for each arena.

Shadow of Light

Shadow of Light

Lion's Arch Merchant

Join Date: Jun 2006

Australia

Mo/

They're doing something about these problems? Cool. But I'll wait and see exactly how it works before I decide if they thought it through before implementing. I will, at this point, remain cautiously optimistic.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I know aspenwood has not been explicitly mentioned but I hope its included


so sick of my luxon teammates quitting midbattle
(and we sometimes win regardless)

just call me jimmy

Frost Gate Guardian

Join Date: Dec 2005

just call me jimmy

W/Mo

If you would like to fix RA.
Just stop people from being able to Sync join. How can you make 3 people have to stay in a match when they have 3 Sins and a Warrior. When the other team is a perfectly made team of 4 that synced in from the last district in RA?

I would suggest that making Ra exactly what the name means (random) would do wonders in stopping leavers

Engel the Fallen

Lion's Arch Merchant

Join Date: Jun 2005

Mo/Me

Well, not instead of leaving, we encourage leeching. Saw nothing about stopping leeching only, rewarding people who stay more, which of course is what leeches want.

ZenRgy

ZenRgy

Zookeeper

Join Date: Jul 2005

Australian Discussion Posse HQ - Glorious leader

҉ ̵̡̢̢̛̛̛̖̗̘̙̜̝̞̟&#

N/E

PvE'ers happy about a "PvP" update? Never thought I'd see the day.

FA and AB are saved! Anet has delivered justice!

Shadow Slave

Shadow Slave

Lion's Arch Merchant

Join Date: Feb 2006

..My home away from home..

Currently looking ~

N/

Quote:
Originally Posted by longhornrob
Actually, I believe I read somewhere that the changes won't be penalties, but bonuses. You'll get extra gladiator points for sticking around, or something similar to that. Therefore, if you rage quit, you won't get the added bonus that's coming to you.
Sounds about right. Because of all the genuine reasons for people needing to leave, it would make sense to offer a reward to those who can stay instead. Doesn't really seem Anets style to simply punish everyone to "definition leavers/leechers" where there are so many possibilites.....

Quote:
Originally Posted by Engel the Fallen
Well, not instead of leaving, we encourage leeching. Saw nothing about stopping leeching only, rewarding people who stay more, which of course is what leeches want.
You're kinda jumping the gun... Leavers are being punished with the delayed timer it seems, and if you have a leech in RA and manage to pull off a win, I see no reason why the remaining players shouldn't be rewarded. This isnt 'encouraging' leeching, because the odds of a 3man team winning 10 consecutive matches to obtain said 'reward' is a little....little.

If you're referring to FA-type leechers then im pretty sure the system for rewards etc....might be adjusted accordingly to not just reward the entire team for a win. Wouldnt make much sense if 7/8 of those players are leeching.

Who knows. Im pretty sure (or at least I hope) Anet will be considering aalllllll the possibilites before its thrown in full swing.

Deleet

Wilds Pathfinder

Join Date: Oct 2006

Denmark

Rule Thirty Four [prOn]

Mo/

First major grind and now this.

Sigh.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Hooray!
A year too late - BUT better late then never!
Ohh - wait?
I got so pissed of the leeching bastards at Aspy that I prolly won't ever go there - so ... that kinda should be ....
.....
You missed your boat? Have fun with less customers?
Yeah - that's it!

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by DreamWind
Sigh...just when I thought Anet couldn't get any worse, they go and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO with RA. Now the only reason I even sign on anymore (besides observer) is going to be ridiculously bad. I suppose its time to stop signing on period. Great job Anet! You've done it again!
Lawl. that's pretty sad if RA is the only reason you sign on anymore. Really, there's a lot more to GW than going to ra, hitting enter battle, waiting 30 seconds, and ragequitting when you don't get your "perfect team".

Patrick Smit

Jungle Guide

Join Date: Nov 2006

NiTe

Quote:
Originally Posted by bilateralrope
Ok, I'll accept that I might of picked an incorrect length to use for my time limit.
we happily agree on the time, good.

Quote:
Originally Posted by bilateralrope
So you go into RA, which is the first PvP most players experience. But you expect players that know what they are doing. Please justify this.
I also see a lot of people complaining about the low quality of players in AB and FA, which are the other areas I'd see being effected by this.
Nah i don't expect too much of them it is RA, but I leave when I'm not ressed within 10-15 seconds, I usually check if they try and get interrupted in their attempt. If they dont I message take res for educational purposes and leave. There is no use to stay with a team that ignores such a powerfull skill, 8 extra slots for the price of 1. The problem is that people repetitively enter without res or with other bad skills, and you should suffer a penalty if you can't do anything anymore (lying dead on the ground) and just want to leave to have fun instead of being grieved (intentionally or not)?

Quote:
Originally Posted by bilateralrope
Wait till loss or time limit then leave. Make sure your teammates are aware of it then while your waiting for the match to end, go report them. If you can think of an algorithm that will not get any false positives I'll support adding that as well. But I can't actually think of one.
report them for being bad players? nah let them take my educational advice before i leave (without being penalized). Letting people wait will just end up in a terrible insult arena, where atmosphere will be completely destroyed. People will commit suicide, or just fake a DC anyway


Quote:
Originally Posted by bilateralrope
Well I did have this as another condition: " - Someone else on your team has already left." So that allows you to be the second leaver on your team, and I can't see why you would want to leave if an opponent has. But since I didn't think about the possibility of someone failing to join for some reason, I'll alter that condition to take that into account.
agreed.


Quote:
Originally Posted by bilateralrope
If your the last man standing, drop all maintained enchants and then simply stop doing anything, how much longer could the match last ?
If they don't have the DPS to kill you quickly I'd expect that the time limit has passed, allowing you to leave anyway.
its torment, and resign doesnt work, if they would alter it that only people alive are needed for resign I would use it, they may even receive the faction for the kills not being made.

Quote:
Originally Posted by bilateralrope
Your in an arena where your teammates are randomly assigned to you. You chose to be there knowing of this possibility. So I don't see why you have any right to complain about it. If you don't like it, stop playing matches there.
I hardly ever leave in my condition set, and usually take out the fight to try (giving them the chance of a monk in the next round for example). But if I meet people in my team who screwed around seriously before, I would like still to be able to leave directly instead of getting grieved under obligation.

Quote:
Originally Posted by bilateralrope
So if either of these conditions are met you should be allowed to leave the match without penalty:
1 - Your team has had less than the maximum number of players at any point after the match has started. (if a player doesn't manage to load before the pre-match timer hits 0, I doubt they have a playable ping)
2- The match has been going on for at least x minutes, where x is a publicly known value chosen by ANET and will probably be different for each arena.
Why should I stay in a kill count arena with 12-1 difference? there is no hopes for anything. best leave imo. I think the leaving issue should stay, solutions will only deteriorate RA to worse,

Timers on Fights are good, and promote offense/utility, not defense. I do not see I am a great player, i guess I am far from it. But I can and will take advice which make me differ from the idiotic HH wammo and many others. I RA because I can't devote my time to more organized PvP at the moment, but don't force me to stick with idiots. Lerooying into the crows isnt gonna make RA better, but it will happen if they are gonna imply these rules against leaving.

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

I really am shocked at the complaints I'm seeing. This is a good thing people. But then again, I've been on these forums long enough, I should never be surprised by whining.

haggus71

haggus71

Lion's Arch Merchant

Join Date: Jun 2007

FotS

Quote:
Originally Posted by WoodyDotNet
I really am shocked at the complaints I'm seeing. This is a good thing people. But then again, I've been on these forums long enough, I should never be surprised by whining.
QFT. Hot pic, btw. looks like Mila Jojovich in a mask.

The kiting argument? You are playing PVP without a skill to stop kiting? Rangers have crip shot/pin down, Warriors have Crip slash/Bulls/etc., and so on. If you play well in PVP you know the skills. The Monks? Interrupts FTW? The time wasted? Take a piss, get a drink, call a friend? I don't sit there and fume at the screen. THAT is a waste of time.

As mentioned before, this is RANDOM arenas. It introduces people to PVP and tests your skills doing PVP with a RANDOMLY selected group. Break out of your comcrete skill bar and bring something appropriate. Or play in the upscale arenas if the people in RA aren't good enough for you. That's why they were made.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Engel the Fallen
Saw nothing about stopping leeching only, rewarding people who stay more, which of course is what leeches want.
from the 1st post
Quote:
we're also adding mechanics for punishing leechers

Tekish

Ascalonian Squire

Join Date: Nov 2005

Am I the only one who thinks that the concept of punishing players for leaving is a backwards way to go about things? No matter how many time limits or restrictions that are added, this functionality is eventually going to unfairly penalize somebody. Sometimes people need to leave games. Sometimes games need to be left. Welcome to Guild Wars.

Introducing this mechanic without first conceiving every way a game could be unnecessarily prolonged or griefed would be foolish. Not to mention that seeing as how the nature of random arena itself is part of the problem (4 monk teams anyone?), I can't see how this change won't inevitably wind up forcing a player to choose between leaving or enduring the tedium that is a horribly matched battle. If that doesn't scream broken to anyone else, then I don't know what game you're playing.

I think a better way to address this situation would be to reward players who choose to stick with it, even when a match is lost. This reward should be based on the amount of time that a particular match has taken. This way, if a player chooses to stick around for a long, one-sided match, they will feel that their time has not been wasted by doing so. People were leaving RA games well before titles were introduced, and the reason for that was wasted time or the potential for it. If you remove that element, you will remove the bulk of the leavers.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

They haven't announced any specifics on how they will be "taking action" against leavers. In fact, the only thing they've said so far is this;
Quote:
The way we hope to accomplish this is to reward players for each win or for smaller winning streaks so players are more concerned about "Can we win this fight?" rather than "Can we win this fight and the next 9 fights?" Our hope is that players would then be more likely to at least finish the battle they are on before returning to the outpost if they decide to join a different team.
It sounds more like they are going to try and reward people who stay rather than punish leavers.

But even if they decided to go through with the "lock out of being able to rejoin instantly" model, it's not the end of the world. If you REALLY don't wish to give it a try because there is a paragon on your team or someone with pve armor, it's not that big of a deal if you exit and have to wait a couple extra minutes before trying again.
Their goal is to make repeatedly and consecutively leaving until you get in the 'perfect' team undesirable, not to punish the occasional leaver so harshly that you'd rather burn your dinner than to leave.

Oni Firestarter

Ascalonian Squire

Join Date: Oct 2006

First off:

Is anet pretty much abandoning the idea of gradual entrance into high level PvP? I can GUARENTEE that if I am forced to play with complete idiots in RA, I wont be RA'ing anymore.

How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied.

We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again.

Since that game, I quit games whenever I see some moron. Why on earth should I have to carry a bunch of morons who have no interest in playing as a team or listening to anyone else to 10 wins?

Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them.

This change is completely one sided. People leave because they have no other options. Start giving boot options if you want to force players to stay.

If you dont, expect to see every good player quit RA'ing, and instead of acting as an entrance to high level PvP, it will be a bastion of PvE players arguing over what type of wammo is the leetest.

Where did I start PvPing again? Oh yeah, RA. I remember seeing a shock axe on my team while I ran some stupid ass nonsense and tried to figure out why he was able to kill so much more than my char. When all I see is moronic healing hands wammos, what am I gonna start playing?

Martin Firestorm

Krytan Explorer

Join Date: Dec 2005

Louisiana

E/Me

Quote:
Originally Posted by Oni Firestarter
Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them.
Then you and all your "real PVP'r" buddies shouldn't go to RA. Its random, that means something. What you want is called TA or GVG. What you and all the glad point farmers have been doing in RA has all but ruined it. This is long overdue.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

Quote:
Originally Posted by Oni Firestarter
First off:

Is anet pretty much abandoning the idea of gradual entrance into high level PvP? I can GUARENTEE that if I am forced to play with complete idiots in RA, I wont be RA'ing anymore.

How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied.

We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again.

Since that game, I quit games whenever I see some moron. Why on earth should I have to carry a bunch of morons who have no interest in playing as a team or listening to anyone else to 10 wins?

Do you think I am the only one? How many real PvP'ers are going to RA when they have to deal with nothing but complete morons all day and cant leave. Of course bad players want no leavers, because it forces good players to play with them.

This change is completely one sided. People leave because they have no other options. Start giving boot options if you want to force players to stay.

If you dont, expect to see every good player quit RA'ing, and instead of acting as an entrance to high level PvP, it will be a bastion of PvE players arguing over what type of wammo is the leetest.

Where did I start PvPing again? Oh yeah, RA. I remember seeing a shock axe on my team while I ran some stupid ass nonsense and tried to figure out why he was able to kill so much more than my char. When all I see is moronic healing hands wammos, what am I gonna start playing?
But with the new system, you would have gotten glad points with the frenzied R/W because you got 9 wins in a row. With the current system, it was a "waste of time" because you didn't.

RA is and should be where one goes to get their feet wet in pvp for the first time. You cannot expect someone who just came home from the store with guild wars in their bag, boot it up, and try pvp with an innate knowledge of which skill combinations just aren't viable in 4v4.

If you think RA is below you, you go to TA or HoH. RA will always be where all us scrubs go for some simple mindless pvp with no strings attached.

As for myself, I'd much rather have a frenzied healsig R/W on my team, than a pr0gamer tiger ranked monk in black obsidian who leaves before the match starts.


And for the nth time. There have been no confirmations about forcing you to play RA. There have been no specific details on how exactly they are going to deal with it.

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

If this takes care of the leecher problem in FA/JQ and AB i'll be happy. It'll almost make up for that rit nerf we got last week.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by MrFuzzles
They haven't announced any specifics on how they will be "taking action" against leavers.
I believe they have

from my 1st post
Quote:
Originally Posted by Ryan Scott
punishes leavers in random formats with PvP downtime

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by Oni Firestarter
How can Anet implement this sort of system w/o giving a corresponding ability to boot people. I went into this game with a R/W with frenzy and a sword and I was monking. The rest of the team was terrible, but this is before I was jaded and I decided to stick with him. After every match, I kept telling him to stop spamming frenzy so much, and to absolutely stop using healing signet while frenzied.

We got to 9 wins and spawned the obilisk map, and he decided to leeroy up the stairs away from my other two players, took 100 damage in frenzy, tried to heal sig it, and got insta jibbed. My teammates ressed him, and while i was trying to get up those stairs (abandoning my other 2 players) to get a prot spirit on him, he did the same thing again.
I'd question why you didn't just leave him as a corpse on the ground and concentrate on keeping the other 2 players on your team alive... Congrats on pulling out 9 wins with your team, but to site a player's inability to learn mechanics of the game - in part because you were protecting him from them - as the reason you want to be able to leave... Boggles the mind.

MrFuzzles

MrFuzzles

Lion's Arch Merchant

Join Date: Jun 2007

Norway

D/

Quote:
Originally Posted by Ninna
I believe they have

from my 1st post
But where are the specifics? How many minutes/hours/days/months are you locked out? Is it cumulative? Does it apply to aspenwood/quarry? Does the lock-out time pass while you are logged off or doing something else, or only after you click "enter arena"? Is it account wide or character specific? Do you get locked out from leaving just once or only if you leave 2-3 times in succession? Does it only apply if you leave before the match starts or also during it?

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

A short lockout (3-5 minutes) won't kill anybody. Legitimate scenarios:

Guild calls you for GVG or PVE guild run, etc. Fine, you'll be GVG-ing for the next couple hours. The RA lockout will have been long expired anyway.

Real life issue (dinner burning, phone call, diarrhea, etc...) This will likely take longer than the lockout as well. Again, you have missed nothing.

This system would only punish those who leave a match and immediately try to go back in. 95% of the time these people are the "I can't play without a monk" Glad Point farmers anyway. Let them scream and cuss all they want, my ears are deaf to them.

I still would prefer a cap to glad points earned in RA over this. After 50 points, no more from RA. By then, you've won 500 matches minimum, so you should have some grasp of 4v4 and not be afraid to go to TA to earn your title.

As for AB/JQ/FA, that may need a different solution. But I'd like to see RA fixed first.

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Blackhearted
Lawl. that's pretty sad if RA is the only reason you sign on anymore. Really, there's a lot more to GW than going to ra, hitting enter battle, waiting 30 seconds, and ragequitting when you don't get your "perfect team".
Im not sad...Guild Wars is sad because of Anet destroying it. I haven't had fun playing GW in over a year at least.

The thing you don't seem to realize is that I only sign on for a few minutes at a time to play some quick RA games or watch observer. I don't plan on signing on to GvG or HoH anymore because it is a massive time investment. Now that they are penalizing people in RA, the population will shrink and the level of play will be even more crap than it was before.

Quote:
Originally Posted by Martin Firestorm
Then you and all your "real PVP'r" buddies shouldn't go to RA. Its random, that means something. What you want is called TA or GVG. What you and all the glad point farmers have been doing in RA has all but ruined it. This is long overdue.
Its not long overdue...its simply another Anet change that PvPers don't want that PvErs craved. And its not as simple as "go to TA or HoH or somewhere else". I don't have time for that anymore. I want to sign on for a few minutes and PvP with non idiots, and now I won't be able to do that.

Quote:
Originally Posted by Oni Firestarter
Is anet pretty much abandoning the idea of gradual entrance into high level PvP?
No...they are abandoning the idea of good PvP altogether. High level PvP exited Guild Wars ages ago.

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

RA is random arena. It's supposed to be for noobs. That's where we used to try out new build ideas. They should remove the Glad title from it. Some people take that arena way too seriously.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

forget about penalizing players. as many have pointed out before me, sometimes shit happens and players will leave or go afk. instead of punish players, how about replacing them?

if a player leaves the game or becomes afk for 30 seconds, a random generic npc will spawn and follow the team leader. if the afk person comes back, the npc disappears.

the npc will be a warrior, ranger, or elementalist, using the same builds as the elite warrior, ranger, or elementalist in ABs. level 20, of course.

Shoujo

Ascalonian Squire

Join Date: May 2005

Eh... Not sure how the system'd help. I can see situations where people will just stand there and do nothing in order to speed up their team's demise just so that they can move on to the next game faster.

Would help if faction were actually useful even once you've unlocked everything. Would give peeps a reason to fight to the end, try to score kills. That possible Glad point revision where you get a GP after every fight, but need more GPs to earn a title seems like a step in the right direction.