Miniature Mallyx in Pre-Searing - Another Glitch or Not ?

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Ok, I stand corrected. I'll admit, I've never modded and don't know much about it. Only what I've seen others post on the subject.

So, since you can't create buttons, how did the Pre players create a GH button?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by TheRaven
Ok, I stand corrected. I'll admit, I've never modded and don't know much about it. Only what I've seen others post on the subject.

So, since you can't create buttons, how did the Pre players create a GH button?
i see it as:

1) A camper who sat in GH back when Pre chars could enter their GHs.
2) A clientside .dat hack
3) A new glitch
4) A beautiful hoax

Cybergasm

Cybergasm

Frost Gate Guardian

Join Date: Jan 2006

Quote:
Originally Posted by TheRaven
Ok, I stand corrected. I'll admit, I've never modded and don't know much about it. Only what I've seen others post on the subject.

So, since you can't create buttons, how did the Pre players create a GH button?
The question is really: did they make a GH button? It could be:

a.) Photoshop
b.) Only the GH But. texture
c.) None of the above as no one has ever seen a GH But. in pre-sear (as in, do we have any screenshots of this?)

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

While I am hesitant to say this is a REAL hack...since we have no verification..i feel that we need to take all of this seriously now....2 weeks ago who would have thought that someone would have really had 1750 Armbraces.... most people wrote off those screenies as a hoax...

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

Well, from the other pre-searing threads, we do know that Pre-searing has quite a few tomes floating around.

Multiple accounts of tomes in Pre.
People are using hard rezzes in Pre now.
Someone claimed to have seen a Flesh Golem in Pre.
Sudden influx of expert salvage kits in pre (not the charr salvage kits)

I don't know if the mini mallyx is real or not. Photoshop is a possibility, but since tomes are in Pre the it's very possible that mallyx is as well.

The GH glitch that existed long ago is old news. There have always been black market items in Pre due to that glitch. So why is there now a sudden influx of new items in Pre? It truly does sound like a new mod/hack/exploit has been discovered and is making the rounds in Pre. Perhaps it's not exactly a textmodded button to GH, but it's some way of reaching the GH.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Warning, pure speculation and ignorance ahead:

I could see it as possible. You would maybe need some kind of memory-capture to see what data the GW client sends out when you hit the GH button with another character (one who isn't stuck in Pre with an actual button). Then find a way to duplicate that data sent by use of a macro. That macro can be binded to some key, or a visual "button" either in-game or as a separate window, whatever. Now, whenever the macro is run, bam, any character currently in-game at the time, including those in Pre, are sent directly to the GH.

Purely speculation, of course. But I think it makes sense... It seems that instead of actually putting in code to prevent Pre- characters from going to the GH, they simply removed the button. Which means the way is there, you just need to "make a door".

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by TheRaven
This was reported last week here.

There is a mod hack that players are using to edit their .exe files that is similiar to the innocent texture mods that have become so popular recently. This particular mod adds a "Goto Guild Hall" button to their interface so the Pre characters are able to go back and forth to their GHs freely. Thus bringing back tomes, expert salvage kits, minis, etc to Pre.

A lot this this has been overshadowed by the Armbrace fiasco, but hopefully the developers will have time to do something about it soon.
So GW has no script that looks if things are possible at the place that acharacter is. Should be easy to prevent any presearing character from entering the Guild Halls.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Coridan
most people wrote off those screenies as a hoax...
Can someone just put that guy name in to the friend list? If his name doesnt exist, then it's a hoax. If it's offline then report him to anet. I would do it myself but I'm at work.

Lord High Pwner

Lord High Pwner

Lion's Arch Merchant

Join Date: Dec 2005

Arizona

KGOA Knights of GOA

D/

OK im no modder nor do i care to ever play Pre again, but with all the talk of modding and textures, is it feasible to say that the Guild Hall button is always there and its a texture mod ANET implemented for pre chars to make it go away, which means its already there you just cant see it, and could mod it to be shown again?

Im not saying i think its right to bring things into pre by an exploit. Exploits are bad period. But if it is only one person and only a mini mallyx i dont see banning the guy. Its not as though hes going to sell it in pre. But if people did sneak tomes in and other things in i hope the Ban axe falls on those whove done it.

One moer thing with the exception of skins, and somewhat better functionality i dont see why people would bring weapons to pre, unless they dont have the GOTY edition or the preorders from any game. I think the inventory full of /bonusitems is enough to choose from. But as someone already stated, if there is an exploit, some cant help but exploit it

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Lord High Pwner
OK im no modder nor do i care to ever play Pre again, but with all the talk of modding and textures, is it feasible to say that the Guild Hall button is always there and its a texture mod ANET implemented for pre chars to make it go away, which means its already there you just cant see it, and could mod it to be shown again?

Im not saying i think its right to bring things into pre by an exploit. Exploits are bad period. But if it is only one person and only a mini mallyx i dont see banning the guy. Its not as though hes going to sell it in pre. But if people did sneak tomes in and other things in i hope the Ban axe falls on those whove done it.

One moer thing with the exception of skins, and somewhat better functionality i dont see why people would bring weapons to pre, unless they dont have the GOTY edition or the preorders from any game. I think the inventory full of /bonusitems is enough to choose from. But as someone already stated, if there is an exploit, some cant help but exploit it
I don't think it's a simple texture thing. The button is just plain gone. But a proper "door" will still allow the character to pop back into the GH. At least that's what I'm thinking. Tex Mod wouldn't be able to do this. I think modding is safe. I doubt it even affect the .dat file. This is probably a straight data hack.

Oh yeah, and I think the most Pre-breaking items would be tomes. Being able to get any skill, normal and elite, pretty much ruins Pre. Not to mention super-cheap pimping out (insignias, runes) and superior runes, etc. Pre- innocence lost, I guess.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]


This week just rocks!
Things keep getting better and better!

Seriously - hadn't had so much fun in ages and this is actually the first week (after months actually!) that I look forward to playing GW! Since you never know when the next thing will break out and it would be a shame to miss it!

Loving it!

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by Cybergasm
I don't see how this client-side "hack" is possible. When you go to Guild Hall, you still have to interface with the servers, validating your character and what-not. Has anything actually been confirmed?
As a dev myself, I would venture to guess that the way ANet implemented their "no pre-searing chars in the guild hall" fix is to make the UI not show the "Visit Guild Hall" button if you're in Pre-Searing, instead of making the server refuse to give you access. If that is the case, then if you can show the button in some other way, you can send your chars to the guild hall. It becomes a question of showing the UI functionality, not bypassing server restrictions.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

I said it then, i'll say it now...allowing community modding is the biggest mistake Anet will ever make in the game. It was always on the cards that modding would go beyond simple retextures and exploits would be found.

GG Anet, reap what you sow.

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

bah! So annoying i hate post items in pre. People bring them in and charge tons of money for them OR just show off -.-

Emunator

Emunator

Frost Gate Guardian

Join Date: Dec 2006

DVDF

Mo/E

Quote:
Originally Posted by Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
Because i hope in this way when there is more attention a-net will resolve this issue a bit quicker.
I did report it to a-net also using the proper way.
And since i like Pre-Searing i cant stand that it's being poluted like this.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Antithesis
I said it then, i'll say it now...allowing community modding is the biggest mistake Anet will ever make in the game. It was always on the cards that modding would go beyond simple retextures and exploits would be found.

GG Anet, reap what you sow.
Last i checked, finding and fixing exploits was a good thing?

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
Dont we all have the right to know, what's going on? And act accordingly and in exceptable fashion?

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
Because no one is sure how it's being done, like the dupe thing. The concern is posted, and likely also brought to Anet's attention, then the forumites discuss the why's and how's. If we can come up with some ideas on how it's being done, we can help Anet fix it faster. Otherwise the report will be a simple "Post items are getting into Pre - here's an SS".

immortius

immortius

Krytan Explorer

Join Date: Aug 2005

Black Cats

E/Mo

If the "Goto Guild Hall" action isn't checked on the server, then there are a number of ways that functionality could be invoked by hacks.

But the point of Guild War's strong server-weak client model was that it is really easy to check things on the server end and prevent them if they are not allowed.

Of course if they missed adding the check when they removed the button, it wouldn't be an easy problem to spot.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by lyra_song
Last i checked, finding and fixing exploits was a good thing?
But opening the gate and allowing the horse to bolt is another thing altogether. By the time an exploit has been found it's already in the wild and too late to react.

If this does prove to be a mod then Anet need to revisit their position - allowing third-party software to interact with the game is a grey area at odds with the black and white of an EULA.

By approving the development of mods Anet opened the gate for this to happen. They can tell us the game code is server-side and it's impossible to inject anything into the game until they're blue in the face, but how else can they explain post-items showing up in pre if not for some hack developed as a mod?

Tom Swift

Jungle Guide

Join Date: Aug 2007

Quote:
Originally Posted by upier

This week just rocks!
Things keep getting better and better!

Seriously - hadn't had so much fun in ages and this is actually the first week (after months actually!) that I look forward to playing GW! Since you never know when the next thing will break out and it would be a shame to miss it!

Loving it!
Hadn't looked at it that way but this is quite entertaining - and kind of a break from the old grind.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

This should be easily fixed, I mean depending on how hard it is to code... Just add the GH button back, keep the functionality, and do a simple server-side check to see if any character wanting access to the GH is Pre. If so, decline and display a message "This character cannot access the Guild Hall" or something to that effect.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Antithesis
I said it then, i'll say it now...allowing community modding is the biggest mistake Anet will ever make in the game. It was always on the cards that modding would go beyond simple retextures and exploits would be found.

GG Anet, reap what you sow.
Congratulations.

You're an idiot.

TexMod can't do this crap.

People who edit the .dat file are hacking not modding.

Learn your facts before you spout lies and make yourself look dumb.

kthnx.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Antithesis
But opening the gate and allowing the horse to bolt is another thing altogether. By the time an exploit has been found it's already in the wild and too late to react.

If this does prove to be a mod then Anet need to revisit their position - allowing third-party software to interact with the game is a grey area at odds with the black and white of an EULA.

By approving the development of mods Anet opened the gate for this to happen. They can tell us the game code is server-side and it's impossible to inject anything into the game until they're blue in the face, but how else can they explain post-items showing up in pre if not for some hack developed as a mod?
What DarkNecrid said. This most likely (99.9% sure) has absolutely nothing to do with editing textures. Textures are purely a visual thing. They have no functionality besides what they can reveal for the player. Something allowing the character to travel to an area they otherwise could not access has nothing to do with textures. At all.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Quote:
Originally Posted by Antithesis
But opening the gate and allowing the horse to bolt is another thing altogether. By the time an exploit has been found it's already in the wild and too late to react.

If this does prove to be a mod then Anet need to revisit their position - allowing third-party software to interact with the game is a grey area at odds with the black and white of an EULA.

By approving the development of mods Anet opened the gate for this to happen. They can tell us the game code is server-side and it's impossible to inject anything into the game until they're blue in the face, but how else can they explain post-items showing up in pre if not for some hack developed as a mod?
I explained it earlier in the thread. Texture modding does not change anything except textures.

It does not affect the client at all. It only affects DIRECTX and the display on YOUR SCREEN.

Theres no button change functionality change.

You cannot EDIT the client through the Anet "not approved/not disapproved" texture modding program.

Anet has not "given the ok" to any other modding.

They have explicitly replied in response to texture modding and that alone.

You cannot imply that Anet allowing texture modding is the same as allowing editing or reverse engineering their .exe or .dat

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by DarkNecrid
Congratulations.

You're an idiot.

TexMod can't do this crap.

People who edit the .dat file are hacking not modding.

Learn your facts before you spout lies and make yourself look dumb.

kthnx.
A waterfall starts with a drop. TexMod may not be to blame, but it's a means to an end. It's the allowance of third-party software interacting with GW i have an issue with and it's that grey area which will bite Anet on the arse.

And i think you meant "People who edit the .dat file are modding not hacking". Take your own advice.

kthxbai.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Antithesis
A waterfall starts with a drop.
Slippery slope argument. Not worth the time.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

Quote:
Originally Posted by Emunator
Because i hope in this way when there is more attention a-net will resolve this issue a bit quicker.
I did report it to a-net also using the proper way.
And since i like Pre-Searing i cant stand that it's being poluted like this.
Ok. Glad you reported it to Anet, but I still think posting it on a forum at 4:30 am pdt (several hours before Anet will have a chance to see it) will make the problem worse not better.

dread pirate fargus

dread pirate fargus

Lion's Arch Merchant

Join Date: Jun 2006

in bed

X Peace And Love X [PaL]

W/

in the presearing community it has been accepted pretty much widespread that some characters were left 'parked' in the guild hall for a full year.

we all knew people were camping in the guild hall until they could fill the characters with stuff, we just werent sure how long they were willing to wait.

i dont beleive for a second its a hack.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

Quote:
Originally Posted by Etta
Dont we all have the right to know, what's going on? And act accordingly and in exceptable fashion?
If by 'act accordingly' you mean run off to find the hack and use it before it gets squashed (which I'm sure some people who see this thread will do) then no not really. It is actually against the Eula to spread info about exploits to the public.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by Pkest
Ok. Glad you reported it to Anet, but I still think posting it on a forum at 4:30 am pdt (several hours before Anet will have a chance to see it) will make the problem worse not better.
Consider that he lives in Europe... By posting when he found out about it, it gave people time to talk about it and learn that it's caused by this mod/hack/extention. That can only be a good thing, right?

Now, if we can get some ANet attention to this thread, Eric would have done us all a great service.

tenorplayer

Academy Page

Join Date: Sep 2005

Richmond, VA

Scars Meadows [SMS]

W/

What about the Hero Battles button?

All it says is "you cannot visit that outpost" when you click it.

All that's between a Pre char and that area is an if/then statement such as:

if playerLocation=1 {alert("You cannot visit that outpost.");}
else {map(heroBattle);}

I know it's javascript but it's still not all that complicated in whatever language. That's just speculation though. So going on how simple an if/then is, the playerLocation prerequisite could be changed (like, to 2 or something) or the alert could be swapped with the map() function, removing the alert and executing a function instead.

Or there could be some other little thing in Pre that lets the button function.

Again, I'm just speculating, don't crucify me.

Antithesis

Antithesis

Desert Nomad

Join Date: Jan 2007

BrisneyLand

Sphincter Says [What]

W/

Quote:
Originally Posted by lyra_song
You cannot imply that Anet allowing texture modding is the same as allowing editing or reverse engineering their .exe or .dat
TexMod is a third-party tool to allow the opening and exploration of files within the GW.dat archive. Files can be extracted and manipulated, in this case textures, and effectively injected back into the game, albeit locally by launching gw.exe through TexMod.

Ummm...that looks like reverse-engineering and modified game execution to me. It may only be for visual purposes on a local machine, but again, my point is they're allowing GW to be launched via a third-party tool whose sole purpose is to modify game content. And the company position of allowing this to happen is the starting point of the slippery slope. TexMod may not be malware, but it's a starting point for those with malicious intent to learn about how the client interacts with the server, or how calls from the client back to the server *may* be intercepted to alter behaviour within the game.

Long bow to draw granted, but i flat out disagree with any modding of the game because it does open the gate for malware development.

Karlos

Karlos

Master of Mallyx

Join Date: Oct 2005

The Kaizen Order [Kaiz]

E/Me

Quote:
Originally Posted by Antithesis
TexMod is a third-party tool to allow the opening and exploration of files within a .dat archive. Files can be extracted and manipulated, in this case textures, and effectively injected back into the game, albeit locally by launching gw.exe through TexMod.

Ummm...that looks like reverse-engineering and modified game execution to me. It may only be for visual purposes on a local machine, but again, my point is they're allowing GW to be launched via a third-party tool whose sole purpose is to modify game content. And the company position of allowing this to happen is the starting point of the slippery slope.
I have not studied the tool extensively, but I believe the TexMod tool latches on to DirectDraw and uses it to replace certain textures loaded in memory with others that the user supplies. It does not delv into the APIs being called and operations being performed, nor does it edit the interface, it simply accesses the images in memory that GW uses to render its graphics and replaces those images with other images, allowing people to change the appearance of things. I do not think it goes beyond that.

Gaile Gray

Gaile Gray

ArenaNet

Join Date: Feb 2005

I'm confused. Why shouldn't a player have a Miniature Mallyx in Pre-Searing? I have certain codes on my account now. If I make a character and enable that code while in Pre-Searing, that's where the miniature will appear on my account.

There is no "No miniatures in Pre-Searing" protocol in Guild Wars. I have a Kuunavang in Pre-Searing myself.

Could you explain why this is a "glitch?"

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Pkest
Ok. Glad you reported it to Anet, but I still think posting it on a forum at 4:30 am pdt (several hours before Anet will have a chance to see it) will make the problem worse not better.
Yeah! Let's all gather for a prayer!
Dear lord!
Help A.Net cover up as many mistakes as they make - and smash down the bad, bad, bad people that bring the bug-filled disaster to the attention of the USERS of the program!
Amen, brother!
AMEN!

Hallelujah!

Now let's chant!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!



Edit:
Ohhhh! This thread is really starting to deliver!
Quote:
Originally Posted by Gaile Gray
I'm confused. Why shouldn't a player have a Miniature Mallyx in Pre-Searing? I have certain codes on my account now. If I make a character and enable that code while in Pre-Searing, that's where the miniature will appear on my account.

There is no "No miniatures in Pre-Searing" protocol in Guild Wars. I have a Kuunavang in Pre-Searing myself.

Could you explain why this is a "glitch?"
To quote wiki:
http://wiki.guildwars.com/wiki/Miniature_Mallyx
The Miniature Mallyx is a green Miniature.
Acquisition
* Nightfall
o using a Coffer of Whispers - one of several randomly awarded items.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Antithesis
TexMod is a third-party tool to allow the opening and exploration of files within the GW.dat archive. Files can be extracted and manipulated, in this case textures, and effectively injected back into the game, albeit locally by launching gw.exe through TexMod.
You are misinformed. That's not what TexMod does at all. It runs alongside the game and "captures" (for lack of a better term) the textures that are displayed and brought into temporary memory. You can then do what you want with them, then run TexMod again to "capture" those specific textures, and overwrite them in the same temporary memory. It never touches any Guild Wars game files at all. Guild Wars is not altered in any way, even on the client side. Only that which is displayed is altered.

spellsword

Frost Gate Guardian

Join Date: Mar 2006

You get Mallyx from the Coffer of Whispers, which you can't get in Presear.

Pkest

Wilds Pathfinder

Join Date: May 2006

Hooded Reavers of Eternal Life(Ankh)

R/

Quote:
Originally Posted by Karlos
Consider that he lives in Europe... By posting when he found out about it, it gave people time to talk about it and learn that it's caused by this mod/hack/extention. That can only be a good thing, right?

Now, if we can get some ANet attention to this thread, Eric would have done us all a great service.
That is Anet's job not ours. For every one of us discussing this topic there will be several others out there using the hack they learned about here. I'm not just talking about this thread as this hack was mentioned a week ago here. If it had been brought to Anet's attention then perhaps they would have fixed it by now.