Miniature Mallyx in Pre-Searing - Another Glitch or Not ?
TheRaven
Ok, I stand corrected. I'll admit, I've never modded and don't know much about it. Only what I've seen others post on the subject.
So, since you can't create buttons, how did the Pre players create a GH button?
So, since you can't create buttons, how did the Pre players create a GH button?
lyra_song
Quote:
Originally Posted by TheRaven
Ok, I stand corrected. I'll admit, I've never modded and don't know much about it. Only what I've seen others post on the subject.
So, since you can't create buttons, how did the Pre players create a GH button? |
1) A camper who sat in GH back when Pre chars could enter their GHs.
2) A clientside .dat hack
3) A new glitch
4) A beautiful hoax
Cybergasm
Quote:
Originally Posted by TheRaven
Ok, I stand corrected. I'll admit, I've never modded and don't know much about it. Only what I've seen others post on the subject.
So, since you can't create buttons, how did the Pre players create a GH button? |
a.) Photoshop
b.) Only the GH But. texture
c.) None of the above as no one has ever seen a GH But. in pre-sear (as in, do we have any screenshots of this?)
Coridan
While I am hesitant to say this is a REAL hack...since we have no verification..i feel that we need to take all of this seriously now....2 weeks ago who would have thought that someone would have really had 1750 Armbraces.... most people wrote off those screenies as a hoax...
TheRaven
Well, from the other pre-searing threads, we do know that Pre-searing has quite a few tomes floating around.
Multiple accounts of tomes in Pre.
People are using hard rezzes in Pre now.
Someone claimed to have seen a Flesh Golem in Pre.
Sudden influx of expert salvage kits in pre (not the charr salvage kits)
I don't know if the mini mallyx is real or not. Photoshop is a possibility, but since tomes are in Pre the it's very possible that mallyx is as well.
The GH glitch that existed long ago is old news. There have always been black market items in Pre due to that glitch. So why is there now a sudden influx of new items in Pre? It truly does sound like a new mod/hack/exploit has been discovered and is making the rounds in Pre. Perhaps it's not exactly a textmodded button to GH, but it's some way of reaching the GH.
Multiple accounts of tomes in Pre.
People are using hard rezzes in Pre now.
Someone claimed to have seen a Flesh Golem in Pre.
Sudden influx of expert salvage kits in pre (not the charr salvage kits)
I don't know if the mini mallyx is real or not. Photoshop is a possibility, but since tomes are in Pre the it's very possible that mallyx is as well.
The GH glitch that existed long ago is old news. There have always been black market items in Pre due to that glitch. So why is there now a sudden influx of new items in Pre? It truly does sound like a new mod/hack/exploit has been discovered and is making the rounds in Pre. Perhaps it's not exactly a textmodded button to GH, but it's some way of reaching the GH.
arcanemacabre
Warning, pure speculation and ignorance ahead:
I could see it as possible. You would maybe need some kind of memory-capture to see what data the GW client sends out when you hit the GH button with another character (one who isn't stuck in Pre with an actual button). Then find a way to duplicate that data sent by use of a macro. That macro can be binded to some key, or a visual "button" either in-game or as a separate window, whatever. Now, whenever the macro is run, bam, any character currently in-game at the time, including those in Pre, are sent directly to the GH.
Purely speculation, of course. But I think it makes sense... It seems that instead of actually putting in code to prevent Pre- characters from going to the GH, they simply removed the button. Which means the way is there, you just need to "make a door".
I could see it as possible. You would maybe need some kind of memory-capture to see what data the GW client sends out when you hit the GH button with another character (one who isn't stuck in Pre with an actual button). Then find a way to duplicate that data sent by use of a macro. That macro can be binded to some key, or a visual "button" either in-game or as a separate window, whatever. Now, whenever the macro is run, bam, any character currently in-game at the time, including those in Pre, are sent directly to the GH.
Purely speculation, of course. But I think it makes sense... It seems that instead of actually putting in code to prevent Pre- characters from going to the GH, they simply removed the button. Which means the way is there, you just need to "make a door".
Kashrlyyk
Quote:
Originally Posted by TheRaven
This was reported last week here.
There is a mod hack that players are using to edit their .exe files that is similiar to the innocent texture mods that have become so popular recently. This particular mod adds a "Goto Guild Hall" button to their interface so the Pre characters are able to go back and forth to their GHs freely. Thus bringing back tomes, expert salvage kits, minis, etc to Pre. A lot this this has been overshadowed by the Armbrace fiasco, but hopefully the developers will have time to do something about it soon. |
Etta
Quote:
Originally Posted by Coridan
most people wrote off those screenies as a hoax...
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Lord High Pwner
OK im no modder nor do i care to ever play Pre again, but with all the talk of modding and textures, is it feasible to say that the Guild Hall button is always there and its a texture mod ANET implemented for pre chars to make it go away, which means its already there you just cant see it, and could mod it to be shown again?
Im not saying i think its right to bring things into pre by an exploit. Exploits are bad period. But if it is only one person and only a mini mallyx i dont see banning the guy. Its not as though hes going to sell it in pre. But if people did sneak tomes in and other things in i hope the Ban axe falls on those whove done it.
One moer thing with the exception of skins, and somewhat better functionality i dont see why people would bring weapons to pre, unless they dont have the GOTY edition or the preorders from any game. I think the inventory full of /bonusitems is enough to choose from. But as someone already stated, if there is an exploit, some cant help but exploit it
Im not saying i think its right to bring things into pre by an exploit. Exploits are bad period. But if it is only one person and only a mini mallyx i dont see banning the guy. Its not as though hes going to sell it in pre. But if people did sneak tomes in and other things in i hope the Ban axe falls on those whove done it.
One moer thing with the exception of skins, and somewhat better functionality i dont see why people would bring weapons to pre, unless they dont have the GOTY edition or the preorders from any game. I think the inventory full of /bonusitems is enough to choose from. But as someone already stated, if there is an exploit, some cant help but exploit it
arcanemacabre
Quote:
Originally Posted by Lord High Pwner
OK im no modder nor do i care to ever play Pre again, but with all the talk of modding and textures, is it feasible to say that the Guild Hall button is always there and its a texture mod ANET implemented for pre chars to make it go away, which means its already there you just cant see it, and could mod it to be shown again?
Im not saying i think its right to bring things into pre by an exploit. Exploits are bad period. But if it is only one person and only a mini mallyx i dont see banning the guy. Its not as though hes going to sell it in pre. But if people did sneak tomes in and other things in i hope the Ban axe falls on those whove done it. One moer thing with the exception of skins, and somewhat better functionality i dont see why people would bring weapons to pre, unless they dont have the GOTY edition or the preorders from any game. I think the inventory full of /bonusitems is enough to choose from. But as someone already stated, if there is an exploit, some cant help but exploit it |
Oh yeah, and I think the most Pre-breaking items would be tomes. Being able to get any skill, normal and elite, pretty much ruins Pre. Not to mention super-cheap pimping out (insignias, runes) and superior runes, etc. Pre- innocence lost, I guess.
upier
This week just rocks!
Things keep getting better and better!
Seriously - hadn't had so much fun in ages and this is actually the first week (after months actually!) that I look forward to playing GW! Since you never know when the next thing will break out and it would be a shame to miss it!
Loving it!
Karlos
Quote:
Originally Posted by Cybergasm
I don't see how this client-side "hack" is possible. When you go to Guild Hall, you still have to interface with the servers, validating your character and what-not. Has anything actually been confirmed?
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Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
Antithesis
I said it then, i'll say it now...allowing community modding is the biggest mistake Anet will ever make in the game. It was always on the cards that modding would go beyond simple retextures and exploits would be found.
GG Anet, reap what you sow.
GG Anet, reap what you sow.
Neo Nugget
bah! So annoying i hate post items in pre. People bring them in and charge tons of money for them OR just show off -.-
Emunator
Quote:
Originally Posted by Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
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I did report it to a-net also using the proper way.
And since i like Pre-Searing i cant stand that it's being poluted like this.
lyra_song
Quote:
Originally Posted by Antithesis
I said it then, i'll say it now...allowing community modding is the biggest mistake Anet will ever make in the game. It was always on the cards that modding would go beyond simple retextures and exploits would be found.
GG Anet, reap what you sow. |
Etta
Quote:
Originally Posted by Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
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arcanemacabre
Quote:
Originally Posted by Pkest
I am just curious. Why do you post something like this on a forum and bring the new glitch to the attention of the masses instead of just reporting it to ANet so they can fix it before it gets even wider spread and does more damage than it already has?
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immortius
If the "Goto Guild Hall" action isn't checked on the server, then there are a number of ways that functionality could be invoked by hacks.
But the point of Guild War's strong server-weak client model was that it is really easy to check things on the server end and prevent them if they are not allowed.
Of course if they missed adding the check when they removed the button, it wouldn't be an easy problem to spot.
But the point of Guild War's strong server-weak client model was that it is really easy to check things on the server end and prevent them if they are not allowed.
Of course if they missed adding the check when they removed the button, it wouldn't be an easy problem to spot.
Antithesis
Quote:
Originally Posted by lyra_song
Last i checked, finding and fixing exploits was a good thing?
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If this does prove to be a mod then Anet need to revisit their position - allowing third-party software to interact with the game is a grey area at odds with the black and white of an EULA.
By approving the development of mods Anet opened the gate for this to happen. They can tell us the game code is server-side and it's impossible to inject anything into the game until they're blue in the face, but how else can they explain post-items showing up in pre if not for some hack developed as a mod?
Tom Swift
Quote:
arcanemacabre
This should be easily fixed, I mean depending on how hard it is to code... Just add the GH button back, keep the functionality, and do a simple server-side check to see if any character wanting access to the GH is Pre. If so, decline and display a message "This character cannot access the Guild Hall" or something to that effect.
DarkNecrid
Quote:
Originally Posted by Antithesis
I said it then, i'll say it now...allowing community modding is the biggest mistake Anet will ever make in the game. It was always on the cards that modding would go beyond simple retextures and exploits would be found.
GG Anet, reap what you sow. |
You're an idiot.
TexMod can't do this crap.
People who edit the .dat file are hacking not modding.
Learn your facts before you spout lies and make yourself look dumb.
kthnx.
arcanemacabre
Quote:
Originally Posted by Antithesis
But opening the gate and allowing the horse to bolt is another thing altogether. By the time an exploit has been found it's already in the wild and too late to react.
If this does prove to be a mod then Anet need to revisit their position - allowing third-party software to interact with the game is a grey area at odds with the black and white of an EULA. By approving the development of mods Anet opened the gate for this to happen. They can tell us the game code is server-side and it's impossible to inject anything into the game until they're blue in the face, but how else can they explain post-items showing up in pre if not for some hack developed as a mod? |
lyra_song
Quote:
Originally Posted by Antithesis
But opening the gate and allowing the horse to bolt is another thing altogether. By the time an exploit has been found it's already in the wild and too late to react.
If this does prove to be a mod then Anet need to revisit their position - allowing third-party software to interact with the game is a grey area at odds with the black and white of an EULA. By approving the development of mods Anet opened the gate for this to happen. They can tell us the game code is server-side and it's impossible to inject anything into the game until they're blue in the face, but how else can they explain post-items showing up in pre if not for some hack developed as a mod? |
It does not affect the client at all. It only affects DIRECTX and the display on YOUR SCREEN.
Theres no button change functionality change.
You cannot EDIT the client through the Anet "not approved/not disapproved" texture modding program.
Anet has not "given the ok" to any other modding.
They have explicitly replied in response to texture modding and that alone.
You cannot imply that Anet allowing texture modding is the same as allowing editing or reverse engineering their .exe or .dat
Antithesis
Quote:
Originally Posted by DarkNecrid
Congratulations.
You're an idiot. TexMod can't do this crap. People who edit the .dat file are hacking not modding. Learn your facts before you spout lies and make yourself look dumb. kthnx. |
And i think you meant "People who edit the .dat file are modding not hacking". Take your own advice.
kthxbai.
arcanemacabre
Quote:
Originally Posted by Antithesis
A waterfall starts with a drop.
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Pkest
Quote:
Originally Posted by Emunator
Because i hope in this way when there is more attention a-net will resolve this issue a bit quicker.
I did report it to a-net also using the proper way. And since i like Pre-Searing i cant stand that it's being poluted like this. |
dread pirate fargus
in the presearing community it has been accepted pretty much widespread that some characters were left 'parked' in the guild hall for a full year.
we all knew people were camping in the guild hall until they could fill the characters with stuff, we just werent sure how long they were willing to wait.
i dont beleive for a second its a hack.
we all knew people were camping in the guild hall until they could fill the characters with stuff, we just werent sure how long they were willing to wait.
i dont beleive for a second its a hack.
Pkest
Quote:
Originally Posted by Etta
Dont we all have the right to know, what's going on? And act accordingly and in exceptable fashion?
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Karlos
Quote:
Originally Posted by Pkest
Ok. Glad you reported it to Anet, but I still think posting it on a forum at 4:30 am pdt (several hours before Anet will have a chance to see it) will make the problem worse not better.
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Now, if we can get some ANet attention to this thread, Eric would have done us all a great service.
tenorplayer
What about the Hero Battles button?
All it says is "you cannot visit that outpost" when you click it.
All that's between a Pre char and that area is an if/then statement such as:
if playerLocation=1 {alert("You cannot visit that outpost.");}
else {map(heroBattle);}
I know it's javascript but it's still not all that complicated in whatever language. That's just speculation though. So going on how simple an if/then is, the playerLocation prerequisite could be changed (like, to 2 or something) or the alert could be swapped with the map() function, removing the alert and executing a function instead.
Or there could be some other little thing in Pre that lets the button function.
Again, I'm just speculating, don't crucify me.
All it says is "you cannot visit that outpost" when you click it.
All that's between a Pre char and that area is an if/then statement such as:
if playerLocation=1 {alert("You cannot visit that outpost.");}
else {map(heroBattle);}
I know it's javascript but it's still not all that complicated in whatever language. That's just speculation though. So going on how simple an if/then is, the playerLocation prerequisite could be changed (like, to 2 or something) or the alert could be swapped with the map() function, removing the alert and executing a function instead.
Or there could be some other little thing in Pre that lets the button function.
Again, I'm just speculating, don't crucify me.
Antithesis
Quote:
Originally Posted by lyra_song
You cannot imply that Anet allowing texture modding is the same as allowing editing or reverse engineering their .exe or .dat
|
Ummm...that looks like reverse-engineering and modified game execution to me. It may only be for visual purposes on a local machine, but again, my point is they're allowing GW to be launched via a third-party tool whose sole purpose is to modify game content. And the company position of allowing this to happen is the starting point of the slippery slope. TexMod may not be malware, but it's a starting point for those with malicious intent to learn about how the client interacts with the server, or how calls from the client back to the server *may* be intercepted to alter behaviour within the game.
Long bow to draw granted, but i flat out disagree with any modding of the game because it does open the gate for malware development.
Karlos
Quote:
Originally Posted by Antithesis
TexMod is a third-party tool to allow the opening and exploration of files within a .dat archive. Files can be extracted and manipulated, in this case textures, and effectively injected back into the game, albeit locally by launching gw.exe through TexMod.
Ummm...that looks like reverse-engineering and modified game execution to me. It may only be for visual purposes on a local machine, but again, my point is they're allowing GW to be launched via a third-party tool whose sole purpose is to modify game content. And the company position of allowing this to happen is the starting point of the slippery slope. |
Gaile Gray
I'm confused. Why shouldn't a player have a Miniature Mallyx in Pre-Searing? I have certain codes on my account now. If I make a character and enable that code while in Pre-Searing, that's where the miniature will appear on my account.
There is no "No miniatures in Pre-Searing" protocol in Guild Wars. I have a Kuunavang in Pre-Searing myself.
Could you explain why this is a "glitch?"
There is no "No miniatures in Pre-Searing" protocol in Guild Wars. I have a Kuunavang in Pre-Searing myself.
Could you explain why this is a "glitch?"
upier
Quote:
Originally Posted by Pkest
Ok. Glad you reported it to Anet, but I still think posting it on a forum at 4:30 am pdt (several hours before Anet will have a chance to see it) will make the problem worse not better.
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Dear lord!
Help A.Net cover up as many mistakes as they make - and smash down the bad, bad, bad people that bring the bug-filled disaster to the attention of the USERS of the program!
Amen, brother!
AMEN!
Hallelujah!
Now let's chant!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA - NET!
Edit:
Ohhhh! This thread is really starting to deliver!
Quote:
Originally Posted by Gaile Gray
I'm confused. Why shouldn't a player have a Miniature Mallyx in Pre-Searing? I have certain codes on my account now. If I make a character and enable that code while in Pre-Searing, that's where the miniature will appear on my account.
There is no "No miniatures in Pre-Searing" protocol in Guild Wars. I have a Kuunavang in Pre-Searing myself. Could you explain why this is a "glitch?" |
http://wiki.guildwars.com/wiki/Miniature_Mallyx
The Miniature Mallyx is a green Miniature.
Acquisition
* Nightfall
o using a Coffer of Whispers - one of several randomly awarded items.
arcanemacabre
Quote:
Originally Posted by Antithesis
TexMod is a third-party tool to allow the opening and exploration of files within the GW.dat archive. Files can be extracted and manipulated, in this case textures, and effectively injected back into the game, albeit locally by launching gw.exe through TexMod.
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spellsword
You get Mallyx from the Coffer of Whispers, which you can't get in Presear.
Pkest
Quote:
Originally Posted by Karlos
Consider that he lives in Europe... By posting when he found out about it, it gave people time to talk about it and learn that it's caused by this mod/hack/extention. That can only be a good thing, right?
Now, if we can get some ANet attention to this thread, Eric would have done us all a great service. |