I agree on all points listed, with a couple of reservations:
(1) Titles are less meaningful after the recent double rewards changes.
I can see both sides of this argument, but agree that if a similar change had been made to HOH rank, that there would be a tremendous uproar.
Perhaps an agreeable solution would be to keep it the way it is now, however make the changes retroactive, so that anyone who earned their titles the hard way will now have a title rank based on the new system for all their faction earned, while this means they will have double the rank they used to, at least it is more fair to those that put in the time before the changes, and also makes their rank more meaningful.
Also, I for one would certainly like to have credit for all the Jade/Amber I bought, back in the day, since I didn't really think the title was all that worthwhile, but enjoyed playing AB. My GF and I used to play AB together all the time, and by the time I started donating rather than just buying jade, she was already rank 2, so it would be nice to get those missing ranks.
(2) Not enough AB ranks, pls add more Anet.
This seems perfectly fine to me, although maybe rather than thinking up more silly title names (Faction Farmer of the Kurz/Luxons maybe?) the top title name could remain, but more ranks added, (exp. Savior of the Kurz/Luxons (16) )
(3) Penalties for those who leave AB early
Absolutely AGREE, however, Anet NEEDS to fix the reconnect feature for this to be totally fair. Anet NEEDS to fix the reconnect feature, *period*
Until then, ppl could be penalized for simply leaving, but not disconnecting, yes, I know, then ppl will just yank their network cable, but believe it or not, not everyone is bright enough to do even this, and many are simply just too lazy (especially if they are too lazy to even finish a simple AB round)
WoW in its battlegrounds system gives you a 15 minute "deserter" status for leaving early, which means you cannot rejoin a queue for BG for 15 minutes, and it actually works quite well, very very few ppl tend to leave a Battle ground early, even if their team is losing very badly.
I submit that there should be a faction penalty as well, maybe 300 or 500 lost. Its not enough to really hurt a hard core AB'er, but its enough to make it not worth leaving just so you can get more faction by reentering another game. I personally would not mind losing 500 faction even on an accidental disconnect, just to prevent the leavers.
(4) Penalties for leechers
Heck, I think there should probably be an automatic kick if you go afk for more than 5 minutes. And yes, there have been times where I have had to get the phone, or the door or something, but why should the rest of the teams be penalized for that? BTW, this is something that WoW does, and on top of kicking you, it gives you deserter status, and for the most part, it works without problems.
(5) A Vote / Kick system when already in a zone.
ABSOLUTELY!! This has been needed since day one, but for pve more than pvp.
I don't know how many times I have been in a party where there was one guy that was either verbally abusive, rude, liked to run off and agro, was a 55 monk pretending to be a healer, .... the list goes on and on. But you are stuck with them, cause there is no way to kick them once you are in a zone.
As for all the people saying "OH NOES, a vote kick system will be abused like crazy!!"
They obviously have not played any games with any sort of reasonable implementation of a vote kick system, since it is *normally* nearly impossible to even get someone voted out for a *legitimate* reason, and in my experience it almost NEVER happens just because someone wants to be funny.
Of course there are idiots that will say, hey I don't like Mace cause he is killing me, or because he said something I didn't like, or whatever, but they rarely even get one vote, let alone enough to kick someone.
On the contrary, I have been in games where a person was REPEATEDLY KILLING THEIR OWN TEAMMATES (thank goodness this is impossible in GW) and yet there would be one person that would think it was funny, and along with the offender, their 2 votes would be enough to keep them from getting kicked. :P
I have seen some incredible offenses brought up for vote, and somehow not get even 51% majority, so I *REALLY* doubt abuse would be an issue.
As long as it was required for at least 8/12 to vote someone out of AB, or 3/4 for just your own team, I'm fairly sure it would not be a problem.
For someone to rig an 8/12 vote it would require them to sync join with another team, and realistically, most griefers are going to have a hard enough time finding 8 ppl to even make up their teams, let alone have the patience to keep trying to sync join. And 8/12 would at least make it so that even if a whole team of leechers joined, and voted to stay, the rest of the team could still kick them.
Oh, and of course the opposing faction could not vote ppl off.
Although, I could see a system where it would take at least 13/24 players in an AB to vote someone out (if they were being *really* abusive) and I honestly could not see this ever realistically being abused, since that would mean you would need to have EVERY single player on one side vote you off, as well as even someone on your own team. I doubt this would happen even if there was someone somehow ruining the game for everyone. Its been my experience that in random public games, its *extremely* difficult to get everyone to vote, even for a very good reason.
(6) Look for players who are waiting in outpost to get into the next round to fill the leaver’s spot.
I think this is a good idea, in principle, and realistically, probably would have very little abuse even with the "get in at the last second, free faction" possibility, but hard to implement, since AB is designed around 4 player teams, so at least 4 players would have to leave for a team to get in I would think. Also, I would not want to wait 10 minutes and then end up only getting to play for 30 seconds, even *if* my team won, and I got "free faction"
(7) More maps, and more interactive elements in the maps.
I think this is a great idea! Just as long as the interactive elements do not become gimmicky. For example, the dragon in Salt Spray is just fine, but Catapults aimed at a res shrine would be a big problem.
I think more interesting environments would be nice as well. I am all about the game mechanics, and having everything work well, but the AB maps as is, are kind of lack luster, almost an empty field with some shrines in it, putting some buildings and such in, as long as well balanced, could add a more believable feel to the game, and if they can be used tactically, would add interest to the environment as well.
I'm glad that someone is putting these topics forward for discussion, and hope that Anet takes this thread seriously.