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Originally Posted by Moloch Vein
..Reckless Haste now has a 15e cost for a MAXIMUM duration of 12 seconds. Its miss rate has been _LOWERED_, not raised. It's practically been destroyed.
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Originally Posted by Moloch Vein
..Reckless Haste now has a 15e cost for a MAXIMUM duration of 12 seconds. Its miss rate has been _LOWERED_, not raised. It's practically been destroyed.
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Originally Posted by Patrick Smit
This is not true, it has been raised for attribute levels 13 and lower I believe, and lowered for 15 and up. I could be off here, but if i remember correctly 14 curses (or 15?) gave u 50% miss, I was using it a long time ago on a build using PoF, SoF and RH amounting for an exact 100% miss chance. 15 and higher means you have major/sup runes.
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| And not every team has a frontline. Most do. And not all of those teams with a frontline will actually follow the target they're supposed to. I think this is more of a GvG issue; in which case, you get asbolutely zero sympathy from me. |
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Originally Posted by Patrick Smit
This is not true, it has been raised for attribute levels 13 and lower I believe, and lowered for 15 and up. I could be off here, but if i remember correctly 14 curses (or 15?) gave u 50% miss, I was using it a long time ago on a build using PoF, SoF and RH amounting for an exact 100% miss chance. 15 and higher means you have major/sup runes.
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Originally Posted by spawnofebil
16->14 means you miss all of 4 damage per proc.
There's no point in endlessly shoving attribute points into a single attribute unless you're going to hit a specific breakpoint, sich as +7 rege for FN at 7 shadow. |
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Originally Posted by Moloch Vein
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... Inspiration Magic 8 Death Magic 5 ... |
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Originally Posted by spawnofebil
Are you being deliberately obtuse?
I said take a few points out of curses since Reckless no longer scales (hey, maybe even 1, that will give you an extra 20 or so attribute points to play around with) and maybe distribute them around your other attributes (such as Blood or Soul Reaping). I fail to see how 'take a few points out of curses' suddenly turned into 'your build is shit'. Although on an unrelated note it does look...suboptimal. |

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Originally Posted by spawnofebil
Then again, if you decide to focus on 5 attributes but want to have 12 in one of them the other ones are going to suffer.
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Originally Posted by Moloch Vein
This is starting to get pretty amusing. What do you suggest that an SS nuker should put those points into, and which skills should he bring?
I'll give you my exact build for Hard Mode The Deep. [skill]Arcane Echo[/skill][skill]Spiteful Spirit[/skill][skill]Reckless Haste[/skill][skill]Verata's Gaze[/skill][skill]Spinal Shivers[/skill][skill]Inspired Enchantment[/skill][skill]Blood Ritual[/skill][skill]Resurrection Signet[/skill] Curses 12+1+3 Inspiration Magic 8 Death Magic 5 Blood Magic 2 Soul Reaping 9+1 I was under the impression that I was running an optimized build, but now I see I have just been endlessly shoving attribute points into Curses. So, let us see. We have Spinal Shivers, which is absolutely indispensible. We have Blood Ritual, which is absolutely indispensible. We have Inspired Enchantment, which is absolutely indispensible. I don't think I need to explain why Spiteful and AE is indispensible. So, we've already established that Reckless Haste is now fairly useless. Strike that. Come to think of it, I'll give you the rez sig slot as well. Don't need to rez anybody. And Verata's Gaze too. After all, what's the deal with snatching a level 32 Golem. Better let the BiP run and do it and get killed on the midline. You have 3 open slots and 36 attribute points, which you aren't supposed to invest in Curses. Show me something l33t, baby. |
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Originally Posted by Moloch Vein
Death magic should be 4+1, not 5 (unless you added that +1 there already)
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Originally Posted by spawnofebil
Although on an unrelated note it does look...suboptimal.
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