GW:EN PvE Skills: Loss of Character Identity?
Zinger314
So, yes, there are 50 PvE only skills in GW:EN, blah blah...
However, that's 50 skills. And we can only fit 8 skills on a skillbar. Since the PvE only skills are usually superior to normal skills, and the skills are available to all professions, would it be possible that characters lose their individuality and normal skills and, for example, use only Asura Summons and Norn Blessings?
(Although, it would create the ultimate irony; Warrior would be the worst class due to the small Energy pool...)
However, that's 50 skills. And we can only fit 8 skills on a skillbar. Since the PvE only skills are usually superior to normal skills, and the skills are available to all professions, would it be possible that characters lose their individuality and normal skills and, for example, use only Asura Summons and Norn Blessings?
(Although, it would create the ultimate irony; Warrior would be the worst class due to the small Energy pool...)
Stormlord Alex
I dunno, it depends, really.
For one, they might... well... Outright suck balls, like Intensity or Ether Phantom, and will thus never be used by anyone, ever.
And - much like some of the current skills - they could be very much class-specific in nature; you're likely not gonna see your ele charging the foes with a Norn's adrenaline-fuelled melee attack.
The third thing that comes to mind is that there will be a lot of very niche skills, from what I've heard Light of the Deldrimor is gonna be like this, for a start; and we won't see full builds of PvE-only skills because they're not broad enough to be made.
For one, they might... well... Outright suck balls, like Intensity or Ether Phantom, and will thus never be used by anyone, ever.
And - much like some of the current skills - they could be very much class-specific in nature; you're likely not gonna see your ele charging the foes with a Norn's adrenaline-fuelled melee attack.
The third thing that comes to mind is that there will be a lot of very niche skills, from what I've heard Light of the Deldrimor is gonna be like this, for a start; and we won't see full builds of PvE-only skills because they're not broad enough to be made.
Curse You
It is very likely that there is going to be a limit on how many PvE skills you can have on your skillbar.
Another thing, most PvE skills have no synergy with one another. There are a few that do, but they're are better combos with normal skills.
Another thing, most PvE skills have no synergy with one another. There are a few that do, but they're are better combos with normal skills.
Sven788
Zinger, ever heard of adrenaline?
sindex
Nah, the PvE skills are made to enhance the experience in PvE, not to destroy it. I kind of agree with Storm, there is no way I am going to see a full build with PvE only skills. Anyways in the end they are skills to be used exactly like their predecessors, only to the fact they can be only used in PvE. I still have this feeling that A-net might try to balance these things for some apparent reason, even there is no reason too (unless its super-duper overpowered).
Clord
Since we can get PvE only skills what transform temporally to be eg. Bear. It might be possible to transform to be Bear with eg. Warrior and then use strength based attacks.
warren_kn
Quote:
Originally Posted by Clord
Since we can get PvE only skills what transform temporally to be eg. Bear. It might be possible to transform to be Bear with eg. Warrior and then use strength based attacks.
Exactly, instead of all PvE skill bars it's more likely we'll see the PvE skills having synergy with current skills. This thread is just more fear-mongering.
Vilaptca
Isn't it kind of early for this?
What character identity? We already have secondary classes. Almost every farming build relies on being Monk in some way.
I don't see this as any different than that. And so far, from the skills I've seen, no I don't think they're so overpowered that anyone would even consider filling thier whole skillbar with PVE skills.
What character identity? We already have secondary classes. Almost every farming build relies on being Monk in some way.
I don't see this as any different than that. And so far, from the skills I've seen, no I don't think they're so overpowered that anyone would even consider filling thier whole skillbar with PVE skills.
I??aki
My bet goes to that there will be many nice synergies in the skills with our current skills. For Asura skills it will require energy (most probably) and Norn will require Adrenaline.
May i remind you the ritualist elite skill: Weapon of Fury: Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
Combine with zealous or fury weapons and you could have some pretty nice synergy.
May i remind you the ritualist elite skill: Weapon of Fury: Elite Weapon Spell. For 5...17...20 seconds, target ally gains 5...41...50% more adrenaline and 1 Energy whenever that ally successfully hits with an attack.
Combine with zealous or fury weapons and you could have some pretty nice synergy.
arcanemacabre
A simple solution - you can only use skills of the title track you have currently selected. Then add a feature - you can't change title track selection once in an instanced zone.
Wings of Fury
Can't say i like these overpowered pve only skills, i get the feeling its making the gameplay a little too easy but thats just my opinion.
Neo Nugget
I like arcanemacabres idea.
Bryant Again
Maybe there'll be a limit to how many of these skills can be on your skillbar.
Quote:
Originally Posted by Sven788
Quote:
Zinger, ever heard of adrenaline?
None of the new GW:EN PvE skills use adrenaline.
Covah
in some of the new screenshots it only shows the Dev with one Summoner skill, its probably limited to one Asura or Norn skill per bar.
Onarik Amrak
Quote:
Originally Posted by Sven788
Zinger, ever heard of adrenaline?
Ever heard of reading the skill descriptions first?
Yeah, Warriors generally have to rely on their own skills because of their energy pool, as most people find out after a week or two playing a Firestorm warrior or something like that.
It'll always be their major limitation and it's going to be more pronounced with all these PvE skills that require a whole lot of energy.
Yeah, Warriors generally have to rely on their own skills because of their energy pool, as most people find out after a week or two playing a Firestorm warrior or something like that.
It'll always be their major limitation and it's going to be more pronounced with all these PvE skills that require a whole lot of energy.
netniwk
Quote:
Originally Posted by Bryant Again
Maybe there'll be a limit to how many of these skills can be on your skillbar.
None of the new GW:EN PvE skills use adrenaline. I am pretty sure I saw some dwarven/norn skills requiring adrenaling.but meh,maybe now the mesmers can play some PvE only skill cooky cutter
None of the new GW:EN PvE skills use adrenaline. I am pretty sure I saw some dwarven/norn skills requiring adrenaling.but meh,maybe now the mesmers can play some PvE only skill cooky cutter
GloryFox
Quote:
posted by Zinger314 So, yes, there are 50 PvE only skills in GW:EN, blah blah...
However, that's 50 skills. And we can only fit 8 skills on a skillbar. Since the PvE only skills are usually superior to normal skills, and the skills are available to all professions, would it be possible that characters lose their individuality and normal skills and, for example, use only Asura Summons and Norn Blessings?
For example: I can see my Ritualist using the 4 Asura Summon skills but not the shouts. I can see my Warrior using flag stand skills but not my Elementalist. I can see my Assassin using Asuran Scan but not Breath of the Great Dwarf etc.
So even though you might have the skill does not mean it would work well with all particular classes. At most we will see 6-12 skills that sync extremely well with various particular professions while ignoring the remaining 38 other skills.
Does this make sense to you or have you even read up on the skills?
Quote:
(Although, it would create the ultimate irony; Warrior would be the worst class due to the small Energy pool...)
If you consider the forms, shouts and the Flag stand skills the Warrior will have just as many PvE options as other classes. You will see 6-12 PvE skills that work very well with the Warrior class. No different than 6-12 skills that will work well with a Dervish or Assassin.
AlienFromBeyond
Warrior does have more base armor than any other class, and are always on the front lines. Obviously, some PvE skills will be more suited to ranged or melee classes. Hell, some of the Norn skills are melee attacks, doesn't seem very useful to an ele to me. All we have are names and some basic descriptions for some of the skills. I would hold off judgement until we know more.
Mordakai
Wow, 17 replies and no smartass "What do you care Zinger, you don't even play Guild Wars anymore..."
But seriously. Who really cares? So what if it's possible for someone to fill their bar up with all PvE skills? Isn't the point of the game to try new builds, and not just play the same Warrior/Monk we've played since Prophecies? Isn't part of the fun to go back and play earlier missions and kick ass by summoning Mursaat and transforming into a bear? I don't know, I guess I thought the whole point of Guild Wars was to have fun and try out new stuff. I've made plenty of kick-ass builds, got bored of them, and tried out new builds. It's part of what makes the game fun. That said, I'm sure there will be limitations: One summoning skill per bar, one Blessing per bar, one Banner per bar, just for an example. geriand
maybe think of it this way...we have been given super powerful skills...who says that maybe GW:EN is gonna be really hard and that we may need these super powerful skills...maybe think its not making the game easier, its making it playable...anyway i am really lookng forward to GW:EN and i will be disapointed if we are limited by the amount of PvE skills in anyway...
I want to see some synergy with heros though lets say Jora and Kahmu can use Norn skills, Gwen and Anton can use Ebon Vanguard skills e.t.c to show their allegience that will make the game interesting Drag0noX
Well, if you go to the wiki and check out the summoning skills, they aren't gonna be as cool as we all thought they were.
Ex. Mursaat doesn't have spectral agony strcpy
Not to mention that if they become too powerful on secondary classes we will see the changes the current PvE only skills had, such as the assassin skill Critical Agility being linked to critical attacks. They changed them fairly quickly - though as to why Anet lets us play with WAY overpowered skills for a few weeks and then takes the cookie away I do not know. I understand the idea of too many cookies (and very much agree with the changes), but lets just not let us get used to have all we want, makes for too many complaints
So, no, at the least you will not see a skill bar of all PvE only skills for very long. warren_kn
Quote:
Originally Posted by Drag0noX
Ex. Mursaat doesn't have spectral agony I don't think anyone reasonable expected them to, unless all the enemies were somehow infused. Can see it now, groups of charr lfg in Iron Mines for infusion runs. Navaros
Guild Wars character don't have an "identity" such as implied in the original post. The only idenity they have is the one that you, the owner of the character, imagines upon them.
If someone wants to put 8 not-profession-specific PVE-only-skills on his bar then good for him. That's his own darn business, and no one else's. Anyone who doesn't like that idea can simply not use the new PVE-only skills on his own character. Therefore, there is no legitimate issue here. Seems the implied suggestion in the OP is to either nerf the new PVE-only skills until they suck, or limit their functionality. If done, those things would serve no purpose other than to dictate how someone else is "supposed" to play, and would make the game much less fun, as all unnecessary nerfs or limitations always do. In cany case if it did lose class "identity" that would be great. Suddenly native NF classes might finally be welcome to play in the NF Elite mission for once! Assasins, Dervs, and Paragons might finally be welcome to play in the Factions Elite missions for once! Having unwelcome classes be able to lose their "identity" and then gain it back again whenever they want would be great for allowing unwelcome classes to finally be able to participate in every area of the game. This is a compelling reason to petition Anet to make the new PVE-only skills able to lose a class "identity" if the individual player so chooses. It's not like it would be a permanent change anyhow, one could always take all the PVE-only skills off his bar any time he wants to. As for: "they will make the game too easy" concern: Guild Wars in normal mode is already way too extremely easy even with the current skills, and none of the current PVE-only skills equipped. Therefore any concern based on "making the game too easy" is a moot point. It can't get any easier than it is already, it's already reached the maximum threshold for easiness. Therefore any limitations on the new skills would not make the game "stay challenging". It would only needlessly limit the fun of being able to us new builds with all your available skills. Gregslot
Pve only skills are NOT better then ordinary skills!
jesusrunz
lolumad?
I approve of this message. Div
I think I'll end up using probably 2-3 normal skills, then rest PvE only. Seems like a good balance.
Div
Quote:
Originally Posted by Gregslot
Pve only skills are NOT better then ordinary skills!
Read:
Seed of life vs healing seed Triple shot vs dual shot Selfless spirit vs divine spirit AND MANY MORE COMING TO A STORE NEAR YOU!!! =DNC=Trucker
Quote:
Originally Posted by Gregslot
Pve only skills are NOT better then ordinary skills!
What game are you playing?
Onarik Amrak
Quote:
Originally Posted by Gregslot
Pve only skills are NOT better then ordinary skills!
LoL. You keep believing that. I think you're delusional.
Stormlord Alex
Oh, I dunno... some of the current PvE skills are, pretty much... the epitome of 'suck'.
The poor ele got shafted hard Thom Bangalter
Quote:
Originally Posted by Stormlord Alex
Oh, I dunno... some of the current PvE skills are, pretty much... the epitome of 'suck'.
The poor ele got shafted hard "There's nothing to fear!" is the best pve ele skill I've ever used. Horseman Of War
Quote:
Originally Posted by Zinger314
So, yes, there are 50 PvE only skills in GW:EN, blah blah...
However, that's 50 skills. And we can only fit 8 skills on a skillbar. Since the PvE only skills are usually superior to normal skills, and the skills are available to all professions, would it be possible that characters lose their individuality and normal skills and, for example, use only Asura Summons and Norn Blessings? (Although, it would create the ultimate irony; Warrior would be the worst class due to the small Energy pool...) good-bye MMs, hello Rit Summoners. MithranArkanere
All professions can learn all skills of other professions.
No. Do not worry about that. An elementalsit will keep her bonus energy, a necromancer her soul reaping, a warrior his streght and armor... Those are the real basics, and those would never change. LobsterMobster
I'm kind of worried about balance. It used to be that all characters were more or less equal after level 20, regardless of how much time you put into it. Now that you can essentially get "free attributes" by building up your title tracks, some characters will clearly be more powerful than others. Still, it's just PvE, so no big deal. I think the biggest annoyance is that now I'll need a separate version of each build; one for my character with PvE-only skills, and one for my heroes without.
But yeah, PvE skills ARE better than ordinary skills, if only because you don't need to spend attribute points to power them up. glountz
Quote:
Originally Posted by Thom Bangalter
"There's nothing to fear!" is the best pve ele skill I've ever used.
Eles have no Charisma to extend its duration. So it sucks on them due to the recharge of the skill. Like Critical agility for sins, it finds its right place only on primary paras.
EDIt: to answer to the OP: we don't know how it will be linked or not to titles or primary professions. Just wait the release before commenting IMO. Argon Draeth
characters already have unique inate abilities due to their primary proffesion. characters will be individual in that sense (warriors high strength att = armor penetration. derv get energy for ending enchantments etc)
I agree with the OP...imagine a PUG where instead of looking for a monk, you're looking for someone with a high dwarf title track...sure, adds flexibility...any character can play any role...but then, some proffesions might just be out and out better than others. I guess we'll soon see Mercury Angel
Either the speculation of skill limits on PvE skills is going to come true, or the bars are going to be pretty similar, since all of the GW:EN skills are 'common skills.'
What variety there is will probably be based on how effectively a profession can exploit the heck out of broken PvE skills. Glyph of Renewal, Oath Shot, or Assassin's Promise for long recharges? Ether Prodigy, Warrior's Endurance, or Blood is Power for the new forms? (The first 2 being used before the form activates, and the latter on allies IN forms.) You get the general idea. If this is the plan to make human players sought out more, in place of heroes, it's a bad one, in my opinion. HayesA
To the dude that said Intensity sucks, then you're wrong. :-\
I use Intensity on my nuker build; it's an extra 25% damage on MS/Liquid Flame, and SF if I hurry about it. That's a lot of extra damage, i'd say! MSecorsky
These skills... they're based a lot on faction (for want of a better word) with each of the cultures, are they not? I think it will be quite a while before everyone is maxed out in every culture to make the skills worthwhile. I know my mesmer will spend a lot more time polymocking, for example, than boxing dwarves or dueling Norn.
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