ANET - How long for Reconnects - its punishing the real honest GW players!
DBX077
Hi All,
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.
This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.
Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.
So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .
After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.
This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.
Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.
So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .
After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
Iron Monkey
Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
Solas
well if they fix it somthing could be overlooked with the fix,they need to find away around the duping. like if a trade happend and you d/c you lose item or that, its had to do i'd say, no idea aobut programming tho
anet are working on it, it is a priority.
im just keeping away form vanquishings just incase
anet are working on it, it is a priority.
im just keeping away form vanquishings just incase
the_jos
There is already a thread running in Sardelac: http://www.guildwarsguru.com/forum/s...php?t=10187771
Loviatar
[QUOTE]
then do your farming some place else until it is fixed
read a book
play something else
go outside
do something non elite that doesnt matter if you drop
they will fix it as fast as they reliably can and not one minute sooner
Quote:
Originally Posted by DBX077
Hi All,
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis": DOA [Domain of Anguish], HA [PVP], Other Elite Missions: Urgoz Warren, The Deep, Other Quests: Vanquishing. |
read a book
play something else
go outside
do something non elite that doesnt matter if you drop
they will fix it as fast as they reliably can and not one minute sooner
KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
Taurucis
Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
|
What were you thinking when you suggested this -.-*
Vampyrija
PvP is also affected by the problem. D/C when you're in GvG or tombs
Hobbs
3 Deep runs ruined today and a Ravenheart Gloom run made substantially harder due to disconnects. Although I want reconnects back as much as the next person i'm not too bothered if they don't come in the next couple of weeks or so.
Chris616263
Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
|
Thomas Valheru
Am I the only one thinking people need to start using their sarcasm detector?
GloryFox
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
People who have a clue: NO!
Might I suggest a good book while you wait?
http://www.barnesandnoble.com/
Now go do something positive with your life. Unless you are really that naive and believe ANET is not aware of the issues involved. Otherwise continue to start threads like this one.
BTW... since the reconnect disabling I have not had one connection issue and I've done 4 hour runs many times this week.
You might also try checking the internet weather report for your area before blaming ANET.
http://weather.uci.edu/
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
People who have a clue: NO!
Might I suggest a good book while you wait?
http://www.barnesandnoble.com/
Now go do something positive with your life. Unless you are really that naive and believe ANET is not aware of the issues involved. Otherwise continue to start threads like this one.
BTW... since the reconnect disabling I have not had one connection issue and I've done 4 hour runs many times this week.
You might also try checking the internet weather report for your area before blaming ANET.
http://weather.uci.edu/
GodofAcid
Quote:
Originally Posted by Iron Monkey
Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
|
GodofAcid
Quote:
Originally Posted by Taurucis
And with that, you would lose the majority of GW players.
What were you thinking when you suggested this -.-* |
around
He was obviously being 100% truthful in that post.
Evilsod
I tried to find this out last week with another thread...
Shock horror, no response from Anet. Who would've guessed it...
Shock horror, no response from Anet. Who would've guessed it...
Shuuda
Quote:
Originally Posted by Chris616263
Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.
|
darkknightkain
Quote:
Originally Posted by DBX077
Hi All,
Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis": DOA [Domain of Anguish], HA [PVP], Other Elite Missions: Urgoz Warren, The Deep, Other Quests: Vanquishing. Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls]. Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it. This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players. Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions. So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled . After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit. |
Even if it comes down to choosing between:
- trading during instance, dropping items during instance,
versus
- ability to reconnect should error happened
as a temporary fix.
I'll gladly prefer having the "reconnect" function available.
Molock
Quote:
Originally Posted by DBX077
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
|
I have solution.. get better ISP's and plz.. give up on dial-up for those who still use it.
Griff Mon
For those of us that are hanging out with one of our chars in pre-searing engaging in the various tedious process of death leveling, it is a major problem. If you disconnected, you used to be able to just go back and pick up where you left off. Otherwise, goodbye to the ever so valuable experience points that you had earned over the past several hours.
Jiao Yang
Get better internets imo.
Malice Black
Jiao has a point TBH. I play by wireless mostly and sometimes I'm 3 levels up from the router, and I still don't get any disconnects. If people really do disconnect so much, then it's time to get in contact with your provider. Don't let them fob you off with BS excuses either.
-Loki-
Quote:
Originally Posted by Malice Black
Jiao has a point TBH. I play by wireless mostly and sometimes I'm 3 levels up from the router, and I still don't get any disconnects. If people really do disconnect so much, then it's time to get in contact with your provider. Don't let them fob you off with BS excuses either.
|
Burning Blade
2,3 of people in a FoW pugs repeatedly had to reconnect back into the game. Yeah it was their ISPs' problems. NOT!
Stop kissing ANET's butt no matter what they do.
Though I agree that we should give ANET time to fix it. It should arrive back soon.
Stop kissing ANET's butt no matter what they do.
Though I agree that we should give ANET time to fix it. It should arrive back soon.
Hammerhil
As someone who also falls prey to recent disconnects I would like to see the reconnect feature turned on ASAP. It is very frustrating to take the little time I budget to play GW wasted because I lag out or err7, which seems to be happening a lot today. And yes I do budget my time playing, because I have a life outside of the game. My hour or 2 of late night gaming is important to me and as a customer of the game I should be able to have a satisfying experience while playing.
It seems to me that restoring the reconnect feature should not be less important than fixing the economy/duping problem. As Gaile stated in the original thread, they can track all transactions. So why not flag all suspicious transactions and ban away while supporting players that value their playing time?
It seems to me that restoring the reconnect feature should not be less important than fixing the economy/duping problem. As Gaile stated in the original thread, they can track all transactions. So why not flag all suspicious transactions and ban away while supporting players that value their playing time?
Antitorgo
Quote:
Originally Posted by Malice Black
Jiao has a point TBH. I play by wireless mostly and sometimes I'm 3 levels up from the router, and I still don't get any disconnects. If people really do disconnect so much, then it's time to get in contact with your provider. Don't let them fob you off with BS excuses either.
|
Davros Uitar
Whatever did we do before the reconnect feature appeared. Seems to me we planned ahead. Urgoz missions had 4 monks, 2 x EOE, 2 x FW 2 x winnow etc. Everbody was scrutinised to make sure they had the "approved" build so that the group could survive a certain number of disconnects. Finishing with 8 or 9 in a team was quite normal, and only once when a team got down to 6 did we got to Urgoz and have to walk away with him still alive. I don't think I ever had a team of 12 stay intact all the way to the end without a leaver (intentional or D/C).
Does planning ahead cure all ills - of course not. Is life better with a reconnection system - of course it is. Am I going to lose ANY sleep over the lack of a disconnect system that is offline to fix a major cheating issue - no prizes for quessing that the answer is NOPE - NONE AT ALL.
If the final answer is that they can't fix the reconnect thing to prevent the duping then I shed no tears for the reconnect - ces la vie.
Does planning ahead cure all ills - of course not. Is life better with a reconnection system - of course it is. Am I going to lose ANY sleep over the lack of a disconnect system that is offline to fix a major cheating issue - no prizes for quessing that the answer is NOPE - NONE AT ALL.
If the final answer is that they can't fix the reconnect thing to prevent the duping then I shed no tears for the reconnect - ces la vie.
GloryFox
Quote:
Antitorgo ANET's internet connection has been pretty shoddy the last few months and the wonderful 90% people got DC'd event that happened tonight was just the icing on the cake. |
No I don't think so.
porkchopjr
Planning ahead by making groups that are overbuilt just in case members get disconnected is fine in theory. The problem is that disconnects happen much more frequently with each passing chapter.
I got disconnected maybe twice ever when Prophecies was the only chapter out. I got disconnected a bunch of times in Factions, but was still able to finish Urgoz with a pretty slow team. It was not something I worried about. In Nightfall, disconnect rates started out slow, but gradually got worse. Currently I almost can't go a day without getting disconnected at least once - on bad days, it's multiple times an hour. Through it all, i've had the same ISP at the same location. When GW:EN comes out, does anyone think that the disconnect rate will get better? More servers, more network bandwidth, more room for problems.
Following that history, GW:EN may be unplayable for a lot of people without the reconnect feature.
I got disconnected maybe twice ever when Prophecies was the only chapter out. I got disconnected a bunch of times in Factions, but was still able to finish Urgoz with a pretty slow team. It was not something I worried about. In Nightfall, disconnect rates started out slow, but gradually got worse. Currently I almost can't go a day without getting disconnected at least once - on bad days, it's multiple times an hour. Through it all, i've had the same ISP at the same location. When GW:EN comes out, does anyone think that the disconnect rate will get better? More servers, more network bandwidth, more room for problems.
Following that history, GW:EN may be unplayable for a lot of people without the reconnect feature.
Relambrien
Quote:
Originally Posted by GloryFox
No offense but you need to do a study of the Internet inner connectivity to understand how problems can come about. ANET's server technology is pretty solid but there are factors beyond ANET's control. Don't be so fast to blame them when ANET has little direct control to internet packet weather. Not to mention the contracts and dependence ANET has with the service providers that house their servers. What you see as ANET just might be someone else in reality. For example when the mass drop spike happened I was watching some news feeds from Los Angeles, I also lost connection, was that ANET's fault? Your particular connection to ANET, had nothing to do with my in ability to maintain contact with the websites I was on yet I disconnected from those sites at the same time you disconnected from ANET. Was ANET really at fault here?
No I don't think so. |
People are sick of Anet not acknowledging that there is a problem. All they ever say is something to the equivalent of "Fix your computers, it's probably not our fault." They never even say "Well it's not us, but it might not be you either." It would be nice if Anet would just come out and say "Yes there have been lots of problems recently that are not client-side. However, there's nothing we can do about it because it's not server-side either. The people in between are the ones having the trouble."
But of course, all that's irrelevant since the Internet is just a series of tubes anyway (if you don't get it, ignore that sentence).
Guardian of the Light
You know there was a time when reconnects didn't exist and sometimes you would have to deal with it and complete the mission missing a member.
Now it seems ever since reconnects were introduced we have gotten dependant on them.
Now it seems ever since reconnects were introduced we have gotten dependant on them.
Shanaeri Rynale
Your connection to vent may go a completley different route to that to Anet. So just because the route to one is affected does'nt mean the other will be
As seen from the lag issue a while back, a fault in one of the main 'junctions' can affect players from all over the world. Some of which can be AN's fault, but mostly it's outside of their direct control(they can moan at people but thats about it).
I guess it's like an accident/roadworks in one state causing tailbacks into another state. There's probably little people can do in the affected state, except wait for the other to clear up the mess.
Yeah reconnects affected the builds people take. I know when we used to clear fow/UW back in 2005/mid 06 we would take a 3rd monk, and additional damage/utility just in case someone had an err 7. It would not be unsusal for us to have one err 7 in a 5 hour clear. We just built around it, and made things more belt and braces.
I really hope they are back for Gw:en. I don't fancy the idea of a 5 hour dungeon crawl without them now.
As seen from the lag issue a while back, a fault in one of the main 'junctions' can affect players from all over the world. Some of which can be AN's fault, but mostly it's outside of their direct control(they can moan at people but thats about it).
I guess it's like an accident/roadworks in one state causing tailbacks into another state. There's probably little people can do in the affected state, except wait for the other to clear up the mess.
Yeah reconnects affected the builds people take. I know when we used to clear fow/UW back in 2005/mid 06 we would take a 3rd monk, and additional damage/utility just in case someone had an err 7. It would not be unsusal for us to have one err 7 in a 5 hour clear. We just built around it, and made things more belt and braces.
I really hope they are back for Gw:en. I don't fancy the idea of a 5 hour dungeon crawl without them now.
Antitorgo
Quote:
Originally Posted by GloryFox
No offense but you need to do a study of the Internet inner connectivity to understand how problems can come about.
|
That they aren't multi-locating within the US is pretty shoddy to be honest. (East coasters suffer from higher pings because of it -- and don't get me started on the poor Aussies and Kiwis).
As far as their servers -- if the ANET programmers actually had a clue about DB programming instead of storing it as BLOBs within SQL server, we wouldn't have had the duping issue come about anyway (since they could have used transactions and rolled the transaction back on disconnect). That they are relying heavily on caching of user objects server-side is one of the issues at the root of the duping problem.
Feel free to unattach your lips from anet's bunghole at any time.
Relambrien
Quote:
Originally Posted by Shanaeri Rynale
Your connection to vent may go a completley different route to that to Anet. So just because the route to one is affected does'nt mean the other will be
As seen from the lag issue a while back, a fault in one of the main 'junctions' can affect players from all over the world. Some of which can be AN's fault, but mostly it's outside of their direct control(they can moan at people but thats about it). |
Davros Uitar
Quote:
Originally Posted by porkchopjr
Planning ahead by making groups that are overbuilt just in case members get disconnected is fine in theory. The problem is that disconnects happen much more frequently with each passing chapter.
I got disconnected maybe twice ever when Prophecies was the only chapter out. I got disconnected a bunch of times in Factions, but was still able to finish Urgoz with a pretty slow team. It was not something I worried about. In Nightfall, disconnect rates started out slow, but gradually got worse. Currently I almost can't go a day without getting disconnected at least once - on bad days, it's multiple times an hour. Through it all, i've had the same ISP at the same location. When GW:EN comes out, does anyone think that the disconnect rate will get better? More servers, more network bandwidth, more room for problems. Following that history, GW:EN may be unplayable for a lot of people without the reconnect feature. |
1) Prophecies - a few disconnects - maybe once every couple of months
2) Factions - getting worse and would usually see 2-3 disconnects on every 3-5 hour Urgoz run and suffer myself maybe every 2-3 days
3) Nightfall - getting disconnects less than 1 per month - pretty much back to Prophecies type stats.
I don't agree that A-Net has a disconnect issue that is getting worse. I also get better ping nowadays, though for me the standard is more like 500 instead of the 200-300 my guildies enjoy.
I do not suffer the disconnects that you do despite playing in Australia and having everything routed all the way through to Europe. I tend to dismiss the ISP blame thing, but in your case if you are suffering that badly, then there might be something in that argument in your case.
Foe
Dear Trolls
Within the context of pvp and most notably gvg reconnect function was like the greatest thing since spirit bond. The fact that this feature is no longer available due to some nartar's exploiting it so they can buy some stupid pet's leads me to the conclusion that the obvious solution(short term) is to simply make it pvp only. /pvefailtrollflameactivate
Within the context of pvp and most notably gvg reconnect function was like the greatest thing since spirit bond. The fact that this feature is no longer available due to some nartar's exploiting it so they can buy some stupid pet's leads me to the conclusion that the obvious solution(short term) is to simply make it pvp only. /pvefailtrollflameactivate
Big_Iron
It's not just Internet disconnects. My game has the nasty habit of locking up so the only thing I can do is kill the gw.exe process.* I have a top of the line PC with dual procs, 4 gigs of RAM, and an 8800GTS (640 megs) so I know it's not that (yes, the drivers are up to date). Personally, I blame Vista, but I'm not going back to XP. Anyway, before I could kill the process and reconnect. Now, with reconnects turned off, I can't. Not a complaint, just a fact. And the hope they can resolve the reconnect bug some time soon.
*In all truthfulness, this has happened maybe 3 times, but it was still nice to be able to reconnect.
*In all truthfulness, this has happened maybe 3 times, but it was still nice to be able to reconnect.
Loviatar
[QUOTE]
they have done this not once but many times already
*we (ANET) are trying to work out the problem with OUR service provider which we have no control over*
THEY HAVE
*we (ANET) are trying to work out the problem with OUR service provider which we have no control over*
I AM NOT LAGGING
I AM NOT GETTING DISCONNECTED
I LIVE 20 MILES FROM THE MAIN SERVERS
LESS HOPS SO MAYBE ANET SERVERS ARE FINE
2 YEARS 4 MONTHS PLAY 5 TOTAL DISCONNECTS NO LAGGING
Quote:
Originally Posted by Relambrien
They never even say "Well it's not us, but it might not be you either."
|
they have done this not once but many times already
*we (ANET) are trying to work out the problem with OUR service provider which we have no control over*
Quote:
It would be nice if Anet would just come out and say "Yes there have been lots of problems recently that are not client-side. However, there's nothing we can do about it because it's not server-side either. The people in between are the ones having the trouble." |
THEY HAVE
*we (ANET) are trying to work out the problem with OUR service provider which we have no control over*
I AM NOT LAGGING
I AM NOT GETTING DISCONNECTED
I LIVE 20 MILES FROM THE MAIN SERVERS
LESS HOPS SO MAYBE ANET SERVERS ARE FINE
2 YEARS 4 MONTHS PLAY 5 TOTAL DISCONNECTS NO LAGGING
Angiolina
pls ANET restore the reconnection feature
and all players bump this thread until an official answer
it's just hurting all honest players who play and want to finish an elite mission or more simple a quest together, and not to go to the end and not finish the mission because of an important role have be disconnect.
just 2 hours trashed away
pls Gaile give us a response or something
and all players bump this thread until an official answer
it's just hurting all honest players who play and want to finish an elite mission or more simple a quest together, and not to go to the end and not finish the mission because of an important role have be disconnect.
just 2 hours trashed away
pls Gaile give us a response or something
Nanood
Well.. I don't like the disconnects either.
I think Anet could have a more pro active relationship with their community.
I think Anet will fix as soon as they can.
I wish it was sooner.
But hey, life goes on.
I think Anet could have a more pro active relationship with their community.
I think Anet will fix as soon as they can.
I wish it was sooner.
But hey, life goes on.