ANET - How long for Reconnects - its punishing the real honest GW players!

DBX077

Pre-Searing Cadet

Join Date: Nov 2006

Mo/

Hi All,

Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.

Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].

Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.

This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.

Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.

So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .

After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.

Iron Monkey

Academy Page

Join Date: May 2006

New Dragons [NDR]

Mo/Me

Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

well if they fix it somthing could be overlooked with the fix,they need to find away around the duping. like if a trade happend and you d/c you lose item or that, its had to do i'd say, no idea aobut programming tho

anet are working on it, it is a priority.
im just keeping away form vanquishings just incase

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

There is already a thread running in Sardelac: http://www.guildwarsguru.com/forum/s...php?t=10187771

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by DBX077
Hi All,

Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.
then do your farming some place else until it is fixed

read a book

play something else
go outside

do something non elite that doesnt matter if you drop

they will fix it as fast as they reliably can and not one minute sooner

KicknDave

Ascalonian Squire

Join Date: Feb 2007

Miracle Theory[MiTh]

Or...they could just remove PvE from GW. That would fix it faster.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
And with that, you would lose the majority of GW players.

What were you thinking when you suggested this -.-*

Vampyrija

Vampyrija

Academy Page

Join Date: Feb 2006

N/

PvP is also affected by the problem. D/C when you're in GvG or tombs

Hobbs

Hobbs

Desert Nomad

Join Date: May 2006

Organised Spam [OS]

W/

3 Deep runs ruined today and a Ravenheart Gloom run made substantially harder due to disconnects. Although I want reconnects back as much as the next person i'm not too bothered if they don't come in the next couple of weeks or so.

Chris616263

Chris616263

Frost Gate Guardian

Join Date: Jul 2006

Me/

Quote:
Originally Posted by KicknDave
Or...they could just remove PvE from GW. That would fix it faster.
Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.

Thomas Valheru

Academy Page

Join Date: Mar 2006

WAX

Mo/Me

Am I the only one thinking people need to start using their sarcasm detector?

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?
The Clueless: Are we there yet?


People who have a clue: NO!

Might I suggest a good book while you wait?
http://www.barnesandnoble.com/

Now go do something positive with your life. Unless you are really that naive and believe ANET is not aware of the issues involved. Otherwise continue to start threads like this one.

BTW... since the reconnect disabling I have not had one connection issue and I've done 4 hour runs many times this week.

You might also try checking the internet weather report for your area before blaming ANET.
http://weather.uci.edu/

GodofAcid

Frost Gate Guardian

Join Date: Jan 2006

Massachusetts, USA

E/

Quote:
Originally Posted by Iron Monkey
Yes it sucks. I'm lucky enough to have a stable connection, but some guildies aren;t so blessed, and it's really a pain. How did we get on with the missons before the reconnections? Game was more stable I suppose...
Actually no, not really. We'd go on a man down, or in some cases, 2 men down. If we lost too many monks, we'd just start over. It wasn't fun, and I can tell you, having any type of reconnect beats the heck out of that.

GodofAcid

Frost Gate Guardian

Join Date: Jan 2006

Massachusetts, USA

E/

Quote:
Originally Posted by Taurucis
And with that, you would lose the majority of GW players.

What were you thinking when you suggested this -.-*
He was thinking "Well, since *I* don't PvE, they should just remove it, because the world revolves around me, after all"

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

He was obviously being 100% truthful in that post.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

I tried to find this out last week with another thread...

Shock horror, no response from Anet. Who would've guessed it...

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by Chris616263
Or...they could just remove PvP from GW. That would fix the elitist moron problem.....somewhat.
Why don't we remove both, and end ALL PROBLEMS!!! MWAHAHAHAAHAHAHA

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Quote:
Originally Posted by DBX077
Hi All,

Im sure we are all aware of the exploit people used via the reconnect system, unfortunatly all the time this is disabled it is disencouraging for the following missions and creating a "crisis":
DOA [Domain of Anguish],
HA [PVP],
Other Elite Missions: Urgoz Warren, The Deep,
Other Quests: Vanquishing.

Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].

Im sure the trade problem for reconnect can be fixed - and I hope it will, otherwise the player base will only drop - there is now moaning about a feature that revatalised GW and made things worth it.

This bug exploit has not only hurt the duppers (like it should do - glad they got banned [No flames about you got banned or they should have been or not] - But this BUG is punishing the REAL players.

Having attempted some of these long missions for several days, its near impossible to actually complete these now - as said team success for many missions has dropped down - not due to the skills or expertise of the team , but due to the high amount of disconnects that happen during long missions.

So , if anyone how got how long ANET need to fix this exploit (Im sure its a code change on the reconnect function, honestly shouldnt be this hard to fix and test - we know what the exploit was, checking an item has only one copy after a trade on reconnect should not be that hard to add to fix this problem) - please update, otherwise I think I'm leaving GW for a bit (and esp the long missions), until it becomes re-enabled .

After speaking to many other players, we are all hurting that this functionality has been disabled - due to a small minor few players who took part in the exploit.
/signed

Even if it comes down to choosing between:
- trading during instance, dropping items during instance,
versus
- ability to reconnect should error happened
as a temporary fix.

I'll gladly prefer having the "reconnect" function available.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Quote:
Originally Posted by DBX077
Okay yes teams are still forming- but if you actually plot the success rate now of the teams this has gone down massively to the point where regular players are giving up and rate these missions/quests as a waste of time - as to keep a 4 hour internet connection stable to complete the quest/mission is near impossible to ANET servers [Even if your internet connection stays up] or a players wireless kicks out [No flames about wireless pls].
People should really stop blaming anet for all their disconnecting problems... I have only disconnected a few times in my 2 years of playing... in both cases it was my ISP's fault. Same goes for lag.. I have only gotten serious lag once or twice and once again it was my ISP's fault.. they we're fixing the cable wires. Honestly the only server problems that I notice are in AB.. other than that anets servers are A OK!

I have solution.. get better ISP's and plz.. give up on dial-up for those who still use it.

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

For those of us that are hanging out with one of our chars in pre-searing engaging in the various tedious process of death leveling, it is a major problem. If you disconnected, you used to be able to just go back and pick up where you left off. Otherwise, goodbye to the ever so valuable experience points that you had earned over the past several hours.

Jiao Yang

Jiao Yang

Lunar Rabbit

Join Date: Dec 2005

Get better internets imo.

Malice Black

Site Legend

Join Date: Oct 2005

Jiao has a point TBH. I play by wireless mostly and sometimes I'm 3 levels up from the router, and I still don't get any disconnects. If people really do disconnect so much, then it's time to get in contact with your provider. Don't let them fob you off with BS excuses either.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Malice Black
Jiao has a point TBH. I play by wireless mostly and sometimes I'm 3 levels up from the router, and I still don't get any disconnects. If people really do disconnect so much, then it's time to get in contact with your provider. Don't let them fob you off with BS excuses either.
10,000 ping in guild wars, normal in vent, browser is loading sites nice and fast. Quit GW to try another game, which works fine. Yes, it must be my internets, because they are broken. Or, it could just be you are one of the lucky ones. Not everyone is lagging out regularly - but for those that are, it's generally not their service.

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

2,3 of people in a FoW pugs repeatedly had to reconnect back into the game. Yeah it was their ISPs' problems. NOT!

Stop kissing ANET's butt no matter what they do.

Though I agree that we should give ANET time to fix it. It should arrive back soon.

Hammerhil

Pre-Searing Cadet

Join Date: Sep 2005

As someone who also falls prey to recent disconnects I would like to see the reconnect feature turned on ASAP. It is very frustrating to take the little time I budget to play GW wasted because I lag out or err7, which seems to be happening a lot today. And yes I do budget my time playing, because I have a life outside of the game. My hour or 2 of late night gaming is important to me and as a customer of the game I should be able to have a satisfying experience while playing.

It seems to me that restoring the reconnect feature should not be less important than fixing the economy/duping problem. As Gaile stated in the original thread, they can track all transactions. So why not flag all suspicious transactions and ban away while supporting players that value their playing time?

Antitorgo

Academy Page

Join Date: Dec 2006

Duty

Mo/Me

Quote:
Originally Posted by Malice Black
Jiao has a point TBH. I play by wireless mostly and sometimes I'm 3 levels up from the router, and I still don't get any disconnects. If people really do disconnect so much, then it's time to get in contact with your provider. Don't let them fob you off with BS excuses either.
Umm -- no he doesn't have a point. ANET's internet connection has been pretty shoddy the last few months and the wonderful 90% people got DC'd event that happened tonight was just the icing on the cake.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Whatever did we do before the reconnect feature appeared. Seems to me we planned ahead. Urgoz missions had 4 monks, 2 x EOE, 2 x FW 2 x winnow etc. Everbody was scrutinised to make sure they had the "approved" build so that the group could survive a certain number of disconnects. Finishing with 8 or 9 in a team was quite normal, and only once when a team got down to 6 did we got to Urgoz and have to walk away with him still alive. I don't think I ever had a team of 12 stay intact all the way to the end without a leaver (intentional or D/C).

Does planning ahead cure all ills - of course not. Is life better with a reconnection system - of course it is. Am I going to lose ANY sleep over the lack of a disconnect system that is offline to fix a major cheating issue - no prizes for quessing that the answer is NOPE - NONE AT ALL.

If the final answer is that they can't fix the reconnect thing to prevent the duping then I shed no tears for the reconnect - ces la vie.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Quote:
Antitorgo

ANET's internet connection has been pretty shoddy the last few months and the wonderful 90% people got DC'd event that happened tonight was just the icing on the cake.
No offense but you need to do a study of the Internet inner connectivity to understand how problems can come about. ANET's server technology is pretty solid but there are factors beyond ANET's control. Don't be so fast to blame them when ANET has little direct control to internet packet weather. Not to mention the contracts and dependence ANET has with the service providers that house their servers. What you see as ANET just might be someone else in reality. For example when the mass drop spike happened I was watching some news feeds from Los Angeles, I also lost connection, was that ANET's fault? Your particular connection to ANET, had nothing to do with my in ability to maintain contact with the websites I was on yet I disconnected from those sites at the same time you disconnected from ANET. Was ANET really at fault here?

No I don't think so.

porkchopjr

porkchopjr

Ascalonian Squire

Join Date: Jun 2006

Planning ahead by making groups that are overbuilt just in case members get disconnected is fine in theory. The problem is that disconnects happen much more frequently with each passing chapter.

I got disconnected maybe twice ever when Prophecies was the only chapter out. I got disconnected a bunch of times in Factions, but was still able to finish Urgoz with a pretty slow team. It was not something I worried about. In Nightfall, disconnect rates started out slow, but gradually got worse. Currently I almost can't go a day without getting disconnected at least once - on bad days, it's multiple times an hour. Through it all, i've had the same ISP at the same location. When GW:EN comes out, does anyone think that the disconnect rate will get better? More servers, more network bandwidth, more room for problems.

Following that history, GW:EN may be unplayable for a lot of people without the reconnect feature.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

Quote:
Originally Posted by GloryFox
No offense but you need to do a study of the Internet inner connectivity to understand how problems can come about. ANET's server technology is pretty solid but there are factors beyond ANET's control. Don't be so fast to blame them when ANET has little direct control to internet packet weather. Not to mention the contracts and dependence ANET has with the service providers that house their servers. What you see as ANET just might be someone else in reality. For example when the mass drop spike happened I was watching some news feeds from Los Angeles, I also lost connection, was that ANET's fault? Your particular connection to ANET, had nothing to do with my in ability to maintain contact with the websites I was on yet I disconnected from those sites at the same time you disconnected from ANET. Was ANET really at fault here?

No I don't think so.
I disconnected from GW, but not from vent, and not from the Internet at that time.

People are sick of Anet not acknowledging that there is a problem. All they ever say is something to the equivalent of "Fix your computers, it's probably not our fault." They never even say "Well it's not us, but it might not be you either." It would be nice if Anet would just come out and say "Yes there have been lots of problems recently that are not client-side. However, there's nothing we can do about it because it's not server-side either. The people in between are the ones having the trouble."

But of course, all that's irrelevant since the Internet is just a series of tubes anyway (if you don't get it, ignore that sentence).

Guardian of the Light

Guardian of the Light

Forge Runner

Join Date: Sep 2005

Radicals Against Tyrants

W/

You know there was a time when reconnects didn't exist and sometimes you would have to deal with it and complete the mission missing a member.

Now it seems ever since reconnects were introduced we have gotten dependant on them.

Shanaeri Rynale

Shanaeri Rynale

Desert Nomad

Join Date: Aug 2005

DVDF(Forums)

Me/N

Your connection to vent may go a completley different route to that to Anet. So just because the route to one is affected does'nt mean the other will be

As seen from the lag issue a while back, a fault in one of the main 'junctions' can affect players from all over the world. Some of which can be AN's fault, but mostly it's outside of their direct control(they can moan at people but thats about it).

I guess it's like an accident/roadworks in one state causing tailbacks into another state. There's probably little people can do in the affected state, except wait for the other to clear up the mess.

Yeah reconnects affected the builds people take. I know when we used to clear fow/UW back in 2005/mid 06 we would take a 3rd monk, and additional damage/utility just in case someone had an err 7. It would not be unsusal for us to have one err 7 in a 5 hour clear. We just built around it, and made things more belt and braces.

I really hope they are back for Gw:en. I don't fancy the idea of a 5 hour dungeon crawl without them now.

Antitorgo

Academy Page

Join Date: Dec 2006

Duty

Mo/Me

Quote:
Originally Posted by GloryFox
No offense but you need to do a study of the Internet inner connectivity to understand how problems can come about.
Actually -- you need to get off your high horse on this. I know pretty well about the Internet interconnectivity. I'm kinda unsure how a problem with Global Crossing would have affected the Lvl3->alter.net routers (although I'm not sure who owns alter.net now). In any case many companies don't use one single hosting site for their servers (anet included). For them to have a massive global Err07 is pretty piss poor planning. Since Europeans were included in it we can probable assume that their network topology relies on connectivity between their Euro hosting site and the American one.

That they aren't multi-locating within the US is pretty shoddy to be honest. (East coasters suffer from higher pings because of it -- and don't get me started on the poor Aussies and Kiwis).

As far as their servers -- if the ANET programmers actually had a clue about DB programming instead of storing it as BLOBs within SQL server, we wouldn't have had the duping issue come about anyway (since they could have used transactions and rolled the transaction back on disconnect). That they are relying heavily on caching of user objects server-side is one of the issues at the root of the duping problem.

Feel free to unattach your lips from anet's bunghole at any time.

Relambrien

Relambrien

Wilds Pathfinder

Join Date: Jan 2006

Delaware, USA

Error Seven Operators [Call]

W/

Quote:
Originally Posted by Shanaeri Rynale
Your connection to vent may go a completley different route to that to Anet. So just because the route to one is affected does'nt mean the other will be

As seen from the lag issue a while back, a fault in one of the main 'junctions' can affect players from all over the world. Some of which can be AN's fault, but mostly it's outside of their direct control(they can moan at people but thats about it).
That's my point. Anet never says something like this unless it becomes a massive problem (see fairly recent euro lag due to something in Germany screwing up). They always tell you to check your own computer and Internet, almost never conceding that maybe the problem just isn't client-side.

Davros Uitar

Wilds Pathfinder

Join Date: Jan 2006

Fool Wolves

W/Mo

Quote:
Originally Posted by porkchopjr
Planning ahead by making groups that are overbuilt just in case members get disconnected is fine in theory. The problem is that disconnects happen much more frequently with each passing chapter.

I got disconnected maybe twice ever when Prophecies was the only chapter out. I got disconnected a bunch of times in Factions, but was still able to finish Urgoz with a pretty slow team. It was not something I worried about. In Nightfall, disconnect rates started out slow, but gradually got worse. Currently I almost can't go a day without getting disconnected at least once - on bad days, it's multiple times an hour. Through it all, i've had the same ISP at the same location. When GW:EN comes out, does anyone think that the disconnect rate will get better? More servers, more network bandwidth, more room for problems.

Following that history, GW:EN may be unplayable for a lot of people without the reconnect feature.
Hmm - well I disagree with a few things here. I missed the first few months of Prophecies (which is why I am still waiting for my 2nd Birthday presents ) but my experience has been :
1) Prophecies - a few disconnects - maybe once every couple of months
2) Factions - getting worse and would usually see 2-3 disconnects on every 3-5 hour Urgoz run and suffer myself maybe every 2-3 days
3) Nightfall - getting disconnects less than 1 per month - pretty much back to Prophecies type stats.

I don't agree that A-Net has a disconnect issue that is getting worse. I also get better ping nowadays, though for me the standard is more like 500 instead of the 200-300 my guildies enjoy.

I do not suffer the disconnects that you do despite playing in Australia and having everything routed all the way through to Europe. I tend to dismiss the ISP blame thing, but in your case if you are suffering that badly, then there might be something in that argument in your case.

Foe

Foe

Banned

Join Date: Mar 2006

Dear Trolls

Within the context of pvp and most notably gvg reconnect function was like the greatest thing since spirit bond. The fact that this feature is no longer available due to some nartar's exploiting it so they can buy some stupid pet's leads me to the conclusion that the obvious solution(short term) is to simply make it pvp only. /pvefailtrollflameactivate

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

It's not just Internet disconnects. My game has the nasty habit of locking up so the only thing I can do is kill the gw.exe process.* I have a top of the line PC with dual procs, 4 gigs of RAM, and an 8800GTS (640 megs) so I know it's not that (yes, the drivers are up to date). Personally, I blame Vista, but I'm not going back to XP. Anyway, before I could kill the process and reconnect. Now, with reconnects turned off, I can't. Not a complaint, just a fact. And the hope they can resolve the reconnect bug some time soon.

*In all truthfulness, this has happened maybe 3 times, but it was still nice to be able to reconnect.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

[QUOTE]
Quote:
Originally Posted by Relambrien
They never even say "Well it's not us, but it might not be you either."

they have done this not once but many times already


*we (ANET) are trying to work out the problem with OUR service provider which we have no control over*

Quote:
It would be nice if Anet would just come out and say "Yes there have been lots of problems recently that are not client-side. However, there's nothing we can do about it because it's not server-side either. The people in between are the ones having the trouble."

THEY HAVE


*we (ANET) are trying to work out the problem with OUR service provider which we have no control over*

I AM NOT LAGGING

I AM NOT GETTING DISCONNECTED

I LIVE 20 MILES FROM THE MAIN SERVERS

LESS HOPS SO MAYBE ANET SERVERS ARE FINE

2 YEARS 4 MONTHS PLAY 5 TOTAL DISCONNECTS NO LAGGING

Angiolina

Angiolina

Frost Gate Guardian

Join Date: May 2007

pls ANET restore the reconnection feature

and all players bump this thread until an official answer

it's just hurting all honest players who play and want to finish an elite mission or more simple a quest together, and not to go to the end and not finish the mission because of an important role have be disconnect.

just 2 hours trashed away

pls Gaile give us a response or something

Nanood

Nanood

Wilds Pathfinder

Join Date: Aug 2005

Supermans Crystal Palace

Legion Of The Dark Sun

Well.. I don't like the disconnects either.
I think Anet could have a more pro active relationship with their community.
I think Anet will fix as soon as they can.
I wish it was sooner.
But hey, life goes on.