Attunement
What Now
Please just take the suggestion in mind and no more rant comments. I just suggested a change in a skill I find plays a valuable role in being an ele that counters are becoming more and more common for, but not alternatives, and perhaps a slight change in energy storage.
Yet this is not an option. All I wanted was for a agreement or a disagreement saying it's fine if managed right. Not all this "learn to play" or "you suck" or "PING YOUR BUILDx10000000" crap. It's not really about my build in the end if you pay attention. Just please don't bother posting a reply and let this die. I wont bother to suggest anything here again if people are just going to put me down as though I haven't beaten all 3 games, as though I haven't entered GvG tournaments, as though I picked up the game yesterday.
Heard this mentioned a lot in game but when I searched the forums I couldn't find anything like it, hope I didn't just do a poor job of that.
Attunement I feel is the Elementalists greatest weakness, one that can not be avoided. Easy to interrupt, easy to strip, not so easy to go without. I understand it's use in helping any profession use Elementalist skills but to be honest if your going to need to spam 25 energy spells I hope your already an Elementalist. Didn't have much of an issue with this until factions and nightfall came out, with areas crawling with interrupts and enchantment strips with daze. When attunement wears off, is stripped, or interrupted, whichever happens first, even with the petty "...if target foe is suffering from X you gain X energy.." when you have spells that cost up to 25 theres only so many you can get out before getting 10 energy isn't even enough to keep it up.
I don't see why you cant just make energy storage similar to rangers expertise, and if you feel the absolute need to take up skill slots to impair Elementalists why not just make it a skill like critical eye? I had a great time playing an Elementalist for over a year but theres only so many times I could be bothered to attune myself and so many builds that can be pulled off due to restraints. If not replace attunements why not let energy storage help benefit your energy management?
EDIT: To clear things up. My argument is not only that attunement is easily countered but that I DO NOT WISH TO USE HALF MY BUILD TO MAINTAIN ANY ENERGY. So stop posting suggestions. My argument is also why energy storage does not help manage energy, not HOW to use skills from it to seeing how any profession can glyph attune.
Yet this is not an option. All I wanted was for a agreement or a disagreement saying it's fine if managed right. Not all this "learn to play" or "you suck" or "PING YOUR BUILDx10000000" crap. It's not really about my build in the end if you pay attention. Just please don't bother posting a reply and let this die. I wont bother to suggest anything here again if people are just going to put me down as though I haven't beaten all 3 games, as though I haven't entered GvG tournaments, as though I picked up the game yesterday.
Heard this mentioned a lot in game but when I searched the forums I couldn't find anything like it, hope I didn't just do a poor job of that.
Attunement I feel is the Elementalists greatest weakness, one that can not be avoided. Easy to interrupt, easy to strip, not so easy to go without. I understand it's use in helping any profession use Elementalist skills but to be honest if your going to need to spam 25 energy spells I hope your already an Elementalist. Didn't have much of an issue with this until factions and nightfall came out, with areas crawling with interrupts and enchantment strips with daze. When attunement wears off, is stripped, or interrupted, whichever happens first, even with the petty "...if target foe is suffering from X you gain X energy.." when you have spells that cost up to 25 theres only so many you can get out before getting 10 energy isn't even enough to keep it up.
I don't see why you cant just make energy storage similar to rangers expertise, and if you feel the absolute need to take up skill slots to impair Elementalists why not just make it a skill like critical eye? I had a great time playing an Elementalist for over a year but theres only so many times I could be bothered to attune myself and so many builds that can be pulled off due to restraints. If not replace attunements why not let energy storage help benefit your energy management?
EDIT: To clear things up. My argument is not only that attunement is easily countered but that I DO NOT WISH TO USE HALF MY BUILD TO MAINTAIN ANY ENERGY. So stop posting suggestions. My argument is also why energy storage does not help manage energy, not HOW to use skills from it to seeing how any profession can glyph attune.
Alexandra-Sweet
I somewhat agree with you, the Attunement spells need a buff. But what your saying is kind of too extreme for me.
Just give it a 10 second recharge, 1 second casting time and make it last a bit longer. I hate seeing my Attunement spell being removed right after I cast it, it's practicly shutting down an Elementalist in MOST cases.
Just give it a 10 second recharge, 1 second casting time and make it last a bit longer. I hate seeing my Attunement spell being removed right after I cast it, it's practicly shutting down an Elementalist in MOST cases.
linh
They are fine. Use it better.
Kool Pajamas
Attunements are fine the way they are, though I agree that E-storage should have been more like ranger expertise for ele spells. But it's too late for that now and attunes work fine for it.
What Now
No it's not too late, if they can still edit necros, rits, and mesmers primary attributes I'm sure they can for eles. Sad point is you don't even need to be an ele, attunement and the glyph manage your energy, all energy storage does is stall how long before you run out with those. Which pretty much makes me wonder what is so great about being a primary ele besides the runes.
Alexandra-Sweet
Quote:
Originally Posted by linh
They are fine. Use it better.
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Quote:
Originally Posted by Kool Pajamas
I agree that E-storage should have been more like ranger expertise for ele spells. But it's too late for that now and attunes work fine for it.
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Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage...
Now if they moved the spells to energy storage...
legion_rat
Quote:
Originally Posted by Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage... |
and put them back to their original state.
~the rat~
Kain666
/signed
If they would reduce the recharge time form 45 seconds to 10 or something like that would be great. Attunements are essential for elementalist...
/cheers
If they would reduce the recharge time form 45 seconds to 10 or something like that would be great. Attunements are essential for elementalist...
/cheers
What Now
To be honest the idea of moving it to energy storage and actually making it so there is a benefit to being an ele sounds nice to me.
Div
Spam less 25 energy skills pl0x?
Div
Quote:
Originally Posted by Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage... |
What Now
Quote:
Originally Posted by holymasamune
Spam less 25 energy skills pl0x?
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Echuu Ishtar
I think attunes are fine tbh. In PvE, cast it before you go attack a mob, and have others run in and take the first hits so you're less vulnerable to a strip. If you find yourself in battle without it, carry GOLE (which should be in your build if you're spamming a lot of expensive spells anyway) for a backup. I think it adds the right amount of balance to the ele in PvE.
$0.02
$0.02
Curse You
Quote:
Originally Posted by What Now
No, I just don't want one enchantment determining whether I can or can not cast spells. As said before this is not ALWAYS the case but most builds need it. Normal eles can only get 3 meteor showers/rodgorts out with no attunement and their done, or a deep freeze maelstrom and a snare, or a few lightning hammers so it's not all about nuking.
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[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill]
Alexandra-Sweet
Quote:
Originally Posted by Curse You
Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill] |
What Now
Quote:
Originally Posted by Curse You
Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill] |
Oh and thanks, just what I need, another enchantment to be stripped, another slot to waist with neither defense of offense but just to simply be. Because as I understand eles do not fall behind at the fact, because you know the stances warriors and rangers need to keep up for their primary attributes to be worth it, oh wait, they don't.
So you expect me to waist two+ slots including an elite just to be able to stand and then what? Spam flare? Thats effective, and compared to the DPS of meteor shower, with the 5 second cast, 60 recharge, 9 seconds to work IF it even hits at all, they need something to slow them down right? Or else they'd just be overpowered. Let the skills be the downfall not the profession.
What Now
I'm not saying it's unmanageable, sure I can bring 3 skills to manage energy and a resurrect just to manage my build and blow off half my skill slots but to be honest I find it to be a hassle and useless in the face of strips and interrupts and quickening spirits. I just don't think I should have to do that that's all, make use of the primary attribute. I've seen an attuned MoR mesmer manage their energy just as well and get even more spells out, sure they ran out of energy a bit before but adding in all they got in beforehand in it just shouldn't be. I think a profession should exceed at what it does above all others. The idea of another profession even doing a close job, warriors trapping almost as well as rangers, necros tanking better than warriors, or anything else just seems out of place. Why? Because anyone can attune.
Just Another Chest Runner
Quote:
Originally Posted by Curse You
Because there are no other options for elementalists...
[skill]Energy Boon[/skill][skill]Ether Prism[/skill][skill]Ether Renewal[/skill][skill]Master of Magic[/skill][skill]Mind Blast[/skill][skill]Second Wind[/skill][skill]Ether Prodigy[/skill][skill]Glowstone[/skill][skill]Glowing Gaze[/skill] |
What Now
Quote:
Originally Posted by Just Another Chest Runner
wheres GoLE?
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Curse You
Quote:
Originally Posted by Just Another Chest Runner
wheres GoLE?
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Quote:
Originally Posted by What Now
Stuff
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If they elementalist sucked as much as you think it does, why is it then that it is still being used in both high end PvP and PvE? If it was so crap, no one would want to use it.
I've already shown you all options. If you're so concerned about enchantment stripping and interrupts, you can just use [wiki]Glyph of Concentration[/wiki] + [wiki]Ether Prism[/wiki]. With that you don't even need an attunement spell.
Kool Pajamas
Well technically it's never too late yes,as long as anet keeps up with balances, but revamping energy storage would be a huge change to how eles use their skills. There would have to be major balances to go with it. I don't think it's worth it at this point in the game's life imo. That's where I say it's too late.
MagmaRed
I see many Elementalists refuse to take a cover enchant. Reason I get is always the same... 'no room'. Aura of Restoration is an excellent cover enchant. It has a fast cast time (no interrupts) and a fast recharge (reapply if stripped). In addition to keeping the Attunement up, it provides some nice healing, which a Monk will appreciate.
If you can't remove 1 skill from your bar to use something like a cover enchant, then you need to rethink your skill bar.
If you can't remove 1 skill from your bar to use something like a cover enchant, then you need to rethink your skill bar.
Alexandra-Sweet
Quote:
Originally Posted by Curse You
If they elementalist sucked as much as you think it does, why is it then that it is still being used in both high end PvP and PvE? If it was so crap, no one would want to use it.
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What Now
Ok seriously your not getting it. I've played ele for over a year and sure if I bring glyphs and enchantments and cover enchantments and waist half my energy using those I can nuke a little, but I don't see why I should waist half my build to manage my energy none the less in a way other professions can.
And every response I get is bring more enchantments, bring more glyphs, bring this bring that, I don't want a build limited to four skills!
And every response I get is bring more enchantments, bring more glyphs, bring this bring that, I don't want a build limited to four skills!
What Now
Quote:
Originally Posted by Curse You
If they elementalist sucked as much as you think it does, why is it then that it is still being used in both high end PvP and PvE? If it was so crap, no one would want to use it.
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Thom Bangalter
Don't be bad, use a cover enchantment. lrn2play.
What Now
I know how to play, I have freaking guardian titles on my ele, I just don't think part of being a profession should be relying on an enchantment when the others don't, now your just being ignorant.
NeonPink
Quote:
Originally Posted by What Now
I know how to play, I have freaking guardian titles on my ele, I just don't think part of being a profession should be relying on an enchantment when the others don't, now your just being ignorant.
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1.Would you rather have your bar now? And get interrupted Constantly or
2.Would you like 1 less spell but NOT be interrupted/have your enchant removed..
Now what one sounds more effective over all?
I mean jezz you complain about not having space since you can't nuke, what about the space that Enchant is taking up, Ele's are not "broken" or anything. They are played fine, if you cant take something to manage your energy or indeed counter removale/interrupt then your obviously playing the class wrong. You seem to be the only Experienced Ele here who wants it that badly so there must be 'something' wrong, iv played Ele's from 1-20 through all 3 campaigns and in PvP all the time, you don't rely on it and there are many spells/skills to counter/protect it..
The only possible way I can imagen improving Attunment spells (and keeping them fair) is to A, reduce cast time to 1/1.5secs (harder to interrupt) or B, reduce the cooldown to say, 30sec's instead of 45-60.. that or give Water/Air versions of Glowstone/Glowing Gaze *shrug* Then everything would be even again.
-Part of the skill of playing an Ele is learning to Manage your Energy-
Quote:
Originally Posted by Winterclaw
Attunement used to be a little stronger and recharge quicker but they nerfed it because of warriors and sassis abusing it in PvP.
Now if they moved the spells to energy storage... |
"For 36-55 seconds, you are attuned to 'X'. You gain 30% of the energy cost of the spell each time you use
'X' Magic, aswell as an extra 1 Energy for each (3-5*)points you have in Energy Storage".
*Not sure what would be best, most Ele's take 10-12 ES so per 4 points i was thinking, (at 12 you get an extra 3energy and 30% spell cost) but ANet may think it needs to be higher/lower.
MagmaRed
[skill]Fire Attunement[/skill][skill]Aura of Restoration[/skill][skill]Searing Flames[/skill][skill]Liquid Flame[/skill][skill]Glyph of Lesser Energy[/skill][skill]Glowing Gaze[/skill][skill]Rodgort's Invocation[/skill][skill]Resurrection Signet[/skill]
What is wrong with that build? High damage (4 skills for damage, all with good recharges), 3 skills for energy management (1 also does damage), 1 skill for self healing (which also works as a cover enchant for your Attunement), and a rez for fallen teammates.
What is your build, that you can't fit in a cover enchant or secondary energy management skill?
What is wrong with that build? High damage (4 skills for damage, all with good recharges), 3 skills for energy management (1 also does damage), 1 skill for self healing (which also works as a cover enchant for your Attunement), and a rez for fallen teammates.
What is your build, that you can't fit in a cover enchant or secondary energy management skill?
mazey vorstagg
I just carry Earth attunement and Armor of Earth. Always cast AoE afterwards and the chance of stripping is reduced.
NeonPink
Quote:
Originally Posted by MagmaRed
What is your build, that you can't fit in a cover enchant or secondary energy management skill?
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HawkofStorms
Also, I have played an Ele many times without using attunements. A E/Me with inspiration can do great. Mantra of Recall was my favoirite skill when I first beat Phrophecies.
jesusrunz
I think a person can last fighting a mob without attune, then reapply after the mob is dead.
What Now
Quote:
Originally Posted by HawkofStorms
Also, I have played an Ele many times without using attunements. A E/Me with inspiration can do great. Mantra of Recall was my favoirite skill when I first beat Phrophecies.
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NeonPink
Quote:
Originally Posted by What Now
my complain isn't HOW to manage energy, it's WHY energy storage does not
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What Now
Quote:
Originally Posted by NeonPink
Because it frikkin gives you a HUGE energy pool! Sheesh... why would you complain about an Energy bar of 70+Energy when most classes get 20-30?
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A11Eur0
Max energy for an ele is always higher than that of any other profession because of energy storage. To get the same amount of energy as an ele without runes of attunement or radiant insigs, a non-ele needs all of that, and energy boosting weapon/offhand. I've seen eles with 100+ energy without spell buffs like mighty was vorizun, etc. Eles have a HUGE amount of energy and plenty of 10 or less energy cast AoE spells. if you're relying on Meteor shower or other 25 energy + exhaustion spells to be a good nuker, you need to find a new build.
What Now
Quote:
Originally Posted by A11Eur0
Max energy for an ele is always higher than that of any other profession because of energy storage. To get the same amount of energy as an ele without runes of attunement or radiant insigs, a non-ele needs all of that, and energy boosting weapon/offhand. I've seen eles with 100+ energy without spell buffs like mighty was vorizun, etc. Eles have a HUGE amount of energy and plenty of 10 or less energy cast AoE spells. if you're relying on Meteor shower or other 25 energy + exhaustion spells to be a good nuker, you need to find a new build.
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Molock
People, learn to play elementalist...
Cover you attunement, and if you have Glyph of renewal on your bar.. you can cut the recharge to 10 seconds...
Also, ele's aren't meant to be in the direct line of fire.. let the tank tank and cast from as far away as possible. I can't evem remember that last time I got my attunement stripped in PvE...
As for the 25e spell spam.. well you aren't exactly supposed to spam them anyway... and there are ways to cover their cost. For example.. you cast Rodgorts Invocation... well first of all you have fire attunement and if you have glowing gaze you can regain some energy.. on top of that you have glyphs (I am thining of Glyph of lesser energy) which can cut you cost on high energy spells by 18 if you are running 15 e storage.
There really isn't anything to complain about, the attunements are working perfectly atm.
Cover you attunement, and if you have Glyph of renewal on your bar.. you can cut the recharge to 10 seconds...
Also, ele's aren't meant to be in the direct line of fire.. let the tank tank and cast from as far away as possible. I can't evem remember that last time I got my attunement stripped in PvE...
As for the 25e spell spam.. well you aren't exactly supposed to spam them anyway... and there are ways to cover their cost. For example.. you cast Rodgorts Invocation... well first of all you have fire attunement and if you have glowing gaze you can regain some energy.. on top of that you have glyphs (I am thining of Glyph of lesser energy) which can cut you cost on high energy spells by 18 if you are running 15 e storage.
There really isn't anything to complain about, the attunements are working perfectly atm.