Originally Posted by Evilsod
I think you misread something... because all you've done is re-write exactly what i've been saying.
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Worst Possible Farming Nerf Ideas Rofl
Zeph
Quote:
Koross
Worst farming nerf would be the abolishment of gold and plats, all weapons and armours are made available to you and you can just create them via the pvp equipment/armour window.
Cebe
Update Notes:
Profession Alteration: Monk
Attribute Change:
Protection Prayers: Removed
Healing Prayers: Removed
Divine Favor: You now lose 10 energy whenever you cast a spell on an ally. The amount of energy lost over and above the base 10 energy increases by 2 for each rank of Divine Favour you have.
Skill Changes:
Balthazar's Spirit: You now lose 1 energy when you take damage
Reversal of Damage: Skill renamed to "Double Bluff". You now take extra damage from attacks.
Retribution: Functionality changed to: Whenever target other ally takes damage, you lose 10 gold.
Pacifism: Moved to Smiting Prayers and functionality changed to: for 10...20 seconds target foe cannot attack. Pacifism ends if that foe takes damage unless target foe is an assassin. If target for is an assassin Pacifism is renewed every time target foe moves.
The nerfbat has spoken.
Profession Alteration: Monk
Attribute Change:
Protection Prayers: Removed
Healing Prayers: Removed
Divine Favor: You now lose 10 energy whenever you cast a spell on an ally. The amount of energy lost over and above the base 10 energy increases by 2 for each rank of Divine Favour you have.
Skill Changes:
Balthazar's Spirit: You now lose 1 energy when you take damage
Reversal of Damage: Skill renamed to "Double Bluff". You now take extra damage from attacks.
Retribution: Functionality changed to: Whenever target other ally takes damage, you lose 10 gold.
Pacifism: Moved to Smiting Prayers and functionality changed to: for 10...20 seconds target foe cannot attack. Pacifism ends if that foe takes damage unless target foe is an assassin. If target for is an assassin Pacifism is renewed every time target foe moves.
The nerfbat has spoken.
dont feel no pain
Quote:
Originally Posted by Celestial Beaver
Update Notes:
Attribute Change: Protection Prayers: Removed Healing Prayers: Removed Divine Favor: You now lose 10 energy whenever you cast a spell on an ally. The amount of energy lost over and above the base 10 energy increases by 2 for each rank of Divine Favour you have. Skill Changes: Balthazar's Spirit: You now lose 1 energy when you take damage Reversal of Damage: Skill renamed to "Double Bluff". You now take extra damage from attacks. Retribution: Functionality changed to: Whenever target other ally takes damage, you lose 10 gold. Pacifism: Moved to Smiting Prayers and functionality changed to: for 10...20 seconds target foe cannot attack. Pacifism ends if that foe takes damage unless target foe is an assassin. If target for is an assassin Pacifism is renewed every time target foe moves. The nerfbat has spoken. |
*fears the eyes of anet on this thread *
onerabbit
change balth spirit and essence bond to target other ally =D
Henchman
Legalize the purchase of online gold.. not much point of farming now...
Squirrel Oo
A very simple solution - if you enter any area alone - you get banned for duping!
baz777
BSE and Foot & Mouth usually do it for us in the UK!
Sparda
hmmm change Protective spirit
Normaly you can't lose more then 10% hp.
Change it to that you lose 10% of base HP (monk 480hp)
so you lose 48 hp
Byebye 55hp monks FINELY *sarcasm*
Normaly you can't lose more then 10% hp.
Change it to that you lose 10% of base HP (monk 480hp)
so you lose 48 hp
Byebye 55hp monks FINELY *sarcasm*
rancidgoat
Quote:
Originally Posted by KANE OG
Let's not go here. Do you really think I want my farms nerfed, you idiot?
KANE |
Sparda
Just let them nerf some skills than we see who can adept to it.
Couse only thing i see is when they skill balance and i mean that they change skills who are just overkill people turn of common sense and start screeming NERF NERF NERF.
So iff can't deal with change play console games who arn't online
Greetzzzzz Sparda
Couse only thing i see is when they skill balance and i mean that they change skills who are just overkill people turn of common sense and start screeming NERF NERF NERF.
So iff can't deal with change play console games who arn't online
Greetzzzzz Sparda
Painbringer
[skill]protective spirit[/skill] changed to next 1-5 attacks are reduced to 10% (instead of time)
Although the other example of target other only would be a killer to
Although the other example of target other only would be a killer to
milias
Quote:
Originally Posted by dont feel no pain
I dare you to post the worst possible farming nerf, i never seen this, are people too afraid, I am.....
btw if this is garbage feel free to delete lol. |
Vahn Roi
Make protective spirit limited to a set number of hits like the Spirit Bond nerf. Bye Bye 55.
Make Shadowform end if you attack or use a spell. Bye Bye solo sin
Make Shadowform end if you attack or use a spell. Bye Bye solo sin
Vahn Roi
Quote:
Originally Posted by Henchman
Legalize the purchase of online gold.. not much point of farming now...
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Lagg
Quote:
Originally Posted by Painbringer
[skill]protective spirit[/skill] changed to next 1-5 attacks are reduced to 10% (instead of time)
Although the other example of target other only would be a killer to |
For 5...19 seconds, target ally cannot lose more than 30 Health due to damage from a single attack or Spell.
Zero functionality lost in PvP and bye bye super low health advantage (which was nonsense to begin with).
phallanxian
all drops require a processing fee of 1 ectos at the trader and all and monsters no longer drop gold
Stolen Souls
I think any significant changes (target OTHER ally, shorter duration, longer recharge, etc) to Prot Spirit, Balthazar's Spirit, Essense Bond, Mystic Regen, Shadow Form, or VwK would make a lot of people cry. >.>
lyra_song
Quote:
Originally Posted by Henchman
Legalize the purchase of online gold.. not much point of farming now...
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Now theres a big point to farming....to SELL online gold.
ensoriki
Give every area a Zone effect
Effect: Never Fight Alone
All Monsters do an additional 300 damage damage and there attacks remove enchantments and attack 90% faster.
The only 1 who would survive is Shadowform!
Effect: Never Fight Alone
All Monsters do an additional 300 damage damage and there attacks remove enchantments and attack 90% faster.
The only 1 who would survive is Shadowform!
Ariena Najea
Quote:
Originally Posted by Sparda
hmmm change Protective spirit
Normaly you can't lose more then 10% hp. Change it to that you lose 10% of base HP (monk 480hp) so you lose 48 hp Byebye 55hp monks FINELY *sarcasm* |
Quote:
Originally Posted by Lagg
One of these two or
For 5...19 seconds, target ally cannot lose more than 30 Health due to damage from a single attack or Spell. Zero functionality lost in PvP and bye bye super low health advantage (which was nonsense to begin with). |
Sparda
Quote:
Originally Posted by Ariena Najea
One problem with those 2 ideas, it would buff high-hp farming builds like the 600 monk!
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Enix
Uber fix:
Prot Spirit needs to be changed to "Cannot take more than x damage for y seconds" rather than "Cannot take more than 10% damage for y seconds", or whatever it is now. Make 55's useless - it should have been nurfed when people first found out about it.
Prot Spirit needs to be changed to "Cannot take more than x damage for y seconds" rather than "Cannot take more than 10% damage for y seconds", or whatever it is now. Make 55's useless - it should have been nurfed when people first found out about it.
Muspellsheimr
On a bit more serious note -
-50 cesta should be changed to -20
The -health from runes should not stack with other runes of the same type
Protective Spirit should be given a minimum it can reduce damage taken to
Granted, it won't stop most farming builds, but the 55 will disappear completely, while still maintaining full functionality for other builds.
-50 cesta should be changed to -20
The -health from runes should not stack with other runes of the same type
Protective Spirit should be given a minimum it can reduce damage taken to
Granted, it won't stop most farming builds, but the 55 will disappear completely, while still maintaining full functionality for other builds.
Yichi
Prot spirit isnt the problem. The skill is working as its intended too.
3D House of Beef
Stop... oh stop please. The pain. Thread burns my eyes. They have already taken any thrill out of this game with their awful farming nerfs. We gather here today to make it... worse. This game went from getting all of my gaming attention, to the occasional 45 minute visit on an event weekend. All gold sinks still in place, all gold sources nerfed.
Having completed all the PvE I dutifully moved on to PvP, but once you unlock all of the items, heroes, runes, skills, etc., then fill your faction cap, you get nothing. There are no faction sinks that might encourage earning more faction after that. So, with a pocket full of useless tournament tokens, one goes back to PvE, where at least there is gold to be earned still.
Face first into so many farming nerfs that the depression is palpable.
Worst Farming Nerfs?
Loot Scaling. -Ended my regular GW play.
AoE drop nerfs -A secret nerf that I don't think Anet ever came clean about.
Loot scaling. They had a rambling excuse about how casual players couldn't afford high end items. Which, to the outside observer, is exactly how it should be. Then they implement a "fix" that punishes a casual players ability to get gold/items. With loot scaling, it now takes me EIGHT times as long to get the collector items that were supposed to be the casual players way to obtain max damage gear. Thanks for the "help".
When I logon to have "fun", my favorite farming nerf related experience is watching an item actually spawn from a dead monster, spin in the air, and disappear before it hits the ground. It's like opening a gift a Christmas and getting an empty box. It's like doing the work but not getting paid. Thanks! That was AWESOME. That was much more fun than minesweeper.
The pain of this thread... my eyes... oh...
Having completed all the PvE I dutifully moved on to PvP, but once you unlock all of the items, heroes, runes, skills, etc., then fill your faction cap, you get nothing. There are no faction sinks that might encourage earning more faction after that. So, with a pocket full of useless tournament tokens, one goes back to PvE, where at least there is gold to be earned still.
Face first into so many farming nerfs that the depression is palpable.
Worst Farming Nerfs?
Loot Scaling. -Ended my regular GW play.
AoE drop nerfs -A secret nerf that I don't think Anet ever came clean about.
Loot scaling. They had a rambling excuse about how casual players couldn't afford high end items. Which, to the outside observer, is exactly how it should be. Then they implement a "fix" that punishes a casual players ability to get gold/items. With loot scaling, it now takes me EIGHT times as long to get the collector items that were supposed to be the casual players way to obtain max damage gear. Thanks for the "help".
When I logon to have "fun", my favorite farming nerf related experience is watching an item actually spawn from a dead monster, spin in the air, and disappear before it hits the ground. It's like opening a gift a Christmas and getting an empty box. It's like doing the work but not getting paid. Thanks! That was AWESOME. That was much more fun than minesweeper.
The pain of this thread... my eyes... oh...
Marverick
Quote:
Originally Posted by captainccc
If you go into a zone without at least 3 Heroes, Henchies, or people....
YOU AUTOMATICALLY DIE. /win. |
haggus71
Quote:
Originally Posted by Marverick
Nice now you can't make it past pre-searing because you die the instant you leave a town ^^
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KANE OG
Quote:
Originally Posted by rancidgoat
KANE have you ever posted anything other than a flame in these forums or are you just trying to get your post count up?
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Must be my bad for not putting after my post, but I forgot some people only know how to read emoticons.
KANE
Oh yeah:
byteme!
Quote:
Originally Posted by darkknightkain
The latest trend is tagging Exhaustion on skills.... so,
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??Ripskin
Quote:
Originally Posted by Guardian of the Light
Rich Farmers need to pay tax to poor noobs every month.
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And if by 'poor noob' you mean a 27 (I think) month player with only 10k, then epic win.
Gwmaster
*if your health is below 105hp,monsters laugh at you and you suffer death penalty for every monster in the radar.
*changed how monsters react to aoe spells, as soon as player character start casting an aoe spell, monsters in the area dock and cover giving them immunity.
*monks cannot go outside without company, since they are monks, they are non violent, if a monk goes in to an explorable area, all the monsters become friendly the monk gains peace and harmony on him.
*elementalists now have a 10% chance of spell backfire, the backfire deals +200 damage for each recharging spell the elementalist has.
*only human foes can drop gold now, since we though that since monsters don't have pockets they shouldn't carry gold with them.they don't eat gold also.
*if you cast more than 10 enchantments over 3min you suffer from exhaustion for each enchantment you maintain.
Misc update: for each rank in sweet tooth title, your character walks 15% slower.
*changed how monsters react to aoe spells, as soon as player character start casting an aoe spell, monsters in the area dock and cover giving them immunity.
*monks cannot go outside without company, since they are monks, they are non violent, if a monk goes in to an explorable area, all the monsters become friendly the monk gains peace and harmony on him.
*elementalists now have a 10% chance of spell backfire, the backfire deals +200 damage for each recharging spell the elementalist has.
*only human foes can drop gold now, since we though that since monsters don't have pockets they shouldn't carry gold with them.they don't eat gold also.
*if you cast more than 10 enchantments over 3min you suffer from exhaustion for each enchantment you maintain.
Misc update: for each rank in sweet tooth title, your character walks 15% slower.