Chromatic Drakes

Karia Mirniman

Frost Gate Guardian

Join Date: Feb 2007

Quote:
Originally Posted by SotiCoto
To put it lightly.... and shortly.... they are overpowered. I think if your having trouble with the Chromatic Drakes you need to change you skills / secondary. I found them challenging, but thats normal for me as I can't even do hard mode (it's too hard).

Oh! and I'm a hopeless fire ranger who can't interupt anything.

Yanman.be

Yanman.be

Banned

Join Date: Dec 2005

Belgium

[ROSE]

A/

Hey SotiCoto, maybe if you brought a res sig, maybe you would be able to beat them..y'know?

Aleta

Frost Gate Guardian

Join Date: Jan 2006

California

TTP

R/E

Haven't tried them with any toon except my necro. Torments = minions and so--- they kept the drakes busy and I had only hero/hench and I took them down pretty quick.


oh and even though so many don't like mesmers well power drain, extend condtions etc combined with illusionist interrupts helps quite a bit

Emanuel Zorg

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by knockturnal
I tried running Gwen on Domi with the exact bar I use on Norgu (as the bar seems to work for me in all other elements that I play). Gwen didn't pass, therefore she'll be designated to Illusion or something.


And while I understand the point you're making, it does seem certain heroes favor certain lines of skills. Ever run Dunkoro on Prot? I have. Not good. Every hero I run with the same bar functions exactly the same. If there appears to be any difference, it may be because of small differences in weapons and runes. I've run Dunkoro prot & Tahlkora heal, and it works just as well and exactly the same as when they're reversed.

People's observations are heavily biased by all kinds of irrelevant factors, and if you expect to see a difference from a different hero, you probably will. The same way you can convince yourself that anti-farming code is to blame if you get poor drops for a while. Taking the time to give each and every hero a different AI so they only function well with certain builds would be huge, pointless waste of the developers' time. They're all the same.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by fenix
This Warrior bar basically wins the game better than anything else you could try to think of:

Dslash, Standing Slash, Sun and Moon, Flail, Save Yourself!, TNTF!, FGJ!, Res Isn't having TNTF and SY on the same bar a little overkill?

Our warrior runs a similar bar to this, without the SY! because he didn't feel like grinding the luxon/kurzik titles... We just used Watch Yourself instead and never had a problem. (we did have 2 copies of TNTF though, our mind blast ele had one as well)

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

It is overkill, but it means I don't have to use them as often, since it's such huge defense. When we have another TNTF, I only ever use SY! when someone is getting spiked...or whatever. I'm only rank 1 Kurzick, so it's 3 seconds, kinda like Incoming!. The way I see it, more the merrier, since I can DPS just as well with or without both :P

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Quote:
Originally Posted by HydroX
Everyone cries "nerf nerf nerf" when their cookie cutter build won't cut the mustard.

It's called evolution. Change your bar, go back out there, and "pwn some face". Period. /agree

so you want monsters that are a walk in the park for a lv.20 only game?
casters have there weeknesses

besides there only one element at a time.


im a fire ele, the destoryers have a nice high defence AND are immune to burning, so i have to do somthing else, yet i like them because they are challanging (wiped my party in a dungon with the reaper repeatedly )

my party with around 5% dp,each at least, ihad 35%dp took rm out without mch touble

Ezekiel Prophet

Ezekiel Prophet

Frost Gate Guardian

Join Date: Apr 2006

The Church [Holy]

Really, just take a Curses Necromancer with SS, Barbs and Mark of Pain and an MM. It's GG Drakes. Found no real problem with them when running Frostmaw's Burrows. Just make sure a Warrior or Ranger aggroes and not a caster. Mind Burn/Shock/Freeze x Whatever = x.x

kielus

Frost Gate Guardian

Join Date: Jul 2006

MU-Tants [MU]

chromatic drakes are a walk in the park. had no problems with overaggroed (leewroy anyone?) 2 and a half of groups (that's like... around 10).

i was BHA + epidemic, tahlkora on prot, dunkie on heal, herta, cynn, eve and lo sha.

anyways i find EoTN having a lot of caster hate and being more challenging. i love the way they change during fight, unexpected, sometimes deadly (fun to get all 4 'minds' hit), but lovely. if only they changed their colour.... would be awesome.

anyways there is no thread that can't be countered. and yeah i find destroyers way more dangerous (keep in mind we haven't fought them in lava - check 'inner fire'). and i bet further in game you'll pray to get chromatic drakes as enemies, and not what lies deeper.

mikez himself

mikez himself

Academy Page

Join Date: Apr 2007

London

Guildless atm.

W/

L|S >+>+G+<+<

L|S >+>+G+<+<

Krytan Explorer

Join Date: Jul 2006

lmao.....ok i just could not help but add my 2 cents to this thread.

take a poison arrow ranger, ele nuker, shut down mes, interupt ranger, tank & 3 monks (2 heal + 1 prot ) & whats the problem ?

i pwned through most of pre gwen at the weekend with np at all.

yeah i got dp but candy cane anyone? or better still the new candy that anet have given us when we hit rank 3 - slayer of nightmares & speak to eyja in gunnars hord?

i mean come on, the skills are there to counter the enemy if you look around.
the drakes aint hard & neither are the jotun (giants). *dont trip* is a skill from the deldrimor title range i believe - for 3 seconds your party cannot be knocked down - .

read wiki a bit, learn the skills, buy the skills, live the skills. dont think coz u pwned lich or shiro or abbadon with a certain build that you can do the same here.

learn & live, earn that deldrimor or norn or asura title.

stop moaning, if ya dont like it dont play it.

it really isnt that hard......


and for the record, the destroyers can be poisoned very easily nuke em after that and et voila

Voltar

Voltar

Krytan Explorer

Join Date: May 2006

My dog let's me crash at her place.

POB

R/

Is everyone sure they all have all skills? It's only seemed to me that I've only seen one element per target on them. I also don't recall them being all that tough. Must've been lucky.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Voltar
Is everyone sure they all have all skills? It's only seemed to me that I've only seen one element per target on them. I also don't recall them being all that tough. Must've been lucky. The drakes can have one element at a time, but can change it with elemental shift.

And no, you didn't get lucky. You just don't suck at PvE.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Suggestion for the OP:

Take an all henchies team and use a sacrifice skill to kill yourself and let your henchmen handle the situation.
Make sure you use only the provided henchmen and not your heroes, as this might influence the outcome negatively.



No kidding: A party full of henchmen can beat them. Try it yourself on Friday in one of the dungeons.

This means the mobs are not overpowered at all... it is just a shame for the OP to blame himself with such a thread.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Madness?
This is Sparta!


Quote:
Originally Posted by .defekt
so am i allowed to c-space if i bring no skills on my bar? i don't think i should bring a res cause that may turn my bar into a build and thats against the rules
Quite so. If you need to resurrect, then you're not just c-spacing, and therefore claiming it can just be c-spaced is wrong.


Quote: Originally Posted by fenix SotiCoto, here's a lesson for you:

C = Nearest Target
Space = Action, in this case, attack

C+Space = Attack nearest Target.

What's so hard to understand? [/QUOTE]
Apparently you got it right this time.
Well done.
Want a cookie for your amazing discovery of what everyone else ... including myself... already knew?
Do try to keep up.


Quote: Originally Posted by mikez himself drakes are no problem, if you have a problem with them then have 1 person such as a warrior go and maintain agro of them all, with the hench/heros or players slightly behind then just well... kill them lol Sure... if they're toting enough defensive skills that they're no use on the offensive. I'm not fond of warrior tanks. As far as I'm concerned the warrior class is redundant. I far prefer the suggestions of interrupts... much more useful.... but whatever floats your boat.


Quote: Originally Posted by glountz TnTF has a 10 secs recharge. WHatever you're doing, you will heal only your 60 HP .... etc etc Quote: Originally Posted by yesitsrob I'm pretty sure and think it's pretty obvious that Fenix is actually suggesting you chain TNTF on 3 seperate characters... etc etc Quote: Originally Posted by fenix As for saying W/P isn't as good as Paragon, then you're just plain wrong... etc etc Yes yes yes. Paragons are brilliant. Thank you.
I play with Hero-hench.
Hero-hench can't use TnTF.
And I don't have a Primary Paragon.

While this is all well and good, it isn't really relevant to the conversation at hand.


Quote: Originally Posted by Karia Mirniman I think if your having trouble with the Chromatic Drakes you need to change you skills / secondary. I found them challenging, but thats normal for me as I can't even do hard mode (it's too hard).

Oh! and I'm a hopeless fire ranger who can't interupt anything. You're playing a back-line fighter. I play a front-line without much defence against spells. Different ball-game.


Quote: Originally Posted by Yanman.be Hey SotiCoto, maybe if you brought a res sig, maybe you would be able to beat them..y'know? No Yanman.
That wouldn't make a shred of difference. Almost half the party have hard res and do just fine with that (plus the henchies have res sig), and I've since learnt to not charge in at all until at least half the drakes are dead and nobody is playing Sliver.


Quote:
Originally Posted by Emanuel Zorg
Every hero I run with the same bar functions exactly the same. If there appears to be any difference, it may be because of small differences in weapons and runes. I've run Dunkoro prot & Tahlkora heal, and it works just as well and exactly the same as when they're reversed. I use full offensive heroes... and leave the healing to the henchies. My typical Eye of the North team as of last time I played it was:
Me
Olias (MM)
Sousuke (GC/MoR)
Zhed (SF/MoR)
Herta
Mhenlo
Eve
.... and the other monk henchie... whatever she was called.

Not the best selection, but it terminates everything else BUT the Drakes easy as pie.


Quote:
Originally Posted by Talach_Ninneed
so you want monsters that are a walk in the park for a lv.20 only game?
casters have there weeknesses

besides there only one element at a time. You don't think it messed up that a level 20 monster is considerably better than a level 28 monster?
No... I don't expect monsters that are a walk in the park. I expect the monsters to be balanced against each other; not some monsters total nubs (the centaurs in the Far Shiverpeaks are a joke) and others walking WoMDs. I'd rather they toned the drakes down a bit and the centaurs up a bit to make it a bit more even.

Quote:
im a fire ele, the destoryers have a nice high defence AND are immune to burning, so i have to do somthing else, yet i like them because they are challanging (wiped my party in a dungon with the reaper repeatedly )

my party with around 5% dp,each at least, ihad 35%dp took rm out without mch touble I never understood that fascination with "challenge". I dislike challenge.
I play for the experience... and I play to progress. I don't like having to repeat myself. I live and plan to make things easier, taking enough time to ensure that when I finally do something I am able to totally dominate whatever I am doing. THAT gives me a sense of satisfaction. If I am not able to completely and utterly dominate something beyond any hope of failure... then I get stressed and nervous, and succeeding despite the odds only gives me a faint sense of relief.
I am a perfectionist.... and the further I am from being able to breeze through an entire area without taking ANY damage whatsoever and making my enemies explode like as many pinatas.... the less satisfaction I will derive from it. How am I supposed to maintain a secure feeling of superiority over my surroundings if they are "challenging"? The very notion of wanting to make one's own life harder voluntarily is entirely alien to me.

That said... I know when I have no choice, so I'm going to be utterly disdainful to anyone who tries to give me that lecture.


Quote:
Originally Posted by L|S >+>+G+<+<
take a poison arrow ranger, ele nuker, shut down mes, interupt ranger, tank & 3 monks (2 heal + 1 prot ) & whats the problem ? Because I am not playing any of those, and last I checked we can't have a party bigger than 8. Furthermore, that sort of team cannot be entirely accounted for with herohench either.
GG much. ¬_¬

Why the heck would I want two rangers anyway? One just for poisoning? Minion Master with Death Nova much?


Quote:
Originally Posted by Arkantos
The drakes can have one element at a time, but can change it with elemental shift.

And no, you didn't get lucky. You just don't suck at PvE. And afterall, you would be the first-hand authority at sucking at PvE... wouldn't you? ^_^


Quote:
Originally Posted by Longasc
Suggestion for the OP:

Take an all henchies team and use a sacrifice skill to kill yourself and let your henchmen handle the situation.
Make sure you use only the provided henchmen and not your heroes, as this might influence the outcome negatively.



No kidding: A party full of henchmen can beat them. Try it yourself on Friday in one of the dungeons.

This means the mobs are not overpowered at all... it is just a shame for the OP to blame himself with such a thread. Black and white, aren't you?
Almost anything in the game can be beaten with a henchway party. That doesn't mean that the same henchie party will beat everything. It certainly doesn't mean that the henchie party is balanced.

Not only that... but I doubt sacrificing myself would really help the situation if they ended up spending their time trying to res me. Might as well just stand out of range and flag them. Simple route much?

I'm trying to balance my AI party... and honestly, if my party can deal with almost everything else in the game as is.... then they'll just have to tough it against that one type of enemy... since I'd rather have difficulties with one enemy type than set up my party directly against it and end up crap against everything else.

Thanks.


*Takes a breath*

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
And afterall, you would be the first-hand authority at sucking at PvE... wouldn't you? ^_^
No, but as you can see many people disagree with you. Many people, including myself, have no problem with them. So either you're not good enough at PvE to kill these (easy) enemies, or all of us are cheating to kill them.

The latter is obviously false.

Quote:
I use full offensive heroes... and leave the healing to the henchies. My typical Eye of the North team as of last time I played it was:
Me
Olias (MM)
Sousuke (GC/MoR)
Zhed (SF/MoR)
Herta
Mhenlo
Eve
.... and the other monk henchie... whatever she was called.

Not the best selection, but it terminates everything else BUT the Drakes easy as pie. That is because the chromatic drakes are better then the other monsters. If a certain type of monster is better then the others in the area, you need to *gasp* adapt your build.

Try giving Olias, Sousuke or Zhed a protection skill or 2. Having heal party on Olias, extinguish on Sousuke, and aegis on Zhed can make things run much more smoothly against these foes.


Quote:
You don't think it messed up that a level 20 monster is considerably better than a level 28 monster?
No... I don't expect monsters that are a walk in the park. I expect the monsters to be balanced against each other; not some monsters total nubs (the centaurs in the Far Shiverpeaks are a joke) and others walking WoMDs. I'd rather they toned the drakes down a bit and the centaurs up a bit to make it a bit more even. You're overlooking the levels of PvE monsters. Forget that the drakes are level 20 and focus on how the drakes have good bars. Nerfing the drakes and buffing the centaurs will do nothing but make PvE easier then it already is.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Arkantos
No, but as you can see many people disagree with you. Many people, including myself, have no problem with them. So either you're not good enough at PvE to kill these (easy) enemies, or all of us are cheating to kill them.

The latter is obviously false.
Not too bright... are you?

It is a regular sign of people with low reasoning ability that they will tend to see almost everything as a matter of "Either A or B"... as opposed to "A, B, C, or some combination thereof".
Furthermore, you seem pegged in by the delusion that the more people agree on something, the more right it is.

What is entirely clear to me is that a high proportion of the people who have posted here do not understand what my problem is here... yourself included. They disagree only with their own misinterpretation of what I mean. I lack rhetorical communication skills while they lack literalist interpretation skills... so it is little wonder really.


I'll deal with your little statement quite simply therefore: My having issues with the Drakes is not down to being "not good enough at PvE"; it is down to the particular tactics I am employing being less effective against the enemies in question. I am quite confident however that there is not sufficient reason to change my team-build as these drakes are an anomaly... and not a change of the rules.

Understand?


Quote:
That is because the chromatic drakes are better then the other monsters. If a certain type of monster is better then the others in the area, you need to *gasp* adapt your build.
Note: Builds cannot be changed on the fly. They can be changed in outposts only. If I change to a group-build set for taking down drakes efficiently, I potentially sacrifice the ability to take down other groups of different enemies which outnumber the drakes. If I opt for more defensive herohenchies, I sacrifice killing efficiency and increase the amount of time spent pratting around down there.
My group build certainly isn't perfect, but I am learning to make do with what I have as for the moment I haven't seen anything that does what I want it to do more efficiently.

Quote:
Try giving Olias, Sousuke or Zhed a protection skill or 2. Having heal party on Olias, extinguish on Sousuke, and aegis on Zhed can make things run much more smoothly against these foes. Olias has his points spread fairly thin as it is between Death Magic, Healing Prayers and Soul Reaping. If I start splashing into Protection Prayers too then he won't be as effective a Minion Master.
Zhed is a possible candidate for secondary Monk... but it would involve some sacrifice of energy storage (not such a big deal) and skill-slots (possibly a more significant issue). I'd consider it for him though, if not the other two.
As for Sousuke.... perhaps I need to express something a bit more clearly: GC = Greater Conflagration. Sousuke is E/R. He cannot be E/R/Mo... no matter how much I may or may not want him to be. His elite slot is joyfully dedicated to ensuring that Olias's Minions do fire damage to trigger Mark of Rodgort and keep enemies burning (though I'd sub it out when fighting Destroyers if it wasn't for my Assassin being able to solo most of the ones I've fought so far).


Quote: I tend to leave the healing to the henchies too, as I find they're more than adequate and my hero slots are better used on damage dealers. I ran 2 elementalists (both SF) in the other campaigns with great success, and found Eve valuable to bring along in that case.

I'm playing an assassin, and using an MM, Mhenlo, and Lina too. But in GW:EN, I switched out the 2 elementalists for 2 mesmers (one inspiration, one domination -- 6 interrupts total, plus hex removal, and decent damage through empathy, backfire, and E-surge), and dropped Eve for Talon, who uses Crippling Slash (handy for slowing down mobs and keeping them off your casters), and an interrupt (Savage Slash). I brought Herta for a while, but switched to Cynn, and was pleased with the extra damage she brought (she uses Meteor Shower and Liquid Flame now).

And that terminated everything AND the drakes easy as pie, so I still think the solution lies in finding a new team build appropriate for all of the enemies in GW:EN rather than nerfing the drakes.

Quote:
You're overlooking the levels of PvE monsters. Forget that the drakes are level 20 and focus on how the drakes have good bars. Nerfing the drakes and buffing the centaurs will do nothing but make PvE easier then it already is. To put it simply.... Vice versa.
YOU seem to be overlooking the levels of the monsters.
As monsters go, it needn't be too much to assume that level is going to be indicative of general strength. Level 15 enemies are usually cannon-fodder to c-space over without a thought. Level 20 enemies generally take the odd skill or two but otherwise aren't too much hassle. Level 28 enemies usually require some level of actual concentration on my part.
The very fact that the level 20 drakes are requiring more attention from me than the level 28 jotuns (or for that matter the Destroyers) bespeaks of imbalance in the game...
... and THAT is my issue.
The Drakes are too tough for level 20 monsters. The Centaurs are too weak. The Jotuns are too weak for level 28 monsters... and perhaps the Destroyers should be considered the standard.

If I'd made the thread complaining about how the Jotuns were too weak rather than concentrating on the Drakes primarily then I would most likely have got a TOTALLY different selection of responses.... which would have been equally invalid due to misunderstanding.





OH.... and incidentally.... if you feel at all offended by anything I have said here then blame it on the "superiority complex" some people claim I have. I'm not trying to offend; I'm just blithely accepting of my own arrogance. ^_^

Emanuel Zorg

Ascalonian Squire

Join Date: Feb 2007

Quote:
Originally Posted by SotiCoto
I use full offensive heroes... and leave the healing to the henchies. My typical Eye of the North team as of last time I played it was:
Me
Olias (MM)
Sousuke (GC/MoR)
Zhed (SF/MoR)
Herta
Mhenlo
Eve
.... and the other monk henchie... whatever she was called.

Not the best selection, but it terminates everything else BUT the Drakes easy as pie.
My having issues with the Drakes is not down to being "not good enough at PvE"; it is down to the particular tactics I am employing being less effective against the enemies in question. I am quite confident however that there is not sufficient reason to change my team-build as these drakes are an anomaly... and not a change of the rules. This makes no sense. You finally find a challenging enemy that you can't easily cut down. So should you look at a new team build? No, of course not -- ArenaNet should change the enemy to make them easy for your favored build.

There's no misunderstanding here; your assertion that your team build shouldn't have to change, and instead the game should be altered, is simply wrong.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by SotiCoto
I'll deal with your little statement quite simply therefore: My having issues with the Drakes is not down to being "not good enough at PvE"; it is down to the particular tactics I am employing being less effective against the enemies in question. I am quite confident however that there is not sufficient reason to change my team-build as these drakes are an anomaly... and not a change of the rules. If you ain't gonna change your tactics to beat them... then you deserve to have your ass handed to you.
I doubt A-Net is gonna nerf the first interesting monster in a long while because an arrogant fool can't swallow his pride and adapt.

... Hmm, can't seem to find a relevant kitty picture... no matter!

Ensign

Ensign

Just Plain Fluffy

Join Date: Dec 2004

Berkeley, CA

Idiot Savants

Quote:
Originally Posted by SotiCoto
Wailed handily on both.
Neither appeared in sufficient numbers to be remotely dangerous in the preview. Large mobs of either would be more dangerous than the common preview mobs. There are virtually no mobs in the entire game that are dangerous to a competent player when they come 3-4 at a time. Reading comprehension is FTW.


Quote:
Originally Posted by SotiCoto
No.... quite seriously... the Drakes I found tougher than either of the above groups (or indeed the laughably poorly skilled Jotun). I just don't deal well with multiple elementalists. You run a horribly polarized build that runs on narrow, tricky skill interactions instead of generally robust plays. I'm at a loss for words if you don't understand how your gimmick isn't similarly effective against everything.

Dahnel

Dahnel

Wilds Pathfinder

Join Date: Oct 2005

Rt/Me

Lol 9 pages of arguments...Could have used that time spent posting to figure out how not to get demolished by minor threats, in this case: Chromatic Drakes.

Jeff Highwind

Jeff Highwind

Forge Runner

Join Date: Jul 2006

Grenth's Rejects [GR]

R/Mo

Quote:
Originally Posted by Dahnel
Lol 9 pages of arguments...Could have used that time spent posting to figure out how not to get demolished by minor threats, in this case: Chromatic Drakes. haha QFT. This thread has been an lol and a half, makes me wonder why it isnt closed yet.

I fail to see the problem with Chromatic Drakes though, they have 3/4 worst elites for eles and the only thing they got going is a ele version of Hamstorm. If you are really tired of suiciders, try implementing strategies like

-Giving monk heroes prot spirit
-using Degen to get around sliver armor
-Changing Targets if ObFlesh pops up
-Not bringing stupid H/H (aka nono on Lina, Ogden, Vekk, Zhed)
-Changing builds yourself
-MM
-Ctrl+Shift+SPace to send in henches first.

I'll have to agree with Arkantos and Ensign here, I fail to see any problem that smart tactics cant handle against the Drakes.

Jotun though...OMG. They just lock on the monks and gank with 150 hammer attacks. >_<

chrispycrum

chrispycrum

Ascalonian Squire

Join Date: May 2007

Fair Folk [FAE]

R/Mo

Quote:
Originally Posted by frojack
I loved fighting those guys. I really enjoyed facing a mob for the first time in ages. They aren't that hard to fight, just very tough. They feel like fighting 6 eles (which has 'never' been easy). It was funny watching them 'destroy' the Destroyers, but then they are effectively feel like fighting 6 foes instead of 3 and the Destroyers are kinda wuss-like if you ask me (I'll reserve my judgement till I face 8+ mobs though).

I ran a basic build. Earth ele using the lovely over-poweredness of Energy Blast + Magnetic Surge as my main damage (use these all you can, I feel the nerf-bat sizing them up), Unsteady+Eruption and GoI + GoLE and a random test slot.
An LoD/Prot Tahlkora (the same build I use on monk), and a B. Light Dunkoro with a few of the new monk spells to test out. A Koss running Crip Slash (I don't even know if bleeding works on em) and Knee Cutter with some other crap. Then full hench (Herta is much better now she uses Magnetic Surge + Melee ward btw). Didn't even use the SS/Enfeeble necro I used to use in Hard Mode.

I have had to repeat nothing so far. Gwen is very enjoyable and I'm really liking the mobs this time around...


EDIT: I love the fact that dull as fuh' SF doesn't work on these guys (Destroyers). GG Anet ^_^...
love it, that guy is clearly a complete legend. Got to say i didnt really notice the drakes doing much, i was prot monk ing and didnt traget them,just let my heroes/henchies get to work, it's the ruddy frost wurms that get on my nerves...

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

I'm almost entirely sure no one in this entire thread has mention Maelstrom. Problem solved right there. If there spreading out due to AoE.....hit em with Deep Freeze. They aren't casting if there running, and even if they try, they get interrupted. Instead we got a thread full of L33T players who like to bicker amongst themselves like a bunch of fishwives over a 35 pound tuna.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

here's how to win at normal mode in gw:

bring a bunch of physicals that know how to do damage.

bring a bunch of monks that know how to monk.

win.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Sigh, people can't beat pve.... even the early area's..... xD

Ok, just bring a MM or a monk, 2 SF heroes, get 2 hench healers, cynn+random=win if you just lure.....a bit.....

Wait till the destroyers to cry when they wipe your ass.

Kook~NBK~

Grotto Attendant

Join Date: Mar 2005

A little chalet outside Drok's

Natural Born Killaz

10 pages about a gimicky enemy? Wow! And I didn't find them tough at all. I didn't read through the whole thread, seeing as it's a lot of "try this build."

I took my Dom. Mesmer with echo + backfire and used that on two of them, used interrupts on the third. I took prot monk, MM, and SF Ele Heros with Eve, Mhenlo, Herta, and Devona henchies. Groups of three drakes were cake. Going up against two groups at once made things interesting, but managable.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D

i didnt read any pages but first and last. but those drakes are super easy to 55 mo/d solo. like in battledepths dungeon. i do have to admit when i dont 55, they can be a pain.

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Can someone explain to me why an ele that can change between all 4 attributes has 4 different elites... and NOT ELEMENTAL ATTUNEMENT!

Mickey

Mickey

Jungle Guide

Join Date: Feb 2006

Eternal Insight

D/

Quote:
Originally Posted by Evilsod
Can someone explain to me why an ele that can change between all 4 attributes has 4 different elites... and NOT ELEMENTAL ATTUNEMENT! QFT, but there is only ONE reason why...Anet thinks Elemental Attunement is only used on Hamstorm warriors.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Evilsod
Can someone explain to me why an ele that can change between all 4 attributes has 4 different elites... and NOT ELEMENTAL ATTUNEMENT! 3 main reasons:

1) They change their attributes/skillbars, not use all 4 at the same time;

2) They already have elites, and that's part of the reason why they are good; and

3) They probably have an insane amount of energy anyway - they don't need it.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

I gave tahlkora spirit bond.

Never have had any problems with jotun, chroms, or anything really.

And please dont whine about end game content being hard. GWEN is supposed to be intended for that. Its almost as bad as the people who whine that hard mode is too hard.

Just admit it people, it isnt hard, its just to hard for YOU. Their are plenty of people having no problems. no need to QQ. Anet is not obligated to adjust their game to your specific level of n00betry.

Convulsing Crunchy

Convulsing Crunchy

Academy Page

Join Date: Jul 2005

Ontario, Canada

Legendary Forge Masters

W/Mo

If you think Chromatic Drakes are over-powered then you obviously don't have any skill. They are easy. Ever hear of casting Spell Breaker on a tank as he runs in?

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Quote:
Originally Posted by Master Ketsu
I gave tahlkora spirit bond.

Never have had any problems with jotun, chroms, or anything really.

And please dont whine about end game content being hard. GWEN is supposed to be intended for that. Its almost as bad as the people who whine that hard mode is too hard.

Just admit it people, it isnt hard, its just to hard for YOU. Their are plenty of people having no problems. no need to QQ. Anet is not obligated to adjust their game to your specific level of n00betry. not to mention seed of life > sliver armor with any halfwit human monk....

Aztec Mijo

Aztec Mijo

Lion's Arch Merchant

Join Date: Jul 2006

[LaZy]

W/E

Quote:
Originally Posted by Incandecree
Interrupts.

I used a smite/interrupt build and I usually bring a mesmer. It used to be Norgu but I have switched to Gwen. I have no problem shutting most of it down. Yes they hit hard at the start. i run a warrior, and i always bring gwen, who replaced norgu, to help me with casters, these drakes arent that strong, its the spells that give them strength, just like human eles.

sry if ur same ol' cookie cutter hero/hench build doesnt work, guess u'll have to adapt to survive, sentinel insignia, dolyak, conjure frost, hundred blades ftw

Aztec Mijo

Aztec Mijo

Lion's Arch Merchant

Join Date: Jul 2006

[LaZy]

W/E

and omg jotuns are so ez, i can pretty much solo them with my war on just pve build

ryanryanryan0310

ryanryanryan0310

Desert Nomad

Join Date: May 2006

Scars Meadows [SMS]

Quote:
Originally Posted by Aztec Mijo
and omg jotuns are so ez, i can pretty much solo them with my war on just pve build LIES!!! I say. LIES!!!!

Sword Liger

Sword Liger

Lion's Arch Merchant

Join Date: Aug 2006

London

Valendra's Kingdom [VK]

W/E

Eye of the North is an expansion pack not a new campaign, It's meant to be a challenge. Instead of moaning, think of things to counter their attacks like AoE and interupts etc. They can be killed, trust me.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

I mostly use armor ignoring spells. Maybe bring some players/heroes with those.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Emanuel Zorg
This makes no sense. You finally find a challenging enemy that you can't easily cut down. So should you look at a new team build? No, of course not -- ArenaNet should change the enemy to make them easy for your favored build.

There's no misunderstanding here; your assertion that your team build shouldn't have to change, and instead the game should be altered, is simply wrong.
Suggesting that I should build my entire team around ONE enemy type at the expense of all the others is just lunacy. If there were more than one giving me trouble then I might consider it.... but it really is just the one. I can get around the problem by controlling my herohench more effectively.... as reworking the build around the drakes is highly likely to sacrifice my ability to deal with the rest as effectively. How many times do I have to repeat myself before I've made it totally clear? ¬_¬


Quote: Originally Posted by Ensign You run a horribly polarized build that runs on narrow, tricky skill interactions instead of generally robust plays. I'm at a loss for words if you don't understand how your gimmick isn't similarly effective against everything.
The only difference between "horribly polarized" / "narrow, tricky skill interactions" and a conventionally agreed "good team build" is the opinion of the person making the judgement. Throwing a little rhetoric around isn't going to help you convey anything to me.... nor let me know that you know anything like what you're talking about.
If you're so damned smart... why don't you personally suggest a herohench build right here and now and let me try it to see if it works?


Quote:
Originally Posted by shadows of hob
Sigh, people can't beat pve.... even the early area's..... xD

Ok, just bring a MM or a monk, 2 SF heroes, get 2 hench healers, cynn+random=win if you just lure.....a bit.....
You essentially summed up my team... but for a few extras you missed.
Quote:
Wait till the destroyers to cry when they wipe your ass.
Those things that I can practically solo? Lawlz... really.


Quote:
Originally Posted by Master Ketsu
Just admit it people, it isnt hard, its just to hard for YOU. Their are plenty of people having no problems. no need to QQ. Anet is not obligated to adjust their game to your specific level of n00betry. Another rote poster with blinkers completely oblivious to the point of the thread:
This isn't about enemies being hard; this is about level 20 enemies being tougher than level 28 enemies. Take a hint already.


Quote:
Originally Posted by Convulsing Crunchy
If you think Chromatic Drakes are over-powered then you obviously don't have any skill. They are easy. Ever hear of casting Spell Breaker on a tank as he runs in? When the tank in question is 10 minions... it isn't quite as straightforward as all that.
Reality check: I play an Assassin. There is no place for Warrior-tanks in my party. Think a little and you might figure out why.


Quote:
Originally Posted by Sword Liger
Eye of the North is an expansion pack not a new campaign, It's meant to be a challenge. Instead of moaning, think of things to counter their attacks like AoE and interupts etc. They can be killed, trust me. Challenge my arse. It is meant to be new content. Nothing else is implied.
And I know they can be killed. I've killed quite a few of them. I just don't have a 100% success ratio like I do with the whisps and ice elementals.