Chromatic Drakes
Karia Mirniman
Quote:
Originally Posted by SotiCoto
To put it lightly.... and shortly.... they are overpowered.
I think if your having trouble with the Chromatic Drakes you need to change you skills / secondary. I found them challenging, but thats normal for me as I can't even do hard mode (it's too hard).
Oh! and I'm a hopeless fire ranger who can't interupt anything.
Oh! and I'm a hopeless fire ranger who can't interupt anything.
Yanman.be
Hey SotiCoto, maybe if you brought a res sig, maybe you would be able to beat them..y'know?
Aleta
Haven't tried them with any toon except my necro. Torments = minions and so--- they kept the drakes busy and I had only hero/hench and I took them down pretty quick.
oh and even though so many don't like mesmers well power drain, extend condtions etc combined with illusionist interrupts helps quite a bit
oh and even though so many don't like mesmers well power drain, extend condtions etc combined with illusionist interrupts helps quite a bit
Emanuel Zorg
Quote:
Originally Posted by knockturnal
I tried running Gwen on Domi with the exact bar I use on Norgu (as the bar seems to work for me in all other elements that I play). Gwen didn't pass, therefore she'll be designated to Illusion or something.
And while I understand the point you're making, it does seem certain heroes favor certain lines of skills. Ever run Dunkoro on Prot? I have. Not good. Every hero I run with the same bar functions exactly the same. If there appears to be any difference, it may be because of small differences in weapons and runes. I've run Dunkoro prot & Tahlkora heal, and it works just as well and exactly the same as when they're reversed.
People's observations are heavily biased by all kinds of irrelevant factors, and if you expect to see a difference from a different hero, you probably will. The same way you can convince yourself that anti-farming code is to blame if you get poor drops for a while. Taking the time to give each and every hero a different AI so they only function well with certain builds would be huge, pointless waste of the developers' time. They're all the same.
And while I understand the point you're making, it does seem certain heroes favor certain lines of skills. Ever run Dunkoro on Prot? I have. Not good. Every hero I run with the same bar functions exactly the same. If there appears to be any difference, it may be because of small differences in weapons and runes. I've run Dunkoro prot & Tahlkora heal, and it works just as well and exactly the same as when they're reversed.
People's observations are heavily biased by all kinds of irrelevant factors, and if you expect to see a difference from a different hero, you probably will. The same way you can convince yourself that anti-farming code is to blame if you get poor drops for a while. Taking the time to give each and every hero a different AI so they only function well with certain builds would be huge, pointless waste of the developers' time. They're all the same.
Yichi
Quote:
Originally Posted by fenix
This Warrior bar basically wins the game better than anything else you could try to think of:
Dslash, Standing Slash, Sun and Moon, Flail, Save Yourself!, TNTF!, FGJ!, Res Isn't having TNTF and SY on the same bar a little overkill?
Our warrior runs a similar bar to this, without the SY! because he didn't feel like grinding the luxon/kurzik titles... We just used Watch Yourself instead and never had a problem. (we did have 2 copies of TNTF though, our mind blast ele had one as well)
Dslash, Standing Slash, Sun and Moon, Flail, Save Yourself!, TNTF!, FGJ!, Res Isn't having TNTF and SY on the same bar a little overkill?
Our warrior runs a similar bar to this, without the SY! because he didn't feel like grinding the luxon/kurzik titles... We just used Watch Yourself instead and never had a problem. (we did have 2 copies of TNTF though, our mind blast ele had one as well)
fenix
It is overkill, but it means I don't have to use them as often, since it's such huge defense. When we have another TNTF, I only ever use SY! when someone is getting spiked...or whatever. I'm only rank 1 Kurzick, so it's 3 seconds, kinda like Incoming!. The way I see it, more the merrier, since I can DPS just as well with or without both :P
Solas
Quote:
Originally Posted by HydroX
Everyone cries "nerf nerf nerf" when their cookie cutter build won't cut the mustard.
It's called evolution. Change your bar, go back out there, and "pwn some face". Period. /agree
so you want monsters that are a walk in the park for a lv.20 only game?
casters have there weeknesses
besides there only one element at a time.
im a fire ele, the destoryers have a nice high defence AND are immune to burning, so i have to do somthing else, yet i like them because they are challanging (wiped my party in a dungon with the reaper repeatedly )
my party with around 5% dp,each at least, ihad 35%dp took rm out without mch touble
It's called evolution. Change your bar, go back out there, and "pwn some face". Period. /agree
so you want monsters that are a walk in the park for a lv.20 only game?
casters have there weeknesses
besides there only one element at a time.
im a fire ele, the destoryers have a nice high defence AND are immune to burning, so i have to do somthing else, yet i like them because they are challanging (wiped my party in a dungon with the reaper repeatedly )
my party with around 5% dp,each at least, ihad 35%dp took rm out without mch touble
Ezekiel Prophet
Really, just take a Curses Necromancer with SS, Barbs and Mark of Pain and an MM. It's GG Drakes. Found no real problem with them when running Frostmaw's Burrows. Just make sure a Warrior or Ranger aggroes and not a caster. Mind Burn/Shock/Freeze x Whatever = x.x
kielus
chromatic drakes are a walk in the park. had no problems with overaggroed (leewroy anyone?) 2 and a half of groups (that's like... around 10).
i was BHA + epidemic, tahlkora on prot, dunkie on heal, herta, cynn, eve and lo sha.
anyways i find EoTN having a lot of caster hate and being more challenging. i love the way they change during fight, unexpected, sometimes deadly (fun to get all 4 'minds' hit), but lovely. if only they changed their colour.... would be awesome.
anyways there is no thread that can't be countered. and yeah i find destroyers way more dangerous (keep in mind we haven't fought them in lava - check 'inner fire'). and i bet further in game you'll pray to get chromatic drakes as enemies, and not what lies deeper.
i was BHA + epidemic, tahlkora on prot, dunkie on heal, herta, cynn, eve and lo sha.
anyways i find EoTN having a lot of caster hate and being more challenging. i love the way they change during fight, unexpected, sometimes deadly (fun to get all 4 'minds' hit), but lovely. if only they changed their colour.... would be awesome.
anyways there is no thread that can't be countered. and yeah i find destroyers way more dangerous (keep in mind we haven't fought them in lava - check 'inner fire'). and i bet further in game you'll pray to get chromatic drakes as enemies, and not what lies deeper.
mikez himself
L|S >+>+G+<+<
lmao.....ok i just could not help but add my 2 cents to this thread.
take a poison arrow ranger, ele nuker, shut down mes, interupt ranger, tank & 3 monks (2 heal + 1 prot ) & whats the problem ?
i pwned through most of pre gwen at the weekend with np at all.
yeah i got dp but candy cane anyone? or better still the new candy that anet have given us when we hit rank 3 - slayer of nightmares & speak to eyja in gunnars hord?
i mean come on, the skills are there to counter the enemy if you look around.
the drakes aint hard & neither are the jotun (giants). *dont trip* is a skill from the deldrimor title range i believe - for 3 seconds your party cannot be knocked down - .
read wiki a bit, learn the skills, buy the skills, live the skills. dont think coz u pwned lich or shiro or abbadon with a certain build that you can do the same here.
learn & live, earn that deldrimor or norn or asura title.
stop moaning, if ya dont like it dont play it.
it really isnt that hard......
and for the record, the destroyers can be poisoned very easily nuke em after that and et voila
take a poison arrow ranger, ele nuker, shut down mes, interupt ranger, tank & 3 monks (2 heal + 1 prot ) & whats the problem ?
i pwned through most of pre gwen at the weekend with np at all.
yeah i got dp but candy cane anyone? or better still the new candy that anet have given us when we hit rank 3 - slayer of nightmares & speak to eyja in gunnars hord?
i mean come on, the skills are there to counter the enemy if you look around.
the drakes aint hard & neither are the jotun (giants). *dont trip* is a skill from the deldrimor title range i believe - for 3 seconds your party cannot be knocked down - .
read wiki a bit, learn the skills, buy the skills, live the skills. dont think coz u pwned lich or shiro or abbadon with a certain build that you can do the same here.
learn & live, earn that deldrimor or norn or asura title.
stop moaning, if ya dont like it dont play it.
it really isnt that hard......
and for the record, the destroyers can be poisoned very easily nuke em after that and et voila
Voltar
Is everyone sure they all have all skills? It's only seemed to me that I've only seen one element per target on them. I also don't recall them being all that tough. Must've been lucky.
Arkantos
Quote:
Originally Posted by Voltar
Is everyone sure they all have all skills? It's only seemed to me that I've only seen one element per target on them. I also don't recall them being all that tough. Must've been lucky.
The drakes can have one element at a time, but can change it with elemental shift.
And no, you didn't get lucky. You just don't suck at PvE.
And no, you didn't get lucky. You just don't suck at PvE.
Longasc
Suggestion for the OP:
Take an all henchies team and use a sacrifice skill to kill yourself and let your henchmen handle the situation.
Make sure you use only the provided henchmen and not your heroes, as this might influence the outcome negatively.
No kidding: A party full of henchmen can beat them. Try it yourself on Friday in one of the dungeons.
This means the mobs are not overpowered at all... it is just a shame for the OP to blame himself with such a thread.
Take an all henchies team and use a sacrifice skill to kill yourself and let your henchmen handle the situation.
Make sure you use only the provided henchmen and not your heroes, as this might influence the outcome negatively.
No kidding: A party full of henchmen can beat them. Try it yourself on Friday in one of the dungeons.
This means the mobs are not overpowered at all... it is just a shame for the OP to blame himself with such a thread.
SotiCoto
Madness?
This is Sparta!
Quote:
Originally Posted by .defekt
This is Sparta!
Quote:
Quote: Originally Posted by fenix SotiCoto, here's a lesson for you:
C = Nearest Target
Space = Action, in this case, attack
C+Space = Attack nearest Target.
What's so hard to understand? [/QUOTE]
Apparently you got it right this time.
Well done.
Want a cookie for your amazing discovery of what everyone else ... including myself... already knew?
Do try to keep up.
Quote: Originally Posted by mikez himself drakes are no problem, if you have a problem with them then have 1 person such as a warrior go and maintain agro of them all, with the hench/heros or players slightly behind then just well... kill them lol Sure... if they're toting enough defensive skills that they're no use on the offensive. I'm not fond of warrior tanks. As far as I'm concerned the warrior class is redundant. I far prefer the suggestions of interrupts... much more useful.... but whatever floats your boat.
Quote: Originally Posted by glountz TnTF has a 10 secs recharge. WHatever you're doing, you will heal only your 60 HP .... etc etc Quote: Originally Posted by yesitsrob I'm pretty sure and think it's pretty obvious that Fenix is actually suggesting you chain TNTF on 3 seperate characters... etc etc Quote: Originally Posted by fenix As for saying W/P isn't as good as Paragon, then you're just plain wrong... etc etc Yes yes yes. Paragons are brilliant. Thank you.
I play with Hero-hench.
Hero-hench can't use TnTF.
And I don't have a Primary Paragon.
While this is all well and good, it isn't really relevant to the conversation at hand.
Quote: Originally Posted by Karia Mirniman I think if your having trouble with the Chromatic Drakes you need to change you skills / secondary. I found them challenging, but thats normal for me as I can't even do hard mode (it's too hard).
Oh! and I'm a hopeless fire ranger who can't interupt anything. You're playing a back-line fighter. I play a front-line without much defence against spells. Different ball-game.
Quote: Originally Posted by Yanman.be Hey SotiCoto, maybe if you brought a res sig, maybe you would be able to beat them..y'know? No Yanman.
That wouldn't make a shred of difference. Almost half the party have hard res and do just fine with that (plus the henchies have res sig), and I've since learnt to not charge in at all until at least half the drakes are dead and nobody is playing Sliver.
Quote:
Originally Posted by Emanuel Zorg
Every hero I run with the same bar functions exactly the same. If there appears to be any difference, it may be because of small differences in weapons and runes. I've run Dunkoro prot & Tahlkora heal, and it works just as well and exactly the same as when they're reversed.
I use full offensive heroes... and leave the healing to the henchies. My typical Eye of the North team as of last time I played it was: Me Olias (MM) Sousuke (GC/MoR) Zhed (SF/MoR) Herta Mhenlo Eve .... and the other monk henchie... whatever she was called. Not the best selection, but it terminates everything else BUT the Drakes easy as pie. Quote:
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