Chromatic Drakes
glountz
Quote:
Originally Posted by yesitsrob
All this crap about needing a tank too, so far I've not found that true for anywhere, except a couple of places in DoA.
What Superiors would you possibly want to run on a warrior? Weapon mod, fine... Tactics? Strength? Really?
For what it's worth I was able to C+Space Frostmaw (with occasionaly Healers Boon Heal Party) with the following Hero builds.
Morgahn
1 - Song of Restoration
2 - Aria of Restoration
3 - Lyrics of Zeal
4 - Spear of Lightning
5 - Wild Throw
6 - Signet of Return
7 - Aggresive Refrain
8 - "Go For The Eyes"
_
Master of Whispers
1 - Enfeebling Blood
2 - Spiteful Spirit
3 - Reckless Haste
4 - Barbs
5 - Signet of Lost Souls
6 - Res Sig
7 - Price of Failute
8 - Blood Ritual
_
Olias
1 - Jagged Bones
2 - Animate Bone Minions
3 - Animate Shambling Horror
4 - Dark Bond
5 - Protective Was Kaolai
6 - Signet of Lost Souls
7 - Rising Bile
8 - Blood of the Master
_
Interrupt Henchman
Earth Henchman
Fire Henchman
Protection Henchman
I mostly kept the same bars throughout the entire weekend, these bars allowed me to do any dungeon with ease. When I had human warrior friend join he'd typically bring TNTF and Save Yourselves which allowed us to get through with ease, via aggro'ing as much as possible then killing it Big LOL, I use exactly the same hench/hero bar excepted I don't put /Rt on MM, and use a mix Curses/Blood with order of pain in addition of barbs to enhance physical damage, and Morghan has Anthem of flame too.
I use the 2 monk henchies and not the fire cynn, and i am the warrior.
The "crap" about 3 sup runes and a tank is all about PVE, really. That's called cheating AI. You're not in PvP, you seem to forget that.
As I am the warrior I'll have maxed tactics and weapons rest in strenght. Max tactics allow long lasting Shields up! and WY! to protect my party, and low health allows me to keep aggro. Monsters will this way bash the most armored and overprotected party member. This will render the monk's job quite easy, he will protect the same guy, no target switching means a prot job ultra efficient.
I use a health boost if I know I must fear heavy armor ignoring damage, and if I die, that's not PvP, I can switch armor parts to have a reasonnable amount of health. In addition, the norn health bonus was allowing me to cope with this health loss, the only trick is to have always less health than the party member with the minimal health. If I know I will fight loads of armor ignoring damage, I simply switch armor.
And then Chromatic Drakes can unload the crap out of their mind spell, it will only amuses me.
However, I can understand SotiCoto's issue. As a sin, he has probably 70 base armor and around 480 health. With five Drakes, that means 10*50 damage from their mind spike, enough to insta-kill him. With my 116 armor (+ WY 140) against elemental, I barely take more than 10*15-20.
The only way to fight him as a sin is to take a hero hench and micro-manage a shield of absorption/shield of regeneration/Shielding hands before going if he wants to C-space. Mind spell damage is not enough to trigger either PS or Spirit Bond, as itcomes with two separate packets of damage.
You are the one talking shit about C-space. If you C-space mindlessly with a sin, or a caster in such a mob without preproting you, you will probably die unless you are a heavily armored character or your monk is an uber infuser.
And no, to your info, I didn't die to this easily beaten drakes. I recognize that aggro keeping have gotten very hard, especially with GWEN where the health trick doesn't seem to work easily if a mob is in the aggro of my monks, but until now it has worked for me.
EDIT: And TNTF sucks hard on anything else than a para, because it's only 4 sec duration, and unless you have maxed Sunspear title so these 4 secs are worth it, it sux. And even more on a warrior, who will hard time to sutsain a 15 energy cost every 10 seconds (warriors have 2 pips of energy, so 0.66 points in 1 seconds, 7 in 10 secs).
jamesrt2004
my touch ranger, normal one on wiki + gwen interupt, vekk = SF, Olias = MM, Cynn, 2 monks, and interupt ranger guy
had no problems aprt from damge dealing with the jotun giants =]
had no problems aprt from damge dealing with the jotun giants =]
achilles ankle
Dont even remember having a hard time w/ the drakes. Just kinda nuked first, nuked later and...well yeah they were dead. Only things that gave me and my party some trouble were those dam bat thing...they wiped our whole party out and they spike rediculous dmg. B4 sumone says prot spirit....they spike the whole party in rapid succession and remove enchants. They were absolutly rediculous. We beat them but every time after that we just sent one guy in to die..a hero and then nuked em.
I ran me an assassin, 2sf nukers (one with mark of rodgort), divert hexes monk, ranger, heal monk, dervish and a war. Had no trouble cept for the above ^ lol.
oh and i think we are talking about frostmaw place right?
I ran me an assassin, 2sf nukers (one with mark of rodgort), divert hexes monk, ranger, heal monk, dervish and a war. Had no trouble cept for the above ^ lol.
oh and i think we are talking about frostmaw place right?
KIDGOOCH
I used two interrupt B/p rangers with myself as degen/pet with an mm then henched with the two monks, ele and either fighter. I had an easy time everywhere (or at least not very difficult). I did notice that the lvl29 bosses were much more powerful than the lvl 28 creatures of the same type, didn't quite understand that, seemed double hit poits as well as double damage, for a single lvl difference this is huge. Only place I wiped as a team was the "rabbit hole" I wasn't expecting some many creatures in such a small place, and my mm ran out of bodies/minions.
Yichi
Quote:
Originally Posted by glountz
EDIT: And TNTF sucks hard on anything else than a para, because it's only 4 sec duration, and unless you have maxed Sunspear title so these 4 secs are worth it, it sux. And even more on a warrior, who will hard time to sutsain a 15 energy cost every 10 seconds (warriors have 2 pips of energy, so 0.66 points in 1 seconds, 7 in 10 secs).
are you stupid or just really bad at this game? TNTF on ANYTHING is one of the most overpowered things ever created in guildwars. Youre only going to use this skill when youre taking massive damage, not spamming it on recharge, so the 4 second duration is perfect for negating a huge damage output during the first inital aggro. The only thing worse is Seed of Hi I'm Never Going To Die Ever (seed of life for those stupid people)
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
EDIT: back on topic... Sepelchure and Frostmaw were very easy to do. Have your hero ranger on a Broadhead Arrow interrupter w/ a shortbow and Gwen or Norgu with hex eater/shatter hex and cakewalk.
BTW Paragons r imba.
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
EDIT: back on topic... Sepelchure and Frostmaw were very easy to do. Have your hero ranger on a Broadhead Arrow interrupter w/ a shortbow and Gwen or Norgu with hex eater/shatter hex and cakewalk.
BTW Paragons r imba.
GloryFox
You know I was going to say something intelligent but there is just far too much Ego flaming / boosting going on here, men in black included. So I will leave this tidbit as advice for those who want it or need it.
Hit them with ranged attacks (Bows, Spirits, Spears, etc) then send in the Minions to absorb the damage, follow up. Chromatic Drakes do not have a great amount nor unlimited use of energy. The AI tended to target melee types first. If a warrior or sin use / carry a small long bow and do about 1 hp of damage this will trigger your minions and they will do the rest. Then you can follow up with your leet skillz.
Play nice people..
Hit them with ranged attacks (Bows, Spirits, Spears, etc) then send in the Minions to absorb the damage, follow up. Chromatic Drakes do not have a great amount nor unlimited use of energy. The AI tended to target melee types first. If a warrior or sin use / carry a small long bow and do about 1 hp of damage this will trigger your minions and they will do the rest. Then you can follow up with your leet skillz.
Play nice people..
WarKaster
Quote:
Originally Posted by achilles ankle
Dont even remember having a hard time w/ the drakes. Just kinda nuked first, nuked later and...well yeah they were dead. Only things that gave me and my party some trouble were those dam bat thing...they wiped our whole party out and they spike rediculous dmg. B4 sumone says prot spirit....they spike the whole party in rapid succession and remove enchants. They were absolutly rediculous. We beat them but every time after that we just sent one guy in to die..a hero and then nuked em.
Dude I feel your pain....I hate those little SoB's.
zwei2stein
Quote:
Originally Posted by MistressYichi
are you stupid or just really bad at this game? TNTF on ANYTHING is one of the most overpowered things ever created in guildwars. Youre only going to use this skill when youre taking massive damage, not spamming it on recharge, so the 4 second duration is perfect for negating a huge damage output during the first inital aggro. The only thing worse is Seed of Hi I'm Never Going To Die Ever (seed of life for those stupid people)
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
EDIT: back on topic... Sepelchure and Frostmaw were very easy to do. Have your hero ranger on a Broadhead Arrow interrupter w/ a shortbow and Gwen or Norgu with hex eater/shatter hex and cakewalk.
BTW Paragons r imba. I find it higly unlikely that warrior can spam 15 energy skill every 4 seconds, with or without zealous.
But nice try
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
EDIT: back on topic... Sepelchure and Frostmaw were very easy to do. Have your hero ranger on a Broadhead Arrow interrupter w/ a shortbow and Gwen or Norgu with hex eater/shatter hex and cakewalk.
BTW Paragons r imba. I find it higly unlikely that warrior can spam 15 energy skill every 4 seconds, with or without zealous.
But nice try
Racthoh
Quote:
Originally Posted by zwei2stein
I find it higly unlikely that warrior can spam 15 energy skill every 4 seconds, with or without zealous.
Every 10 seconds with a zealous weapon works out fine. Dragon Slash charging S&MS quickly gives you more than enough energy to use TNTF on recharge.
Even easier to just bring three human warriors and chain it that way too. A Heal Party every 4 seconds is rather nice.
Even easier to just bring three human warriors and chain it that way too. A Heal Party every 4 seconds is rather nice.
reverse_oreo
Quote:
Originally Posted by avanger9220
dude im sorry but i call bullshit on your post. i work 2 jobs 16 hours a day. i also go to school which is 5 hours a night 4 nights a week. i also have kids and i dont have time for 3 softball leagues*considering they each play 2 games a week around GA* i never see any of my old friends and if i was just dating i sure as hell wouldn't be worried about Guild Wars. So i guess my point is go back to talking to your hand woops ment girlfriend and quit fussing because some people have a life and arent as good as other gamers. BTW nothing in gwen was hard.
First off, you aren't sorry for posting this. If you were you would not have posted it. Secondly, lets walk through a week with oreo shall we!
I normally dont go to bed until midnight anyways, 10-12 is normally spent doing homework.
Monday, Wednesday, Friday : Work 6am - 3pm then from 330-630 (never said both were fulltime now did I) Softball is anywhere from 7-10 (so this means i might play at 7,8, or 9. again this is 3 different leagues 3 different days)
Tuesday, thursday. work 6-630 again school 7-10
Saturday school 7am - noon So this leaves me with noon - whenever on saturday play GW hang with the gf and my other friends. My gf understands that i work a lot, as she has a very similar schedule to mine.
Sunday, wow another free day? NO WAY!
ALSO, you say you have kids, that right there is where all your extra time goes. So before you go saying it cant be done, think.
K BAI
I normally dont go to bed until midnight anyways, 10-12 is normally spent doing homework.
Monday, Wednesday, Friday : Work 6am - 3pm then from 330-630 (never said both were fulltime now did I) Softball is anywhere from 7-10 (so this means i might play at 7,8, or 9. again this is 3 different leagues 3 different days)
Tuesday, thursday. work 6-630 again school 7-10
Saturday school 7am - noon So this leaves me with noon - whenever on saturday play GW hang with the gf and my other friends. My gf understands that i work a lot, as she has a very similar schedule to mine.
Sunday, wow another free day? NO WAY!
ALSO, you say you have kids, that right there is where all your extra time goes. So before you go saying it cant be done, think.
K BAI
Turbobusa
hum was having no problems at all with 3 petmasters. One had the interrupt pet attack, i also brought the interrupt hench along with the illusion hench.
Melonni could also run in and live to tell.
I have yet to try with my warr since IA is broken when it comes to pets
Melonni could also run in and live to tell.
I have yet to try with my warr since IA is broken when it comes to pets
MSecorsky
Let's see... for heroes I took Dunk, Koss and Olias; for henches I took Devona, Mehnlo, Lina and Eve (? blood necro) and didn't have any problems with them.
I'm a mesmer primary, not a fast casting nuker...Illusion/Inspiration build with added Cry of Pain and the assassin Shadow Refuge (I think...).
Chromatics weren't a problem with this group.
Seriously folks... you really need to consider pugging with mesmers. We're highly effective, good looking and chick magnets.
I'm a mesmer primary, not a fast casting nuker...Illusion/Inspiration build with added Cry of Pain and the assassin Shadow Refuge (I think...).
Chromatics weren't a problem with this group.
Seriously folks... you really need to consider pugging with mesmers. We're highly effective, good looking and chick magnets.
Solar_Takfar
Funny, by reading everyone's PvE team builds, it seems I'm the only one who only runs two monks: Dunkoro (healing) and Mhenlo. I find their healing power good enough for pretty much everything in PvE.
R!ghteous Ind!gnation
Lol... I never even died in the Gwen event... sliver was funny... but good defense (and not being a terrisassin) helped i guess..
glountz
Quote:
Originally Posted by MistressYichi
are you stupid or just really bad at this game? TNTF on ANYTHING is one of the most overpowered things ever created in guildwars. Youre only going to use this skill when youre taking massive damage, not spamming it on recharge, so the 4 second duration is perfect for negating a huge damage output during the first inital aggro. The only thing worse is Seed of Hi I'm Never Going To Die Ever (seed of life for those stupid people)
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
BTW Paragons r imba. I agree TNTF is powerful.
But take a para to use TNTF. A FGJ-DSlash warrior have better time to bring SY! as it will spam it every 3 secs easily and bring another energy-based skills like shields up! or whatever you choose to bring.
The fact that you use it on your ele who have some energy doesn't prove it is good on a warrior, especially when some people have not sunspear maxed out. TNTF is good only because no one has a leveled up paragon out there to get the full effect of it.
Taking some SF-MoR eles and using Morghan with "they're on fire" is better than packing TNTF on a war IMHO.
BTW, calling me stupid and bad at guild wars does not make a valid point.
I am ashamed how Yesitsrob and all people here bash: Soti is nub etc, Chromatic drakes are easy etc.... Instead of actually helping him improve his build.
TNTF can easily be maintained by 2 people with little to no effort. In an environment where there is a QZ up, one person can almost mindlessly spam it. I use it on my mind blast ele bar for pve EVERYWHERE I go. Hell even a warrior with a dragon slash/FGJ/TNTF bar has NO problems maintaining it with a zealous sword.
BTW Paragons r imba. I agree TNTF is powerful.
But take a para to use TNTF. A FGJ-DSlash warrior have better time to bring SY! as it will spam it every 3 secs easily and bring another energy-based skills like shields up! or whatever you choose to bring.
The fact that you use it on your ele who have some energy doesn't prove it is good on a warrior, especially when some people have not sunspear maxed out. TNTF is good only because no one has a leveled up paragon out there to get the full effect of it.
Taking some SF-MoR eles and using Morghan with "they're on fire" is better than packing TNTF on a war IMHO.
BTW, calling me stupid and bad at guild wars does not make a valid point.
I am ashamed how Yesitsrob and all people here bash: Soti is nub etc, Chromatic drakes are easy etc.... Instead of actually helping him improve his build.
Wulfgast
Okay, aside from all of this junk, who else laughed out loud when a Chromatic Scale dropped? :P
knockturnal
Chromatic Drakes are my favorite GW:EN monsters. So awesome.
A few tips to make PvE easier:
1.) Aggro. I've NEVER seen Chromatic Drakes in larger parties than 3. They may patrol into one another, but I've yet to see them go to 6 in one group. Handle the group of 3, rather than going Leroy and storming multiple groups, especially if you have a hard time with them.
2.) Mesmers. Gwen was horrid, but Norgu is the man. He shuts down everything for me, no problems at all.
3.) Know your foes skills and what they do. I play a warrior. When I see sliver armor, I move. That's pretty logical and easy. If you stand there with it up just slashing away at something, you deserve to die.
A few tips to make PvE easier:
1.) Aggro. I've NEVER seen Chromatic Drakes in larger parties than 3. They may patrol into one another, but I've yet to see them go to 6 in one group. Handle the group of 3, rather than going Leroy and storming multiple groups, especially if you have a hard time with them.
2.) Mesmers. Gwen was horrid, but Norgu is the man. He shuts down everything for me, no problems at all.
3.) Know your foes skills and what they do. I play a warrior. When I see sliver armor, I move. That's pretty logical and easy. If you stand there with it up just slashing away at something, you deserve to die.
Hagen Nordheim
I actually find them very easy, but if you have problems with GWEN's enemies, you should try pve-only skills, they are quite powerful (although i didn't have any problems with my normal skills).
Ensign
Drakes can be a problem if you get a bunch of them in earth form at once from the Sliver Armor spikes. But those are infrequent enough that you can just burn a ressig or two and keep blasting.
Jotun mobs just take a while to kill. They're only really problematic when they get 3+ Mesmers in a group, and if those Mesmers find your backline. C+Space is actually ideal there since it keeps your Monks out of aggro range until they start to run out of energy.
The Charr and Destroyers were a lot more dangerous than either...though the Charr made only a token appearance in the preview, and Destroyers didn't show up in appreciable numbers to really be dangerous.
Jotun mobs just take a while to kill. They're only really problematic when they get 3+ Mesmers in a group, and if those Mesmers find your backline. C+Space is actually ideal there since it keeps your Monks out of aggro range until they start to run out of energy.
The Charr and Destroyers were a lot more dangerous than either...though the Charr made only a token appearance in the preview, and Destroyers didn't show up in appreciable numbers to really be dangerous.
Mineria
Quote:
Originally Posted by Wulfgast
Okay, aside from all of this junk, who else laughed out loud when a Chromatic Scale dropped? :P
Wondered if you can get a purple armor piece for those
william1975
ran about doig the primary stuff ont his all weekend on my mesmer, had no trouble with these drakes, though sometimes they used nasty obsidian flesh but i just battled through it, mind you my mesmer is maxed out on fast casting and uses the sunspear and kurzick skills in conjunction with arcane echo, to do mass damage to them.
i did have troubles at first with Jotun, but this was simply due to overconfidence and tackling three groups of them, got owned pretty quickly since then i learned to tackle them one group at a time at to take out the mesmers first.
Actually had most difficult taking out bison in the norn tournament with my mesmer, but decided to give up on hexing and build a new mesmer spirit spam, cost a fortune but wipes out bison every time, unfortunatley doesnt seem to work as well on Argo or Danika, damn its hard to kill a monk and two necro's solo
i did have troubles at first with Jotun, but this was simply due to overconfidence and tackling three groups of them, got owned pretty quickly since then i learned to tackle them one group at a time at to take out the mesmers first.
Actually had most difficult taking out bison in the norn tournament with my mesmer, but decided to give up on hexing and build a new mesmer spirit spam, cost a fortune but wipes out bison every time, unfortunatley doesnt seem to work as well on Argo or Danika, damn its hard to kill a monk and two necro's solo
yesitsrob
Quote:
And TNTF sucks hard on anything else than a para
Quote: I find it higly unlikely that warrior can spam 15 energy skill every 4 seconds, with or without zealous. 10 seconds actually.
Quote:
The terms "build" and "C-space" really don't go together.
Originally Posted by yichi
BTW Paragons r imba.
No wai! paragonz are bad at pve, thats what the people on guru said!
Solar_Takfar
Quote:
Originally Posted by Wulfgast
Okay, aside from all of this junk, who else laughed out loud when a Chromatic Scale dropped? :P
While I didn't get that drop, I can see the idea behind it (bass player )
Komradkyle
a mm and 2 hench monks took the pressure off of me no problem i would usually loose like 1 character but I was rushing to get more bonus points fromt he time attack and stuff
Midnight08
I love these things... Theyre insane and its become my goal to find a hero based team that can handle em - IMHO i am glad there is something that works a bit differently here - sliver armor is probably the worst part of them for AI opponents but all in all 1 of the most interesting creatures ive seen yet.
Emanuel Zorg
Quote:
Originally Posted by knockturnal
Gwen was horrid, but Norgu is the man. He shuts down everything for me, no problems at all.
Then you need to revise her skill bar. Individual heroes aren't good or bad; it's all about the skills you give them.
Dougal Kronik
I usually use the mobs of Chromatic Drakes to get rid of any DP is anyone in my Hero/Hench party has died.
knockturnal
Quote:
Originally Posted by Emanuel Zorg
Then you need to revise her skill bar. Individual heroes aren't good or bad; it's all about the skills you give them.
What makes you think I had different bars on them? I tried running Gwen on Domi with the exact bar I use on Norgu (as the bar seems to work for me in all other elements that I play). Gwen didn't pass, therefore she'll be designated to Illusion or something. And while I understand the point you're making, it does seem certain heroes favor certain lines of skills. Ever run Dunkoro on Prot? I have. Not good. tmakinen
It's an interesting suggestion that hero NPCs would have individualized AI instead of a generic one. However, to gauge the merit of that hypothesis one should first:
1. eliminate other possible causes of difference in performance like different equipment, runing/insignias or behavior setting (attack/defend/avoid) 2. eliminate external influences like changes in party makeup 3. conduct a statistically significant amount of tests with objective, measurable results After all, Norgu is by default set on illusion and Gwen domination, so there shouldn't be any reason for why Norgu had an upper hand in dom. If you don't want to tinker with builds to suit every situation separately, just give Gwen Power Block in addition to the skills that she comes with and she works just fine. Etta
I didnt have that much trouble dealing with those drakes. I have gwen set as ineptitude-interrupter, myself a burning-interrupter ranger, a UG warden ele, the other also have a few interrupt skills in their bar apart from monks.
SotiCoto
Quote:
Originally Posted by Arkantos
Not everyone has heroes with good bars, not everyone brings the better henchies. People who try to c-space with crappy heroes/henchies are obviously going to die. I run master with heal party, vekk with aegis and extinguish, a monk hero, 1-2 monk henchies, and the rest are usually random. I never have a problem unless I aggro 2-3 groups. I am very well aware that people can exaggerate, but why the hell would people want to exaggerate for this? Chromatic drakes are easy, no need for exaggeration. You can believe that people with better team builds then you do can c-space them, or you can not believe. The people who do it know its true, and thats all that matters. |
If you're using a build, you're not c-spacing. If you're c-spacing, then that implies a complete lack of skill use. It certainly does NOT count as c-spacing if you have a full team of at least moderately competant herohench to do the skill-using and killing for you. I mean.... I've quite often waltzed through Nightfallen Jahai for Lightbringer points not doing anything personally but Ctrl+Shift+Spacing .... but that isn't the same as bringing a team full of c-spacers with no skill-use.
How much more clear can I make myself?
-_-;
Quote:
Originally Posted by Ensign
The Charr and Destroyers were a lot more dangerous than either...though the Charr made only a token appearance in the preview, and Destroyers didn't show up in appreciable numbers to really be dangerous.
Wailed handily on both. Only the Mesmer Destroyers and the Cores with Knockdown were anything even close to a problem. The Charr though.... no problem at all. I practically ate the lot of 'em for lunch... Never got to see that R9 emote that people go on about.
No.... quite seriously... the Drakes I found tougher than either of the above groups (or indeed the laughably poorly skilled Jotun). I just don't deal well with multiple elementalists. SetsunaSamurai
Off Topic: I gave Gwen my shut-down build and she wasn't playing too hot. It's been suggested prior to this thread that certain Heros and Henchies have certain AI's (Ogden is about as bad as Alesia), and I think this helps push that arguement into the right direction. Jora, on the other hand, is easily the best Warrior AI in the game.
On topic: The Drakes can be trouble for a tank if you don't pay attention, but if you watch for Sliver Armor they are no more dangerous than anything else. Honestly, the only mob I had trouble with during the entire Preview was the Sepulchre boss. The rest was disappointingly easy. arcanemacabre
Quote:
Originally Posted by SotiCoto
The terms "build" and "C-space" really don't go together.
If you're using a build, you're not c-spacing. If you're c-spacing, then that implies a complete lack of skill use. It certainly does NOT count as c-spacing if you have a full team of at least moderately competant herohench to do the skill-using and killing for you. I mean.... I've quite often waltzed through Nightfallen Jahai for Lightbringer points not doing anything personally but Ctrl+Shift+Spacing .... but that isn't the same as bringing a team full of c-spacers with no skill-use. How much more clear can I make myself? Eh, I use the term "c-space" to mean "no strategy," effectively using a team build that either works so well, or just so simple/powerful for the area I'm in that you don't need to pull, kite, worry about overaggroing or proper energy management, etc. Saying you can "c-space" something means it is so easy, you don't need any of those strategies and can just hit 1-2-3-4 while playing Solitaire and watching a movie. It's just a phrase, not to be taken that literally. At least, that's how I use it. I would say most of the game is of this caliber, too. Not GWEN, so far. I love the "just hard enough to be interesting, but not DoA/Urgoz/Deep overkill" difficulty of it. Chromatic Drakes aren't exactly "c-space," but they aren't overkill, either. Just right, IMO. thorion
Quote:
Originally Posted by tuna-fish_sushi
I also believe they are overpowered I saw one go use obsidiand flesh + stoneflesh + ward of melee add in Mind Shock + Mind Freeze + Mind Burn +Firestorm
Although they are takin out pretty fast and theres no way you can interrupt a group of 6 of them. Also, Never heard of Overpowered Monsters look at argo in the boreas seabed mission Instant casting Meteor shower and Double the damage = 300 damage Meteor show + 400 damage Fireball. That is in Normal Mode, wouldnt dare fight him in hard. I play a mesmer and with the cry of pain skill you can easily inerrupt a whole lot of drakes at the same moment. .defekt
Quote:
Originally Posted by SotiCoto
The terms "build" and "C-space" really don't go together.
If you're using a build, you're not c-spacing. If you're c-spacing, then that implies a complete lack of skill use. so am i allowed to c-space if i bring no skills on my bar? i don't think i should bring a res cause that may turn my bar into a build and thats against the rules fenix
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And TNTF sucks hard on anything else than a para, because it's only 4 sec duration, and unless you have maxed Sunspear title so these 4 secs are worth it, it sux. And even more on a warrior, who will hard time to sutsain a 15 energy cost every 10 seconds (warriors have 2 pips of energy, so 0.66 points in 1 seconds, 7 in 10 secs).
You cannot be serious. Here's the math for you, since you don't understand. | 1 TNTF on a Paragon = 35% less damage for 12 seconds (ish), then a 60 Heal 3 TNTFs on X/P = 35% less damage for 12 seconds, with 60 heal every 4 seconds, total of 180 heal after 12 seconds. Now, which would you prefer? I know I'd like the constant 60 heals, since it negates party wide damage. SotiCoto, here's a lesson for you: C = Nearest Target Space = Action, in this case, attack C+Space = Attack nearest Target. What's so hard to understand? For EVERYONE, if you have trouble beating Chromatic Drakes, or anything in EOTN, then YOU ARE DOING IT WRONG. It's all easy to beat, just don't run stupid builds. Run something that will counter what you're against. No one is stopping you... mikez himself
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Originally Posted by fenix
You cannot be serious. Here's the math for you, since you don't understand.
1 TNTF on a Paragon = 35% less damage for 12 seconds (ish), then a 60 Heal 3 TNTFs on X/P = 35% less damage for 12 seconds, with 60 heal every 4 seconds, total of 180 heal after 12 seconds. Now, which would you prefer? I know I'd like the constant 60 heals, since it negates party wide damage. SotiCoto, here's a lesson for you: C = Nearest Target Space = Action, in this case, attack C+Space = Attack nearest Target. What's so hard to understand? For EVERYONE, if you have trouble beating Chromatic Drakes, or anything in EOTN, then YOU ARE DOING IT WRONG. It's all easy to beat, just don't run stupid builds. Run something that will counter what you're against. No one is stopping you... Yeah, 'cause tntf has no recharge. drakes are no problem, if you have a problem with them then have 1 person such as a warrior go and maintain agro of them all, with the hench/heros or players slightly behind then just well... kill them lol glountz
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Originally Posted by fenix
You cannot be serious. Here's the math for you, since you don't understand.
1 TNTF on a Paragon = 35% less damage for 12 seconds (ish), then a 60 Heal 3 TNTFs on X/P = 35% less damage for 12 seconds, with 60 heal every 4 seconds, total of 180 heal after 12 seconds. Now, which would you prefer? I know I'd like the constant 60 heals, since it negates party wide damage. I won't do my Yesitsrob and just say you just suck at GW to make my point, but your math is incorrect. TnTF has a 10 secs recharge. WHatever you're doing, you will heal only your 60 HP (which is considering you have grinded out max sunspear title, at 5 sunspear for a nongrinder it will heal 39 Hp and reduces only 24% damage) every 10 secs, no matter what. 10 seconds. What is varying is the duration of the damage reduction. Unless you bring a QZ as Mistress Yitchi said, but then you'll need some energy AND be slower as QZ has itself a 5 sec cast (which forces people to wait before engaing a mob) and a 60 sec recharge. To max QZ use you need to pull mobs to where QZ is because of its so slow recharge. And then we're beginning to use tactics vastly complex and slow for something that doesn't need it (maybe for Urgoz and DoA, but certainly not for GWEN.) Healing 40 HP on warr at a cost of 15 energy is like packing an instant Heal party on him: that's just not worth it. I don't claim TNTF is not powerful, it is, no doubt. But only a para can take out the most of it. It is acceptable on a caster with good e-management, added to the fact this caster will protect all the softies with him (no ear shot issues). But on a warrior? It is seriously the class the less suited for this shout, considering its energy management. You need to bring Save Yourselves on a warrior, not TNTF. Save yourselves on a Dragon Slash/For good justice is so good as you literally spam SY! (DS-SY!-DS-SY! etc...) A critical Agility sin (for soti) is also particularly well suited to SY! as its +33% attack and +15-25 armor, added to the double strikes and no adre use outside of SY! will make you spam it almost every 4 secs. Even at Kurzick 1 its 75% of the time +100 armor to all your teamates. TNTF must be kept for casters/midline like para or rangers. Additionally, when you're packing TNTF on every character you can, as well as SY!, you begin to rely and build alls your support around the same skill/kind of skill. And them you take an aphony in the face, ruining the build. I hope A-Net will put more of these nasty necros out there. yesitsrob
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but your math is incorrect
I'm pretty sure and think it's pretty obvious that Fenix is actually suggesting you chain TNTF on 3 seperate characters, which is very much possible, and has been very common practice for some of the groups I play in. Namely when I play with [SMS] and [SoF] alliances. So while you can go an and tell us it won't work, I can confirm we've actually done it in the past with immense success. | As far as SY goes, well yes, our warriors take that too - since with FGJ and Dragon Slash it can be maintained for a solid 20 seconds 100% of the time. Now +100 AL on all your party for 20 seconds is pretty sick... if only the Chromatic Drakes could post on forums. fenix
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Originally Posted by glountz
I won't do my Yesitsrob and just say you just suck at GW to make my point, but your math is incorrect.
TnTF has a 10 secs recharge. WHatever you're doing, you will heal only your 60 HP (which is considering you have grinded out max sunspear title, at 5 sunspear for a nongrinder it will heal 39 Hp and reduces only 24% damage) every 10 secs, no matter what. 10 seconds. What is varying is the duration of the damage reduction. Unless you bring a QZ as Mistress Yitchi said, but then you'll need some energy AND be slower as QZ has itself a 5 sec cast (which forces people to wait before engaing a mob) and a 60 sec recharge. To max QZ use you need to pull mobs to where QZ is because of its so slow recharge. And then we're beginning to use tactics vastly complex and slow for something that doesn't need it (maybe for Urgoz and DoA, but certainly not for GWEN.) Healing 40 HP on warr at a cost of 15 energy is like packing an instant Heal party on him: that's just not worth it. I don't claim TNTF is not powerful, it is, no doubt. But only a para can take out the most of it. It is acceptable on a caster with good e-management, added to the fact this caster will protect all the softies with him (no ear shot issues). But on a warrior? It is seriously the class the less suited for this shout, considering its energy management. You need to bring Save Yourselves on a warrior, not TNTF. Save yourselves on a Dragon Slash/For good justice is so good as you literally spam SY! (DS-SY!-DS-SY! etc...) A critical Agility sin (for soti) is also particularly well suited to SY! as its +33% attack and +15-25 armor, added to the double strikes and no adre use outside of SY! will make you spam it almost every 4 secs. Even at Kurzick 1 its 75% of the time +100 armor to all your teamates. TNTF must be kept for casters/midline like para or rangers. Additionally, when you're packing TNTF on every character you can, as well as SY!, you begin to rely and build alls your support around the same skill/kind of skill. And them you take an aphony in the face, ruining the build. I hope A-Net will put more of these nasty necros out there. You saying I'm bad by using a quote from Rob would be HILARIOUS. As for saying W/P isn't as good as Paragon, then you're just plain wrong. It IS good on a Paragon, no doubt. But having the heal more often, is clearly better. Also, almost everyone I play with has at least rank 8 Sunspear. And I plan on keeping it that way. There is no reason to have low rank Sunspear, it's just too easy to get through playing the game, questing, and Hard Mode. This Warrior bar basically wins the game better than anything else you could try to think of: Dslash, Standing Slash, Sun and Moon, Flail, Save Yourself!, TNTF!, FGJ!, Res It adds HUGE party support, and having 2 of them means that no one will die. Even if it gets nerfed, I'm not a bad player, so I'll just run something else. |