Chromatic Drakes
Kinn
Me: Ranger with Broadhead Arrow, Epidemic, and a bunch of interrupts.
My Heroes: 3 elementalists, all running the same Searing Flames spike build
Chromatic Drakes: All dead before my first BA has even recharged.
My Heroes: 3 elementalists, all running the same Searing Flames spike build
Chromatic Drakes: All dead before my first BA has even recharged.
Hyper.nl
Hm, I didn't have much problems with them. I guess it's all about team builds.
Midnight Harmony
I actually find the Chromatic Drakes managable, and only occasionally does someone die, usually Gwen. She is running an E Surge interrupt build which works wonders, as does Vekks SF build.
Arkantos
I think the real problem is you guys aren't used to fighting good enemies.
Hexes a problem? Bring hex removal.
Enchantments a problem? Bring enchantment removal.
OF a problem? Bring AoE spells and AoE enchantment removal.
Ward a problem? Interrupt it.
Damage a problem? Bring an extra monk.
Silver armor a problem? Remove it or tell your melee to stay away from the drake.
To be honest, these drakes are not hard if you have a decent build and use strategy. I've beaten them with 3 heroes and 4 henchies, I've beaten then with another human and 6 heroes. They are not hard, they are not overpowered.
Hexes a problem? Bring hex removal.
Enchantments a problem? Bring enchantment removal.
OF a problem? Bring AoE spells and AoE enchantment removal.
Ward a problem? Interrupt it.
Damage a problem? Bring an extra monk.
Silver armor a problem? Remove it or tell your melee to stay away from the drake.
To be honest, these drakes are not hard if you have a decent build and use strategy. I've beaten them with 3 heroes and 4 henchies, I've beaten then with another human and 6 heroes. They are not hard, they are not overpowered.
foo
Quote:
Originally Posted by Arkantos
I think....
qft.
the developers have hinted just to that with the ranked charr. they are saying now that pve is not just c-spacing with a few sf heroes. (notice, the destroyers, which seems to be one of the main enemies, are immune to SF). we see the same thing in the magni thing and the griffon one.
the developers have hinted just to that with the ranked charr. they are saying now that pve is not just c-spacing with a few sf heroes. (notice, the destroyers, which seems to be one of the main enemies, are immune to SF). we see the same thing in the magni thing and the griffon one.
Buster
They are just evil. Easier for a caster to handle then a meele for sure.
thor hammerbane
Prot Spirit..I've beat Frostmaw twice, and the antiquities one once. No deaths..
myword
Quote:
Originally Posted by foo
(notice, the destroyers, which seems to be one of the main enemies, are immune to SF).
eh, they are? didn't even notice it
zwei2stein
Quote:
Originally Posted by Hyper.nl
You haven't read the comments about Domain of Anguish when it was out I guess...
Yes, but it was because DoA mosnters were really overpovered bastards, and only because of that double damage thingie. Pretty much requiring tank and not fun to fight at all.
On the other hand, chromatic drakes are fun fun fun to fight against even if they are powerfull, mostly because thepir power is result of good skills they get, not because of just plain buffs.
On the other hand, chromatic drakes are fun fun fun to fight against even if they are powerfull, mostly because thepir power is result of good skills they get, not because of just plain buffs.
lunksunkunk
Just went through the whole dreadmaw dungeon w/ plent of those drakes around. My team only wiped once cuz i didnt realize that ONE freakin snowball rolling through kills the ENTIRE freakin team. -.-
I was warrior and I just kept my heroes/henchies flagged back always 1 bubble back while i aggro-ed, dolyaked, endured, and death's charged my way to them. Sliver armor wasnt a problem since my armor took care of most of it and w/ my protector heroe's shielding hands, sliver armor was a joke, i just saw a bunch of 0s flying around. Now if you dont flag your team right or the aggro gets screwed then i can see how they would own ur team, but i only have one way to reply to that...
Remember that apparently "useless" profession from NF? called the paragon? They can be by-far the most powerful support class in the game. With Capt'n Morgan around, my team can tank A LOT of crap.
I was warrior and I just kept my heroes/henchies flagged back always 1 bubble back while i aggro-ed, dolyaked, endured, and death's charged my way to them. Sliver armor wasnt a problem since my armor took care of most of it and w/ my protector heroe's shielding hands, sliver armor was a joke, i just saw a bunch of 0s flying around. Now if you dont flag your team right or the aggro gets screwed then i can see how they would own ur team, but i only have one way to reply to that...
Remember that apparently "useless" profession from NF? called the paragon? They can be by-far the most powerful support class in the game. With Capt'n Morgan around, my team can tank A LOT of crap.
Marth Reynolds
Quote:
Originally Posted by Arkantos
snip
double qft
i've fought with teams of 6 chromatics and no one did die.
sometimes they can pack a nasty spike but that's all i've seen em be capable of.
sliver armor is just no problem since we only have 1 melee hench and i often interupt it.
i've fought with teams of 6 chromatics and no one did die.
sometimes they can pack a nasty spike but that's all i've seen em be capable of.
sliver armor is just no problem since we only have 1 melee hench and i often interupt it.
Koross
The chromatic drakes are awesome! Seriously, there hasn't been any time in the game where I'd go "HOLY HELL THEY ARE CHANGING THEIR ELEMENTS!!" and think that that was so unique and cool.
No other monsters in Guild Wars do that ... NONE! Someone said to tone them down like the changing stone monsters in NF. Yeah, lets just get rid of all the cool monsters in the game why don't we?
The funny thing was that people have been asking for more unique and challenging monsters. To me, the chromatic drakes are it! You have to watch out what kind of element they are in and what skills they are using. Me and my party encountered them and managed them fine. As long as they don't go silver armour ... LoL. If they do I'd make it a point to disrupt it. Beat a mob of 4 chromatic drakes and then managed to wipe the other mob of 4 drakes when it wondered into my aggro area while we were still getting rid of the last chromatic drake from the previous mob.
Chromatic Drakes are unique, cool, challenging and they are here to stay. If you have a problem with said monsters, use the terrain more, pull better, get proper team builds because this is where the men are separated from the boys.
No other monsters in Guild Wars do that ... NONE! Someone said to tone them down like the changing stone monsters in NF. Yeah, lets just get rid of all the cool monsters in the game why don't we?
The funny thing was that people have been asking for more unique and challenging monsters. To me, the chromatic drakes are it! You have to watch out what kind of element they are in and what skills they are using. Me and my party encountered them and managed them fine. As long as they don't go silver armour ... LoL. If they do I'd make it a point to disrupt it. Beat a mob of 4 chromatic drakes and then managed to wipe the other mob of 4 drakes when it wondered into my aggro area while we were still getting rid of the last chromatic drake from the previous mob.
Chromatic Drakes are unique, cool, challenging and they are here to stay. If you have a problem with said monsters, use the terrain more, pull better, get proper team builds because this is where the men are separated from the boys.
Vanessa Dwager
I run with 3 heros and devona, cynn, mehnlo, and lina. I've never had a problem with the chromatic drakes. They all attack what I target and between me and gwen we make sure our target doesn't get an armor enchant spell off. I find many of the norn skills work like elites. "Your move like a Dwarf" and "Finish him" almost cleave through them like a hot axe through butter.
Ironically I watched a group of those drakes fight destroyers and win.
Ironically I watched a group of those drakes fight destroyers and win.
freekedoutfish
em ive had absoltely no issues with those things and I spent all weekend farming an area with them in.
foo
Quote:
Originally Posted by myword
eh, they are? didn't even notice it
they are immune to burning, hence totally immune to SF.
Hobbs
Meteor Shower them at the right time (when they ball) and it's gg.
Also for any musicians, their drop Chromatic Scale is ftw!
Also for any musicians, their drop Chromatic Scale is ftw!
psycore
Being a paragon I run full motivation with razah as a shelter/union/+attack spirit spammer and gwen or norgu as caster/melee shutdown. Rest of the team ive been running with a guild mate all w/e is a holy haste healer/ shield of regen prot monk a splinter barrager and a triple chop war.
Not a single death and with my guild mate pretty roll through every dungeon no problem.
The problem is not with the mobs or their skills it is with how your team is set up. Haven't got a single MM (do not want - the monk ai cannot prioritize) or SF nuker (cause of destroyers) in that team and no worries here.
Nothing overpowered here...
Not a single death and with my guild mate pretty roll through every dungeon no problem.
The problem is not with the mobs or their skills it is with how your team is set up. Haven't got a single MM (do not want - the monk ai cannot prioritize) or SF nuker (cause of destroyers) in that team and no worries here.
Nothing overpowered here...
Krejt
Never had problems with Chromatic Drakes. I (+heroes, +henches) kill them like every foe in the game, no easier no harder. Using 1 healer and 1 prot is enough.
On the other hand, Jotuns are a real pain. 6 of them killed my entire team + 4 'quest' Norns in Frostmaw's level 4 in notime.
On the other hand, Jotuns are a real pain. 6 of them killed my entire team + 4 'quest' Norns in Frostmaw's level 4 in notime.
onerabbit
1 group is fine for me, one or two hench/heros may die, its when another group or creep up on me things start to get ugly >_<
ValaOfTheFens
You just have to kill them before they turn Earth and use Obsidian Flesh and Sliver Armor. Melonni with Avatar of Lyssa(or Grenth) and Acolyte Sosuke with Savannah Heat can take care of them pretty well.
Solar_Takfar
First time I met them I was actually ambushed by a group. Instant death. I became wary of them since then, and had no trouble dealing with them (using an dominatrix gwen, btw). And yes, the Jorun (or whatever they're named) giants seem a lot harder, imo. If you're not ultra-careful, the dirty beasts go straight for the monks, fell them in two hits, and then your group is in big trouble.
shmek
Quote:
Originally Posted by CyberNigma
Quote:
Originally Posted by Solar_Takfar
........And yes, the Jorun (or whatever they're named) giants seem a lot harder, imo. If you're not ultra-careful, the dirty beasts go straight for the monks, fell them in two hits, and then your group is in big trouble.
Aye, straight for my squishies I noticed.
Emanuel Zorg
After reading this thread, I had to go and try these fearsome Chromatic Drakes for myself. So as not to taint the test, I took the team I have been using for general PvE in EotN.
Beguiling Haze + Gwen + Norgu = gg drakes. We took some heavy damage but no deaths. FWIW, I'm running the BH assassin, Gwen is running inspiration-based interrupt/hex removal (3 interrupts), Norgu is general E-surge domination (3 interrupts) and Olias is an MM with 2 interrupts. Filled out the team with Mhenlo, Lina, Talon, and Herta. Even the drakes I don't daze get spell after spell interrupted. If I see a drake get off Sliver Armor, I switch targets. The henchies are smart enough to run out of the firestorms and whatnot. Dark Apostasy is another good choice of elite for an assassin when facing powerful enchantments like Sliver Armor. This isn't the team build I used for Factions, or Nightfall, or any previous campaign. It's already been mentioned that it doesn't mean the monsters are overpowered if you can't just take out your favorite pre-existing team build and steamroll everything. That would be boring. Change it up for once, you might find something else that works well. thral
Quote:
Originally Posted by Ic Zero
IMO the final boss in Sepulchre of Dragrimmar is overpowered, my hench team keeps getting pwned by his ice collapse thing, i must've spent like 45 mins trying kill him with 60 dp, lucky i brought PS on ogden so i can tank his deep freeze and ice spikes, and all i got from the chest after beating him was a req12 wooden buckler
o_O all my friends are having a tough time too, for me though it was easy, didint die in that dungeon at all.
Kinn
Quote:
Originally Posted by myword
eh, they are? didn't even notice it
Quoted for truth. I was running Zhed, Sousuke and Vekk all with SF and the destroyers just got pwned like everything else. Not sure why, really
Malice Black
SS + Empathy + Barbs + Soul Barbs + Desecrate Enchantments + Mark of Pain + Rez
Swapping out Soul Barbs for Atrophy works just as well (my new favorite skill) This ownz all. OlMurraniKasale
Quote:
Originally Posted by Stormlord Alex
To be honest?
None of the enemies I've encountered in GW:EN have been at all challenging. The Drakes I just mop the floor with, using a lot of Savannah Heat (pretty much... my strategy for everything and anything) I actually quite like them, the element-changing thing is fairly interesting. Best advice? Either kill 'em fast with mass AoE, or use a lot of Protection Prayers. The drakes are pretty powerful, but I use shelter and that keeps 'em from killing me right off. They aren't overly hard compared to the Jotun! Those things are mean, and look mean too, but even they aren't uber-hard. Malice Black
The Jotun are peasy, just make sure you wipe the Mesmer out first.
Anyone noticed a lack of monks enemies? Master Ketsu
Quote:
Originally Posted by HydroX
Everyone cries "nerf nerf nerf" when their cookie cutter build won't cut the mustard.
It's called evolution. Change your bar, go back out there, and "pwn some face". Period. Quoted for truth. Just add interrupts to your bar. Not hard. I play BA ranger in pve and chromatic drakes are easy-fry. My Green Storage
When I first got into GWEN, yea the drakes were WTFOMG 1337, now it's, meh.
Who still gives me trouble... The Avalances and the Shattered Elementals. Even the dungeon in Raven's Point with level 28 destroyers at the end didn't give me near as much trouble as the Shattered and/or Avalances. That and the fact deep freeze is an insta hit AoE spike damage goodness. Uber skilled H/H doing their thing and staying bunched up. Always fun to watch ... makosi
They're a nuisance but I wouldn't say overpowered. Searing Flames tears them apart.
Off topic: Anyone noticed they drop chromatic scales? Anet must have some musicians. =D MithranArkanere
They are cheap.
Really cheap. Whenerver I see a bucnh of them, I go kill them. The only thing that must be fixed id their skillbarr. Once they use the element change they can use it again right away. And they seem to renew energy and keep their enchantments. That should be fixed so they are not a pain in hard mode. reverse_oreo
they are not hard. My H/H group took on 6 of them. End of story. Stop crying.
yesitsrob
they are so easy, if you lose to them, you are so epiclly bad at this game that it's not even funny. RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck less.
Iinvisi
I find it quite easy to kill them all, using Olias as an MM, although my and a friend went in Frostmaw's and he was complaining about being spiked by Sliver, but the monks were keeping him alive, so idk. But they are easy, just be smart.
SotiCoto
Once more.... I hear people complaining about the Jotuns.... and yet everyone in unison claiming the Chromatics are easy.
Ok.... so I've figured that I personally shouldn't go near them. I have also figured that my hero-build is focused on clever-arse offensive techniques with very little defence... which for the record is pretty much what the Chromatics are doing too. It becomes a game of who kills who else first. Maybe I could bring some Interrupts or... dare I even suggest it... switch out Zhed (Searing Flames happytime) for Morgahn (though I have only the most basic Paragon skills unlocked at all). In any case.... The Chromatics I'm not too fond of because I... as an Assassin... cannot personally charge in and wail on them. If I could get to them without being slowed down and knocked down then MAYBE I could kill them before one of them considered putting up Sliver Armour.... but even that is too much. I just have to stand back and rely on the rest of my party to deal with them... and that I don't appreciate so much. And the Jotuns? Nothing to complain about. I can solo-kill groups of them. I all but soloed a Jotun boss yesterday (he got lucky at barely a slither of health left). reverse_oreo
jotuns are simple too. There is not ONE pve monster that is too hard for a group to kill. Seriously pve is easy. Stop crying
Molock
Quote:
Originally Posted by HydroX
Everyone cries "nerf nerf nerf" when their cookie cutter build won't cut the mustard.
It's called evolution. Change your bar, go back out there, and "pwn some face". Period. Indeed, I have completely changed my build for GW:En and now pretty much all the foes die with ease. The only foes that really bug me are the Destroyers.. I mean how much damn elemental defense can you have?? 119dmg spell becomes 20 or 40, I forget Ctb
Quote:
jotuns are simple too. There is not ONE pve monster that is too hard for a group to kill. Seriously pve is easy. Stop crying
I apologize that I work for a living and actually speak to other people in person from time to time.
| KANE OG
This guy is the biggest n00b in GW history. Every enemy in EotN, so far, has been easily dispatched by any character I have... with any heroes I bring. LMAO! Glad I got to read this and post before the mods closed it. LOL
KANE |