signet, we need the possibility to have every pet, that we tamed ...
i don#t understand, why anet simple makes not out of the tame skill a stupid signet skill, like the signet of capturing.
Then its the Signet of Beast Mastery.
Ever when u tame then a different pet with such a signet, the signet changes to a Skill that includes the tamed pet and the signet disapears for it and the player has then to buy a new signet at the npc, like buying a new signet of capturing.
This way, every different pet becomes then a different "Skill" and with this pay it would be possible finally in an easy way to make out of beast masters real beast masters, which could run around with 3 different pets.
Example:
I want catch following 3 pets (spoiler includes new gw:en ones)
- Mountain Eagle
- Black Wolve
- White Wolve
So i buy me form the npc 3 Signets of Beast Mastery
My Build: 7x Skill X + Signet of Beast Mastery.
I find now my Mountain Eagle and catch it... the Signet changes now into the Skill "Moutain Eagle-Fellow"
Next i catch Black Wolve, signet changes into "Black Wolve-Fellow" and last but not least "White Wolve-Fellow"
Now i want to make my beast master build with 3 pets following at my side:
Build:
5x Skill X, Mountain Eagle-Fellow, Black Wolve-Fellow, White Wolve-Fellow.
SO every pet i want to have with me is then like the old tame skill, u must have the skill then with u to have the pet with u, but this improvement of the tame skill enables having every pet, having the possibility to exchange pets and having the possibility to have more then only 1 pet at ur side, because a beast master is NO beast master with ONLY 1 pet, thats imo only like a dompteuer, but no beast master, beast master control more then 1 pet at once.
thats by far the best possible solution for everything and when beast master becomes then to powerful then change max lvl of pets to 15 ...
come on, a MM necro can have 10 minions, the elitze minion can reach lvl 25!!! while the normal onces can reach up to lvl 16-18 or so ..
a very good MM can keep his minions very long alive even with the life degeneration what should be the only reason, why MM is inot imbalanced -.-
But when we say, ranger should get 3 pets, this is direct IMBA !!! ya sure, with this way of thinking, then would be ritu's ghost massively be underpowered, because they can reach only lvl 9 or so, but in avererage only lvl 7, they can't move, have no defense and mostly die all with 1 hit from a strong melee class PLUS that ritualists can have only EVER 1 of the same ghosts on field at the time.
So 2 ritualists with same ghosts = crap, wont work, but for MM necro its again totally regardless, there can exists hundres of the same minions on field, more then 1 flesh golem on field ect ...
to come to a point, ranger pets and ritu ghosts need to be buffed for balance compared to mm necs minions.
ranger should get more then 1 pet (maybe then with only max lvl 15)
ranger/ritualist ghosts need higher levels, so that they don't die all mostly with 1 hit of a melee chara, like a derwish or a hammer warrioer. say instad of lvl 7 in average, make the average lvl 12
ghosts should be invulnerable versus physical hits. Why ?
because u cant simple hit things, that have NO materia.
only mage classes should be able to attack rangers/ritualists ghosts or players with have on their weapons an elemental enchantment