Dungeon: Slavers Exile Thread
brokenmonkey
Not only is Slavers Exile the " elite " " End Game " Dungeon, it also holds the destroyer weapons crafter, found in another thread.
Thread Purpose:
() Post your accomplishments here.
() Post your builds/tips
() Show your winnings!
This dungeon also is the only dungeon with a Elite Quest.
There are 4 zones in the dungeon (not 4 levels, 4 DIFFERENT dungeons within the Dungeon.)
The Quest is given to you by Veth The Storyteller, inside Slavers Exile.
REQUIREMENTS!
YOU MUST HAVE BEATEN EYE OF THE NORTH TO ACCESS THE DUNGEON!!!!!:wink:
Thread Purpose:
() Post your accomplishments here.
() Post your builds/tips
() Show your winnings!
This dungeon also is the only dungeon with a Elite Quest.
There are 4 zones in the dungeon (not 4 levels, 4 DIFFERENT dungeons within the Dungeon.)
The Quest is given to you by Veth The Storyteller, inside Slavers Exile.
REQUIREMENTS!
YOU MUST HAVE BEATEN EYE OF THE NORTH TO ACCESS THE DUNGEON!!!!!:wink:
brokenmonkey
I'll start, I have not yet completed the whole thing, just one part.
I started with the Justicar Thommis and Rand Stormweaver room.
Quest
After some VERY careful pulling, I got too the 1st boss..(builds to come!)
Soon after..
MAP too BOTH bosses
\
\
\
\
MY TEAM BUILD!
Me, Warrior!
OQASEZKT+FAGLOXFylul0kCA
Ogden Stonehealer
OwAT043AZ63xBMnouaT77pSTnAA
Vekk
OgBCoMzkuQTTvAwQkIuApgAA
Livia
OANDQTxGPAtjaVANUVxEKV0I (Note:DEATH NOVA IS EXTREMELY WANTED HERE)
Herta Earth Henchman
Cynn Fire Henchmen
Mhenlo Healer Henchmen
Lina Protection Henchmen
/
/
/
I also brought 4 Consumables
http://www.wiki.guildwars.com/wiki/P..._Courage(Never used 1 )
http://www.wiki.guildwars.com/wiki/Grail_of_Might ///USED 1! (Only had 1 )
http://www.wiki.guildwars.com/wiki/Essence_of_Celerity ///USED 2!
http://www.wiki.guildwars.com/wiki/Armor_of_Salvation ///USED 2!
And thats it! If I forgot some KEY information, please feel free to comment!
Please add your adventure in there and your builds too!
I started with the Justicar Thommis and Rand Stormweaver room.
Quest
After some VERY careful pulling, I got too the 1st boss..(builds to come!)
Soon after..
MAP too BOTH bosses
\
\
\
\
MY TEAM BUILD!
Me, Warrior!
OQASEZKT+FAGLOXFylul0kCA
Ogden Stonehealer
OwAT043AZ63xBMnouaT77pSTnAA
Vekk
OgBCoMzkuQTTvAwQkIuApgAA
Livia
OANDQTxGPAtjaVANUVxEKV0I (Note:DEATH NOVA IS EXTREMELY WANTED HERE)
Herta Earth Henchman
Cynn Fire Henchmen
Mhenlo Healer Henchmen
Lina Protection Henchmen
/
/
/
I also brought 4 Consumables
http://www.wiki.guildwars.com/wiki/P..._Courage(Never used 1 )
http://www.wiki.guildwars.com/wiki/Grail_of_Might ///USED 1! (Only had 1 )
http://www.wiki.guildwars.com/wiki/Essence_of_Celerity ///USED 2!
http://www.wiki.guildwars.com/wiki/Armor_of_Salvation ///USED 2!
And thats it! If I forgot some KEY information, please feel free to comment!
Please add your adventure in there and your builds too!
Rurik Jangeer
Thanks for posting your team build. I'm very happy to know that this can be henched. That means in our guild groups I'll most likely get to play the profession that I want to play. Best possible outcome for the elite area, imo.
brokenmonkey
Ya, I was surprised with the difficulty of it, but it was henchible, and FUN.
I forgot to say what i got from the two chests from the bosses,
BOSS 1: Diamond
BOSS 2: Fire Staff(Lame )
I took a start at another room in the dungeon, Forgeroot
I was not prepaired for the VERY HEAVY Elemental mobs here. Flame Dijnns running SF build, and Sand Storm Golems! I will need to think up some build for this one.
I forgot to say what i got from the two chests from the bosses,
BOSS 1: Diamond
BOSS 2: Fire Staff(Lame )
I took a start at another room in the dungeon, Forgeroot
I was not prepaired for the VERY HEAVY Elemental mobs here. Flame Dijnns running SF build, and Sand Storm Golems! I will need to think up some build for this one.
DergeDraconis
Question: I've completed the storyline, how do I go about accessing this dungeon? Is there an NPC in one of the explorables to send me there like the others? The way you talk it sounds like theres an actual outpost somewhere? I've checked both Wiki's and this information is vague at best.
EDIT: I'm sure this has been answered elsewhere. Sorry.
EDIT: I'm sure this has been answered elsewhere. Sorry.
Diaden
Quote:
Originally Posted by DergeDraconis
Question: I've completed the storyline, how do I go about accessing this dungeon? Is there an NPC in one of the explorables to send me there like the others? The way you talk it sounds like theres an actual outpost somewhere? I've checked both Wiki's and this information is vague at best.
EDIT: I'm sure this has been answered elsewhere. Sorry. check the last picture in the post above..you can see a door symbol on the world map..that's where Slaver's exile is, and you can just walk right in. Closest outpost is probably actually Olafstead in terms of length of the run.
EDIT: I'm sure this has been answered elsewhere. Sorry. check the last picture in the post above..you can see a door symbol on the world map..that's where Slaver's exile is, and you can just walk right in. Closest outpost is probably actually Olafstead in terms of length of the run.
papryk
with my friend Lilith Jreivalla we almost beat it last night...
the first dungeons are easy but...
the last dungeon with Duncan is a little pain in the ass. If u lure too much at the beggining u get insta 60% DP cuz u will rez near the group of mobs :s
then Duncan...he's a Rit boss that spawn group of spirits near him...
we spammed everything we had on him...his health bar dropped by 1% @_@
Metal Herc
So does this mean I can do it in parts? And take a break after every boss? Looks that way from the screenshot. Anyways I will give this a shot tommorow!
Chrono Re delle Ere
yea seems so, but I think you will still have to re-do all u did before in order to arrive to the last boss :s
papryk
Quote:
Originally Posted by Chrono Re delle Ere
yea seems so, but I think you will still have to re-do all u did before in order to arrive to the last boss :s
no u dont have to...
it's like Mallyx
u can do it in part
it's like Mallyx
u can do it in part
Karlos
We finished the whole thing in one run yesterday, took no screenshots as it was quite easy really.
The one "must have" skill for this whole place is Frozen Soil. Make sure someone brings it (or put it on a hero, disable it and use it tactically). Consume soul or a mesmer with unnatural signet is a big plus, but not required per se.
Eles mow through the place like a knife through hot butter. We had a regular warrior tank (not obsidian or anything, just a stance and dolyak sig just in case) and we had a hero healer and a human prot monk. Our damage dealers were 1 SF ele, one misspecced necro (SS would have owned, but we were trying Soul Leech from some obscure reason), 1 Air ele with interrupt and 1 Earth ele with heaps of AoE. We had a paragon with TNTF, some defense and some spear attacks.
Thomis and Stormweaver:
They are in the same place, both of them surrounded by the usual Summit groups, there are Wrethced wolves (assassins) on Stormweavers side as well as Modniir (centaurs). All easily dispatchable. SS + Reckless Haste owns both of them.
Keep in mind whenever you finish an area boss, the chest spawns with a new mob protecting it. Nothing to scary, but just inconvenient.
Forgewight:
This dungeon has the delightful anti-henchie/anti-hero elementals. With Firestorm, Savanah Heat, Searing Flames and Rodgort's Invocation, they wipe out little clumped up groups of henchies quite easily. With human players it;s not as big a deal as they are sentient enough to space themselves and kite from the first hit not the third. The boss is an uber ele with Deep Freeze and SF, however overall, the dungeon was not that hard with human players.
Selvetarm:
Weak. That's the only way to describe this guy. He died in the middle of our AoE and we didnt even know what or who he was till he was like down to 10% health. He's a ncero dryder and the least imposing. There are lots of undead leading up to him (this is where you first meet the delightful Shadow Prison touchers) but also big groups if Stone summit. When you see the Chained Clerics know that there are as many number of Slashers (the little ghouls) with them and that you can just walk past the clerics and not fight them cause they ARE chained to the ground.
Duncan McLoud of Clan McLoud:
When we finally got to Duncan and saw what he was (rit spiker with Spirit Rift, Spirit Burn, Lamentation and Essence Strike) we had the Earth ele focus on the spirits with his AoE stuff and then the rest just hit Duncan McLoud with all they had. He is flanked by two identical sets of spirits that respawn about 10-20 seconds after you kill them. He does not summon them they just pop up. They are level 22 Pain, Shadowsong, Disenchantment and Recuperation.
Also, when you get to him, make sure to prot someone and sweep the entire area to get rid of all the annoying Restless Spirit Shadow Prison touchers (gg on the idea to ANet).
He has a MASSIVE amount of health. At first you'll think he's not taking any damage. He has over 5,000 health, maybe even 10k.He has no armor buffs what so ever, so you actually hit him for full damage (my invoke did like 140 dmg), but all the damage you deal to him is also dealt back to you (he's under constant limitless Retribution. So, a monk with possibly LoD or Heal Party would be nice. One thing to do to make your monks' life easier is watch out for spirit Rift's little light blue bulb, if you see it, kite a little bit.
Whoever is taking out the spirits in your team should take out Disenchantment first to allow for protting to work. Alternatively, if you have a Rit Lord or something then you might not care.
EDIT: By the way, punishment spells like Bakcfire/Empathy/SS do not trigger the damage reflection thingie (called Duncan's Defense), so if you can withstand his spiking and hust SS + Empathy him, that will work fine.
The one "must have" skill for this whole place is Frozen Soil. Make sure someone brings it (or put it on a hero, disable it and use it tactically). Consume soul or a mesmer with unnatural signet is a big plus, but not required per se.
Eles mow through the place like a knife through hot butter. We had a regular warrior tank (not obsidian or anything, just a stance and dolyak sig just in case) and we had a hero healer and a human prot monk. Our damage dealers were 1 SF ele, one misspecced necro (SS would have owned, but we were trying Soul Leech from some obscure reason), 1 Air ele with interrupt and 1 Earth ele with heaps of AoE. We had a paragon with TNTF, some defense and some spear attacks.
Thomis and Stormweaver:
They are in the same place, both of them surrounded by the usual Summit groups, there are Wrethced wolves (assassins) on Stormweavers side as well as Modniir (centaurs). All easily dispatchable. SS + Reckless Haste owns both of them.
Keep in mind whenever you finish an area boss, the chest spawns with a new mob protecting it. Nothing to scary, but just inconvenient.
Forgewight:
This dungeon has the delightful anti-henchie/anti-hero elementals. With Firestorm, Savanah Heat, Searing Flames and Rodgort's Invocation, they wipe out little clumped up groups of henchies quite easily. With human players it;s not as big a deal as they are sentient enough to space themselves and kite from the first hit not the third. The boss is an uber ele with Deep Freeze and SF, however overall, the dungeon was not that hard with human players.
Selvetarm:
Weak. That's the only way to describe this guy. He died in the middle of our AoE and we didnt even know what or who he was till he was like down to 10% health. He's a ncero dryder and the least imposing. There are lots of undead leading up to him (this is where you first meet the delightful Shadow Prison touchers) but also big groups if Stone summit. When you see the Chained Clerics know that there are as many number of Slashers (the little ghouls) with them and that you can just walk past the clerics and not fight them cause they ARE chained to the ground.
Duncan McLoud of Clan McLoud:
When we finally got to Duncan and saw what he was (rit spiker with Spirit Rift, Spirit Burn, Lamentation and Essence Strike) we had the Earth ele focus on the spirits with his AoE stuff and then the rest just hit Duncan McLoud with all they had. He is flanked by two identical sets of spirits that respawn about 10-20 seconds after you kill them. He does not summon them they just pop up. They are level 22 Pain, Shadowsong, Disenchantment and Recuperation.
Also, when you get to him, make sure to prot someone and sweep the entire area to get rid of all the annoying Restless Spirit Shadow Prison touchers (gg on the idea to ANet).
He has a MASSIVE amount of health. At first you'll think he's not taking any damage. He has over 5,000 health, maybe even 10k.He has no armor buffs what so ever, so you actually hit him for full damage (my invoke did like 140 dmg), but all the damage you deal to him is also dealt back to you (he's under constant limitless Retribution. So, a monk with possibly LoD or Heal Party would be nice. One thing to do to make your monks' life easier is watch out for spirit Rift's little light blue bulb, if you see it, kite a little bit.
Whoever is taking out the spirits in your team should take out Disenchantment first to allow for protting to work. Alternatively, if you have a Rit Lord or something then you might not care.
EDIT: By the way, punishment spells like Bakcfire/Empathy/SS do not trigger the damage reflection thingie (called Duncan's Defense), so if you can withstand his spiking and hust SS + Empathy him, that will work fine.
wizzer
could you turn this in to a good farm by not takin the reward and just doing it over and over?
Kaida the Heartless
/engage bragging rights
I expect many cookies after this post! ^.^
Wen't through the whole mission today in a time just short of 5 hours. Just me, a bud, and 6 heroes!
Here is a pic of the very last boss, and probably the most fantastically broken boss fight evar!
Sorry I blanked out the builds guys. I plan to farm this baby into the floor. If you're smart you can figure it out. It's not hard. Pls don't hate me :[ (I also posted a similiar build here a while ago and nobody liked it, so maybe I'm feeling a bit spiteful :/ )
Also, here is the deldrimor armor for Jora. We also got Livia's, but I guess I forgot to take a pic. Don't worry, it's not quite as awesome as Jora's.
I expect many cookies after this post! ^.^
Wen't through the whole mission today in a time just short of 5 hours. Just me, a bud, and 6 heroes!
Here is a pic of the very last boss, and probably the most fantastically broken boss fight evar!
Sorry I blanked out the builds guys. I plan to farm this baby into the floor. If you're smart you can figure it out. It's not hard. Pls don't hate me :[ (I also posted a similiar build here a while ago and nobody liked it, so maybe I'm feeling a bit spiteful :/ )
Also, here is the deldrimor armor for Jora. We also got Livia's, but I guess I forgot to take a pic. Don't worry, it's not quite as awesome as Jora's.
Dellight
HOW TO BEAT DUNCAN
Party:
1 Parlagon
1 Warrior
1 Ritualist
2 SS necro
1 Prot monk, 1 LoD monk
1 Echo nuker
(did duncan with 2 ppl, 1 me, 1 friend)
Tactics:
Flag your henches away, then go near duncan, so you pull the toucher, and SS er spirits to your party to kill them.
then The parlagon goes behind The stock of wood(where the 2 spirits of pain are located) then starts owning Duncan, The SS necros are flagged away, and the Echo nuker is needed to kill some spirits, and the Warrior is cleaning spirits with Whirlwind attack and With Splinter weapon(The splinter is from the Rit) and the 2 monks are healing.
After 30 mins Duncan is dead
(Btw i psoted a thread about it but only 4 or 5 posted something )
Have fun with Duncan
Party:
1 Parlagon
1 Warrior
1 Ritualist
2 SS necro
1 Prot monk, 1 LoD monk
1 Echo nuker
(did duncan with 2 ppl, 1 me, 1 friend)
Tactics:
Flag your henches away, then go near duncan, so you pull the toucher, and SS er spirits to your party to kill them.
then The parlagon goes behind The stock of wood(where the 2 spirits of pain are located) then starts owning Duncan, The SS necros are flagged away, and the Echo nuker is needed to kill some spirits, and the Warrior is cleaning spirits with Whirlwind attack and With Splinter weapon(The splinter is from the Rit) and the 2 monks are healing.
After 30 mins Duncan is dead
(Btw i psoted a thread about it but only 4 or 5 posted something )
Have fun with Duncan
Karlos
Quote:
Originally Posted by wizzer
could you turn this in to a good farm by not takin the reward and just doing it over and over?
To what end? What exactly would you be farming?
The bosses and the quest can be done over and over, you can just step out the door and back and you're all set. We killed Thommis twice (one member in our party dropped and coule not reconnect) and got the chest drops both times, the quest being done is irrelevant really.
the only thing to farm in the quest is the reward (2.5k gold) and you can make a lot more farming Trolls than doing that quest in 3-5 hours.
The bosses and the quest can be done over and over, you can just step out the door and back and you're all set. We killed Thommis twice (one member in our party dropped and coule not reconnect) and got the chest drops both times, the quest being done is irrelevant really.
the only thing to farm in the quest is the reward (2.5k gold) and you can make a lot more farming Trolls than doing that quest in 3-5 hours.
Kaida the Heartless
Can you leave Slaver's Exile and return to continue your progress, or must it all be done at once?
jelmew
Quote:
Originally Posted by Karlos
The one "must have" skill for this whole place is Frozen Soil. Make sure someone brings it (or put it on a hero, disable it and use it tactically). Consume soul or a mesmer with unnatural signet is a big plus, but not required per se.
Eles mow through the place like a knife through hot butter. We had a regular warrior tank (not obsidian or anything, just a stance and dolyak sig just in case) and we had a hero healer and a human prot monk. Our damage dealers were 1 SF ele, one misspecced necro (SS would have owned, but we were trying Soul Leech from some obscure reason), 1 Air ele with interrupt and 1 Earth ele with heaps of AoE. We had a paragon with TNTF, some defense and some spear attacks.
Thomis and Stormweaver:
They are in the same place, both of them surrounded by the usual Summit groups, there are Wrethced wolves (assassins) on Stormweavers side as well as Modniir (centaurs). All easily dispatchable. SS + Reckless Haste owns both of them.
Keep in mind whenever you finish an area boss, the chest spawns with a new mob protecting it. Nothing to scary, but just inconvenient.
Forgewight:
This dungeon has the delightful anti-henchie/anti-hero elementals. With Firestorm, Savanah Heat, Searing Flames and Rodgort's Invocation, they wipe out little clumped up groups of henchies quite easily. With human players it;s not as big a deal as they are sentient enough to space themselves and kite from the first hit not the third. The boss is an uber ele with Deep Freeze and SF, however overall, the dungeon was not that hard with human players.
Selvetarm:
Weak. That's the only way to describe this guy. He died in the middle of our AoE and we didnt even know what or who he was till he was like down to 10% health. He's a ncero dryder and the least imposing. There are lots of undead leading up to him (this is where you first meet the delightful Shadow Prison touchers) but also big groups if Stone summit. When you see the Chained Clerics know that there are as many number of Slashers (the little ghouls) with them and that you can just walk past the clerics and not fight them cause they ARE chained to the ground.
Duncan McLoud of Clan McLoud:
When we finally got to Duncan and saw what he was (rit spiker with Spirit Rift, Spirit Burn, Lamentation and Essence Strike) we had the Earth ele focus on the spirits with his AoE stuff and then the rest just hit Duncan McLoud with all they had. He is flanked by two identical sets of spirits that respawn about 10-20 seconds after you kill them. He does not summon them they just pop up. They are level 22 Pain, Shadowsong, Disenchantment and Recuperation.
Also, when you get to him, make sure to prot someone and sweep the entire area to get rid of all the annoying Restless Spirit Shadow Prison touchers (gg on the idea to ANet).
He has a MASSIVE amount of health. At first you'll think he's not taking any damage. He has over 5,000 health, maybe even 10k.He has no armor buffs what so ever, so you actually hit him for full damage (my invoke did like 140 dmg), but all the damage you deal to him is also dealt back to you (he's under constant limitless Retribution. So, a monk with possibly LoD or Heal Party would be nice. One thing to do to make your monks' life easier is watch out for spirit Rift's little light blue bulb, if you see it, kite a little bit.
Whoever is taking out the spirits in your team should take out Disenchantment first to allow for protting to work. Alternatively, if you have a Rit Lord or something then you might not care.
EDIT: By the way, punishment spells like Bakcfire/Empathy/SS do not trigger the damage reflection thingie (called Duncan's Defense), so if you can withstand his spiking and hust SS + Empathy him, that will work fine. The dungeon seems Incredibly fun, it seems like it is a little bit more difficult then sorrow's furnace, but still pretty easier for the more or less experienced player.
Kaida the Heartless
If you are familiar with aggro control and body blocking, these dungeons are a piece of cake.
pOmrAkkUn
after we fail many times finally...
see our DP lol
what we got from chest.
see our DP lol
what we got from chest.
Marth Reynolds
atm i'm curious if pain inverter actually reverts the damage duncan deals back.
hopefully it works as backfire empathy etc so that the dmg pain inverter does isn't relfected back as well.
because if it does, you'll die but migth do decent dmg
hopefully it works as backfire empathy etc so that the dmg pain inverter does isn't relfected back as well.
because if it does, you'll die but migth do decent dmg
Selket
The easiest way to beat duncan is to stay below and spread apart, since spirits can't hit through walls and just use indrect damage/lifesteal (spiteful, spoil victor, etc.) and maybe one direct damage dealer that the monks can heal.
DergeDraconis
Quote:
Originally Posted by Kaida the Heartless
/engage bragging rights
I expect many cookies after this post! ^.^
Wen't through the whole mission today in a time just short of 5 hours. Just me, a bud, and 6 heroes!
Here is a pic of the very last boss, and probably the most fantastically broken boss fight evar!
Sorry I blanked out the builds guys. I plan to farm this baby into the floor. If you're smart you can figure it out. It's not hard. Pls don't hate me :[ (I also posted a similiar build here a while ago and nobody liked it, so maybe I'm feeling a bit spiteful :/ )
Also, here is the deldrimor armor for Jora. We also got Livia's, but I guess I forgot to take a pic. Don't worry, it's not quite as awesome as Jora's.
Looks like a chopped up Barrage/Pet build to me.
3 rangers (2B/P, one BHA?)(I only see 2 pets)
2 Necro's (MM, SS?)(Maybe 2 Curses or even a blood spiker)(Your using Curse weapon skins)
3 Monks (Heal, Prot, Boon?)(Your friend is Mo/E so he's probably the Boon)
I expect many cookies after this post! ^.^
Wen't through the whole mission today in a time just short of 5 hours. Just me, a bud, and 6 heroes!
Here is a pic of the very last boss, and probably the most fantastically broken boss fight evar!
Sorry I blanked out the builds guys. I plan to farm this baby into the floor. If you're smart you can figure it out. It's not hard. Pls don't hate me :[ (I also posted a similiar build here a while ago and nobody liked it, so maybe I'm feeling a bit spiteful :/ )
Also, here is the deldrimor armor for Jora. We also got Livia's, but I guess I forgot to take a pic. Don't worry, it's not quite as awesome as Jora's.
Looks like a chopped up Barrage/Pet build to me.
3 rangers (2B/P, one BHA?)(I only see 2 pets)
2 Necro's (MM, SS?)(Maybe 2 Curses or even a blood spiker)(Your using Curse weapon skins)
3 Monks (Heal, Prot, Boon?)(Your friend is Mo/E so he's probably the Boon)
Ensign
You can do each of the sub-dungeons and return to an outpost in between, your progress is saved on the quest. One member of the party must have completed the previous 3 sub-dungeons or the staircase to Duncan's dungeon is blocked off.
The difficulty varies quite a bit, there are some really easy sections mixed in with large, impacted mobs with crossing patrols and popups. Duncan himself is easy, you just need to figure out how much damage you can afford to put on him without overly taxing your Monks.
If you have a strong team of players you should be able to blow through the dungeon in about 2 hours, a bit more in the 3 hour range with a bunch of heroes. For 5 chest drops, plus a guaranteed onyx and deldrimor armor, it's definitely the dungeon to do if you have a team that can handle it.
The difficulty varies quite a bit, there are some really easy sections mixed in with large, impacted mobs with crossing patrols and popups. Duncan himself is easy, you just need to figure out how much damage you can afford to put on him without overly taxing your Monks.
If you have a strong team of players you should be able to blow through the dungeon in about 2 hours, a bit more in the 3 hour range with a bunch of heroes. For 5 chest drops, plus a guaranteed onyx and deldrimor armor, it's definitely the dungeon to do if you have a team that can handle it.
SuperDave
just did Slayer's Exile...me (monk~heal~), my mate (Morana of Thanatos~blood/SV, SS for Duncan)(Necro), and our heroes --> Jora, Zhed x2 (1 earth w/ wards, 1 fire, Gwen(domination/interrupt), Tahlkora (Prot) and Livia (MM w/ Verata's Gaze)
Took us some time to get him down too. Gwen and Zhed provided the energy (soul reaping, they kept on getting wiped). The real pain imo is the mob you agro as soon as you enter this dungeon, right at the rez shrine. We had some Power Stones to help with the initial DP. After that, things went swimmingly. One of our Zhed's went E/R with Frozen Soil to stop enemies from rezzing (in all of the dungeons in Slaver's Exile),
I didn't get a screenshot of our winnings, but, I got 1 Onyx Gemstone, Deldrimor Armor Remnant, and a lame Serrated Spear. My mate got 1 Onyx Gemstone, 1 Diamond and a Deldrimor Armor Remnant.
http://img201.imageshack.us/my.php?image=gw038fr6.jpg
I got Gwen new armor and uploaded the pics in wiki http://gw.gamewikis.org/wiki/Gwen/Armor_Gallery
Took us some time to get him down too. Gwen and Zhed provided the energy (soul reaping, they kept on getting wiped). The real pain imo is the mob you agro as soon as you enter this dungeon, right at the rez shrine. We had some Power Stones to help with the initial DP. After that, things went swimmingly. One of our Zhed's went E/R with Frozen Soil to stop enemies from rezzing (in all of the dungeons in Slaver's Exile),
I didn't get a screenshot of our winnings, but, I got 1 Onyx Gemstone, Deldrimor Armor Remnant, and a lame Serrated Spear. My mate got 1 Onyx Gemstone, 1 Diamond and a Deldrimor Armor Remnant.
http://img201.imageshack.us/my.php?image=gw038fr6.jpg
I got Gwen new armor and uploaded the pics in wiki http://gw.gamewikis.org/wiki/Gwen/Armor_Gallery
Arren Knez
just finished the first two with similar builds that the op posted, i tried those but couldnt get anywhere, never did i use a consumable, cause i forgot to bring them :P as for end reward, i got 2 crap golds
Chrono Re delle Ere
I'm doing all dungeons with a friend of mine, and we are always using a splinter barrage, 2 sf, 2 warriors (me and my friend),1 lod, 1 glight, 1 sor. We are doing all dungeons really smoothly, but do you think this build will work out with slaver's exile? In a few days we will try this out, doing all other dungeons first Is there needed some ss/sv/bf build? If so it's tme for norgu to get a proper equip xD + I should make vekk earth ele warder.
So:
2 War Whirling Axe Spam (a build I made rofl it's pretty good )
1 Necro SS
1 Ele AoE Fire
1 Ele Warder
1 Monk LoD
1 Monk Blight
1 Monk Sor
You think this will work out? Probably I will give the necro SS+frozen soil, eoe.
Gotta try it yea ^^
So:
2 War Whirling Axe Spam (a build I made rofl it's pretty good )
1 Necro SS
1 Ele AoE Fire
1 Ele Warder
1 Monk LoD
1 Monk Blight
1 Monk Sor
You think this will work out? Probably I will give the necro SS+frozen soil, eoe.
Gotta try it yea ^^
Shanaeri Rynale
Although the difficulty is way below that of DoA, it's actually more fun IMHO. It's kinda the Anti-Doa in that so many team builds can be run with some success and still manage to win. Only a few skills are essential imho, frozen soil and consume soul being two. I was a little disapointed at the ease of it, esp the boss encounter(I thought he'd be taller. He's just a guy standing by a bonfire - lol) but since elite missions IMHO are supposed to be about fun, openess to new builds and a reasonable challenge to most teams I think Anet got it right.
It reminds me of FoW in many ways. Come hard mode it will present a larger challenge i'm sure.
It reminds me of FoW in many ways. Come hard mode it will present a larger challenge i'm sure.
Arkantos
It's not as easy as FoW but it's not as hard as DoA. I've only gone through the first part and I'm enjoying it so far.
zerulus
I've only done sevletram so far, would have been a lot easier had I gone prepared with frozen soil, but other than the dwarves rezzing 5-6 times each fight it wasn't too bad.
Navaros
I beat the first 3 bosses with 1 other player and 6 Heroes.
Only problem we had was the mobs in the room right before Thommis. Those caused us lots of problems both times when we beat Thommis. It seems like they are multiple mobs all bunched together, but we couldn't find any way to pull them apart. Both times we ended up having to run past them, to the res shrine right next to Thommis, and simply bypassing them. Is there some sort of trick to those particular mobs?
The mobs to Stormreaver consist of the same exact stuff as the mobs to Thommis, yet we steamrolled all of those. So what's tripping us up on Thommis runs?
And where are you guys finding players to party with? Every time I look it seems like no one in the applicable zones even knows about this mission much less has beaten the game to play in it.
Only problem we had was the mobs in the room right before Thommis. Those caused us lots of problems both times when we beat Thommis. It seems like they are multiple mobs all bunched together, but we couldn't find any way to pull them apart. Both times we ended up having to run past them, to the res shrine right next to Thommis, and simply bypassing them. Is there some sort of trick to those particular mobs?
The mobs to Stormreaver consist of the same exact stuff as the mobs to Thommis, yet we steamrolled all of those. So what's tripping us up on Thommis runs?
And where are you guys finding players to party with? Every time I look it seems like no one in the applicable zones even knows about this mission much less has beaten the game to play in it.
VAK
Say, does Frozen Soil prevent the Spirit mobs from ressing?
(Duncan)
(Duncan)
Theli
Any tips for the Forgewight??
Im trying to complete it with a friend and -60dp easily.
Im trying to complete it with a friend and -60dp easily.
ANTICANCER
i just beat it, was that supposed to be hard?
VAK
No idea. Forgewight can be pulled very far, just nuke him.
pingu666
did it a couple of days ago with guildies, we actully did it without frozen soil :O, but it would help alot to take it, maybe eoe too.
as for duncan, i found the monks couldnt keep up with my axe damage, BUT, the more hilarious part was he doesnt trigger on lifesteal, so i swapped to a vamp sword (with 0 in sword) and failed away for 20mins while 2 necros hexed him, mr charr dazed him, zhed on earth nuked the spirits. btw the 1-2 damage the sword did, wasnt returned.
a touch ranger might be really good in that last section
as for duncan, i found the monks couldnt keep up with my axe damage, BUT, the more hilarious part was he doesnt trigger on lifesteal, so i swapped to a vamp sword (with 0 in sword) and failed away for 20mins while 2 necros hexed him, mr charr dazed him, zhed on earth nuked the spirits. btw the 1-2 damage the sword did, wasnt returned.
a touch ranger might be really good in that last section
evenfall
Beat it with just hero/hench a while ago.
Forgewight is prob the hardest for h/h due to the SF/SH/ES AOE.
Not much difficulty with Duncan(0 deaths) except that the battle is slow and boring. Consume soul is not really needed as the nukers can take out the spirits easily(and from a safe distance).
I switched to Spear Warrior after the first sub-dungeon due to
- overlapping patrols and popup mobs. (or rather i am too lazy to pull with my bow everytime)
- the stone summit wardens use ward of melee.
It also helps with Duncan since you can flag the hero/hench out of duncan's range.
Can't exactly remember the sub-dungeons rewards, 2 diamonds + 2 crap gold iirc. Got a gold spear, onyx and deldrimor armor remnant from duncan.
Forgewight is prob the hardest for h/h due to the SF/SH/ES AOE.
Not much difficulty with Duncan(0 deaths) except that the battle is slow and boring. Consume soul is not really needed as the nukers can take out the spirits easily(and from a safe distance).
I switched to Spear Warrior after the first sub-dungeon due to
- overlapping patrols and popup mobs. (or rather i am too lazy to pull with my bow everytime)
- the stone summit wardens use ward of melee.
It also helps with Duncan since you can flag the hero/hench out of duncan's range.
Can't exactly remember the sub-dungeons rewards, 2 diamonds + 2 crap gold iirc. Got a gold spear, onyx and deldrimor armor remnant from duncan.
VAK
I wonder if I should invest in DP consumables
SuperDave
Quote:
Originally Posted by Shanaeri Rynale
It reminds me of FoW in many ways. Come hard mode it will present a larger challenge i'm sure.
Quote:
Originally Posted by VAK
I wonder if I should invest in DP consumables
Worth it for the last dungeon vs Duncan imo. Not for Duncan so much, but for the mob you agro as soon as you get in. No matter how many times I tried, we kept on drawing the attention of those Stone Summit patrols as soon as you enter the dungeon. After you manage to get past that, and wipe the nearby toucher/ss spirits you're sorted
Karlos
Quote:
Originally Posted by Theli
Any tips for the Forgewight??
Im trying to complete it with a friend and -60dp easily. Be VERY careful when fighting the "Dark Watcher"... (creepy music) :P Seriously, it's more of the same with the exception of AoE, the best approach, I think , with heroes is to bring buffs (like Save Yourselves, TNTF) and then might want to micro manage their flags a bit so that they are not all standing in the same spot on a dime. Especially in crucial fights. And take it slow and make sure the henchie monks have energy between fights. Mhenlo will not tell you he's low on energy, he'll just start wanding. Karlos
We did it again today with a more refined build. I tanked using the regular DoA ele GeoTank build, brought 3 fire eles this time around, an SS necro with Frozen Soil, a mesmer with Consume Soul, a paragon and 2 human monks. (Having two human monks greatly reduces the need to bring more defense than that.)
We plowed through the place in just under 4 hours, including breaks and one long afk. Frozen Soil makes the place like Sorrow's Furnace, if you know where to go and what to do you should be fine. This place should be highly MMable too I presume. I think we'll through in an EoE somewhere next time and make it go even faster. |