High end weapons and monument of valor?

Siadena

Siadena

Wilds Pathfinder

Join Date: May 2007

Rome

Order Of The Immortal

W/

Bring it on and Anet please read this!!!. The fact that only Destroyer weapons - elite high ends from the smallest of the 4 GW releases get to be in the HOM but nothing else from the primary campaigns that made GW great and what people started playing it for..........now everything we did and worked our butts off to acquire is obsolete except the new flaming crap skin? Wow, wth happened there, I dunno if the decision on how this all would work - especially in relation to what can move/transfer to GW 2 - it really seems like the decision was made by one drunk programmer one night or something - it honestly doesn't make any sense. Basically, by Destroyers only in HOM, Anet has done the ultimate farming nerf and killed the 3 campaigns and everything you can get in them entirely (weapon wise). Geez, a lot more people should have been in on the think tank on this one, worst GW move I've ever seen, hope they'll fix it for the sake of the devoted players

Tinytim666

Academy Page

Join Date: Jul 2006

California

D/Mo

let me ask you guyz something. How many players of the so called 4 million copies sold have crystallines or whatever weapons out there. Not many i can tell you that. Didnt it say somewhere that they didnt want people to have an advantage over someone else you didnt have guildwars in guildwars 2. Those people would be pissed to find out that they are screwed because they cant have the best stuff. Anet wants to make this equal for all gamers hardcore and the people who play 1 hour a week. If you dont want to get the destroyer weapons then dont. Its a game people get over it.

You can now begin flaming me because thats all you can do.

Have fun.

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

Anet killed their own game, with a us vs. them attitude that saturates the game and punishes the average player. All accomplishments should be just out of reach by the common player it seems.

Developer 1: Well lets see on the list of things to do, Monument of Valor.
Developer 2: I got an idea lets force players to farm some more and use these skins only.

Developer 1: Why? We can just allow any perfect gold or green.
Developer 2: Screw that PvE players love to grind.. you really think this monument is for them? (SHOCK)

Developer 1: Ok.. makes sense..
Developer 2: Good now lets increase the faction titles for the Asura Norn and such, 50,000 was far to easy Pff.. Lets make it 200,000. PvE is for Noobs.

Vl Vl D

Vl Vl D

Lion's Arch Merchant

Join Date: Feb 2007

Australia

[DVDF]

The reason I went for a torment shield is because I thought it was coming with me to GW2.

ItalianRH

Ascalonian Squire

Join Date: Jun 2005

They really need to aim for the middle here.

If they make Valor too restrictive, it'll anger the average player, who may not buy GW2 then. They can't have huge numbers of people with maybe 3 or 4 total items in the hall. Some person might have put 800 hours in over the past 36 months, but their best weapon is a max Chaos Axe or something.

If they make Valor too open, they'll have a coding (hope that's the right term) nightmare trying to get everything to transfer over. This is why we can't stick any old weapon of our choosing in the hall. It's not like they've decided none of these common weapon skins will be in GW2.

I'd say this list is fair (I'm tired so I may unintentionally leave something out):

Endgame Factions items
Endgame Nightfall items
Fissure of Woe items (that max Chaos axe above; Shadow Bows, etc)
Underworld items
Zodiac items
Tormented items
Destroyer items
Crystalline Swords, etc

That should make most players happy, so they have something to look forward to getting in GW2. Yes, the Endgame Factions & Nightfall items are fairly common, so most average players probably have at least 1 or 2. That's what they should aim for, though; most people can't afford a collection of various Tormented or Destroyer weapons. I wish I could remember where, but on one of the forums, someone from ANet said that 80%-ish of GW players have less than 20k total gold in their accounts (it was a number of months ago).

Rhys

Rhys

Frost Gate Guardian

Join Date: Apr 2005

MA

D/W

I'm concerned that you can't even put Heirophant items on, considering the effort required to get one (as opposed to destroyer weapons).

HeruEnAnpu

Pre-Searing Cadet

Join Date: Apr 2007

C: Make the "Monument of Valor" able to take all perfect weapons?

agree with this one

/sign

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

This is another example of What would make sense to be in HoM interfering with the grandiose and as yet completly unknown vision for HoM in GW2...

As I understand it the things we put in the HoM do not magically appear in GW2 on the linked account per say, but it unlocks a unique feature of some kind instead... So Like putting in minis into the Hom, may unlock either equivalent minis in GW2, OR it could be unique PvE skills related to those minis. imagine having the form of Shiro??? Or the Lich?? something like that? IDK... Thats the point neither we nor I think do they know for sure WHAT they want to do with it...

Same with armors and Pets. its Expected that putting armors in from GW1 will result in a new and UNIQUELY available skin being sent to that character in GW2, but that may well not be the case too. It could be completly different in the end. Which I am now expecting it will be considering what has happened thus far.

Weapons probably the same thing... Not sending the weapons forward but probably unlocking a unique quest or something for having it in there. that kind of thing. Point is I doubt anything we have speculated about HoM in GW2 will be the case. there is a vision for it and that seems to be the reason things are not happening in HoM as we would like to see it be. A place to show off YOUR achievements from all your time in GW from day one. Nope thats just not what it is. It remains and probably will remain an unlock system for GW2, we know not what that may be for 2 years at least...

The reason people are disappointed in HoM is that its was believed that it would be a place to display Your achievements over all this time in all GW campaigns, when in fact its really little more just for GWEN and thats it. the other stuff is there yes... But its not really very practical for a Casual PvE player to give a rats ass for anything in it. Unless they want to gind it out which in my humble opinion most people will NOT do on more then maybe 1 or 2 characters, unless they are sweatshop idiots that sit in front of a computer screen 24/7. This is already evident in the loss of favor for just about everywhere again, because most are not title grinding they are PLAYING. which has always been the point. Grind sets in out of boredom, which leads to tedium from rinse repeat farming. See a casual player, when bored, moves on to something else for a while, and comes back when they feel they want to do it all again...

In which case anet just gave the people they DO NOT WANT something more to make profit on. The ones that justify reasons to cheat by having bots running overnight illegally causing more lag and more spam, which is exactly the problem with other MMO games from EQ to WoW and now GW. Just so they can title grind for HoM... sorry but that just plain DUMB.

Reflect

Reflect

Krytan Explorer

Join Date: May 2007

Varna,Bulgaria

Glob Of Ectospasm [GoE]

W/

My idea about the HoM
Weapons that shall go
1.Crystalline and other HoM drops
2.Tormented Stuff
3.Destroyer Stuff
4.FoW/UW/Deep/Urgoz/GoA golded items
5.And let`s say ge:en end-games, for the casual gamer

Shadow Dragon

Shadow Dragon

Frost Gate Guardian

Join Date: May 2006

Harrismith, South Africa

[SAGA]

W/Mo

just to restate something i mentioned in a earlier post: your definition of perfect IS NOT the definition of perfect for the next person. While you see a req (low number here) as perfect someone else might actually prefer req (high number here). putting up a req and stat requirement will only create more division, more whining and gods forbid more ebayers. the best and most elegant solution to this whole monument of valor fiasco is allow players to add whatever weapon, shield, off-hand of whatever (skin, req, stats, mods) they like of their choice to their monument. yes i can hear it now. collector weaps are not perfect. well listen up son: Nothings perfect. you get close to it and that differs from person to person.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by Shadow Dragon
just to restate something i mentioned in a earlier post: your definition of perfect IS NOT the definition of perfect for the next person. While you see a req (low number here) as perfect someone else might actually prefer req (high number here). putting up a req and stat requirement will only create more division, more whining and gods forbid more ebayers. the best and most elegant solution to this whole monument of valor fiasco is allow players to add whatever weapon, shield, off-hand of whatever (skin, req, stats, mods) they like of their choice to their monument. yes i can hear it now. collector weaps are not perfect. well listen up son: Nothings perfect. you get close to it and that differs from person to person. Let me break this down into bricks for you.
Perfect Weapon:
1. Has the maximum stats, which in other words means the highest damage range, maximum energy, maximum armor etc. This is a constant modifier on GW weapons, focuses, shields etc.
2. A maximum modifier or inscription. No matter which and how it may add the stats, as long it adds max.
3. At least 1 maximum weapon upgrade. Exactly the same rule as above, it dos not matter what it is, it just needs to be max.

A low requirement does not have anything do to with a weapon being perfect or not. Low req. is just a bonus for some who may prefer that.
So a req. 13 is as perfect as a req. 7 as long as it meets the 3 points mentioned above.

Which means the definition of perfect is the same for me, you or the next person, since it is only a definition of max stats added by individual choice.

This should give you the following conclusion: "Perfect" is a definition, not an opinion!

This is how perfect has and always will be determined in Guild Wars.

trobinson97

trobinson97

Wilds Pathfinder

Join Date: Mar 2006

Guildless :(

R/

Quote:
Originally Posted by Tinytim666
let me ask you guyz something. How many players of the so called 4 million copies sold have crystallines or whatever weapons out there. Not many i can tell you that. Didnt it say somewhere that they didnt want people to have an advantage over someone else you didnt have guildwars in guildwars 2. Those people would be pissed to find out that they are screwed because they cant have the best stuff. Anet wants to make this equal for all gamers hardcore and the people who play 1 hour a week. If you dont want to get the destroyer weapons then dont. Its a game people get over it.

You can now begin flaming me because thats all you can do.

Have fun.
Actually, we can do a lot more than flaming you, which is pointing out just how wrong you are. Possessing a crystalline is no advantage. A req. 9 15^50 crystalline is no better/worse than a req. 9 15^50 collector's sword. The only difference is the skin, and there is NO skin out there that gives on person an advantage of any kind over another. Me having a crystalline in GW2 because I had GW1 will give me no advantage. Also, what you may consider the "best" skin is totally subjective.

Tinytim666

Academy Page

Join Date: Jul 2006

California

D/Mo

how do you know that a crystalline wont give an advantage over another person. Its the rarity that makes it valuable not the stats on it. How do you know that rarity of the sword would not gives something more special that only a small percentage of the gw population can have. the point is that anet didnt want to put so many weapons in hom because then they have to give way to many special gifts in gw2 to everyone. That is alot of stuff they have to come up with. And i dont think there is enough room in that section for over 100 different weapons. They just wanted to keep it simple.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by Tinytim666
how do you know that a crystalline wont give an advantage over another person. Its the rarity that makes it valuable not the stats on it. How do you know that rarity of the sword would not gives something more special that only a small percentage of the gw population can have. the point is that anet didnt want to put so many weapons in hom because then they have to give way to many special gifts in gw2 to everyone. That is alot of stuff they have to come up with. And i dont think there is enough room in that section for over 100 different weapons. They just wanted to keep it simple. I don't care which weapons that will unlock something in GW2, I want some more use of the monument, I want something more to look at!
The current destroyer only option is unreasonable. Look at all the empty slots, do some calculations what it will costs you to fill these up with one character.
Keep in mind, that everything you add will be customized to your character.
You really need all that destroyer on one character only?
Who is gonna use them, your heros?
If so, then I WTS Destroyer Weapons ^^

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by GloryFox
Developer 1: Well lets see on the list of things to do, Monument of Valor.
Developer 2: I got an idea lets force players to farm some more and use these skins only.

Developer 1: Why? We can just allow any perfect gold or green.
Developer 2: Screw that PvE players love to grind.. you really think this monument is for them? (SHOCK)

Developer 1: Ok.. makes sense..
Developer 2: Good now lets increase the faction titles for the Asura Norn and such, 50,000 was far to easy Pff.. Lets make it 200,000. PvE is for Noobs. You're being really simplistic about it... It doesn't work that way. Let me spell it out for you:

Developer 1: Well lets see on the list of things to do, Monument of Valor.
Developer 2: We could let players put any "perfect" weapon onto the monument.

Developer 1: That means we'd have to remake EVERY weapon from ALL 4 games in a high rez format in GW2.
Developer 2: Hmm. Couldn't those weapons just be the weapons for GW2 anyways?

Developer 1: No, people will complain that it's just the same items over again.
Developer 2: And if we don't transfer the weapons to GW2 people will bitch about that too.

Developer 1: Well, we can't spend our time & money making ALL the weapons from GW1 AND new ones for GW2.
Developer 2: Yeah, let's just make 1 new set of weapons that they can transfer to GW2 and spend our time on something more important.

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

I think you should be able to display any weapon you want from any campaign. For instance, I'm a nut on the green weapons. Those are the only ones I use. I sell the golds and other things I don't need. But now the Hall of Monuments only wants a certain kind. Grrr...lol I hope they fix that.

Darkpower Alchemist

Darkpower Alchemist

Jungle Guide

Join Date: Jan 2006

NYC

The Circle Of Nine[NINE]

E/N

Darksun makes a valid point, but the other point is that my character's heritage didn't start in EoTN. My favorite and most used weapons aren't obscenely priced fire lookalike lava weapons(Though I kinda dig the skin myself).

The point of passing on a heritage of an Individual Character to another like with children from a parent are about an individual's memories, not what the development team decides you can do. That being the case, knowing that all will want to add something different to each individual HoM, maybe skins that are very popular should make the transition to GW2. Chaos Axes, tormented weapons and such should be redone. They are awesome looking. Destroyer weapon only racks take the inventiveness from the individual, but taste makes for a dangerous scene since we all don't share the same taste in weapon skins.

ANet has a couple years to get it straight in the meantime. What goes? What stays? What the HoM will ultimately do. I say, make your grievances and wait for a response. Change will come. Relax, and play your game in the meanwhile.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

I think the best way they can go about it is to put ANY ITEM you want up there. But the only benefit you gain in GW2 is a set of /bonus weapons with new skins. They honestly can't remake ALL those weapons..
Quote:
Originally Posted by Darkpower Alchemist
The point of passing on a heritage of an Individual Character to another like with children from a parent are about an individual's memories, not what the development team decides you can do. You're missing a very important truth: EVERYTHING is based on what the dev team decides you can do. They choose if they have the time and money to add certain features & content. As I said, carrying over anything is unrealistic. They have to be very specific or find a way to translate things EXACTLY to the next game. Same old skins & models & stats.. I don't think that's feasible.

kicks66

Krytan Explorer

Join Date: Jun 2005

London

[Cape]

E/

As stated a bit earlier, I think an excellent idea would be to have long quest chains in which you gain well known weapons to place in there (Ruriks' Sword, Abaddons Fist etc). Would open up a lot of enjoyable quests and give worth to the stuff you get in there, as well as them feeling special.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by kicks66
As stated a bit earlier, I think an excellent idea would be to have long quest chains in which you gain well known weapons to place in there (Ruriks' Sword, Abaddons Fist etc). Would open up a lot of enjoyable quests and give worth to the stuff you get in there, as well as them feeling special. I would love that they added quest weapons like those.
More story line (adventure), and something in the empty spots

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
Originally Posted by kicks66
As stated a bit earlier, I think an excellent idea would be to have long quest chains in which you gain well known weapons to place in there (Ruriks' Sword, Abaddons Fist etc). Would open up a lot of enjoyable quests and give worth to the stuff you get in there, as well as them feeling special. I would love that they added quest weapons like those.
More story line (adventure), and something in the empty spots

Darkmack

Darkmack

Pre-Searing Cadet

Join Date: Jun 2006

Whispering Wind [Mist]

Mo/

I find it funny how this "legacy" HoM is supposed to carry to GW2 is something imposed to us. It may not be that someone prizes a weapon for it's skin or market value, but rather for some sentimental value; as a poster before me would have liked to add to his HoM the imperfect axe which he used to farm gryphons with or the person that used Victo's Battle Axe to complete 2 campaigns; it may not be that people even wish to carry them over to GW2 but simply put on display those retired weapons that actually mean something to them.

I for one would love and would have expected as a natural thing to be able to display tormented weapons or even green weapons. I bought a tormented staff for my monk as i really enjoy playing that char and considered that he was worthy of such a financial effort even though i hate griding or spending hours on end spamming trade messages. All my money came from the early Sorrows farming and the early UW farming both of which were done mostly on my monk. I'd also consider getting a pair of chaos gloves for the same char instead of a FoW armor (which i consider hideous) and was shocked to read that you can't display those either. Above all, as far as i'm concerned getting truly high-end weapons and gear is not a question of e-peen as i only play with my gf and heroes, but rather because i like them and hold a character worthy of such items and would expect to be able to put them up in HoM.

Would i want a complete set of Destroyer weapons that mean absolutely nothing to me and i don't even like simply because those are the ONLY weapons that are allowed in the HoM? Heck no, but i would like to return to the HoM on one day and say "hey, look that's my X's staff and armor, man i spent all the gold i made with it on those but they were worth it".

Sorry for the long rant.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

That is why I think that there should be more allowed in valor.
Like it is now, it would have been better to add some mark you can buy to get the GW2 something.
Its neither a matter of e-peen for me, its about how much use this one monument has in its current state.
For me its not about the gold value of things either, its about how you much you like the weapons on your characters.
All my characters weapons are customized.
And each got their own little collection of favorite green weapons for different situations.
My warrior has like 3 customized vamp modded greens, just because I found one looking better then the other. ^^

Tibbles

Pre-Searing Cadet

Join Date: Oct 2006

I Zen I

W/Mo

Now this seems to me like another ridiculous display of laziness on Anet's part. For example has anyone noticed how lvl2 of Darkrime Delves is the exact same layout as Battle Depths? The start of which is the exact same model as lvl3 of Oola's lab? Anyone noticed that the Rune of DOOM is uncannily similar in appearance to a Golem Runestone? I am getting really fed up of Anet's copy/paste affinity.

This fits in with the restriction to Destroyer weapons because if they had to transfer all weapons or equivalent unlocks over to Guild Wars 2 that would mean work. Lots of work. It would make their player's happy but obviously the work isn't worth it.

I believe Anet need to pull their finger out and show us they're doing something other than re-skinning, re-naming and re-using content and churn out something new for a change. Or on a more relevant point, they need to make things a little more analogue.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

I will copy and paste this from the Guild Wiki HoM page:
( http://gw.gamewikis.org/wiki/Hall_of_Monuments )

Description

The Hall of Monuments is an explorable area in the Eye of the North expansion and will be incorporated in Guild Wars 2 to help tie the games together and reward dedicated Guild Wars players in Guild Wars 2. Certain achievements will add monuments, and each monument will unlock something, such as an exclusive item or title, for a character on a linked Guild Wars 2 account.

I have not edited this in anyway it is worded exactly as it is on wiki. Lets examine this together, shall we?

Sentence 1:The Hall of Monuments is an explorable area in the Eye of the North expansion and will be incorporated in Guild Wars 2 to help tie the games together and reward dedicated Guild Wars players in Guild Wars 2.
Pretty straight forward, If I am a dedicated Gw1 player I get an UNDISCLOSED reward. It is meant as a link between GW1 and GW2 and has no effect on GW1 other than "showing it off". SWEEEEEEEEEEEEET( It sounds like I get an advantage in GW2 over people that never played GW1. Lets read on shall we?)

Sentence 2: Certain achievements will add monuments, and each monument will unlock something, such as an exclusive item or title, for a character on a linked Guild Wars 2 account. So, if I did read this correctly, I get an UNDISCLOSED, EXCLUSIVE item or title UNLOCKED in GW2.(Unlocked doesn't even mean ya get to use it immediately, look at how skills work.)

NOWHERE does it state I get to take anything from GW1 into GW2, NOWHERE.

The HoM UNLOCKS (NOT TRANSFERS) "stuff" in gw2 from a LINKED ACCOUNT.



I guess, I am a lil put off by all the complaints about not getting to display/take with me "stuff" that I was never told I could.........ANYWHERE.
All the complainers are disappointed because they ASSUMED things or CAN'T READ apparently. I, in this post, am attempting to set the record straight.


DEAR A-net,
I LIKE THE HoM, THANK YOU FOR ANY "STUFF / ADVANTAGE" I CAN GET IN GW2. THANK YOU FOR TRYING TO INCORPORATE ANYTHING FROM AN OLD GAME, FROM MY OLDEST MOST FAVORITE CHARACTER, INTO YOUR NEW GAME. EVEN THOUGH THE ENGINE, GRAPHICS, AND GAME PLAY WILL NOT BE COMPATIBLE, OR LIKE ANYTHING WE AS A COMMUNITY HAVE PLAYED.


You can light up all the flame throwers now and light me up.....IDC.

Tyla

Emo Goth Italics

Join Date: Sep 2006

i dont like the fact i cant throw my weapons over either,judging from previous posts i bet destroyer weps are a huge yuck yuck.but anet didnt think about valued skins(even if they used to be) such as zod,storm bow,torm weps.all i can say isay over 130k worth on gems,then brush thru a 5/6 level dungeon,just for a wep on your HoM when youve probably put more time and effort into earning/buying/however you got your weapon than wasting your time on another weapon worth less effort most probably

Darkmack

Darkmack

Pre-Searing Cadet

Join Date: Jun 2006

Whispering Wind [Mist]

Mo/

Quote:
Originally Posted by zamial
I will copy and paste this from the Guild Wiki HoM page:
( http://gw.gamewikis.org/wiki/Hall_of_Monuments )

Description

The Hall of Monuments is an explorable area in the Eye of the North expansion and will be incorporated in Guild Wars 2 to help tie the games together and reward dedicated Guild Wars players in Guild Wars 2. Certain achievements will add monuments, and each monument will unlock something, such as an exclusive item or title, for a character on a linked Guild Wars 2 account.

I have not edited this in anyway it is worded exactly as it is on wiki. Lets examine this together, shall we?

Sentence 1:The Hall of Monuments is an explorable area in the Eye of the North expansion and will be incorporated in Guild Wars 2 to help tie the games together and reward dedicated Guild Wars players in Guild Wars 2.
Pretty straight forward, If I am a dedicated Gw1 player I get an UNDISCLOSED reward. It is meant as a link between GW1 and GW2 and has no effect on GW1 other than "showing it off". SWEEEEEEEEEEEEET( It sounds like I get an advantage in GW2 over people that never played GW1. Lets read on shall we?)

Sentence 2: Certain achievements will add monuments, and each monument will unlock something, such as an exclusive item or title, for a character on a linked Guild Wars 2 account. So, if I did read this correctly, I get an UNDISCLOSED, EXCLUSIVE item or title UNLOCKED in GW2.(Unlocked doesn't even mean ya get to use it immediately, look at how skills work.)

NOWHERE does it state I get to take anything from GW1 into GW2, NOWHERE.

The HoM UNLOCKS (NOT TRANSFERS) "stuff" in gw2 from a LINKED ACCOUNT.



I guess, I am a lil put off by all the complaints about not getting to display/take with me "stuff" that I was never told I could.........ANYWHERE.
All the complainers are disappointed because they ASSUMED things or CAN'T READ apparently. I, in this post, am attempting to set the record straight.


DEAR A-net,
I LIKE THE HoM, THANK YOU FOR ANY "STUFF / ADVANTAGE" I CAN GET IN GW2. THANK YOU FOR TRYING TO INCORPORATE ANYTHING FROM AN OLD GAME, FROM MY OLDEST MOST FAVORITE CHARACTER, INTO YOUR NEW GAME. EVEN THOUGH THE ENGINE, GRAPHICS, AND GAME PLAY WILL NOT BE COMPATIBLE, OR LIKE ANYTHING WE AS A COMMUNITY HAVE PLAYED.


You can light up all the flame throwers now and light me up.....IDC. Point taken. However, is the fact that i am forced to buy solely ONE type of weapon in GW: EN (one which i don't even like) in order to unlock something (which i don't know what it is) in GW2 seem fair to you?

The Herbalizer

The Herbalizer

<3 Ecto

Join Date: Jul 2005

ROFLCOPTERS @ HOM saying only EOTN weapons are high end.

There is nothing in EOTN remotely high end.

HOM is the biggest joke ever. Only being allowed to take EOTN weapons into GW2. Especially when like a ton of them are just reused skins which the old version isnt allowed into HOM. And also because there are weapons which are more high end than an EOTN weapon will ever be.

EOTN weapons will never have any sentimental value to me. I dont see why we should take skins into GW2 which are a half-arsed effort.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

Quote:
Originally Posted by Darkmack
Point taken. However, is the fact that i am forced to buy solely ONE type of weapon in GW: EN (one which i don't even like) in order to unlock something (which i don't know what it is) in GW2 seem fair to you? Ok, now we are playing the "what if?" game, and lol @ forced. I'm quite sure a dev rolled up your driveway, up to your door with a bat and said, "buy this and put it in your HoM or else"..........ROFL

To the do I think its fair?
That I can count the number of games that has integrated anything from previous versions into later versions that are character based on 1 hand. That there is a large portion of the gaming community that has "misunderstood" the HoM from day 1. That the dev team has truly tried to let us have a lil sumthin sumthin in gw2 for playing GW1..........YES. To what that is, no one but A-net knows.

I have almost all of the fore mentioned weapons, that I as well, can't put on display,that are indeed "high end". Why do some kids always try to jam a Atari cartridge into a Playstation. That is the logic at foot here. The graphic resolution for GW2 is 2 times that of GW1. Personally, Why ask a team that is Excited about all the NEW Ideas and game play to intigrate EVERY SKIN IN THE OLD GAME????????


MAAAAAAAAAA.......I BROKE IT!!!!!!!!!!!

Bottom line is as I stated in my 1st reply

Stormer_99

Stormer_99

Ascalonian Squire

Join Date: Apr 2007

Digital Knightz

W/Mo

It's just some lame way of making people play GWEN. They have to play inorder to buy some silly vanity weapon that is no better than gold or other green weapons. Personally I wish they would allow us to simply memorialize any weapon that is special to us.

person a

person a

Ascalonian Squire

Join Date: Apr 2007

The Chefs of Death

Mo/

Here's what really irks me about the monument of valor;

1. The hall of monuments is character based.

2. You can only put dstroyer weapons in the hall of monuments.

Now lets say for example, i have a pve ranger. My pve rangers really wants to fill her monument of valor, and she works months and months for a destroyer bow. She gets the bow and puts it in her hall....but what now?
She has no use for any of the other weapons, and they get custimized as soon as you put them in the hall. If she wants any other weapons in her hall the weapons she will have to get will be completly useless. Any weapons after the first for your hall are gold drops and nothing more, seeing as a ranger doesen't need anything other then a bow, a dervish only needs a scythe...etc

Lucifer PVP

Lucifer PVP

Krytan Explorer

Join Date: Oct 2005

Refuge From Exile [RFE] Refuge-From-Exile.com

W/Mo

Tormented Weapons should be included at least they were harder to get them the current so called high end items

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Basically what would make everyone happy is a two tiered monument, one lvl for the Destroyer weapons/unlocks, and a second tier simply to display weapons/items that we like the look of or use on our chars. Second tier would have 0 unlocks associated with it.

Friar Khan

Friar Khan

Frost Gate Guardian

Join Date: Apr 2006

California

Quote:
Originally Posted by Crom The Pale
Basically what would make everyone happy is a two tiered monument, one lvl for the Destroyer weapons/unlocks, and a second tier simply to display weapons/items that we like the look of or use on our chars. Second tier would have 0 unlocks associated with it. I think that's a really good solution in that it would probably address the majority of complaints and it would be relatively easy for Anet to implement.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Quote:
I guess, I am a lil put off by all the complaints about not getting to display/take with me "stuff" that I was never told I could.........ANYWHERE.
All the complainers are disappointed because they ASSUMED things or CAN'T READ apparently. I, in this post, am attempting to set the record straight. I just recalled that it was said by some developer that it as well is a place where you can take your friends and show your stuff.
I don't see it as a complaint, rather a suggestion to make it something more then just a "mark of valor"

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by The Herbalizer
ROFLCOPTERS @ HOM saying only EOTN weapons are high end. ROFLCOPTER @ U

LOOK, I EVEN HAVE A REAL ROFLCOPTER

Endow Gee

Endow Gee

Frost Gate Guardian

Join Date: Feb 2006

Ascalon City, Tyrian

Khight Of Imortallity

W/A

I have nothing to complain about HOM requirement about weapons for display. I crafted my destroyer Sword, Axe and Shield just for display and it looks good. No offense but I usually find the people who can’t afford high end weapons to be the one with lots to complaint about. HOM should stay the way it is about the weapon requirement display.
They should just allow everyone to let their Gwen other high end “Gold” weapons to be display. “Not green”
Isn’t it Gwen is all about destroyer invading? So destroyer weapons make sense to me it should be the one display on HOM.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Still only the destroyer weapons seem wrong, even on the official site it states:
Your own personalized Hall of Monuments to preserve your achievements, trophies, and titles across all Guild Wars games.

Note the "all Guild Wars games"

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

This monument should simple accept every green weapon, then the players would have a motivation to collect all !!!

And when those monuments would become a sort of store, that can produce for you personalized greens, which u've put on monument, it would simple delete you very much of needed space the player would normally need to collect every green weapon that exists, when there simple exists the possibility to produce you by the monument greens unendless, like you can produce you unendless personalized bonus weapons by /bonus

When you stand than before the monument of valor, you just type /mvalor and a list will pop up , which shows you all greens, that u've put on the monument, players chooses one, for example Lissah's Blade and one personalized Lissah's Blade will be putted in your inventory.

With this, the player has then no need anymore to put every green on any storage char or into the storage chest, because with a reproduce feature of the monuments the players just needs th stuff of moment's need, the "collection" will be then in background and will not barricade all your storage space in chest or on characters.
========

About the definition of "high end weapon"
Every weapon with max damage, req of 9 or lesser and perfect bonis with maxed stats is a high end weapon in GW, so simple.
So should theoretically every weapon that fulfills this count for monument, not only ugly destroyer weapons.

But when going on high end weapons, which should be really some, then this weapons should be really epic, stronger then any normal GW-Weapon (pve only) and only very hard to obtain via Elite-Quests, which are only gettable, when the player has every campaign + GW:EN, because these elite quests would be huge, they would take like 2 or more days to complete finally, because the party which goes on those quests would have to travel to certain places all over the world without using map !!!, because this function would be disabled for those quests. really epic pve-quests that are elite and take really time to complete, that is something, thats really missing in this game and only such quests i would accept for beign quests for high end weapons that are putable on the monument.

These monuments give us later special stuff in GW2, that only we can obtain.
The hard work of obtaining these high end weapons should be in the end then worth it. receiving high end weapons should be nothing, that every noob should be able to do, that has only like 30 minutes a day to play. when you could do such quests in 30 minutes for high end stuff for the monument, it wouldn't be high end for me personally, only quick farmable shit with too high strength for the cheap 30 minute work...

Epic stuff needs epic work, so that the epic stuff becomes worth it... thats my opinion about high end weapons.


Example Epic Quest:
Max Party Size: 16

Quest Name: "Artefacts of Creation"
Desc:
The 25 valuablest ancient relics of the World got stolen by an unbelievable mystic force. Survivors report only about a crimson red light of malice, that sliced through everything, that stood in its way. And it would reported, that this light brings a deadly virus, which transforms dead creatures into evil slaves of it.

* Retrieve back all stolen Artefacts of Creation
* Find the source of the crimson red Light of Malice
* Devastate the Bringer of Malice
---
* Retrieve the Holy Grail of Life
* Retrieve the Mirror of the Sea
* Retrieve the Eternal Flame
* Retrieve the Stone of Sages
* Retrieve the Sky Feather
* Retrieve the Moonlight Crystal
* Retrieve the Sunshine Tiara
* Retrieve the Berry of Yggdrasill
* Retrieve the Sand Clock of Time
* Retrieve the Pandora's Box
* Retrieve the Soul of the Dragons
* Retrieve the Ring of Titans
* Retrieve the Pearl of Purity
* Retrieve the Cursed Lich Skull
* Retrieve the Scepter of Orr
* Retrieve the Angel Slayer
* Retrieve the Ether Crown
* Retrieve the Book of Creation
* Retrieve Balthazar's Shield
* Retrieve Melandrus's Breath
* Dwayna's Prism Belt
* Grenth's Scythe of Doom
* Lyssa's Twilight Mirror
* Abaddon's Night Bringer
* Tears of the Phoenix *g*

Malice has brought these 25 mystic Artefacts into 25 new Special Elite Dungeons. At the End of these Dungeons awaits the party ever an Elite Boss, an "Guardian of Malice" which is a Lvl 50 Boss. It are very powerful Demon Lords and other mighty Beasts. Monsters in this Dungeons will be all lvl 30-35.
Drops in this dungeons will be exclusive to these dungeons and there will drop the most rare things of all campaigns. Chests there will drop green items, keys will cost 2,5 Platin, lockpicks are useless, because they will ever break without opening the chest, opening such a chest will give nice points to title, scanning the item too.

Bosses: (Example)

Quetzalcoatl, the Bird of Vermillion
Dungeon: Quetzal Tree (Stages: 10) Artefact: Sky Feather

and so on ...


My Definition of an pve only epic weapon:

Example Sword:

"(Cursed)Sword of Eternal Might" (not upgradeable/green)
Damage: 22-30 Req:7 for any of the Attributes
- Energy Regeneration +1
- Max HP +50
- Double Adrenaline per Hit/Enemy Hit (Chance 33%)
- Chance to Auto Counter physical Attacks 20% *Bonus, when completed the whole Quest and a mystical Priest has taken of the Curse from the Weapon.
When equipped while cursed, the weapon can't be taken off and you suffer on Life Degeneration -2)
- Heals 15 HP per Enemy Hit/ Adrenaline Degeneration -1


Those weapons of Eternal Might would naturally exist too for all other kinds of weapons (they would have an animated skin and look like holy weapons of angels.

For example the hand protectors of this sword would look like angel wings (white feather look), with a long shining silver blade of mythril, with encarved black runes that show holy symbols. Around the sword's blade would be a holy
aura that emits a pulsating shining light that emits littles feathers of light,which float through the air, when slashing with it at enemies. (sword look similar to gothic sword)

This would be imo epic high end weapons, which would have an epic high end quest for it.

At the end of the example quest here, party would get to a big treasure room, where are 16 different monuments, which hold 16 green items, at certain chance are under these then some of the (atm 10) different weapons of Eternal Might. Each Player gets then on of these 16 green items.
when someone has left, then the left over one gets random, when more then 2 people left the party, only 14 monuments will be shown, thus preventing people, hwich will buy people only for partying, so that they leave all short before the end, so that 1 player will get 16 greens ... so , so more people leave, so lesser munuments with green items will be there at end .... btw so lesser monuments will be holding something.

Tibbles

Pre-Searing Cadet

Join Date: Oct 2006

I Zen I

W/Mo

Zemial, you have completely lost the plot, and are acting a bit arrogant with no reason to do so. Nobody assumed that we could take items across to GW2, we simply hoped. Hoped that perhaps the Hall of Monuments would be a little deeper and personalized than it has turned out to be. I think you'll find the piece of text you quoted was extremely hazy and was most likely intended to be, simply to soften the edges of Anets cleaver taken to the necks of dedicated GW1 players. It says achievements create monuments that unlock exclusive items or titles. Could this not be taken to mean that beating the Factions campaign could result in a replica end game green being given to you in GW2? I find that more than plausible. Besides who are you to put yourself on a pedestal above all other GW players and say that we, all several million of us, are inferior to your majestic self? The Hall of Monuments is a tragic disappointment, and you can get as hot and bothered about it as you want, we expected more.