Any tips for Frostmaws dungeons?
wolfwing
This place is fricking insane, that first room has so many death traps, and thats just the monsters. It seems impossible to pull anything becaus A) the Norn suicidaly run head first into every mob, and B) everything has freeze and is so close to each other that you can't pull anything, and when you fight close range you end up adding every mob next to them.
promotheus
I got through it with 2 sf heroes, me running sf, 3 monks Devona and interrupt guy.
we died a few times but made it through, i didn't get a green though, just a
diamond.
we died a few times but made it through, i didn't get a green though, just a
diamond.
wolfwing
Hmmmm how did you deal with the multi packs? Like where you have to face off against like 3 groups? Like a the start you have the chromscale drakes avalanche behind them, and pelting you from a distance the siege worm?
promotheus
i went in slowly and i pulled with a longbow
this was during the preview event, haven't played frostmaw's since because i haven't had the time
this was during the preview event, haven't played frostmaw's since because i haven't had the time
BLUESHIFT
I did it twice on my monk. The first time we had 1 human barrage, 1 human monk (me), 2 hero monks, and four SF heroes. This was slow and long, but somehow at the beginning the ranger managed to pull just a few of the groups and not all of them, so it wasn't that bad. The second time we had 1 human war, 1 human monk (me), and 6 hero necromancers. This second build absolutely owns everything. We just tanked all of the groups at the start and it was much faster then the first run. The beginning of this dungeon is the hardest part.
Edit: First time was during preview, and the second was after the full game was released. (if it matters)
Edit: First time was during preview, and the second was after the full game was released. (if it matters)
chowmein69
during the preveiw it was real easy ... and they had frost larveas
now all the frost larvaes turned into young frost wurms .. and its like a instant party wipe ...
now all the frost larvaes turned into young frost wurms .. and its like a instant party wipe ...
GloryFox
I did it in about 1 1/2 hours using HERO / Henches, never died, and had only one henchman death from a trap. I don't have my skill lists but here are the basics. Got 2 diamonds in the end.
Myself as a Paragon/ Warrior, TNTF, Save Yourselves, Focused Anger.
Paragon 1, Motivational Healer.
Paragon 2, Command, and conditions caller.
Necro /Paragon. MM Orders, with Motivation healing.
Hench Healer
Hench Protector
Hench Interupter
Hench Barrage
With GFTE going off every second or so I was able to keep damage up and constant. Livia made great use of the Wham-Norns. As soon as they died I made bone fiends. There are plenty of bodies in the area so make good use of em.
Just from personal observation I'd say Frostmaw alone was worth the purchase of GWEN. I was in constant battle for almost the entire time and it felt very epic with the Norns helping. I found it challenging and exciting at the same time. I had no idea Frostmaw was 5 levels down until I beat it. It had a distinct Aliens vs. Predator 2 feel to the entire mission. Especially in the bottom area with the giant caves, and crystals all around. I felt very deep within the depths of Tyria, and it was everything a good Dungeon should be.
When the Frostmaw Spawns appeared along the way with groups of other worms I could almost reach out and feel the breath of death from their jaws.
Frostmaw was truly epic.
Myself as a Paragon/ Warrior, TNTF, Save Yourselves, Focused Anger.
Paragon 1, Motivational Healer.
Paragon 2, Command, and conditions caller.
Necro /Paragon. MM Orders, with Motivation healing.
Hench Healer
Hench Protector
Hench Interupter
Hench Barrage
With GFTE going off every second or so I was able to keep damage up and constant. Livia made great use of the Wham-Norns. As soon as they died I made bone fiends. There are plenty of bodies in the area so make good use of em.
Just from personal observation I'd say Frostmaw alone was worth the purchase of GWEN. I was in constant battle for almost the entire time and it felt very epic with the Norns helping. I found it challenging and exciting at the same time. I had no idea Frostmaw was 5 levels down until I beat it. It had a distinct Aliens vs. Predator 2 feel to the entire mission. Especially in the bottom area with the giant caves, and crystals all around. I felt very deep within the depths of Tyria, and it was everything a good Dungeon should be.
When the Frostmaw Spawns appeared along the way with groups of other worms I could almost reach out and feel the breath of death from their jaws.
Frostmaw was truly epic.
wolfwing
Any tips for triggering the wurms without dying? Thats the real hard part.
GloryFox
Yes use ranged attacks and watch for worm sign. Let the Norns take the first blow from the worms. When you see a worm move. Weakness is almost invaluable. Also use "Finish Him" on the worms if you got it. Every Paragon needs this invaluable skill. Go get it from Bison.
Then follow up.
Then follow up.
Zunzun
Did it with a friend. We died some times (that doesn't really matter, since you get +7% morale boost every 25 kills). Our build : tank W (me), 4 SH ele (one of which was human), prot Dunkoro, Mhenlo, Lina.
malko050987
I hero/henched it with a really lame team build. xD Got there, though I had 60DP most of the way through.
Frostmaw was easy compared to the trip to level 5.
Oh, and it was MUCH easier in the preview. In the preview, a trip took me like, 30 mins. Now it's at least three times that, if you have a really good team.
Frostmaw was easy compared to the trip to level 5.
Oh, and it was MUCH easier in the preview. In the preview, a trip took me like, 30 mins. Now it's at least three times that, if you have a really good team.
SotiCoto
I hope that eventually.... when A-Net get around to implementing a Hard Mode.... that they tone Normal Mode down a bit.
I haven't even tried setting foot in there. Just because I didn't have any issues with the Sepulchure of Dragimmar doesn't mean squat about the 5-level frozen hell in question.
I haven't even tried setting foot in there. Just because I didn't have any issues with the Sepulchure of Dragimmar doesn't mean squat about the 5-level frozen hell in question.
malko050987
No, no toning-down!!
I LIKE it hard as it is. It's not impossible, just properly challenging. And you don't need super-specialized builds like for DoA. That way the anti-social people, like me, can do it as well, and PUG chances of success are higher.
I LIKE it hard as it is. It's not impossible, just properly challenging. And you don't need super-specialized builds like for DoA. That way the anti-social people, like me, can do it as well, and PUG chances of success are higher.
Kaane
I did Frostmaw's last night with a fantastic group, shout-outs if any of you read this.
Our build was something like this:
W/A (me)
W/R
2 monks, both healers but one was running some prot
P/Mo (motivation + healing I think, I'm not entirely sure)
nuker
SS necro
and I can't remember the last one, I want to say it was a Ranger or Mesmer with interrupts.
Very few deaths, with all the bonuses by the time we got to Frostmaw most of us were between +6% and +10% morale bonus.
I got two diamonds from the chest and a few ok golds from locked chests along the way.
I've gotta agree with GloryFox, Frostmaw's is one of the best things in any Guild Wars game yet.
Our build was something like this:
W/A (me)
W/R
2 monks, both healers but one was running some prot
P/Mo (motivation + healing I think, I'm not entirely sure)
nuker
SS necro
and I can't remember the last one, I want to say it was a Ranger or Mesmer with interrupts.
Very few deaths, with all the bonuses by the time we got to Frostmaw most of us were between +6% and +10% morale bonus.
I got two diamonds from the chest and a few ok golds from locked chests along the way.
I've gotta agree with GloryFox, Frostmaw's is one of the best things in any Guild Wars game yet.
SotiCoto
Quote:
Originally Posted by malko050987
I LIKE it hard as it is. It's not impossible, just properly challenging. And you don't need super-specialized builds like for DoA. That way the anti-social people, like me, can do it as well, and PUG chances of success are higher.
People complain about the lack of Hard Mode in Eye of the North.... so assuming they're planning to add it eventually, it is only right that there be some divergence between the two... and Normal Mode be not quite as tough. If there were no difference between them then what the heck is the point in making the change?
Unlike some of you folk, I do NOT like challenge.
I am a perfectionist.
I am not a gambler.
I am not a risk-taker.
If I cannot do something perfectly then I can't be satisfied I've done it right... and I cannot do it perfectly if it is made to be a "challenge", as there is far greater chance of failure.
If I cannot clear the entire dungeon of enemies without dying, then chances are it will only irritate me to have to go ahead with it... and there is no question of "have to"... as I need to complete everything. "Challenges" and "Elite Areas" only interfere with my ability to do everything in the game and leave me feeling poorly equipped and inadequate to the task... which is not entertaining in the slightest.
Quite why anyone wants to be "challenged" is completely beyond me, as I think it is an inane and utterly ridiculous desire.... but... whatever.
I can just about feel some semblence of completion if I can get through everything in Normal Mode... Let me have that much at least.
wolfwing
Well I just beat it now with many deaths. Really need to figure out a way to deal with the enemies, but it was fun.
Heh got 3 golds, with 2 diamonds from the final chest.
One REALLY nice looking air staff that basicly looks like a tazer with a staff length handle, called, Dolyak Prod Staff.
Heh got 3 golds, with 2 diamonds from the final chest.
One REALLY nice looking air staff that basicly looks like a tazer with a staff length handle, called, Dolyak Prod Staff.
Jongo River
I do enjoy a sense of risk, but not to the point that I'd expect to have to keep restarting. Frostmaw was great in the preview, but I haven't played it since and I'm little worried about what they may have done to it (afterall, hard mode is supposed to be coming, so there really wasn't any need to toughen up the normal mode).
Anyway, to the OP. I found a minion master pretty useful for distracting large numbers of enemies (sometimes while making a hasty retreat ). I also put interrupts on all my heroes. If taking a warrior, make sure they've got "Balanced Stance" or similar.
Edit: just seen that you beat it. Congrats - I got a Dolyak Prod Staff too, can't remember if it was from that dungeon, but they sure are cool.
Anyway, to the OP. I found a minion master pretty useful for distracting large numbers of enemies (sometimes while making a hasty retreat ). I also put interrupts on all my heroes. If taking a warrior, make sure they've got "Balanced Stance" or similar.
Edit: just seen that you beat it. Congrats - I got a Dolyak Prod Staff too, can't remember if it was from that dungeon, but they sure are cool.
malko050987
Quote:
Originally Posted by SotiCoto
People complain about the lack of Hard Mode in Eye of the North.... so assuming they're planning to add it eventually, it is only right that there be some divergence between the two... and Normal Mode be not quite as tough. If there were no difference between them then what the heck is the point in making the change?
Unlike some of you folk, I do NOT like challenge.
I am a perfectionist.
I am not a gambler.
I am not a risk-taker.
If I cannot do something perfectly then I can't be satisfied I've done it right... and I cannot do it perfectly if it is made to be a "challenge", as there is far greater chance of failure.
If I cannot clear the entire dungeon of enemies without dying, then chances are it will only irritate me to have to go ahead with it... and there is no question of "have to"... as I need to complete everything. "Challenges" and "Elite Areas" only interfere with my ability to do everything in the game and leave me feeling poorly equipped and inadequate to the task... which is not entertaining in the slightest.
Quite why anyone wants to be "challenged" is completely beyond me, as I think it is an inane and utterly ridiculous desire.... but... whatever.
I can just about feel some semblence of completion if I can get through everything in Normal Mode... Let me have that much at least. But if you haven't even tried, how can you be sure you're going to fail? Besides, do you want to get everything right on the first try?
Oh, and HM is in the works, I think. Titles stop at r8, so we'll probably have tyo go to HM for the rest of the points. So it's just a matter of waiting for all the whining to go down and for Anet to fix some of the bugs that are sill around.
wolfwing
Well really the big issue is that insanly stupid first room, rest is really paying for the first room.
The only reall changes are the mobs seem to do more damage *frostmaw now can kill instantly 60DP teams with his siege not sure about 10% bonus* all the weak level 14-16 mini wurms have been removed everywhere and replaced with level 23 wurms except for the ones that are used to spawn frostmaw.
The only reall changes are the mobs seem to do more damage *frostmaw now can kill instantly 60DP teams with his siege not sure about 10% bonus* all the weak level 14-16 mini wurms have been removed everywhere and replaced with level 23 wurms except for the ones that are used to spawn frostmaw.
SotiCoto
Quote:
Originally Posted by malko050987
Quote:
That big elemental in Dragimmar only gave me a gold shield from his chest... Nothing else. It was a crap one too. I merched it without a second thought... I only did it to complete the quest... basically. Just as well really.
Besides, do you want to get everything right on the first try?
Of course. What do you take me for? Some Leeroy Wammo who charges into everything head-first and bounces about wildly until I die or win by pure luck? No. I plan. I try to account for what I'll need to get through the area as cleanly and efficiently as possible first time... with no repetitions needed. I want to see the sights, kill the monsters, pick up the loot and leave. I win my wars with minimal losses. I do NOT appreciate having my time wasted by constant dying and failed plans due to an inability to effectively counter everything I'm coming up against. I don't like to do things by trial and error, but by precise calculation... and as far as I'm concerned, if that isn't possible then something is seriously wrong. But then to me all of this goes without saying. Why.... Do you go into that dungeon the first time DESIRING your own failure? Somehow... I think not. malko050987
Quote:
Originally Posted by SotiCoto
I'm not sure I'm going to fail, but neither am I sure I'm going to succeed... which is what really matters. I need to know what I'm getting into before I get into it. If not, then I could end up wasting several hours of my precious time pratting about in a dungeon at 60% death penalty before finally being forced to give up.... and that makes me VERY bitter.
Of course. What do you take me for? Some Leeroy Wammo who charges into everything head-first and bounces about wildly until I die or win by pure luck? No. I plan. I try to account for what I'll need to get through the area as cleanly and efficiently as possible first time... with no repetitions needed. I want to see the sights, kill the monsters, pick up the loot and leave. I win my wars with minimal losses. I do NOT appreciate having my time wasted by constant dying and failed plans due to an inability to effectively counter everything I'm coming up against. I don't like to do things by trial and error, but by precise calculation... and as far as I'm concerned, if that isn't possible then something is seriously wrong. But then to me all of this goes without saying. Why.... Do you go into that dungeon the first time DESIRING your own failure? Somehow... I think not. Well, when I went into the Dungeon in the preview, it was easy. So, after GWEN came out, I went in again, to see if there were any changes. Well, there were. And I had 60DP most of the way, but I beat it in the end, and I had a really crap team setup, with one useless hero and two henchies who spent 80% of the time in corpse form. So, you could probably beat it if you use common sense. shogun avatar
Fun and not so hard run imho.
My team: 1x warrior (me) -> ursan blessing, death's charge 1 hero monk 1 hero MM 1 hero nuker 2 hench monks 1 hench ele (cyn = meteor shower) 1 hench ranger (zho = broad head arrow) I charge in and activate blessing, norns and minions body block while nuker do their magic. ranger keeps wurms dazed, monks keep us alive like i said. fun, and amusing run. took me 40 min to complete. done it 3 times. got 3 diamonds, 2 onyx and 1 green hammer (that's 1 ugly fish) pork soldier
lern2 longbow pull in the first room, then just kill everything. Easy as pie, takes ~5 minutes.
rohara
been using a setup like this with a couple guildies:
- 1 water ele (ward against harm, maelstrom, blurred vision, etc) - 1 earth ele (ward of stability, ward against elements, sandstorm, etc) - 1 fire ele (savannah heat, meteor shower, etc) - 2 monks, we mistakenly ran 2 lod's at the same time but it worked fine - 2 choking gas/practiced stance rangers - 1 degen/interrupt/clumsiness mesmer maybe we go a little overboard on the wards and interrupts...but we hadn't played since the preview and weren't sure how much harder it was after the update. that got us through to frostmaw rather easily (except for the jotuns, they're mean bastards). taking out frostmaw and his cronies, however, was rather difficult. we probably would have lost if he hadn't bugged out and stopped attacking lol SotiCoto
Quote:
Originally Posted by malko050987
Well, when I went into the Dungeon in the preview, it was easy. So, after GWEN came out, I went in again, to see if there were any changes.
Well, there were. And I had 60DP most of the way, but I beat it in the end, and I had a really crap team setup, with one useless hero and two henchies who spent 80% of the time in corpse form. So, you could probably beat it if you use common sense. So people keep saying. I decided not to go in there during the preview event because I was more concerned with farming Norn Faction at that stage.... I should have done it... but it is too late for that now. Even so... I don't get much time in a day to play Guild Wars any more... so about how long would it take? And difficulty-wise.... how does it compare to the Sepulchure of Dragimmar (the only dungeon I've been through so far)? malko050987
Well, with a good team setup you can do it in around 2 hours, probablya bit less.
Difficulty-wise, it's harder than the Sepulchre. Lots of ele mobs, especially in the first chamber. Also, there are waaaay too many wurm pops. Advance slowly, and try to lure the mobs towards you with a longbow/flatbow. Otherwise the Norns will charge ahead and aggro everything on the radar. SetsunaSamurai
The only hard part about Frostmaw's is the Mandragora hordes. Everything else is a breeze, especially the boss.
Devious Immortal
This is my team build. The screenie was taken on our first attempt in preview week-end. We did it without too many deaths. After the the full release we went again. We had few moments of touch and go but we made it in the end. In the last room there are now more worms popups then before I think.
http://i73.photobucket.com/albums/i2...2006/gw034.jpg SotiCoto
Quote:
Originally Posted by malko050987
Well, with a good team setup you can do it in around 2 hours, probablya bit less.
Difficulty-wise, it's harder than the Sepulchre. Lots of ele mobs, especially in the first chamber. Also, there are waaaay too many wurm pops. Advance slowly, and try to lure the mobs towards you with a longbow/flatbow. Otherwise the Norns will charge ahead and aggro everything on the radar. -_-; I don't deal too well with elementalist mobs. Lemme guess... Chromatic Drakes with Sliver Armour and their Mind Elites... Frozen Elementals with their damnable Blurred Vision... No place for an Assassin at all. I imagine my own Elementalist would do far better with his Ward Against Harm set-up... though if they're all Water Ele like him then I suspect even that won't work too well. Best invest in some actual Water Ele armour (rather than his current kit which is flame-resistant). Doesn't help my Assassin much in any case. I suppose he can wail on the wurms. They're usually easy prey. Do the Norns need to survive... incidentally? Squishy ftw
Quote:
Originally Posted by malko050987
Well, with a good team setup you can do it in around 2 hours, probablya bit less.
Difficulty-wise, it's harder than the Sepulchre. Lots of ele mobs, especially in the first chamber. Also, there are waaaay too many wurm pops. Advance slowly, and try to lure the mobs towards you with a longbow/flatbow. Otherwise the Norns will charge ahead and aggro everything on the radar. I'd rather say about 1 hr. Only challening part to me were those annoying mandragors. If our party gets whiped, it's because of them. And setup: W, 3x Mo, 1x MM(virulence), 1x SS, 2x SF nukers malko050987
I had no problems with the Mandragors, actually. It was the Jotun that kept destroying my party.
And there are Avalanches as well >.< SotiCoto
Quote:
Originally Posted by malko050987
I had no problems with the Mandragors, actually. It was the Jotun that kept destroying my party.
And there are Avalanches as well >.< ... I can solo Jotun (only issue being the occasional stomp).... and Avalanches for that matter (the rest of my party don't like them much though, so I make a beeline for Avalanches first to neutralise the threat). I guess we all have different strengths and weaknesses. Mandragors don't cause me that much trouble, despite their condition-spam. They die quickly, and only Blindness can stop me rampaging through them. I can gub Whisps with ease. No problem there. Wurms die easily enough, though I don't like getting the Bile on me. Nasty new addition that is. It is the Chromatic Drakes I can't stand... and the Frozen Elementals are dangerous in large enough numbers (though a small few are no problem). Just fighting those Chromatic Drakes brings back my horrible nightmares of the dreaded Star Ancient Koosun... I HATE Sliver Armor... As for the Elementals... Blurred Vision messes up my comboing unpleasantly, but enough Deep Freeze spam can do a number on my party... jiggerjay
the norn if they die get back up eventually afaik like killroy.
A11Eur0
Quote:
Originally Posted by SotiCoto
People complain about the lack of Hard Mode in Eye of the North.... so assuming they're planning to add it eventually, it is only right that there be some divergence between the two... and Normal Mode be not quite as tough. If there were no difference between them then what the heck is the point in making the change? Unlike some of you folk, I do NOT like challenge. I am a perfectionist. I am not a gambler. I am not a risk-taker. If I cannot do something perfectly then I can't be satisfied I've done it right... and I cannot do it perfectly if it is made to be a "challenge", as there is far greater chance of failure. If I cannot clear the entire dungeon of enemies without dying, then chances are it will only irritate me to have to go ahead with it... and there is no question of "have to"... as I need to complete everything. "Challenges" and "Elite Areas" only interfere with my ability to do everything in the game and leave me feeling poorly equipped and inadequate to the task... which is not entertaining in the slightest. Quite why anyone wants to be "challenged" is completely beyond me, as I think it is an inane and utterly ridiculous desire.... but... whatever. I can just about feel some semblence of completion if I can get through everything in Normal Mode... Let me have that much at least. Why dont we just find you a code that gives you every green in the game, masters completion and every single title track out there...since you're a lazy tard who doesn't like to work for something. Sure, just make an Easy mode with all level 5's and ecto dropping from every enemy and let us people who like to feel "in the game" rather than just spending time clicking and pressing buttons play normal and hard mode. Dude, you know how spoiled you sound? malko050987
Quote:
Originally Posted by jiggerjay
the norn if they die get back up eventually afaik like killroy.
They are ressurected when there are no more enemies in their aggro range. I think you have to be close to them as well, or they stay dead. Not sure on this one, though.
Holz
Does this dungeon give you the best reward in GW:EN? If no, what other dungeon gives better/more rewards? Thanks.
malko050987
All dungeons usually give diamons/onyx and a weapon. I got a green from Raven's Point, and golds from the other Norn dungeons. The chance of each is equal, I think.
Of course, each chest probably has items related to the enemy you killed. I got a Destroyer Shield from the Destroyer Chest, by example. You can also get Polymock pieces from any of the chests. So... if you want to just farm a chest, you can pick the easiest dungeon and farm away. ^_^ SotiCoto
Quote:
Originally Posted by A11Eur0
Sure, just make an Easy mode with all level 5's and ecto dropping from every enemy and let us people who like to feel "in the game" rather than just spending time clicking and pressing buttons play normal and hard mode. Dude, you know how spoiled you sound? Not that I expect you care. You either didn't read or completely failed to understand my post.... and because I'm feeling generous I will attempt to reiterate for you: I have NO problem at all with applying effort to something. I am not the "lazy tard" you take me for. I farm on a regular basis to fund my gaming. I grind for title points without so much as a hint of complaint. Pure stubborn effort is NO problem for me provided I know it will get results. I just don't appreciate having my time wasted by failed attempts. I hate having to repeat myself ad infinitum, half breaking my fingers in the process, learning and experiencing nothing new... Hard Mode, short of its farming usefulness, is like jumping out of an aeroplane with a bedsheet instead of a parachute: only fun if you enjoy the distinct probability that you're going to fail. No matter how much you plan it, it has by definition been made more risky and thus countered the planning process.... which entirely defeats the purpose of the exercise. It takes utter concentration on a downright painful level just to make it through, which subtracts cosmically from having the freedom of the experience. By all means prat around in your Hard Mode with your numbers, button-pressing and clicking.... and leave Normal Mode to those of us who actually like to feel IN the game. As far as I'm concerned... more content for the game means actually making new enemies that function differently and an explanation behind that difference, a plot behind the game and interesting quests to tie it together... It requires something to actually immerse the player IN the game world; NOT just more monsters, higher levels and speeding them up. That isn't fun; that is just annoying. If I wanted a test of my reflexes and how quickly I can exhaust myself then I'd go play football outside (which notably I'm not very good at). Guild Wars is NOT a sport. Guild Wars is an online RPG. If you can't play the role because you're too stuck in the numbers then you have no business playing the damned game... let alone criticising me for it. Bugger off to PvP or something if you want to play tag. malko050987
Well, I personally have no problems with Hard Mode. Some areas are impossible without specific builds, but they are still possible. So it's not a question of wasted effort, but of you not having the skill to make it in those areas.
SotiCoto
Quote:
Originally Posted by malko050987
Of course, each chest probably has items related to the enemy you killed. I got a Destroyer Shield from the Destroyer Chest, by example. You can also get Polymock pieces from any of the chests. So... if you want to just farm a chest, you can pick the easiest dungeon and farm away. ^_^ |
Quote:
Originally Posted by malko050987
Well, I personally have no problems with Hard Mode. Some areas are impossible without specific builds, but they are still possible. So it's not a question of wasted effort, but of you not having the skill to make it in those areas.
Or the class. I made the choice to make an Assassin as my first character and I have stuck by that. I have tried to find a way to adapt that to the game every step of the way... and sometimes it has been difficult, but I have managed for the most part. Some bits still evade my ability though... and that annoys me.
The real point though is that there is a strong element of luck involved. Even with the best team set-up and an exact knowledge of what is required in each circumstance, tougher enemies and a tougher environment build in an ever-increasing element of uncertainty that I'm not comfortable with. Most of the time I don't even have that. If I can't put together what I perceive to be a generally strong build and make it through... but rather have to keep dying and changing things constantly until something has some small probability of success.... then I derive NO satisfaction from it. It certainly doesn't help that people are reluctant to help because they don't even understand why a person wouldn't want to kill themselves repeated in the first place... all for the sake of some alien concept called "challenge". Why do you suppose I don't play PvP? It is too unpredictable, quite aside from the fact that there is no plot-relevance to it. Nobody fights a war for its own sake. And honestly... there is very little skill in Guild Wars. I'm sure that anyone in the Hall of Heroes teams with any ability to explain themselves objectively could teach me in a very short space of time how to be on a similar level to any one of them.... It is just about knowing the game. The harder you make it, the less there is to know, and the more awkward it becomes to know it. |