06 Sep 2007 at 22:46 - 36
My funniest memory was when I was getting Dzagonur Bastion for my protector title, and I thought that you had to retain all 6 defenses to get masters. So, when I lost one, I'd immediately map back to the mission outpost, thinking that I'd just be wasting my time completing it now. After 5 or 6 tries I finally did retaining all the defenses, only to find out on wiki minutes later that you can lose one of them and still get masters ;_;. I guess that doesn't really answer the question though. Guess I'll go through it by campaign like other people.
Proph: Dunno, none of the areas/missions/quests were ever really difficult for me although recently HM 6-man areas are wearing through my patience. In HM for 6 man areas Ive found that you need 2 monks, and in areas with 2 monk enemies in the same group, you can forget about having enough damage to kill them, even with a BHA ranger. This is with H/H. Funnest area would be SF or Abaddon's Mouth mission I guess. Idk, prophecies was fun for me when everything was new. After that, I never really revisited it too much except to get protector title.
Factions: Gyala is always fun for me, and doing the Deep with guildies/friends. The Deep is challenging with 6 people NM/9 people HM but with guildies/friends it's light-spirited, and the time goes by quick.
NF: Riding the wurm for the first time was great. I liked Gate of Madness, and I don't really understand the trouble people have with it. I've beaten it every time I try and it was even easier when I went for Masters to get protector. Most challenging though would be Consulate Docks the first time I went through with my level 14 paragon. I think they nerfed it since then though...don't remember. The first part (before the wurm) of Gate of Desolation took me a few tries the first time through. Getting the wurm was totally worth it though.
GWEN: Cyndr, the Mountain Heart for sure. Took a round or two of full party wipes (rez shrine right nearby though) for me to figure out to drop kegs on her. Even after that, mhenlo and lina would die before I could get anywhere. When most of the team was at 45 and I was at 15 or 20ish, I just ran the team in with a keg, and dropped it, flagged henchies up there, got another keg, dropped it. Died+party wipe before I could drop the last keg, so when I rezzed I just flagged heroes and henchies around her, dropped the last keg, and even before I reached her, 3 henchies had died, including lina. After I dropped it and before it blew up, I died, so all that was left was devona, mhenlo, zho, and I think vekk, but they managed to kill her before time ran out. I was so happy for a few seconds only to get a shitty gold rit staff from the end chest. >_<