GWEN isn't the expansion I had in mind
Squirl
Before I say anything let me make it *very* clear. I loved Prophecies, Factions, and Nightfall. Worth every penny I spent on them and stuck up for Anet any time I seen someone whining about one thing or another.
GWEN though... I was really, really disappointed. This expansion was suppose to be the epic finale. A service to Anet's loyal customers who have been with them the last two years. Instead I get the feeling that they really weren't trying and just wanted to throw something at us to keep us distracted for the next two years while they work on Guild Wars 2.
Let's do a recap of what past addons to Guild Wars offered.
Factions
Pros
- Added Alliance Battles (perfect way to incorporate people who enjoy PvE and PVP)
- Two new professions
- Arguably the best looking armor the game has ever seen
- Streamlined the game more so getting a level 20 character in PvE didn't take days and/or weeks to achieve
- Lots of new skills and elites useable in both PvE and PvP
- Upgraded the way armor worked to allow whatever bonuses people wanted with whatever armor they chose
Cons
- Short storyline
- Timed missions
Nightfall
Pros
- Added heroes (giving players the option to create their own builds for henchmen and give us some control over them)
- Even more new skills and elites for PvE and PvP
- New armor and the inclusion of runes and insignias
- Added the ability to mod inscriptions on weapons
- Two new professions
- Reverted back to Prophecies style missions where they had more of a bonus feel to them rather than it all being timed
- Hero Battles
Cons
- Added heroes (taking away the need to ever really need player interaction)
- Added bits of grind (Sunspear and Lightbringer titles)
GW:EN
Pros
- New heroes (among them giving us the first look at the new races)
- Hall of Monuments
- New graphic effects (though can only say I've noticed it in the burning forest area in the Charr homelands)
- New standalone armor pieces
- New PvE only skills
Cons
- Short story, shorter than Factions
- Poor reskins of old armor
- No new professions
- Only 10 new PvE and PvP friendly skills per profession
- No new elites
- Uninspired dungeons, outside of the boss at the end of the dungeons have nothing new to offer and in fact feel like they're just there to waste our time
- Forced grinding of titles in order to utilize NPC services
- New standalone armor pieces have nothing that really goes with them
- New PvE only skills require grinding in order for them to be remotely useful
- No new forms of PvP
At the end of the day, GWEN is far too underwhelming and not worth half the price that is asked for. Every other addon to the Guild Wars world felt like a nice step forward, GWEN took it a few steps back and didn't offer the same amount of content we've come to expect out of Anet.
Take it for what you will but the only huge thing I can see that GWEN was suppose to present was the dungeons to give the game more end game content but the content within them just doesn't seem like enough.
They originally made the dungeons sound good and that there would be a lot of interaction within these dungeons but it's really just another bland boring dungeon grind like so many console RPGs out there. Kill mob X for key, unlock door, fight boss within the dungeon. Though the boss fights are pretty unique the frst few times you do it.
GWEN has nothing to offer the PvP player either. As my roommate pointed out it's pointless for him to even buy the expansion because of the lack of any new skills or fun new ways to PvP.
It's my belief that instead of being a service to us for being such loyal customers to Anet since the launch of Guild Wars it's really just a disservice for presenting us with quite possibly the worst addon ever. Instead of getting the epic finale I was hoping for I get content that already is wearing out its welcome.
GWEN though... I was really, really disappointed. This expansion was suppose to be the epic finale. A service to Anet's loyal customers who have been with them the last two years. Instead I get the feeling that they really weren't trying and just wanted to throw something at us to keep us distracted for the next two years while they work on Guild Wars 2.
Let's do a recap of what past addons to Guild Wars offered.
Factions
Pros
- Added Alliance Battles (perfect way to incorporate people who enjoy PvE and PVP)
- Two new professions
- Arguably the best looking armor the game has ever seen
- Streamlined the game more so getting a level 20 character in PvE didn't take days and/or weeks to achieve
- Lots of new skills and elites useable in both PvE and PvP
- Upgraded the way armor worked to allow whatever bonuses people wanted with whatever armor they chose
Cons
- Short storyline
- Timed missions
Nightfall
Pros
- Added heroes (giving players the option to create their own builds for henchmen and give us some control over them)
- Even more new skills and elites for PvE and PvP
- New armor and the inclusion of runes and insignias
- Added the ability to mod inscriptions on weapons
- Two new professions
- Reverted back to Prophecies style missions where they had more of a bonus feel to them rather than it all being timed
- Hero Battles
Cons
- Added heroes (taking away the need to ever really need player interaction)
- Added bits of grind (Sunspear and Lightbringer titles)
GW:EN
Pros
- New heroes (among them giving us the first look at the new races)
- Hall of Monuments
- New graphic effects (though can only say I've noticed it in the burning forest area in the Charr homelands)
- New standalone armor pieces
- New PvE only skills
Cons
- Short story, shorter than Factions
- Poor reskins of old armor
- No new professions
- Only 10 new PvE and PvP friendly skills per profession
- No new elites
- Uninspired dungeons, outside of the boss at the end of the dungeons have nothing new to offer and in fact feel like they're just there to waste our time
- Forced grinding of titles in order to utilize NPC services
- New standalone armor pieces have nothing that really goes with them
- New PvE only skills require grinding in order for them to be remotely useful
- No new forms of PvP
At the end of the day, GWEN is far too underwhelming and not worth half the price that is asked for. Every other addon to the Guild Wars world felt like a nice step forward, GWEN took it a few steps back and didn't offer the same amount of content we've come to expect out of Anet.
Take it for what you will but the only huge thing I can see that GWEN was suppose to present was the dungeons to give the game more end game content but the content within them just doesn't seem like enough.
They originally made the dungeons sound good and that there would be a lot of interaction within these dungeons but it's really just another bland boring dungeon grind like so many console RPGs out there. Kill mob X for key, unlock door, fight boss within the dungeon. Though the boss fights are pretty unique the frst few times you do it.
GWEN has nothing to offer the PvP player either. As my roommate pointed out it's pointless for him to even buy the expansion because of the lack of any new skills or fun new ways to PvP.
It's my belief that instead of being a service to us for being such loyal customers to Anet since the launch of Guild Wars it's really just a disservice for presenting us with quite possibly the worst addon ever. Instead of getting the epic finale I was hoping for I get content that already is wearing out its welcome.
Lonesamurai
And you couldn't have posted this in one of the other threads around?
wsmcasey
I havent played in sometime, and I'm still debating if I should get GWEN. I've played since Prophecies was in Beta, but decided I'd had enough after the release of Nightfall and the introduction of Heros. Guildwars is still a great game to play from time to time.
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Originally Posted by Squirl
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Quote:
Originally Posted by Squirl
It's my belief that instead of being a service to us for being such loyal customers to Anet since the launch of Guild Wars it's really just a disservice for presenting us with quite possibly the worst addon ever.
Since when does Anet need to give you anything for being loyal? They make money from you initial purchase and from items you buy in the online store. Otherwise your account is just a waste of server space.
Maybe Anet hasnt lived up to your expectation, but you have to realize they are trying to please millions of customers and not just you. You should be thankful that they even give a flip about your wants and needs. mscobra
Thank you for posting.
and I agree with you as do MANY others. ltastro
Good post, i agree totally with what you have said and i feel that this 'expansion' is just to fill in the gap between Nightfall and Gw2
Exoudeous
adding to many professions just makes the game dull, do we really need to have 8 million more topics about how some persons new favorite class has no place in pugs?
further more do we need any more topics created about the same topci there are allready threads for? AS for your cons list quite a few of those things were listed as not bing in the game WAY before it ame out. so being disapointed is your own fault captain_carter
doesn't having an aspect listed as both a pro and a con make it a neutral point?
Elisa
Holy cr*p! People, either PLAY the frikking game or DON'T. We don't want to hear about all your emo reasons every FIVE THREADS. Just make one big thread where all the emos can talk about their GW:EN *slash slash* and the rest of us would not have to weed through the MILLIONS of threads about how "shit" GW:EN is.
Newsflash, most of us love it. The Great Al
honestly I don't understand why some of you make it a point to defend Anet to the death. This guy made an intelligent post, listing good and bad points.
If people never complained about the HoM, it still wouldn't list PvE titles. There's nothing wrong with this thread. There are a lot of good things about the game, and a lot of bad. I wouldn't tell someone that it's 'their fault' that they're disappointed. Vinraith
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Added heroes (taking away the need to ever really need player interaction)
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Stopped reading right here. I'm really very tired of people trying to force me to play this game the way they want to play it. Soloing was promised on the box that Prophecies came in, I wouldn't even own the game if it hadn't been. Some of us prefer playing by ourselves, it doesn't hurt you in any way for us to do so, so shut it already. If I didn't have the option to play alone, I STILL wouldn't play with you, I wouldn't play at all.