PETITION: Make Slaver's Exile an Outpost
Daenara
/signed
I'm not going to post the reasons why, it's all been said before. But yes, I would love an outpost there. (Pretty please Anet? )
I'm not going to post the reasons why, it's all been said before. But yes, I would love an outpost there. (Pretty please Anet? )
Burning Blade
/signed
Make a uber hard quest to unlock the dungeon for permanent access.
BTW, if you are so afraid of that place filled with bots, think about ToA, DoA, Deep/Urgoz to see if we have bots problem there.
Make a uber hard quest to unlock the dungeon for permanent access.
BTW, if you are so afraid of that place filled with bots, think about ToA, DoA, Deep/Urgoz to see if we have bots problem there.
Whirlwind
/SIGNED.
That 15 mins of clearing to it is exactly why IMO. You finally get something going and you have to take the time to clear to it. Then if your team build sucks you have to take another 20 mins to go back, make the changes, and re-clear back to it, what fun ~
Quote:
Originally Posted by CyberMesh0
Hmm... how about we do that for every other dungeon in the game as well, since they're hard to reach just like this dungeon is? It's not that hard to go to Umbral and tack on "Party for Slavers' Exile" in the party window, you know. While I understand the whole "but it's the elite dungeon!" mentality, there's really no point- if you can't survive for 15 minutes getting there, you really have no business going there in the first place.
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HeruEnAnpu
/signed
for outpost
for outpost
Uber Mass
/signed for outpost and let there be no henchies in that outpost like deep urgoz etc etc
Cebe
Well, I was going to /notsigned, however, I've decided to /signed. Sorrow's Furnace is a dungeon which also is not an outpost. The difference? SF is very strongly associated with Deldrimor War Camp, and that is the go-to outpost to form groups for that dungeon. There are currently 2 outposts you *could* start from to get to Slaver's Exile imo, Olafstead and Umbral Grotto. For an Elite Dungeon I feel it really needs a single associated outpost where parties can form. Eye of the North is very PuG-unfriendly, due to the "missions" being "built in" to the primary quests. I believe an outpost would help groups form for Slavers' Exile.
Mangione
/signed.
Really useful to unlock the outpost once and removing the need to keep that Hero's Handook in the inventory just to enter.
Really useful to unlock the outpost once and removing the need to keep that Hero's Handook in the inventory just to enter.
helldrik
/signed
and about the bot problem: Anet team is capable enough to code an antibot system like most registration pages "type the 6 digits that you can see in the disturbed image", add enchant strippers in the first area, and GG for bots.
and about the bot problem: Anet team is capable enough to code an antibot system like most registration pages "type the 6 digits that you can see in the disturbed image", add enchant strippers in the first area, and GG for bots.
Roguey000
/signed
gw:en seams so anti-player with all the solo quests and heroes. Having a town there would help build a player team.
gw:en seams so anti-player with all the solo quests and heroes. Having a town there would help build a player team.
Zunzun
/signed
I don't care about running to the dungeon. You can even add a level between the first one and the boss ones.
I juste want a place where people can easily group, where the party finding window isn't filled with people lfp for other quests/dungeons.
I don't care about running to the dungeon. You can even add a level between the first one and the boss ones.
I juste want a place where people can easily group, where the party finding window isn't filled with people lfp for other quests/dungeons.
fripple
/signed
One of the fundamental socialization problems with EotN is that there is a shortage of specialized areas to focus players on specific tasks. There are only a handful of new outposts compared to a slew of new instances, so they do triple and quadruple duty in terms of what people might be there for (multiple quests, multiple dungeons, farming, minigames, etc) and as a result no one is ever in an area for the same reason (with one or two exceptions, like the Eye itself and maybe Rata Sum for that one quest people always seem to be lfging about). It's exceedingly difficult to make human groups in these outposts, and having a few more in places where there would be specific things to do, like major dungeons, would really help people find others with similar goals.
This is supposed to be a multiplayer game, after all. It's more than a little stupid that this entire expansion was seemingly designed to make it as inconvenient as possible to find another human trying to do the same thing you are.
I'm kind of surprised they didn't take the built-in opportunity to make the Central Transfer Chamber, you know, a Central Transfer Chamber. Stick a bunch of mirrored outpost iterations of waiting rooms leading to different dungeons off the main hub. But I suppose that would be too easy when instead they can piss everyone off with this single-player bullshit.
One of the fundamental socialization problems with EotN is that there is a shortage of specialized areas to focus players on specific tasks. There are only a handful of new outposts compared to a slew of new instances, so they do triple and quadruple duty in terms of what people might be there for (multiple quests, multiple dungeons, farming, minigames, etc) and as a result no one is ever in an area for the same reason (with one or two exceptions, like the Eye itself and maybe Rata Sum for that one quest people always seem to be lfging about). It's exceedingly difficult to make human groups in these outposts, and having a few more in places where there would be specific things to do, like major dungeons, would really help people find others with similar goals.
This is supposed to be a multiplayer game, after all. It's more than a little stupid that this entire expansion was seemingly designed to make it as inconvenient as possible to find another human trying to do the same thing you are.
I'm kind of surprised they didn't take the built-in opportunity to make the Central Transfer Chamber, you know, a Central Transfer Chamber. Stick a bunch of mirrored outpost iterations of waiting rooms leading to different dungeons off the main hub. But I suppose that would be too easy when instead they can piss everyone off with this single-player bullshit.
SuperDave
/not signed
I kinda like going on an adventure in search of a dungeon. Next ppl will ask for the Duncan the Black dungeon to be repeatable, (without having to do the others again). Why not make an outpost right next to Sorrow's Furnace, so you don't have to go through all the Stone Summit to get in And it's not really hard to get to Slaver's Exile. I'm in the process of finishing the Slaver's Exile quest a second time. And never go it solo, alway with guildies, and we enjoy doing the run/Asura rep farm on our way there
I kinda like going on an adventure in search of a dungeon. Next ppl will ask for the Duncan the Black dungeon to be repeatable, (without having to do the others again). Why not make an outpost right next to Sorrow's Furnace, so you don't have to go through all the Stone Summit to get in And it's not really hard to get to Slaver's Exile. I'm in the process of finishing the Slaver's Exile quest a second time. And never go it solo, alway with guildies, and we enjoy doing the run/Asura rep farm on our way there
fripple
Quote:
Originally Posted by SuperDave
/not signed
I kinda like going on an adventure in search of a dungeon. |
Quote:
Originally Posted by SuperDave
Why not make an outpost right next to Sorrow's Furnace
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Quote:
Originally Posted by SuperDave
And it's not really hard to get to Slaver's Exile.
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Quote:
Originally Posted by SuperDave
And never go it solo, alway with guildies, and we enjoy doing the run/Asura rep farm on our way there
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If your experience is both irrelevant and to and unrepresentative of the entire point of the thread, don't post in it.
Folken ~oOo~
/signed
Yeah please, make thoses dungeons easy to farm ...
I want to see the sale drop significantly
Death to farm ! Enjoy the game, thats the point !
Yeah please, make thoses dungeons easy to farm ...
I want to see the sale drop significantly
Death to farm ! Enjoy the game, thats the point !
Moloch Vein
Quote:
Originally Posted by SuperDave
/not signed
I kinda like going on an adventure in search of a dungeon. Next ppl will ask for the Duncan the Black dungeon to be repeatable, (without having to do the others again). |
Arkantos
It takes a few minutes to get there and you fight <5 very easy mobs. Theres no need for it to be an outpost.
LoKi Foxfire
/signed
I am lazy A-net. Stop making me play a crappy WoW knockoff.
I am lazy A-net. Stop making me play a crappy WoW knockoff.
Master Kaii
Getting a team is annoying, and often ends up with people who havnt finished eotn. Having this as an outpost will save the time wasted getting a team, and runnin their
Carboplatin
All the OP is trying to say is, for the sake of party formation, make an outpost for slavers. It is much easier to find pugs if everyone in the district is looking to do the same thing.
nothing about running there. a setup similar to SF would be nice, everyone at SF is there for one purpose, to go into SF. No one doing primary quests, etc, etc.
sry if someone already said this, but sifting thru 3 pages of flame isn't much fun
nothing about running there. a setup similar to SF would be nice, everyone at SF is there for one purpose, to go into SF. No one doing primary quests, etc, etc.
sry if someone already said this, but sifting thru 3 pages of flame isn't much fun
Solveig Ikram
/not signed
Don't make Slaver's Exile an outpost, it's fine the way it is atm.
Give it a couple of weeks and ppl will see that that Umbral grotto is the place to form PuG's for Slaver's.
I for one do not want it to turn into another DoA
If you can't get to Slaver's from Umbral in 5 minutes then it's hardly worth continuing because it's gonna take the better part of an afternoon to complete Slaver's. Then you'll have the inevitable afk'ers, leavers, etc.
It's supposed to be fun and adventurous and turning Slaver's into an outpost will (again) turn it into DoA. "GLF Obsi tank and SF Ele then go"
ps. They might think about adding a merchant in Slaver's.
Don't make Slaver's Exile an outpost, it's fine the way it is atm.
Give it a couple of weeks and ppl will see that that Umbral grotto is the place to form PuG's for Slaver's.
I for one do not want it to turn into another DoA
If you can't get to Slaver's from Umbral in 5 minutes then it's hardly worth continuing because it's gonna take the better part of an afternoon to complete Slaver's. Then you'll have the inevitable afk'ers, leavers, etc.
It's supposed to be fun and adventurous and turning Slaver's into an outpost will (again) turn it into DoA. "GLF Obsi tank and SF Ele then go"
ps. They might think about adding a merchant in Slaver's.
ShadowofWar
/signed *no comment*
~ The Just ~
~ The Just ~
CyberNigma
I think it would be a good idea. I thought that's what they were talking about when they said something about places in the middle of dungeons to rest and stuff.
oh, and quit egging Exoudeous on, nothing really good will come of it. It is just trolling and not very good at making any arguments either.
EDIT: oh, and I guess a decent comparison would be DoA being the hub for the instances around it.
oh, and quit egging Exoudeous on, nothing really good will come of it. It is just trolling and not very good at making any arguments either.
EDIT: oh, and I guess a decent comparison would be DoA being the hub for the instances around it.
Æjen
Quote:
Originally Posted by Solveig Ikram
/not signed
Don't make Slaver's Exile an outpost, it's fine the way it is atm. Give it a couple of weeks and ppl will see that that Umbral grotto is the place to form PuG's for Slaver's. I for one do not want it to turn into another DoA If you can't get to Slaver's from Umbral in 5 minutes then it's hardly worth continuing because it's gonna take the better part of an afternoon to complete Slaver's. Then you'll have the inevitable afk'ers, leavers, etc. It's supposed to be fun and adventurous and turning Slaver's into an outpost will (again) turn it into DoA. "GLF Obsi tank and SF Ele then go" ps. They might think about adding a merchant in Slaver's. |
Apok Omen
I don't really care, so I'll /sign cause it'll help for team building.
Btw, if you're paranoid about bots farming it, you should know that the enemies carry practically everything that a bot would hate. Not a big deal...
Btw, if you're paranoid about bots farming it, you should know that the enemies carry practically everything that a bot would hate. Not a big deal...
Whirlwind
Quote:
Originally Posted by Folken ~oOo~
/signed
Yeah please, make thoses dungeons easy to farm ... I want to see the sale drop significantly Death to farm ! Enjoy the game, thats the point ! |
kazjun
/signed
I don't really care, I'll be making 10 trips for deldrimor pieces for my heroes on my main, and that'll probably be that. But there are others who'll probably want to play it more, or gasp, FARM. So what? If people want to farm, they should be able too. Hell, nearly all gwen has turned into farming of some sort or other. And what do you think about 90% of players use the elite area's for anyway?
So what if it cuts down on travel time, or are people saying map travel is bad? It's just a convenience. If you have gotten this far, I doubt that anyone would have trouble getting to it. It's just for convenience. Like gate of anguish for DOA, or ToA (chantry etc) for FoW and UW or tombs for ruins. Its so you can party easy and set up quick. Imagine if FoW or UW was accessed via kamadan, or kaineng or LA. I usually H/H or go with guildies/alliance so it's not important, but I can imagine how hard it'd be if you wanted to pug.
As for SF, it's old. Do you reckon they'd do the same thing if it came out now? Considering every elite area since has its own outpost?
I don't really care, I'll be making 10 trips for deldrimor pieces for my heroes on my main, and that'll probably be that. But there are others who'll probably want to play it more, or gasp, FARM. So what? If people want to farm, they should be able too. Hell, nearly all gwen has turned into farming of some sort or other. And what do you think about 90% of players use the elite area's for anyway?
So what if it cuts down on travel time, or are people saying map travel is bad? It's just a convenience. If you have gotten this far, I doubt that anyone would have trouble getting to it. It's just for convenience. Like gate of anguish for DOA, or ToA (chantry etc) for FoW and UW or tombs for ruins. Its so you can party easy and set up quick. Imagine if FoW or UW was accessed via kamadan, or kaineng or LA. I usually H/H or go with guildies/alliance so it's not important, but I can imagine how hard it'd be if you wanted to pug.
As for SF, it's old. Do you reckon they'd do the same thing if it came out now? Considering every elite area since has its own outpost?
VorianVader
/signed for convenience sake
Midnight08
/signed - see the arguments above for reasons (ease of team building + ability to adjust team if necessary w/o the 10 min run)
Ken Dei
"Signet of Massive Approval"
Please make it an outpost.
Please make it an outpost.
Lucien Beaumont
/notsigned
If someone can't figure that they should head to Umbral to get in a team, then they probably aren't what I am looking for in a party member. It is a nice idiot filter Anet has implemented.
If someone can't figure that they should head to Umbral to get in a team, then they probably aren't what I am looking for in a party member. It is a nice idiot filter Anet has implemented.
Spirit Cookie
Omg you guys...if dungeon was "in town" than it wouldnt be a dungeon would it ? Slavers Exile isnt hard to reach at all...so pls stop whining about every lil thing
Moloch Vein
It continues to amaze me how people can manage to take one very non-offensive thread, neglect to read the content and then proceed to flame it.
Shadowspawn X
Quote:
Originally Posted by Moloch Vein
It continues to amaze me how people can manage to take one very non-offensive thread, neglect to read the content and then proceed to flame it.
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/Not Signed
fripple
Quote:
Originally Posted by Shadowspawn X
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years. The good old holy trinity would eventually strike again which would leave the other seven classes henching it anyway. If you must PUG anyone also looking to PUG is in Umbral Grotto moving them is not going to create more people. I understand your lack of convince and it wouldn't be the worst thing for the game but I'm
/Not Signed |
Less inventing idiotic new arguments and then incorrectly rebutting them ftw.
Sweet Mystery
As opposed to it being made an outpost in it's own right - which I don't think should happen - why not add a connection to it from the Central Transfer Chamber? After all once killed the destroyer we end up back here anyway and can take Glint's Challenge etc.
Just a thought.... Perhaps an NPC here to take you to Slavers Exile to fight one of the final challenges is an easier option? As an NPC to transport the party to the elite area much easier to add than a wholesale outpost change.
I'd hate to see hundreds of people in Slavers all spamming "WTB Onyx" in every conceivable channel if you were indeed trying to make a party.
Just a thought.... Perhaps an NPC here to take you to Slavers Exile to fight one of the final challenges is an easier option? As an NPC to transport the party to the elite area much easier to add than a wholesale outpost change.
I'd hate to see hundreds of people in Slavers all spamming "WTB Onyx" in every conceivable channel if you were indeed trying to make a party.
Uber Mass
Well my main problem is henching this area... If this is a so called "elite" area they should leave out possibility to take henches... So either outpost without henchies or when you enter the dungeon poof henches gone....
ChaoticCoyote
Leave the dungeons the way they are.
Making them difficult to reach eliminates dungeon farming to a large extent, and it give the dungeons a more "epic" feeling.
I like it the way it is now.
Making them difficult to reach eliminates dungeon farming to a large extent, and it give the dungeons a more "epic" feeling.
I like it the way it is now.
My Sweet Revenga
nah they don't need to make a whole new outpost at the dungeon. All they have to do is place an NPC in one of the towns who will send you straight to the dungeon, kinda like how olaf will send you directly to the dungeon for the raven blessing. The only question now is, which town to put the NPC in, thereby flooding it with players looking for a group...
Moloch Vein
Quote:
Originally Posted by Shadowspawn X
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years.
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allience
/signed
the point of an outpost is to facilitate team formation for this dungeon. at umbral grotto ppl are already farming the snowman dungeon and they pass through to get to the asura area. it's a VERY busy town already. it would only lead to mass spam in order to form a team for slavers exile.
i don't understand all u ppl saying another outpost for slavers is a bad idea. u seriously fail. getting to the dungeon is EASY. i can just run there with my monk and some crappy ranger running skill. if you are so concerned, hell make an outpost NEXT to umbral and ppl can form teams there.
the point of an outpost is to facilitate team formation for this dungeon. at umbral grotto ppl are already farming the snowman dungeon and they pass through to get to the asura area. it's a VERY busy town already. it would only lead to mass spam in order to form a team for slavers exile.
i don't understand all u ppl saying another outpost for slavers is a bad idea. u seriously fail. getting to the dungeon is EASY. i can just run there with my monk and some crappy ranger running skill. if you are so concerned, hell make an outpost NEXT to umbral and ppl can form teams there.