I'm not going to post the reasons why, it's all been said before. But yes, I would love an outpost there. (Pretty please Anet?

Daenara
Burning Blade
Whirlwind
Originally Posted by CyberMesh0
Hmm... how about we do that for every other dungeon in the game as well, since they're hard to reach just like this dungeon is? It's not that hard to go to Umbral and tack on "Party for Slavers' Exile" in the party window, you know. While I understand the whole "but it's the elite dungeon!" mentality, there's really no point- if you can't survive for 15 minutes getting there, you really have no business going there in the first place.
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HeruEnAnpu
Uber Mass
Cebe
Mangione
helldrik
Roguey000
Zunzun
fripple
SuperDave
fripple
Originally Posted by SuperDave
/not signed
I kinda like going on an adventure in search of a dungeon. |
Originally Posted by SuperDave
Why not make an outpost right next to Sorrow's Furnace
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Originally Posted by SuperDave
And it's not really hard to get to Slaver's Exile.
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Originally Posted by SuperDave
And never go it solo, alway with guildies, and we enjoy doing the run/Asura rep farm on our way there
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Folken ~oOo~
Moloch Vein
Originally Posted by SuperDave
/not signed
I kinda like going on an adventure in search of a dungeon. Next ppl will ask for the Duncan the Black dungeon to be repeatable, (without having to do the others again). |
Arkantos
LoKi Foxfire
Master Kaii
Carboplatin
Solveig Ikram
ShadowofWar
CyberNigma
Æjen
Originally Posted by Solveig Ikram
/not signed
Don't make Slaver's Exile an outpost, it's fine the way it is atm. Give it a couple of weeks and ppl will see that that Umbral grotto is the place to form PuG's for Slaver's. I for one do not want it to turn into another DoA If you can't get to Slaver's from Umbral in 5 minutes then it's hardly worth continuing because it's gonna take the better part of an afternoon to complete Slaver's. Then you'll have the inevitable afk'ers, leavers, etc. It's supposed to be fun and adventurous and turning Slaver's into an outpost will (again) turn it into DoA. "GLF Obsi tank and SF Ele then go" ps. They might think about adding a merchant in Slaver's. |
Apok Omen
Whirlwind
Originally Posted by Folken ~oOo~
/signed
Yeah please, make thoses dungeons easy to farm ... I want to see the sale drop significantly ![]() Death to farm ! Enjoy the game, thats the point ! |
kazjun
VorianVader
Midnight08
Ken Dei
Lucien Beaumont
Spirit Cookie
Moloch Vein
Shadowspawn X
Originally Posted by Moloch Vein
It continues to amaze me how people can manage to take one very non-offensive thread, neglect to read the content and then proceed to flame it.
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fripple
Originally Posted by Shadowspawn X
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years. The good old holy trinity would eventually strike again which would leave the other seven classes henching it anyway. If you must PUG anyone also looking to PUG is in Umbral Grotto moving them is not going to create more people. I understand your lack of convince and it wouldn't be the worst thing for the game but I'm
/Not Signed |
Sweet Mystery
Uber Mass
ChaoticCoyote
My Sweet Revenga
Moloch Vein
Originally Posted by Shadowspawn X
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years.
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allience